Difference between revisions of "Prismarine Green"

From MINR.ORG WIKI
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| caption = A shot of the room preceeding the puzzle
 
| caption = A shot of the room preceeding the puzzle
 
| points = 12
 
| points = 12
| location = FFA
+
| location = HC (PRE-1)
 
| mapcode = pmg
 
| mapcode = pmg
 
| creators = [[Creators#pieceofcheese|pieceofcheese]]
 
| creators = [[Creators#pieceofcheese|pieceofcheese]]

Revision as of 17:32, 29 July 2020

Prismarine Green
Prismarine Green.png
A shot of the room preceeding the puzzle
Map information
Reward 12 FFA Points
Difficulty Hard
Location HC (PRE-1)
Mapcode pmg
Creator pieceofcheese
Food Cooked Salmon x64
Publication June 2015


Prismarine Green is a mixed parkour map by pieceofcheese. It would reward 12 FFA Points upon completion, but it’s currently being used in Hardcore 10.0, so it can’t be accessed directly, nor does it give points.

General

Gameplay

Prismarine Green links many different parkour segments up. Most of the rooms focus on slime block parkour, where the player must either bounce off slime blocks to reach platforms not normally accessible, or jump from a slime block to a normal platform, which requires strategy. One room contains a long segment of "water parkour" where the player must cross floating blocks of water by jumping out at precise times.

The final jump of the map is one of the most difficult. The player is required to jump out far and bounce on a floor of slime blocks, in which they are given a small segment of time to hit the end sign before falling onto the floor and having to try the jump again.

Aesthetics

Prismarine Green is made up of mostly Prismarine variants, as it takes place inside a makeshift ocean monument. Iron Bars and slime blocks are thrown in for gameplay reasons, with the latter likely used to add to the aesthetics as well.

Challenges

This map is currently being used in Hardcore 10.0, so it isn't featured in any challenges.

Trivia

  • The only pure puzzle in the map is located outside of the monument, visible to the player at the beginning of the map (though one may not know its a puzzle from the start). This is the only section (besides the first jump of the map) that this is true for.
  • The puzzle section was not intended to be interpreted as a puzzle by the creator. Its purpose was simply to be an interesting transition between rooms, giving a short view of the outside before going back into the green rooms underground.

See all maps from pieceofcheese