Difference between revisions of "Sewer"

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'''''[[Creators#Autre|See all maps from Autre]]'''''
 
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[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed]]] [[Category:Very Easy]]
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[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Very Easy]]

Revision as of 04:51, 2 November 2020

Sewer
Swr.png
One of the sewer tunnels
Map information
Reward 1 FFA Point
Difficulty Very Easy
Location FFA
Mapcode swr
Creator Autre
Food None
Publication April 27th, 2020


Sewer is a mixed parkour map with guess map by Autre. It rewards 1 FFA Points upon completion, and can be joined directly using “/c join swr”.

General

Story

The simple story of Sewer has the player finish their work day to discover that the ladder to the surface has been broken. The player then goes through the sewer, avoiding crocodiles along the way, to get back to the surface.

Gameplay

Sewer is a simple parkour map with mostly standard parkour jumps. Some jumps are made easier by adding vines to help the player climb up. At one part of the map the player can choose to either risk a difficult iron bar jump or maneuver through vines to cross a gap. The player is then met with the guess portion of the map where the player must choose to drop down a tunnel. These tunnels are named for the four cardinal directions so the player can keep track of the ones they have already attempted. Three of the four tunnels are incorrect and have crocodiles at the bottom. If the player chooses incorrectly, they must travel through a smaller tunnel to attempt the guess again. Once the player guesses correctly, they continue through another few parkour sections before returning to the upper floor of the starting section where the player will be met with the end sign.

Aesthetics

Sewer mainly uses a stone brick palette, mixing in both regular, cracked, and mossy stone bricks to create the sewer tunnels. Iron bars also jut out from the sides. Vines and leaves are also used to show the overgrown nature of the sewer. There are also NPC workers scattered around the tunnel. Many of these workers have tools and lanterns. These lanterns were used as a primary source of light for the map.

Challenges

This map is featured in 2 challenges: Hexa and White Waders


See all maps from Autre