Difference between revisions of "Retrograde"

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| description = Retrograde is a pure parkour map on zero.minr.org and is worth 5 points upon completion. Use /c join (Map) to join the map.
 
| description = Retrograde is a pure parkour map on zero.minr.org and is worth 5 points upon completion. Use /c join (Map) to join the map.
 
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Retrograde is a pure parkour map by TheHexer. Retrograde contains multiple stages of hard parkour built around the mechanic of no-sprint parkour.  
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Retrograde is a pure parkour map by TheHexer. Retrograde contains multiple stages of hard parkour built around the mechanic of no-sprint parkour. It awards 5 [[points|FFA Points]].
 
== General ==
 
== General ==
 
This map contains 6 distinct segments: a large room, made out of stone and cobblestone, a tall room, made out of clay, wool and obsidian, a water room made of iron blocks and lapis, a snow room, made of bricks, spruce logs, ice and snow, a sand room made out of sand and sandstone, and a wood room made out of red wool, spruce logs and oak wood. This map is centered around parkouring without sprinting. Because of this, a lot of the hard jumps are a lot smaller than one might be used to. To beat the map, one must be able to parkour slowly as well as they parkour quickly. It features all manner of block jumps, ladder jumps, fence jumps, water jumps and many more types of jumps, all unified by the fact that you must do them without sprint.  
 
This map contains 6 distinct segments: a large room, made out of stone and cobblestone, a tall room, made out of clay, wool and obsidian, a water room made of iron blocks and lapis, a snow room, made of bricks, spruce logs, ice and snow, a sand room made out of sand and sandstone, and a wood room made out of red wool, spruce logs and oak wood. This map is centered around parkouring without sprinting. Because of this, a lot of the hard jumps are a lot smaller than one might be used to. To beat the map, one must be able to parkour slowly as well as they parkour quickly. It features all manner of block jumps, ladder jumps, fence jumps, water jumps and many more types of jumps, all unified by the fact that you must do them without sprint.  

Revision as of 03:16, 11 November 2017

Retrograde
Retrograde.png
A view of the second room of the map
Map information
Reward 5 FFA Points
Location FFA
Mapcode FFA-c-rtg
Creator TheHexer
Food None
Publication Unknown


Retrograde is a pure parkour map by TheHexer. Retrograde contains multiple stages of hard parkour built around the mechanic of no-sprint parkour. It awards 5 FFA Points.

General

This map contains 6 distinct segments: a large room, made out of stone and cobblestone, a tall room, made out of clay, wool and obsidian, a water room made of iron blocks and lapis, a snow room, made of bricks, spruce logs, ice and snow, a sand room made out of sand and sandstone, and a wood room made out of red wool, spruce logs and oak wood. This map is centered around parkouring without sprinting. Because of this, a lot of the hard jumps are a lot smaller than one might be used to. To beat the map, one must be able to parkour slowly as well as they parkour quickly. It features all manner of block jumps, ladder jumps, fence jumps, water jumps and many more types of jumps, all unified by the fact that you must do them without sprint.

This map uses multiple different palettes whose unifying theme is that they are all based on blocks that were available before Minecraft Version Beta 1.8, or the Adventure Update. This was when sprinting was introduced as a mechanic, and its look was used to bring the map closer to the mechanic it is based on. No block in the map existed in the game before Beta 1.8, and all the blocks in the map are used only in ways that would have been available before Beta 1.8 (I.E. slabs in the map are only on the bottom half of the block).

Challenges

This map appears in two challenges: Path of Heroes and Hexa Challenge.

Trivia

  • This map contains a secret which involves walking down a winding hallway filled with hundreds of doors that one must open by pressing buttons. Once at the end of the tunnel, the player is awarded with a rendition of All Star by Smash Mouth.