Viemort

From MINR.ORG WIKI
Viemort
Viemort.png
One of the puzzle rooms, late in the map.
Map information
Reward 12 FFA Points
Difficulty Hard
Location FFA
Mapcode vie
Creator Pieceofcheese
Food None
Publication Early 2014


Viemort is a puzzle map by pieceofcheese. It rewards 12 FFA Points upon completion, and can be joined using "/c join vie".

General[edit]

Gameplay[edit]

This map is a long string of various abstract rooms, each with a puzzle inside for the player to solve. Many kinds of puzzles are explored, including button searching, message deciphering, mathematics, and visual trickery. Along the way there is a split between four possible paths, Water, Air, Fire and Earth. Each path consists of multiple puzzle rooms themed around the element. After completing one of the four paths, they converge back into a linear path where the midway checkpoint is. Following this checkpoint is a large stone room with button puzzles, then a hallway and finally a large cave-like area filled with lava. This is the last section of the map, and the player must find a way to escape it. After finishing the map, there is a view of the exterior of it all where the end sign lies.

Aesthetics[edit]

Each room is a different theme of blocks, but they are typically dark in atmosphere. Commonly used blocks throughout the map includes obsidian, nether bricks, and glowstone. The entirety of the map is indoors, with no view of the sky except for the end where the player is teleported outside the map.

Challenges[edit]

This map is featured in two challenges: Path of Heroes, and Hexa.

Trivia[edit]

  • This map is an HC veteran, being introduced to the system in Hardcore 5.0 in May 2014 and finally taken out in Hardcore 8.1, in June 2019.
  • There was originally only one path to pick in the Four Elements room, the path of water. All other paths led to a kill room. The other three paths were later added when the map was put into Hardcore.
  • Viemort is located adjacent to Tower Prowl and close to MYTH.
  • There is a secret area accessible within the map by hitting one of the heads in a room on the path of Earth. It leads to a poorly-designed "puzzle" segment that, when completed, skips right to the checkpoint.

See more maps from pieceofcheese