Editing Maze of Mazes

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| location = FFA
 
| location = FFA
 
| mapcode = mofm
 
| mapcode = mofm
| creators = [[Creators#Bird_Obsession|Bird_Obsession]]
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| creators = [[Creators#Big_Big_So_Big|Big_Big_So_Big]]
 
| foodtype =
 
| foodtype =
 
| foodamount =
 
| foodamount =
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}}
 
}}
  
Maze of Mazes is a mixed maze map by Bird_Obsession. It rewards 7 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mofm”.
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Maze of Mazes is a mixed maze map by Big_Big_So_Big. It rewards 7 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mofm”.
  
 
== General ==
 
== General ==
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Maze of Mazes lives up to its title, being 9 small mazes all weaved into one large map. Maze of Mazes does not have linear gameplay; each maze may contain multiple exits, each leading into a new maze.
 
Maze of Mazes lives up to its title, being 9 small mazes all weaved into one large map. Maze of Mazes does not have linear gameplay; each maze may contain multiple exits, each leading into a new maze.
  
*The first maze requires the player to find a button in order to open a path to a new maze.
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The first maze requires the player to find a button in order to open a path to a new maze.
*The water maze requires the player to climb up and down pillars of water.
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*The ladder maze requires the player to climb through several floors of pathways via ladders.
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The water maze requires the player to climb up and down pillars of water.
*The spruce maze is a typical 2D maze, in which the player has to find an exit the old fashioned way.  
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*The door maze functions similarly to maps such as [[Soar's Doormaze]], using iron doors and pressure plates in order to create one-way hallways.
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The ladder maze requires the player to climb through several floors of pathways via ladders.
*The darkness maze requires the player to roam around rooms in low visibility.
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*The ice maze combines many different maze elements, but its main focus revolves around the player taking water tunnels to reach different sections.
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The spruce maze is a typical 2D maze, in which the player has to find an exit the old fashioned way.  
*The temple maze requires the player to run through small corridors.
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*The overgrown maze requires the player to roam cave-like hallways.
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The door maze functions similarly to maps such as [[Soar's Doormaze]], using iron doors and pressure plates in order to create one-way hallways.
 +
 
 +
The darkness maze requires the player to roam around rooms in low visibility.
 +
 
 +
The ice maze combines many different maze elements, but its main focus revolves around the player taking water tunnels to reach different sections.
 +
 
 +
The temple maze requires the player to run through small corridors.
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 +
The overgrown maze requires the player to roam cave-like hallways.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
 
Each one of the unique mazes has a different theme, giving a nice sense of variety throughout the map.
 
Each one of the unique mazes has a different theme, giving a nice sense of variety throughout the map.
  
*The first maze combines different blocks to create a varying theme.
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The first maze combines different blocks to create a varying theme.
*The water maze consists of several rooms, each with a different palette typically containing gray blocks.
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*The ladder maze has a different decoration style for each of its floors, each one looking more modern as the player ascends.
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The water maze consists of several rooms, each with a different palette typically containing gray blocks.
*The spruce maze is a typical snowy taiga forest. The walls are made of spruce wood and the ceiling is made out of spruce leaves. The ground is lined with snow and grass.
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*The door maze consists of a simple palette: black terracotta and black concrete.
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The ladder maze has a different decoration style for each of its floors, each one looking more modern as the player ascends.
*The darkness maze has rooms resembling clouds, using various white blocks.
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*The ice maze is the most detailed maze of the map, containing snowy-looking blocks such as ice and dead coral.
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The spruce maze is a typical snowy taiga forest. The walls are made of spruce wood and the ceiling is made out of spruce leaves. The ground is lined with snow and grass.
*The temple maze has the palette of a typical desert temple.
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*The overgrown maze is a typical cave, except it's lined with a lot of plant life.
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The door maze consists of a simple palette: black terracotta and black concrete.
 +
 
 +
The darkness maze has rooms resembling clouds, using various white blocks.
 +
 
 +
The ice maze is the most detailed maze of the map, containing snowy-looking blocks such as ice and dead coral.
 +
 
 +
The temple maze has the palette of a typical desert temple.
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 +
The overgrown maze is a typical cave, except it's lined with a lot of plant life.
  
 
== Challenges ==
 
== Challenges ==
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*Though Big_Big_So_Big was the primary creator of the map, he got a little help from Chayos on the ice maze.
 
*Though Big_Big_So_Big was the primary creator of the map, he got a little help from Chayos on the ice maze.
 
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'''''[[Creators#Bird_Obsession|See all maps from Bird_Obsession]]'''''
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'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''
  
 
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category:Mixed Maze]] [[Category:Moderate]]
 
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category:Mixed Maze]] [[Category:Moderate]]

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