Difference between revisions of "Night Light"

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=== Aesthetics ===
 
=== Aesthetics ===
The beginning section uses many iron bars in a room made out of various types of stone. The platforms are redstone lamps atop nether brick(?) fences. The urban area consists of floating redstone lamp platforms leading around buildings made out of varying materials. Glowstone surrounded by glass is present here as well, adding a bit of light to the map. The final section is much less detailed, consisting of large coal-block room containing floating redstone lamps and the occasional lapis / emerald platform.
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The beginning section uses many iron bars in a room made out of various types of stone. The platforms are redstone lamps atop nether brick fences. The urban area consists of floating redstone lamp platforms leading around buildings made out of varying materials. Glowstone surrounded by glass is present here as well, adding a bit of light to the map. The final section is much less detailed, consisting of a large black room containing floating redstone lamps and the occasional lapis / emerald platform.
  
 
== Challenges ==
 
== Challenges ==

Revision as of 06:45, 27 November 2020

Night Light
Night Light.png
A shot of the city section
Map information
Reward 12 FFA Points
Difficulty Hard
Location FFA
Mapcode ntl
Creator pieceofcheese
Food None
Publication February 15, 2016


Night Light is a mixed parkour map by pieceofcheese. It would reward 12 FFA Points upon completion, but it’s currently being used in Hardcore 10.2, so it can’t be accessed directly, nor does it give points.

General

Gameplay

The map starts with a very long endurance section in which the player must parkour across lamps in a long, twisted hallway. It then throws the player into a dark, urban setting in which the player must complete a long series of jumps, with a small maze in the middle. Skipping jumps isn't possible due to barriers preventing so. Finally, the player must find their way around a maze / parkour fusion to various emerald platforms until they reach the end.

The map revolves around the gimmick of redstone lamps. Every redstone lamp platform has a pressure plate on top of it, lighting the lamp, and therefore the surroundings, when stood on. This may cause a bit of lag on slower computers.

Aesthetics

The beginning section uses many iron bars in a room made out of various types of stone. The platforms are redstone lamps atop nether brick fences. The urban area consists of floating redstone lamp platforms leading around buildings made out of varying materials. Glowstone surrounded by glass is present here as well, adding a bit of light to the map. The final section is much less detailed, consisting of a large black room containing floating redstone lamps and the occasional lapis / emerald platform.

Challenges

This map is featured in five challenges: Cheesefest, Odyssey, 2016 Assortment, The Path of Heroes, and Hexa.

Trivia

  • Falling during the last section drops the player into the void, where they will be able to see another map by pieceofcheese, Canvas, by looking up.

See all maps from pieceofcheese