Editing Shri Tra Savern

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This map consists of two parts: Shri, the maze of life, and Savern, the maze and guesses of death.
 
This map consists of two parts: Shri, the maze of life, and Savern, the maze and guesses of death.
  
Shri is a 2D maze with 2-block-high corridors, with 4 entrances from the start. It contains frequent pressure plates on the ground, which are what make the maze "mold" to the players choices, shifting both nearby and distant walls to confuse the player. It also contains multiple exits that change regularly.
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Shri is a 2D maze with 2-block-high corridors, with 4 entrances from the start. It contains pressure plates on the ground, which are what make the maze to "mold" to the players choices, shifting both nearby and distant walls to confuse the player. This maze contains multiple exits that change regularly.
  
 
Savern is a multi-stage section with a maze followed by what many view as the most difficult and harrowing guess challenge on the server. It has 4 entrances at the start, just like Shri, as well as a mid-checkpoint. The player descends down a long tunnel in each entrance then drops down into a 2D maze with 3-block-high corridors. Pressure plates cover the entire floor, so players can't tell which plates change the walls, unlike in Shri. But ''like'' Shri, however, it has multiple exits, each of which ascend up a long shaft. The nature of the two stages following this must remain vague here, but it has lots and lots of guessing and dying involved.
 
Savern is a multi-stage section with a maze followed by what many view as the most difficult and harrowing guess challenge on the server. It has 4 entrances at the start, just like Shri, as well as a mid-checkpoint. The player descends down a long tunnel in each entrance then drops down into a 2D maze with 3-block-high corridors. Pressure plates cover the entire floor, so players can't tell which plates change the walls, unlike in Shri. But ''like'' Shri, however, it has multiple exits, each of which ascend up a long shaft. The nature of the two stages following this must remain vague here, but it has lots and lots of guessing and dying involved.

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