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| image = Paisley_Prison.png
 
| image = Paisley_Prison.png
 
| caption = The starting area and the entrance hole.
 
| caption = The starting area and the entrance hole.
| points = 4
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| points = 7
| location = FFA
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| location = HC
 
| mapcode = pai
 
| mapcode = pai
 
| creators = [[Creators#lomour|lomour]]
 
| creators = [[Creators#lomour|lomour]]
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| foodamount =  
 
| foodamount =  
 
| publication = September 1, 2019
 
| publication = September 1, 2019
| description = Paisley Prison is a pure maze map on zero.minr.org, worth 4 points. Use /c join Paisley Prison to join the map.
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| description = Paisley Prison is a pure maze map on zero.minr.org, worth 1 point. Use /c join Paisley Prison to join the map.
 
}}
 
}}
  
Paisley Prison is a pure maze map by lomour. It rewards 4 [[Points|FFA Points]] upon completion. It was made for [[Hardcore#Version_9.0|Hardcore 9.0]], and later used in [[Hardcore#Version_10.0|Hardcore 10.0]]. In the [[Hardcore#Version_10.1|Hardcore 10.1]] changes it was removed, and is now accessible in FFA.
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Paisley Prison is a pure maze map by lomour. It would reward 7 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_9.0|Hardcore 9.0]], so it can’t be accessed directly, nor does it give points.
  
 
== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
The navigation design of this map is what's commonly referred to as an "arrow maze", meaning that players usually cannot go back the way they came; when they make a choice, they often cannot undo it without getting back to the previous room a different way. [[Soar's Doormaze]] and [[Grid Hopper]] have this same kind of design, but what makes Paisley Prison unique is that it uses 1.14 crouching to accomplish it. It uses 1.5-block-tall tunnels that can’t be jumped into to make one-way paths. In this way, Paisley Prison is an "arrow maze". Players are also given Speed II to make exploration a little less tedious.
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The navigation design of this map is what's commonly referred to as an "arrow maze", meaning that players usually cannot go back the way they came; when they make a choice, they often cannot undo it without getting back to the previous room a different way. [[Soar's Doormaze]] and [[Grid Hopper]] have this same kind of design, but what makes Paisley Prison unique is that it uses 1.14 crouching to accomplish it. Connecting the small, grid-like chambers of this map are 1.5-block-high tunnels that are placed 1 block above the ground and can only be entered when crouching, ''and'' without jumping. So unless there is a slab assisting the player in getting inside, entering these tunnels is impossible. In this way, Paisley Prison is an "arrow maze". Players are also given Speed II to make exploration a little less tedious.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
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== Challenges ==
 
== Challenges ==
This map is featured in two [[Challenges|challenges]]: 2019 Assortment, and Hexa.
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This map is currently being used in [[Hardcore#Version_9.0|Hardcore 9.0]], so it isn't featured in any [[Challenges|challenges]].
  
 
== Trivia ==
 
== Trivia ==
* Paisley Prison was used in [[Hardcore#Version_9.0|Hardcore 9.0]] and was removed when [[Hardcore#Version_10.0|Hardcore 10.0]] came aroumd.
 
* The region name for Paisley Prison is "schnogg".
 
 
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'''''[[Creators#lomour|See all maps from lomour]]'''''
 
'''''[[Creators#lomour|See all maps from lomour]]'''''
  
[[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:FFA]] [[Category:Novice]]
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[[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:Hardcore]] [[Category:Moderate]]

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