Editing A Whittle Story
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− | + | The 2nd map created by rmanimal. | |
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== General == | == General == | ||
+ | === Map Identification === | ||
+ | The map code of A Whittle Story is FFA-c-aws. It's name in the [[Checkpoint Command]] is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in [[FFA]]. The map awards 3 [[points]] on completion | ||
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=== Story === | === Story === | ||
− | + | The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map. | |
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− | + | === Elements === | |
+ | ==== Parkour ==== | ||
+ | The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour. | ||
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=== Aesthetics === | === Aesthetics === | ||
− | + | Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area. | |
== Challenges == | == Challenges == | ||
− | + | It is one of many maps in the [[Hexa Challenge]] and it is the 2nd map in the [[Intermediate Parkour Pack]]. | |
== Trivia == | == Trivia == | ||
− | *The map originally ended at the end of the 3rd room, but | + | *The map originally ended at the end of the 3rd room, but was obviously too short. |
− | + | *The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done. | |
*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. | *The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. | ||
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