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− | == 11.0 - Events & Social ==
| + | A list of changelogs since the 10.0.0 Minr Scripts 2 + 1.13 update. |
− | === 11.1.3 (2022/11/21) ===
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− | ==== Commands ====
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− | : Added "/checkpoint by" to list the maps created by a specific creator.
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− | : Added length constraints to map and challenge names and map codes (32 and 10, respectively), and duplication prevention.
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− | | |
− | ==== Bugfixes ====
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− | : Fixed scripts sometimes still using old implementations if its namespace was removed and readded.
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− | : Fixed scripts (and functions) sometimes not recompiling if any of its contents, or its parent namespace were changed/removed/readded. (https://forums.minr.org/threads/cant-display-content-in-namespace-variables-and-scripts-dont-update-on-reimport.6461/)
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− | : Fixed variables containing "%" not working when displayed using /namespace variables or /type fields
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− | : Fixed being unable to set challenge modifier LIMITED_CHECKPOINTS to 0.
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− | : Fixed not being able to reply to a chat prompt when in a no-chat region.
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− | | |
− | | |
− | === 11.1.2 (2022/08/15) ===
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− | ==== Bugfixes ====
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− | : Fixed an issue with players getting randomly kicked due to "Invalid chat signature" and similar errors.
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− | | |
− | | |
− | === 11.1.1 (2022/08/14) ===
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− | ==== Bugfixes ====
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− | : URL recognition has been updated to include .be and .sc links
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− | | |
− | | |
− | === 11.1.0 (2022/07/15) ===
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− | : See https://forums.minr.org/threads/challenges-parties-update.6516/
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− | | |
− | | |
− | === 11.0.41 (2022/06/08) ===
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− | ==== Bugfixes ====
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− | : Links in chat should now only show up for things that are actually links, and not anything with a dot.
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− | | |
− | === 11.0.40 (2022/06/05) ===
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− | ==== Chat ====
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− | : Links in chat now show up with an underline.
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− | | |
− | ==== Bugfixes ====
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− | : Fixed right clicking having a cooldown between presses to activate scripts, signs, etc. Note: left-clicking still necessarily has this cooldown.
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− | : Fixed left-clicking scripts, signs, etc. not taking into account the hitboxes of the targeted blocks.
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− | : Messages from Discord are now filtered on more illegal characters.
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− | : Fixed non-command Discord messages starting with . not showing up in zero chat.
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− | : Fixed chat links from non-ops not being clickable.
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− | | |
− | | |
− | === 11.0.39 (2022/05/04) ===
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− | ==== Scripts ====
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− | : Added new methods to the Entity type:
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− | :: Boolean addPassenger(Entity passenger)
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− | :: Void ejectPassengers()
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− | | |
− | ==== Maps ====
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− | : Speedrun score is now no longer awarded for nullified times (--:--,--).
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− | | |
− | ==== Commands ====
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− | : Updated hide commands:
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− | :: Added "/hide nonparty" to hide everyone but your party.
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− | :: Added "/unhide party" to unhide your party.
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− | :: The hidden status of party members will automatically update with your party. If the party is unhidden, and someone newly joins the party, they will be visible.
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− | :: Conversely, if someone leaves the party, they may be hidden when "/hide all" or "/hide nonparty" has previously been used.
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− | :: Hidden status of individual party members can still be overridden with /hide <player>.
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− | | |
− | ==== Bugfixes ====
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− | : Fixed /unhide <player> not working when /hide all was used.
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− | : Fixed clicking signs sometimes triggering twice.
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− | | |
− | | |
− | === 11.0.38 (2022/03/31) ===
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− | ==== Bugfixes ====
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− | : Fixed Speedrun Score not live-updating.
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− | | |
− | | |
− | === 11.0.37 (2022/03/31) ===
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− | ==== Commands ====
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− | : Renamed "comparing" to "sortby" in /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted.
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− | : Added "comparing" modifier to /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted to compare your completion status with another player, or your party.
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− | :: Example:
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− | :: "/checkpoint completed comparing rickyboy320" will show the overlapping completions of you and rickyboy320.
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− | :: "/checkpoint uncompleted comparing party" will show the overlapping un-completed status of you and your party.
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− | | |
− | ==== Maps ====
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− | : Speedrun score is now also awarded for hidden FFA maps that have a non-zero point value. (For example, ANHUR 2 and 3, the later installments of DOOM-ED).
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− | | |
− | ==== Challenges ====
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− | : Challenge signs now also show completion status upon left click.
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− | | |
− | ==== Bugfixes ====
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− | : Fixed backup lag at xx:23 by saving relative variables with a different strategy.
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− | : Fixed /play (and equivalent) commands not resetting player state when used outside of spawn.
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− | | |
− | | |
− | === 11.0.36 (2022/03/23) ===
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− | ==== Misc ====
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− | : Added a "Quick warp" spawn compass. It'll show up in your inventory while in spawn.
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− | : On right click, it will open a menu that allows you to warp to the given areas in spawn.
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− | : Menu can also be opened through /quickwarp or /play.
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− | | |
− | : Updated Cosmetic GUI:
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− | :: Changed Cosmetic GUI to only show cosmetics you own.
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− | :: Active cosmetics now have enchanted icons.
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− | :: When you activate/deactivate a cosmetic the window is now closed.
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− | :: Cosmetic windows now resize automatically.
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− | | |
− | | |
− | === 11.0.35 (2022/03/08) ===
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− | ==== Bugfixes ====
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− | : Fixed time & weather being reset to default upon joining a map, incorrectly erasing any time-locks or weather-locks for certain maps.
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− | | |
− | ==== Scripts ====
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− | : Disabled the following Player methods:
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− | :: Void setPlayerWeather(String weather)
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− | :: Void resetPlayerWeather()
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− | :: Long getPlayerTime()
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− | :: Long getPlayerTimeOffset()
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− | :: Void setPlayerTime(Long time, Boolean serverRelative)
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− | | |
− | | |
− | === 11.0.34 (2022/03/08) ===
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− | ==== Bugfixes ====
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− | : Fixed knockback being broken due to the 1.18.2 update.
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− | | |
− | | |
− | === 11.0.33 (2022/03/08) ===
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− | ==== Update ====
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− | : Updated to 1.18.2
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− | : Updated all plugins to their latest 1.18.2 versions.
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− | | |
− | ==== Misc ====
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− | : Checkpoint join signs now show your completion info for the map on left click.
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− | | |
− | ==== Scripts ====
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− | : The Player type has received a number of new methods:
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− | :: String getClickedBlockFace()
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− | :: String getTargetBlockFace(Int distance)
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− | :: Block getTargetBlock(Int distance)
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− | :: Entity getTargetEntity(Int distance)
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− | :: Boolean hasGravity()
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− | :: Void setGravity(Boolean gravity)
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− | :: Boolean isGliding()
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− | :: String getPlayerWeather()
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− | :: Void setPlayerWeather(String weather)
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− | :: Void resetPlayerWeather()
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− | :: Long getPlayerTime()
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− | :: Long getPlayerTimeOffset()
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− | :: Void setPlayerTime(Long time, Boolean serverRelative)
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− | :: Void resetPlayerTime()
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− | :: Boolean dropItem(Boolean dropAll)
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− | | |
− | | |
− | === 11.0.32 (2022/02/23) ===
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− | ==== Leaderboards ====
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− | : Added completion leaderboard (/checkpoint ranks completion)
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− | : Speedrun leaderboard now uses the updated formula as proposed in https://forums.minr.org/threads/speedrun-score-formula-survey.6213/
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− | | |
− | ==== Commands ====
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− | : Moved speedrun leaderboard to /checkpoint ranks speedrun
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− | : /checkpoint uncompleted now no longer shows unassessed maps (like FFA hub, etc).
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− | | |
− | | |
− | === 11.0.31 (2022/01/23) ===
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− | ==== Update ====
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− | : Updated to 1.18
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− | | |
− | | |
− | ==== Commands ====
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− | : /challenge current now shows total number of stages.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Dots in homes now no longer corrupt the PlayerData.
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− | : Dots in challenge names/tags now no longer corrupt the challenge.
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− | : Fixed titles not showing up on login for mods/ops.
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− | : Fixed another case where titles *could* sometimes detach and lay around.
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− | : Script exports now no longer indent the script every time (proper indents).
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− | : Fixed checkpoint being set to current stage when unsuspending a challenge, instead of checkpoint being reset to the original checkpoint.
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− | : Hexa no longer considers 'UNASSESSED' maps, which causes hub maps to be excluded from hexa.
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− | : Nether -> overworld portals no longer scale the coordinates by 64, now back to the vanilla 8.
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− | | |
− | | |
− | === 11.0.30 (2022/01/17) ===
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− | ==== Bugfixes ====
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− | : Fixed completion messages showing the wrong rank.
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− | | |
− | | |
− | === 11.0.29 (2022/01/12) ===
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− | ==== Bugfixes ====
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− | : Fixed rotating challenges not expiring upon rotation.
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− | | |
− | | |
− | === 11.0.28 (2022/01/10) ===
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− | ==== Bugfixes ====
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− | : Fixed repeating challenges not saving and loading properly.
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− | : Fixed HC throwing an exception while printing the progress message.
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− | : Fixed party serializing, potentially causing PlayerData corruption.
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− | : Fixed 'isFirstCompletion' being inverted, causing completion messages to be sent when they shouldn't, and to not be sent when they should.
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− | : Fixed hexa not regenerating the map list.
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− | | |
− | | |
− | === 11.0.27 (2022/01/09) ===
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− | ==== Commands ====
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− | : Chat is now cleared when entering streamermode.
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− | | |
− | | |
− | ==== Storage ====
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− | : Database migration to JSON.
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− | | |
− | | |
− | ==== Bugfix ====
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− | : /c points Speedrun Score uses Challenge rank instead.
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− | | |
− | | |
− | === 11.0.26 (2021/10/03) ===
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− | ==== Hardcore ====
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− | : Added HC support for 11.1
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− | : Added HC conversion for 11.0 -> 11.1
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− | | |
− | ==== Bugfixes ====
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− | : Fix PlayerData cache not working.
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− | | |
− | | |
− | === 11.0.25 (2021/08/27) ===
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− | ==== Events ====
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− | : Added purple comet mode.
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− | | |
− | | |
− | === 11.0.24 (2021/08/14) ===
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− | ==== Commands ====
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− | : Added /motd command.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Reset more attributes when resetting (due to clicking checkpoint, etc).
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− | | |
− | | |
− | === 11.0.23 (2021/07/28) ===
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− | ==== Challenges ====
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− | : Hexa is no longer listed in /challenge uncompleted.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : /return no longer teleports you to basically the same position.
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− | | |
− | | |
− | === 11.0.22 (2021/07/18) ===
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− | ==== Hardcore ====
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− | : Updated HC to version 11.0.
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− | : Updated automatic conversion of HC checkpoints.
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− | | |
− | | |
− | === 11.0.21 (2021/07/10) ===
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− | ==== Server configuration ====
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− | : Update to 1.17
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : /checkpoint restart is now disabled on challenges to prevent exploits.
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− | | |
− | | |
− | === 11.0.20 (2021/07/06) ===
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− | ==== Bugfixes ====
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− | : Fixed cooldowns in scripts not working.
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− | | |
− | | |
− | === 11.0.19 (2021/07/02) ===
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− | ==== Discord ====
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− | : Extended verification code lifetime.
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− | : Verification codes are now case-insensitive.
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− | : Similar-looking characters have been removed (0, O, l, i).
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− | | |
− | | |
− | ==== Scripts ====
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− | : Added some commands to the blacklist.
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− | : Fixed walk/area/ground scripts triggering before a teleport has taken effect; the target-location script would trigger on the old coordinates.
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− | : All world scripts now have an implicit 1-tick cooldown, fixing infinite recursion when teleporting into scripts.
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− | | |
− | | |
− | ==== Cosmetics ====
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− | : Increased inventory size.
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− | | |
− | | |
− | === 11.0.18 (2021/05/11) ===
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− | ==== Server ====
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− | : Upgraded to Java 16
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− | | |
− | | |
− | ==== Maps ====
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− | : Added [Quit] signs.
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− | :: These replace the return to FFA/FFA+/Valley signs ([Join ffa], [Join ffa+] and [Join valley]).
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− | | |
− | | |
− | ==== Extra ====
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− | : /spawn now shows a message.
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− | : /spawn will now warn you if you use it during a challenge that your challenge is still active.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Players are now kicked earlier during the shutdown process.
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− | | |
− | | |
− | === 11.0.17 (2021/06/01) ===
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− | ==== Bugfixes ====
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− | : Fixed mail not being supressed by /block.
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− | | |
− | | |
− | === 11.0.16 (2021/05/12) ===
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− | ==== Scripts ====
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− | : Added sum() and avg() to Int[], Long[], Float[], Double[].
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− | | |
− | | |
− | === 11.0.15 (2021/05/11) ===
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− | ==== Maps ====
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− | : New map type system. Now the map types are split into 'Primary', 'Secondary' and 'Tertiary'.
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− | : Only one Primary map type can be assigned.
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− | :: /c maptype primary set <map> <type>
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− | : Multiple secondary types can be assigned, but not the primary type.
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− | :: /c maptype secondary add <map> <type>
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− | :: /c maptype secondary remove <map> <type>
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− | : Multiple tertiary types can be assigned.
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− | :: /c maptype tertiary add <map> <type>
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− | :: /c maptype tertiary remove <map> <type>
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− | : Some effort of conversion has been applied, but some of the map types may need to be reset.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Fixed -s showing instead of - in kick messages.
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− | : /c cp and /listwarps no longer show empty lists but show a helpful message instead.
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− | : Fixed certain ways of exiting maps not clearing your 'current map' and thus preventing you from commands like /call.
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− | | |
− | | |
− | === 11.0.14 (2021/04/25) ===
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− | ==== Bugfixes ====
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− | : Fixed cosmetics no longer showing their challenge requirement.
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− | : Attempted a fix on renamed join messages.
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− | : Fix legacy text conversion on signs (use of ampersands for colours).
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− | : Fixed Material#getTranslationKey() not working since the previous update.
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− | | |
− | | |
− | === 11.0.13 (2021/04/24) ===
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− | ==== Chat ====
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− | : Now uses the 'Adventure' chat framework.
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− | :: Affects all messages sent by Minr, but should not result in noticeable differences.
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− | :: Some messages now use translatable components, so they show up in the language that is set by the client.
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− | | |
− | : Display names are no longer used in bans / mutes.
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− | | |
− | | |
− | ==== Scripts ====
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− | : Scripts now trigger when teleporting into them.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Fixed 1-day durations being shown as 0 seconds instead of 24 hours.
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− | : Prevent server deadlock when shutting down.
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− | : Mutes and unmutes did not use the message queue.
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− | : Commands now show the error if failing due to an unexpected error, rather than showing the help message.
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− | | |
− | | |
− | === 11.0.12 (2021/03/14) ===
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− | ==== Cosmetics ====
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− | : Fixed challenge reward titles not saving properly.
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− | | |
− | | |
− | === 11.0.11 (2021/03/10) ===
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− | ==== Scripts ====
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− | : Commands /c setplayercp, /c setplayersub are deprecated (should not be used) in scripts.
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− | | |
− | | |
− | === 11.0.10 (2021/03/03) ===
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− | ==== Backups ====
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− | : Backups now trigger once an hour, instead of once every 30 minutes.
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− | | |
− | | |
− | ==== Commands ====
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− | : /c info now shows the gamemode for the map for ops.
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− | | |
− | | |
− | ==== Bugfixes ====
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− | : Fixed non-adventure gamemode maps invalidating times upon joining it.
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− | : Fixed getting healed by timing /c join just right on death.
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− | : Fixed backup trying to save already saved items, thus improving performance by reducing the number of items that need to be processed.
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− | | |
− | | |
− | === 11.0.9 (2021/03/01) ===
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− | ==== Bugfixes ====
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− | : Fixed being able to join the same map with items / effects from the map.
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− | | |
− | | |
− | === 11.0.8 (2021/02/28) ===
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− | ==== Bugfixes ====
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− | : Fixed being able to join maps with items / effects from other maps.
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− | | |
− | | |
− | === 11.0.7 (2021/02/20) ===
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− | ==== Bugfixes ====
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− | : Fixed player.getTimePlayed() not returning a sane value: it could go back in time.
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− | | |
− | | |
− | === 11.0.6 (2021/02/18) ===
| |
− | ==== Bugfixes ====
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− | : Fixed infinite recursion of expiring prefixes during login.
| |
− | | |
− | | |
− | === 11.0.5 (2021/02/17) ===
| |
− | ==== Bugfixes ====
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− | : A final fix relating to ancient-player conversion resulting in invalid times.
| |
− | | |
− | | |
− | === 11.0.4 (2021/02/15) ===
| |
− | ==== Bugfixes ====
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− | : /training command was not registered, causing it to fail.
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− | : Couple of fixes related to old-player conversion resulting in invalid times.
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− | : Fixed players not having a valid timer when respawning at a cp0 in a no-cp stretch.
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− | : Fixed timers not being started in soullink challenges.
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− | | |
− | | |
− | === 11.0.3 (2021/02/14) ===
| |
− | ==== Bugfixes ====
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− | : Actually fix colour-stripping from chat.
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− | | |
− | | |
− | === 11.0.2 (2021/02/14) ===
| |
− | ==== Bugfixes ====
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− | : Changing only the main ending of a map would not be saved.
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− | : Improve performance of srscore calculations.
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− | : Fix 'joined for the first time' showing up multiple times.
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− | : Fix setSubCheckpoint using the active subcheckpoint, instead of the one that was passed. This caused issues clicking end-signs in HC maps.
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− | | |
− | | |
− | === 11.0.1 (2021/02/14) ===
| |
− | ==== Bugfixes ====
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− | : Fix hastebin links not working when clicked in chat.
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− | : Fix /whois not working on players that haven't logged out yet.
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− | : Attempt to fix colour-stripping from chat.
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− | | |
− | | |
− | === 11.0.0 (2021/02/13) ===
| |
− | ==== Maps ====
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− | : Better map and challenge complete messages
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− | :: now shows the time's rank always
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− | :: shows whether it was a PB or Server Record
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− | :: If the player is white, it shows how many points they have to go 'til blue
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− | :: If blue and in HC, it shows how many maps left
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− | :: If you beat HC, it shows a nice new message
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− | :: If you get a cosmetic for beating a challenge, it now tells you that.
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− | | |
− | : Mid checkpoints can now give food.
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− | : Maps can now be assigned a resource pack.
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− | : Player health, max health, food, saturation, fire status and status effects are now reset on player reset.
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− | : Player reset occurs when you join a map or do /spawn.
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− | : Players are no longer considered to be in a map when doing /spawn. Respawning at a checkpoint will cause a player to be considered in that map.
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− | : Players' completion percentage in /checkpoint points and the chat messages that show up when crossing a threshold are now consistent with the rarity tiers.
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− | | |
− | : /checkpoint ffa and /checkpoint hc have changed functions. These now kill you and warp you to your corresponding checkpoint.
| |
− | : Reworked /checkpoint completed & merged old /checkpoint ffa into /checkpoint completed.
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− | | |
− | | |
− | ==== Challenges ====
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− | : You can now suspend challenges with /challenge suspend.
| |
− | : Added /challenge restart.
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− | : Added a new challenge modifier: No Damage
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− | : Hexa progress is now announced on every x66th stage, not just 66, 166 and 266.
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− | | |
− | : Added /challenge completed [player <player>] [page <page>] [comparing <compare-mode>]
| |
− | : Added /challenge completed [player <player>] map <map-name>
| |
− | : Added /challenge uncompleted [player <player>] [page <page>] [comparing <compare-mode>]
| |
− | | |
− | | |
− | ==== Timers ====
| |
− | : Timers have been completely rewritten.
| |
− | : There are now multiple types of timers: Map, Challenge, Custom, and Special.
| |
− | : Map and Challenge timers are per-map/challenge. They only work on the map/challenge they were created for.
| |
− | : Custom timers are created and managed by scripts with the 'timer' namespace..
| |
− | : The time format has been modified:
| |
− | :: It is mm:ss.mmm when the time is less than an hour.
| |
− | :: It is HHh mm:ss.mmm when the time is less than a day.
| |
− | :: It is DDd HHh mm:ss.mmm otherwise.
| |
− | | |
− | | |
− | ==== Chat ====
| |
− | : Chat channels have been added.
| |
− | : /chat say <channel> <message> to send a message in a particular channel.
| |
− | :: Shorthands are /xchat <message> (e.g. /gchat = global chat, /pchat = party chat, /tchat = team chat).
| |
− | :: /chat setchannel <channel> to have your messages go to a particular channel by default.
| |
− | : /chatpling was renamed to /chat ping enable|disable and is now no longer a toggle.
| |
− | | |
− | : You can now hide chat:
| |
− | :: The server now respects your chat options.
| |
− | :: /chat hide (inverse: /chat show)
| |
− | | |
− | | |
− | ==== Parties ====
| |
− | : /party create to create a party.
| |
− | :: The creator of the party becomes the party leader.
| |
− | : The party leader can invite others players to join with /party invite <player>.
| |
− | | |
− | : You can see the death messages of your fellow party members.
| |
− | : When a party leader joins a map or challenge, all the party members will be warped to that map.
| |
− | :: Can be turned off with /party warp false
| |
− | :: The party leader can summon all party members to their current map or challenge at any time with /party summon.
| |
− | | |
− | | |
− | ==== Green commands ====
| |
− | : /call-ing into a map will reset your gamemode, health etc.
| |
− | : Blues and whities can now /bring.
| |
− | : You can only /call a player in a pure parkour map.
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Player#canSee(Player) returns if the player can see the target player (i.e., /hide and /block cause it to fail).
| |
− | : Player constructors will now return null instead of throwing an exception if they do not find a player.
| |
− | : Added a new constructor for Player: Player(String name, Player visibleTo). It will return null if a player was found but is not visible to visibleTo.
| |
− | : Player#invalidate() and Player#invalidateTime() have been removed.
| |
− | :: Replaced by getting a timer directly and invalidating / nullifying them.
| |
− | | |
− | : You can obtain timers:
| |
− | :: timer::getMapTimer(Player player, String mapcode)
| |
− | :: timer::getChallengeTimer(Player player, String challengecode)
| |
− | :: timer::getCustomTimer(Player player, String tag)
| |
− | :: timer::getSpecialTimer(Player player, String tag)
| |
− | | |
− | : You can construct custom timers by instantiating the timer::Timer type.
| |
− | :: Never store a Timer instance in a namespace variable. It will break on you silently. ALWAYS use timer::getCustomTimer().
| |
− | : You can remove custom timers with timer::removeCustomTimer(Player player, String tag)
| |
− | | |
− | : You can format a time into a string using String timer::formatTime(Long time).
| |
− | | |
− | : Added namespace minr. It has a Map and a Challenge type, that allows you to get the ranks and times of players.
| |
− | | |
− | : /namespace functions and /type methods now have added colour for parsability.
| |
− | : Added filtering in /namespace variables, /namespace functions, /type methods, /type fields.
| |
− | :: You can now filter the results of the above commands by adding additional search terms after the command. For example, /type methods Vector3[] value int will only return methods that cantain "value" and "int".
| |
− | | |
− | | |
− | ==== Misc ====
| |
− | : You can edit signs with a feather.
| |
− | : Fixed /unhide not working.
| |
− | : /hide all hides all players.
| |
− | : /unhide all unhides all players.
| |
− | | |
− | : /block blocks a player permanently (until /unblock-ed).
| |
− | :: Cannot hide staff.
| |
− | | |
− | : Mute and ban messages now show the time remaining.
| |
− | : Chat announcment for mutes.
| |
− | : Cleaned up chat announcements for kick and ban.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : /reply now no longer silently fails if the target (who is a player) has relogged without messaging you after the fact. This bug has been present since 2015.
| |
− | : Fixed a discrepancy between chat and Discord for first-time join messages.
| |
− | : The default prompt expiration message is now correctly coloured and the extra space was removed.
| |
− | | |
− | | |
− | | |
− | == 10.7 - Scripts 2.3 ==
| |
− | === 10.7.6 (2020/12/02) ===
| |
− | ==== Chat & Tab ====
| |
− | : Added op-only /nick command to set nicknames. Works the same as /prefix.
| |
− | : Nicknames will show up with a prefixed ~.
| |
− | : Hovering over the nickname will show the original name.
| |
− | | |
− | | |
− | === 10.7.5 (2020/11/30) ===
| |
− | ==== Scripts ====
| |
− | : Op messages containing {{}} will now only send the result to the executing op.
| |
− | | |
− | | |
− | ==== Chat & Tab ====
| |
− | : Tab display name now matches the chat name (including prefixes).
| |
− | | |
− | | |
− | === 10.7.4 (2020/11/24) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed interact scripts triggering multiple times ib rapid succession.
| |
− | | |
− | | |
− | === 10.7.3 (2020/11/22) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed interact scripts on cauldrons or waterloggable blocks not triggering on right click.
| |
− | | |
− | | |
− | === 10.7.2 (2020/11/21) ===
| |
− | ==== Hardcore ====
| |
− | : Bumped Hardcore version to 10.2.
| |
− | : Add 10.1 -> 10.2 Hardcore checkpoint conversion.
| |
− | | |
− | | |
− | === 10.7.1 (2020/11/21) ===
| |
− | ==== Maps, Challenges and Scripts ====
| |
− | : Map, checkpoint, and finish signs, and interact scripts, are now interactable with MOUSE1 (left mouse button), while in adventure mode.
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Added boxing/unboxing (on the backend) to make maintaining builtin functions easier. Should not affect any of the behaviour.
| |
− | | |
− | | |
− | ==== Server Configuration ====
| |
− | : Added some mod filtering.
| |
− | | |
− | | |
− | === 10.7.0 (2020/11/12) ===
| |
− | ==== Scripts ====
| |
− | : Added new generic functions on List. Generic means that they can take any Type within constraints. In the following T will be the base type of your list (i.e., String[] -> T = String).
| |
− | :: Void append(T value) appends a value to the List.
| |
− | :: Void add(T value, Int index) places a value at an index, shifting the elements at that index and higher one index up.
| |
− | :: T pop() removes the last element of the list and returns it.
| |
− | :: T remove(Int index) removes the element at index from the list and returns it.
| |
− | :: Boolean contains(T value) returns whether the list contains an element that equals value.
| |
− | :: Int find(T value) returns the first index that matches the value. Throws a ElementNotFoundException if the value is not in the list. (Tip: always use contains before find)
| |
− | | |
− | : Two functions have been added specifically for String[]:
| |
− | :: String concat() concatenates a list of Strings together: String["hello", "world"].concat() yields "helloworld".
| |
− | :: String join(String delimiter) joins a list of string, inserting delimiter between each string: String["hello", "world"].join(" ") yields "hello world".
| |
− | | |
− | | |
− | == 10.6 - Scripts 2.2 ==
| |
− | === 10.6.11 (2020/11/03) ===
| |
− | ==== Server Configuration ====
| |
− | : Update to 1.16.4
| |
− | | |
− | | |
− | === 10.6.10 (2020/10/28) ===
| |
− | ==== Scripts ====
| |
− | : Added traces to help find the cause of an exception in a Script. Only works for opped players.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fix NullPointerException on Materials that are Null.
| |
− | : Optimize script execution to reduce the chance of a StackOverflowError.
| |
− | | |
− | | |
− | === 10.6.9 (2020/10/26) ===
| |
− | ==== Bugfixes ====
| |
− | : Actually store and load Material to/from file.
| |
− | | |
− | | |
− | === 10.6.8 (2020/10/24) ===
| |
− | ==== Bugfixes ====
| |
− | : DiscordBot is now independent of discord server name, previously causing discord requests to fail due to the server name changing.
| |
− | : Any issues with deverification are now properly logged.
| |
− | : Fixed serialization of Position
| |
− | | |
− | | |
− | === 10.6.7 (2020/10/13) ===
| |
− | ==== Bugfixes ====
| |
− | : Allow deverification even if Discord user can no longer be found.
| |
− | | |
− | | |
− | === 10.6.6 (2020/10/11) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed /scripts copy and /scripts paste not working when pasting in a different world.
| |
− | | |
− | | |
− | === 10.6.5 (2020/10/09) ===
| |
− | ==== Scripts ====
| |
− | : Added Material type
| |
− | | |
− | | |
− | === 10.6.4 (2020/10/01) ===
| |
− | ==== Bugfixes ====
| |
− | : Re-calculate player display names on rank change.
| |
− | : Fix crash when calling toString() on a default Position variable (one without a value).
| |
− | : Fix calling toString() on a default Location variable returning 'null null null null' instead of 'null'.
| |
− | : Fix obj == null where obj is set to null or uninitialized not functioning properly.
| |
− | | |
− | | |
− | === 10.6.3 (2020/09/23) ===
| |
− | ==== Bugfixes ====
| |
− | : Fix portal scaling when going from an overworld to a nether being 64:1 instead of 8:1.
| |
− | | |
− | | |
− | === 10.6.2 (2020/09/12) ===
| |
− | ==== Worlds ====
| |
− | : Added Delta 2.
| |
− | | |
− | | |
− | === 10.6.1 (2020/08/29) ===
| |
− | ==== Hardcore ====
| |
− | : Bumped Hardcore version to 10.1.
| |
− | : Add 10.0 -> 10.1 Hardcore checkpoint conversion.
| |
− | : Add support for forcing a player to respawn at their Hardcore checkpoint upon conversion, even if it hasn't moved.
| |
− | | |
− | | |
− | === 10.6.0 (2020/08/18) ===
| |
− | ==== Scripts ====
| |
− | : Added new built-in spatial types:
| |
− | :: Position(Double x, Double y, Double z, Float yaw, Float pitch, String world)
| |
− | :: Location(Double x, Double y, Double z, String world)
| |
− | :: Vector3(Double x, Double y, Double z)
| |
− | :: Vector2(Double x, Double z)
| |
− | :: BlockLocation(Int x, Int y, Int z, String world)
| |
− | :: BlockVector3(Int x, Int y, Int z)
| |
− | :: BlockVector2(Int x, Int z)
| |
− | :: Region(String id, String world, String type, X points, Boolean transient)
| |
− | ::: These all have methods, too innumerable to mention here.
| |
− | ::: See [https://forums.minr.org/threads/scripts-2-2-new-spatial-types.4563/ this forum post] for a short overview.
| |
− | | |
− | : Added Location player.getLocation(), Position player.getPosition() and BlockLocation block.getLocation().
| |
− | : Added Player.teleport(Position destination) and Entity.teleport(Position destination).
| |
− | : Added BlockLocation.set(String block)
| |
− | | |
− | : Overhauled scripts loading and internal structure.
| |
− | | |
− | : Added String player.getName()
| |
− | : Added String player.getDisplayName()
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : /prefix now shows <colour> when setting a prefix consisting of only a colour, i.e. /prefix set rickyboy320 10m &6
| |
− | | |
− | | |
− | ==== Chat ====
| |
− | : Player names are now stored in proper text components.
| |
− | : As a consequence, keeping the colon colour of player names in chat consistent with the name colour was disproportionately difficult, so it is now white. (i.e. rickyboy320: hello world).
| |
− | | |
− | == 10.5 - The Bakery ==
| |
− | === 10.5.5 (2020/07/30) ===
| |
− | ==== Commands ====
| |
− | : Added /challenge modifier set <player> <modifier> <value> to set a player's modifier value mid-challenge.
| |
− | : Added /challenge modifier add <player> <modifier> <value> to add a value to a player's modifier (i.e. life challenge).
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fixed @chatscript timeout resetting newer instances of the same group (even when the timeout shouldn't trigger).
| |
− | : Fixed an issue where sometimes a value would be rejected due to 'self-cycle', even though there was none.
| |
− | | |
− | | |
− | === 10.5.4 (2020/07/24) ===
| |
− | ==== Scripts ====
| |
− | : Added Int player.countItem(String id).
| |
− | : Added Boolean util::executeAndQuerySuccess(String command) and Int util::executeAndQueryResult(String command).
| |
− | : Added String util::randomUUID() to randomly generate an UUID.
| |
− | | |
− | : format::formatDate now uses a timezone of UTC, so you can use more formats.
| |
− | | |
− | === 10.5.3 (2020/07/24) ===
| |
− | ==== Server Configuration ====
| |
− | : Updated to 1.16.1.
| |
− | | |
− | | |
− | === 10.5.2 (2020/07/06) ===
| |
− | ==== Privacy ====
| |
− | : Messages are now sent to the (private) #zero_archive channel as well, allowing for periodic wipes of the public #zero channel.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fixed a bug where certain player settings would not be saved if modifed while the player was offline (e.g. from discord).
| |
− | : Fix potential data loss if an error occurred during start up.
| |
− | | |
− | | |
− | === 10.5.1 (2020/06/16) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed a bug where logout messages would show even when they were supposed to be hidden.
| |
− | | |
− | | |
− | === 10.5.0 (2020/06/15) ===
| |
− | ==== Scripts ====
| |
− | : Scripts are no longer triggered while the player is in spectator mode.
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : /players now sorts by rank, and player names are now coloured by their rank.
| |
− | : Disabled certain functionality on the test server, for privacy and secrecy reasons. Greens will be unaffected by this.
| |
− | | |
− | | |
− | ==== Hardcore ====
| |
− | : Players now retain their Hardcore checkpoint at Hall of Fame (HC-END) on conversion, rather than being removed.
| |
− | : Players now are blocked from entering Hardcore if their Hardcore checkpoint is at Hall of Fame, or if they have no Hardcore checkpoint but have completed Jiga's Claymaze.
| |
− | | |
− | | |
− | ==== Chat ====
| |
− | : The format of player join and quit messages has been changed to match Vanilla (the exclamation point has been replaced with a full stop).
| |
− | : The player's rank is now displayed during first-time join messages.
| |
− | : First-time join messages will no longer be shown if they are not of default rank, even if they have no existing player data.
| |
− | | |
− | | |
− | == 10.4 - Scripts 2.1 ==
| |
− | === 10.4.13 (2020/06/14) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed players being set to Blue on map complete if they satisified the blue requirements, regardless of their rank.
| |
− | | |
− | | |
− | === 10.4.12 (2020/06/14) ===
| |
− | ==== Ranks ====
| |
− | : Blue now requires 100 points (up from 35).
| |
− | : Blue now requires at least 5 or more maps completed of Moderate or greater difficulty.
| |
− | | |
− | | |
− | ==== Hardcore ====
| |
− | : Incremented Hardcore version from 9.0 -> 10.0.
| |
− | : Implemented Hardcore checkpoint conversion for 9.0 -> 10.0.
| |
− | : Improved conversion of checkpoints from 7.0, 8.0 and 8.1.
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : Added /checkpoint remplayercp <player> <mode>, to remove a player's checkpoint.
| |
− | : Updated /help ranks to reflect the new blue requirements and better convery rank-up requirements.
| |
− | | |
− | | |
− | === 10.4.11 (2020/06/05) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed array initializers of 2 or more elements failing to parse inline (as an argument for a function calls or within a subexpression).
| |
− | : Fixed 'silent' error when a script line containing a '%' contains an error.
| |
− | : Fixed pi being accepted as a variable name: it should have been a keyword.
| |
− | : Fixed error message saying 'missing right-side operator', while actually the left side was missing.
| |
− | | |
− | | |
− | === 10.4.10 (2020/05/19) ===
| |
− | ==== Commands ====
| |
− | : /creative is now accessible by moderators.
| |
− | : /tps is now available for greens+.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fixed an issue where variables in a namespace A using a type from namespace B sometimes fail to load their fields. (If namespace A was loaded before namespace B).
| |
− | | |
− | | |
− | === 10.4.9 (2020/05/14) ===
| |
− | ==== Maps ====
| |
− | : Global Points have been renamed to Speedrun Score in an effort to make the name more intuitive.
| |
− | : You may also call it Minr Clout. You know who you are.
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Added @fast and @slow script operators.
| |
− | :: By default, the @command, @bypass or @console script operators have a one-tick delay (like @delay 1).
| |
− | :: @fast will remove that delay for all subsequent command operators.
| |
− | :: @slow will re-add it.
| |
− | :: Having either one multiple times in a row without the other is legal.
| |
− | :: Note that this effect only applies to the local execution context - other functions called will be unaffected.
| |
− | : Added player.getSpeedrunScore(). player.getGlobalPoints() is now deprecated.
| |
− | | |
− | | |
− | === 10.4.8 (2020/05/02) ===
| |
− | ==== Challenges ====
| |
− | : Added the Monthly challenge, containing from 8 to 25 maps, to cycle every month. The reward calculation is done the same as dailies and weeklies.
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : Added /checkpoint uncompleted which shows the maps the player yet has to complete (excluding valley/HC/board maps).
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Added '''String Player.getBedLocationWorld()''', which returns a String containing the world where the player has set their bed.
| |
− | : Added '''String[] String.split(String separator)''', which splits the string based on the separator into a list of pieces around the separator. For example: '''"hi world".split(" ")''' would yield: '''["hi", "world"]'''.
| |
− | : Added '''Double[] system::getTPS()''' which returns a list of size 3, containing the average TPS over the last 1 minute, 5 minutes and 15 minutes.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fixed nested @for loops erroneously failing to compile.
| |
− | : Fixed setting max health using player.setMaxHealth() resulting in errors when joining a map, setting a checkpoint and in other arbitrary scenarios.
| |
− | : Fixed the left-hand sides of a @var assignment incorrectly parsing if the target expression was a field of an array.
| |
− | | |
− | | |
− | === 10.4.7 (2020/04/19) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed an issue where removal of food was not saved, if this was the only action on a map.
| |
− | : Fixed an issue where having multiple constructors for one type would result in only one of the constructors remaining after server restart.
| |
− | | |
− | | |
− | === 10.4.6 (2020/04/12) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed an issue where Player variables were not loaded correctly (resulting in null).
| |
− | | |
− | | |
− | ==== Cosmetics ====
| |
− | ; Hats
| |
− | : Added "Bunny" hat, which requires finding 10% of the eggs in the open world of Egghunt 2.0.
| |
− | : Added "Compeggitor" hat, which requires participating in the Egghunt 2.0 Compeggition.
| |
− | : Added "Golden Egg" hat, which requires finding 50% of the eggs in the open world of Egghunt 2.0.
| |
− | | |
− | ; Titles
| |
− | : Rebranded the title "The Eggman" to "The Egglord", now requiring the victory of any Egghunt Compeggition.
| |
− | : Added "Eggspert" title, which requires finding all the eggs in the open world of Egghunt 2.0.
| |
− | | |
− | | |
− | === 10.4.5 (2020/04/04) ===
| |
− | ==== Challenges ====
| |
− | : /spawn is now allowed during challenges.
| |
− | : Players can no longer use the Hardcore start sign whilst in a challenge.
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : Removed /sethome <player>. Note other variations of this command are unaffected.
| |
− | : /listhomes <page> now has priority over /listhomes <player>.
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Added the exponentiation operator ^.
| |
− | : Added literals pi and π (both equal to 3.14159265358979323846)
| |
− | : Added the following functions to the math namespace:
| |
− | :: sin(), cos(), tan()
| |
− | :: arcsin(), arccos(), arctan()
| |
− | :: radsin(), radcos(), radtan()
| |
− | :: radarcsin(), radarctan(), radarctan()
| |
− | :: rad()
| |
− | :: deg()
| |
− | : Functions with the rad prefix take radians, all others take degrees.
| |
− | | |
− | | |
− | ==== Discord ====
| |
− | : Minr Bot will no longer use markdown in messages.
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Visiting another player's home would set the target player's checkpoint mode to home, instead of the executor's.
| |
− | : Fixed /checkpoint times <page> checking for map codes before map names.
| |
− | : Fixed Float/Double values with the literal xxxE-xxx failing to parse.
| |
− | : Fixed various commands that take namespaces requiring the same namespace specifier. (/variable define casino_lb DBtable db would fail even though DBtable is a type in casino_lb)
| |
− | : Fixed an issue where in some cases Int(someList[0]) (or similar) would fail to compile.
| |
− | : Fixed @for loops within a @if statement failing to execute in special cases.
| |
− | : Fixed @done not showing a parse-error when it was put on the wrong depth level.
| |
− | | |
− | | |
− | === 10.4.4 (2020/02/21) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed paged commands' paging arrows failing to work.
| |
− | | |
− | | |
− | === 10.4.3 (2020/02/11) ===
| |
− | ==== Commands ====
| |
− | ; /home
| |
− | : Homes are now listed alphabetically and shown in pages.
| |
− | : Mods can now set homes using coordinates.
| |
− | : Ops can now set and remove others' homes.
| |
− | | |
− | | |
− | ; /whois
| |
− | : whois <player> is now usable by everyone.
| |
− | : whois <player> is now usable on Discord.
| |
− | | |
− | | |
− | === 10.4.2 (2020/01/10) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed 100% not being attainable, due to aliased maps counting twice to total points.
| |
− | | |
− | | |
− | === 10.4.1 (2020/01/06) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed default values of relative variables not being loaded (and therefore being lost after a restart).
| |
− | | |
− | | |
− | === 10.4.0 (2019/12/20) - Scripts 2.1 ===
| |
− | ==== Scripts ====
| |
− | ; Lists
| |
− | : Added lists types.
| |
− | : They are automatically created for every non-list type.
| |
− | : Lists are defined using X[], where X[] is a list of type X (e.g. Int[]).
| |
− | : Lists can be initialised with X[a, b, ..., z]. (Where a, b, ..., z are zero, one, or more instances of X)
| |
− | : Values can be retrieved using X[index]; to set a value simply assign to this (e.g. X[0] = 1).
| |
− | : List indicies are zero-based.
| |
− | : To append to a list, simply assign a value to an index one greater than the last item in the list.
| |
− | :: e.g., if @define Int[] x = Int[1, 2, 3], append to x with @var x[x.length()] = 4.
| |
− | : Accessing an out of bound index will yield an IndexOutOfBoundsException (which will terminate the script).
| |
− | : Lists have the following methods:
| |
− | :: List.length(), which reports the number of items in the list.
| |
− | :: List.remove(Int index), which removes the item at the specified index from the list.
| |
− | :: List.clear(), which removes all items from the list.
| |
− | :: List.reverse(), which reveres the order of the items in the list.
| |
− | :: List.shuffle(), which will randomise the order of the items in the list.
| |
− | | |
− | | |
− | ; List Namespace
| |
− | : A range() function was added to a new list namespace as a convenience.
| |
− | : Int[] range(Int start, Int end) will generate a list of numbers from start (inclusive) to end (exclusive).
| |
− | :: This allows you to iterate through every index in a list with @for Int i in range(0, list.length())
| |
− | | |
− | | |
− | ; Loops
| |
− | : Added for-in loops, to iterate over any iterable.
| |
− | :: Lists are the only iterable at this time.
| |
− | : Loops are defined with @for X item in X[], and terminated with @done
| |
− | :: This example loop will print 1, 2, 3, 4 and 5 to the player (on separate lines).
| |
− | :: @for Int i in Int[1, 2, 3, 4, 5]
| |
− | ::: @player <nowiki>{{i}}</nowiki>
| |
− | :: @done
| |
− | : To loop through a range of numbers (like for (int i = 0; i < 10; i++)), use list::range().
| |
− | :: @for Int i in range(0, 10)
| |
− | | |
− | | |
− | ; Relative Variables
| |
− | : It is now possible to retrieve the value of a relative variable for specific players.
| |
− | : Simply use relativeVar[Player]. (Where Player is an instance of a Player type: e.g., Player("rickyboy320"))
| |
− | : Note that as this requires a Player instance, UUIDs will be required for retrieving values when players are offline. (Will fail otherwise)
| |
− | : Like lists, assigning to relativeVar[Player] will set their value.
| |
− | | |
− | | |
− | ; Formatting
| |
− | : Whitespace will now be preserved when importing from Hastebin, and will be exported as well.
| |
− | | |
− | | |
− | ; Script Creation
| |
− | : When creating a script, the co-ordinates of the script will be displayed. If you accidentally misplace a script this will allow you to easily remove the script.
| |
− | | |
− | | |
− | ; Math Namespace
| |
− | : Added Int floor(Double x) and Int ceil(Double x), which floor and ceiling a number respectively.
| |
− | | |
− | | |
− | ; Player Type
| |
− | : Added sendMessage(String message) to send a raw message directly to a player.
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : Added /challenge join <challenge> <player> and /challenge finish <challenge> <player> for administrators.
| |
− | : Fixed /checkpoint removealltimes not working on maps.
| |
− | | |
− | | |
− | ==== Discord ====
| |
− | : /discord verify now correctly instructs the player to post their verification code in #verify_here, instead of #general_discussion.
| |
− | | |
− | | |
− | ==== Server Configuration ====
| |
− | : Updated to 1.15.1 (Paper #15)
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Fixed c_dric's bug, where setting a field would spawn multiple script runners (causing delays to be skipped).
| |
− | : Fixed tab-completion of namespaces only showing namespaces that begin with lowercase letters.
| |
| | | |
| + | == Upcoming == |
| | | |
| == 10.3 - Cosmetics Part 2 == | | == 10.3 - Cosmetics Part 2 == |
− | | + | === 10.3.2 (2019/06/21) === |
− | === 10.3.6 (2019/10/30) === | |
− | ==== Bugfixes ====
| |
− | : Fixed a player's map timer being saved as invalid if their challenge timer was invalid.
| |
− | | |
− | | |
− | === 10.3.5 (2019/09/01) ===
| |
− | ==== Hardcore ====
| |
− | : Updated checkpoints to Hardcore 9.0.
| |
− | : Old checkpoints will automatically be converted.
| |
− | | |
− | | |
− | ==== Scripts ====
| |
− | : Display names of items are now accessible.
| |
− | : Use Boolean Item.hasDisplayName() and String Item.getDisplayName().
| |
− | | |
− | | |
− | ==== Commands ====
| |
− | : Self-targetting /rocket is now restricted to mods and ops due to abuse.
| |
− | : Using /rocket as a non-operator no longer invalidates runs.
| |
− | | |
− | | |
− | === 10.3.4 (2019/08/23) ===
| |
− | ==== Team Chat ====
| |
− | : Added /teamchat (aliases are /teammsg, /tchat, /tm and /t).
| |
− | : Overrides the vanilla command for better Minr-specific support.
| |
− | : /teamchat <message> will send a message to everyone on your team.
| |
− | : Players must be on a team that isn't a rank team to send or receive a message.
| |
− | | |
− | ; Subscribing
| |
− | : Alternatively, one can subscribe to a team channel for a team they aren't on.
| |
− | : Subscribers can send and receive messages in any channel they are subscribed to, regardless of the team.
| |
− | : The syntax is: /teamchat <team> <message>.
| |
− | : Subscribers are not preserved between restarts.
| |
− | : Subscribers can be added with /teamchat subscribe <team> <player>.
| |
− | : Subscribers can be removed with /teamchat unsubscribe <team> <player>.
| |
− | : Subscribers can be listed with /teamchat subscribe <team>.
| |
− | | |
− | | |
− | ==== Cosmetics ====
| |
− | : Hats now support player heads with custom skins.
| |
− | : Cosmetic GUI items now also support player heads with skins.
| |
− | | |
− | | |
− | === 10.3.3 (2019/07/22) ===
| |
| ==== Features ==== | | ==== Features ==== |
− | : Addition of the /spectator command for Moderators. | + | : Announcements and special effects when reaching 10%, 25%, 50%, 75% and 100% Point milestones. |
− | : Player names in many places (notably in the in-game player list and nameplates above other players) are now coloured by the player's rank.
| + | : Support for coloured player and objective names in the MSC Scoreboard API. |
− | : The in-game player list is now sorted by rank.
| |
− | | |
− | | |
− | ==== Server Configuration ====
| |
− | : Updated to 1.14.4 (Paper #137)
| |
− | | |
− | | |
− | ==== Bugfixes ====
| |
− | : Command Block Minecarts no longer break when trying to execute Minr commands.
| |
− | | |
− | | |
− | === 10.3.2 (2019/06/21) ===
| |
− | ==== Maps ====
| |
− | : Added announcements and special effects when obtaining 10%, 25%, 50%, 75% and 100% of all points.
| |
− | | |
− | | |
− | ==== Hardcore ====
| |
| : Updated HC checkpoint converter to HC 8.1. | | : Updated HC checkpoint converter to HC 8.1. |
| : HC checkpoint converter is now more verbose and informs the player of the change. | | : HC checkpoint converter is now more verbose and informs the player of the change. |
− |
| |
− |
| |
− | ==== Commands ====
| |
| : Added expiration feedback to the call request. | | : Added expiration feedback to the call request. |
− |
| |
− |
| |
− | ==== Scripts ====
| |
− | : Added support for coloured player and objective names in the MSC Scoreboard API.
| |
− |
| |
| | | |
| ==== Server Configuration ==== | | ==== Server Configuration ==== |
− | : All schematics have been converted to the 1.13 schematic format (.schem), which should fix irregularities in blocks and crashes (such as in Inaros). | + | : All schematics are now of the 1.13 format (.schem), which should fix irregularities in blocks and crashes (Inaros). |
| : Updated to Paper 1.13.2 #632 | | : Updated to Paper 1.13.2 #632 |
− |
| |
| | | |
| ==== Bugfixes ==== | | ==== Bugfixes ==== |
Line 1,109: |
Line 23: |
| : Fixed removal of empty namespaces displaying a failing message, while the action succeeded. | | : Fixed removal of empty namespaces displaying a failing message, while the action succeeded. |
| : Fixed attempts of removing a built-in namespace throwing a console exception. | | : Fixed attempts of removing a built-in namespace throwing a console exception. |
− |
| |
| | | |
| === 10.3.1 (2019/05/24) === | | === 10.3.1 (2019/05/24) === |
| ==== Bugfixes ==== | | ==== Bugfixes ==== |
− | : Players can no longer see their own titles on occasion, which prevented interaction with the environment. | + | : Players can no longer see their own titles on occasion, which prevented interacting with the environment. |
| | | |
| + | === 10.3.0 (2019/05/18) === |
| | | |
− | === 10.3.0 (2019/05/18) ===
| |
| ==== Particle Trails ==== | | ==== Particle Trails ==== |
| : Adjusted the vertical offset for particle spawns (0.8 -> 1.2). | | : Adjusted the vertical offset for particle spawns (0.8 -> 1.2). |
Line 1,123: |
Line 36: |
| : Particle trails now have rarities. | | : Particle trails now have rarities. |
| : Fixed particle trails now being applied on join. | | : Fixed particle trails now being applied on join. |
− |
| |
| | | |
| ==== Hats ==== | | ==== Hats ==== |
Line 1,129: |
Line 41: |
| : Hats are cosmetic items, where various blocks appear on the player's head. | | : Hats are cosmetic items, where various blocks appear on the player's head. |
| : They can be deactivated easily by clicking on them while inside the inventory screen. | | : They can be deactivated easily by clicking on them while inside the inventory screen. |
− |
| |
| | | |
| ==== Prefixes ==== | | ==== Prefixes ==== |
Line 1,135: |
Line 46: |
| : Removing prefixes has been simplified significantly (no longer requires magic word). | | : Removing prefixes has been simplified significantly (no longer requires magic word). |
| : Commands are now: /prefix set <player> <time> <prefix> and /prefix reset <player>. | | : Commands are now: /prefix set <player> <time> <prefix> and /prefix reset <player>. |
− |
| |
| | | |
| ==== Cosmetics GUI ==== | | ==== Cosmetics GUI ==== |
Line 1,146: |
Line 56: |
| : Items are now sorted, first by rarity then alphabetically. | | : Items are now sorted, first by rarity then alphabetically. |
| : Items are now enchanted in the shop when active. | | : Items are now enchanted in the shop when active. |
− |
| |
| | | |
| ==== Rarity ==== | | ==== Rarity ==== |
Line 1,153: |
Line 62: |
| : Swapped the colours of UNCOMMON and HEROIC. | | : Swapped the colours of UNCOMMON and HEROIC. |
| : Rarity names are now displayed in game. | | : Rarity names are now displayed in game. |
− |
| |
| | | |
| ==== Commands ==== | | ==== Commands ==== |
Line 1,161: |
Line 69: |
| : Cosmetics can now be reloaded without a server restart, though this is not guaranteed to be safe. | | : Cosmetics can now be reloaded without a server restart, though this is not guaranteed to be safe. |
| : Going to /spawn now resets you like entering a map does (triggering scripts when this happens in the future?). | | : Going to /spawn now resets you like entering a map does (triggering scripts when this happens in the future?). |
− |
| |
| | | |
| == 10.2 - Cosmetics Update and Valentine Event == | | == 10.2 - Cosmetics Update and Valentine Event == |
Line 1,169: |
Line 76: |
| :Fixed issue where an area script would crash the server on load when the region was deleted. | | :Fixed issue where an area script would crash the server on load when the region was deleted. |
| :Fixed issue where User Types would break when default values were not set. | | :Fixed issue where User Types would break when default values were not set. |
− |
| |
| | | |
| === 10.2.2 (2019/03/21) === | | === 10.2.2 (2019/03/21) === |
Line 1,176: |
Line 82: |
| : You can add or remove objectives and scores, and set the display slots of objectives. | | : You can add or remove objectives and scores, and set the display slots of objectives. |
| : Unlike using vanilla commands, there is no one-tick delay when using these functions. | | : Unlike using vanilla commands, there is no one-tick delay when using these functions. |
− |
| |
| | | |
| ==== Global Points ==== | | ==== Global Points ==== |
| : Updated global points to be somewhat more representative of top times. | | : Updated global points to be somewhat more representative of top times. |
| : Renewed formula is: <div style="background-color: white; display: inline-block; padding: 0.5em;"><math>base = 1 / \sqrt{rank}</math></div>. Everyone's score for this map is then rescaled according to the amount of completions: <div style="background-color: white; display: inline-block; padding: 1em;"><math>gpoints_{map} = (100 / |F_{map}|) * base</math></div><br /><div style="background-color: white; display: inline-block; padding: 1em;"><math>|F_{map}| =\sqrt{\sum base^2}</math></div> | | : Renewed formula is: <div style="background-color: white; display: inline-block; padding: 0.5em;"><math>base = 1 / \sqrt{rank}</math></div>. Everyone's score for this map is then rescaled according to the amount of completions: <div style="background-color: white; display: inline-block; padding: 1em;"><math>gpoints_{map} = (100 / |F_{map}|) * base</math></div><br /><div style="background-color: white; display: inline-block; padding: 1em;"><math>|F_{map}| =\sqrt{\sum base^2}</math></div> |
− | : Everyone can now use /checkpoint gpoints <player> <map>. | + | : Everyone can now use /checkpoint gpoints <player> <map>. |
− | | |
| | | |
| ==== Events ==== | | ==== Events ==== |
| : Removed references to Valentines event. | | : Removed references to Valentines event. |
− |
| |
| | | |
| ==== Commands ==== | | ==== Commands ==== |
| : Added /adventure as a counterpart to /survival. | | : Added /adventure as a counterpart to /survival. |
− |
| |
| | | |
| ==== Bugfixes ==== | | ==== Bugfixes ==== |
Line 1,196: |
Line 98: |
| : Fixed an issue where tabbing did not work for /checkpoint gpoints. | | : Fixed an issue where tabbing did not work for /checkpoint gpoints. |
| : Mapnames can now be used for /checkpoint gpoints | | : Mapnames can now be used for /checkpoint gpoints |
− |
| |
| | | |
| === 10.2.1 (2019/02/15) === | | === 10.2.1 (2019/02/15) === |
Line 1,202: |
Line 103: |
| : Valentine Leaderboard is now sorted by each couple's love points total. | | : Valentine Leaderboard is now sorted by each couple's love points total. |
| : Valentine Leaderboard now no longer opens the Challenge Leaderboard when pressing next page. | | : Valentine Leaderboard now no longer opens the Challenge Leaderboard when pressing next page. |
− |
| |
| | | |
| === 10.2.0 (2019/02/14) === | | === 10.2.0 (2019/02/14) === |
− |
| |
| ==== Challenges ==== | | ==== Challenges ==== |
| ; Soul Link | | ; Soul Link |
Line 1,282: |
Line 181: |
| | | |
| Fix valid Scripts throwing OutdatedException when slay (and others) is used as a parameter in @bypass. | | Fix valid Scripts throwing OutdatedException when slay (and others) is used as a parameter in @bypass. |
− |
| |
| | | |
| == 10.1 - Difficulty Rework == | | == 10.1 - Difficulty Rework == |
| === 10.1.5 (2019/01/08) === | | === 10.1.5 (2019/01/08) === |
− | ==== Bugfixes ==== | + | ==== Bugfix ==== |
| Fixed repeating challenges subtracting challenge points. | | Fixed repeating challenges subtracting challenge points. |
| | | |
| | | |
| === 10.1.4 (2019/01/08) === | | === 10.1.4 (2019/01/08) === |
− | ==== Bugfixes ==== | + | ==== Bugfix ==== |
| Fixed repeating challenges having an extreme reward. | | Fixed repeating challenges having an extreme reward. |
| | | |
Line 1,316: |
Line 214: |
| | | |
| | | |
− | ==== Bugfixes ==== | + | ==== Bugfix ==== |
| Fixed an error when regenerating a challenge before the leaderboard is setup. | | Fixed an error when regenerating a challenge before the leaderboard is setup. |
| | | |
Line 1,345: |
Line 243: |
| | | |
| Completions of individual Hardcore maps are now announced. | | Completions of individual Hardcore maps are now announced. |
− |
| |
| | | |
| ==== Scripts ==== | | ==== Scripts ==== |
Line 1,363: |
Line 260: |
| | | |
| | | |
− | == 10.0 - Minr Scripts 2.0 == | + | == 10.0 - Minr Scripts 2 (and Minecraft 1.13) == |
− | See https://forums.minr.org/threads/minr-scripts-2.2951/.
| + | TODO |
| | | |
| | | |
| == Prior to 10.0.0 == | | == Prior to 10.0.0 == |
| Please consult the announcements forum. https://forums.minr.org/forums/news-announcements.18/ | | Please consult the announcements forum. https://forums.minr.org/forums/news-announcements.18/ |