Editing Maze of Mazes

From MINR.ORG WIKI

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
Maze of Mazes lives up to its title, being 9 small mazes all weaved into one large map. Maze of Mazes does not have linear gameplay; each maze may contain multiple exits, each leading into a new maze.
 
Maze of Mazes lives up to its title, being 9 small mazes all weaved into one large map. Maze of Mazes does not have linear gameplay; each maze may contain multiple exits, each leading into a new maze.
  
*The first maze requires the player to find a button in order to open a path to a new maze.
+
The first maze requires the player to find a button in order to open a path to a new maze.
*The water maze requires the player to climb up and down pillars of water.
+
 
*The ladder maze requires the player to climb through several floors of pathways via ladders.
+
The water maze requires the player to climb up and down pillars of water.
*The spruce maze is a typical 2D maze, in which the player has to find an exit the old fashioned way.  
+
 
*The door maze functions similarly to maps such as [[Soar's Doormaze]], using iron doors and pressure plates in order to create one-way hallways.
+
The ladder maze requires the player to climb through several floors of pathways via ladders.
*The darkness maze requires the player to roam around rooms in low visibility.
+
 
*The ice maze combines many different maze elements, but its main focus revolves around the player taking water tunnels to reach different sections.
+
The spruce maze is a typical 2D maze, in which the player has to find an exit the old fashioned way.  
*The temple maze requires the player to run through small corridors.
+
 
*The overgrown maze requires the player to roam cave-like hallways.
+
The door maze functions similarly to maps such as [[Soar's Doormaze]], using iron doors and pressure plates in order to create one-way hallways.
 +
 
 +
The darkness maze requires the player to roam around rooms in low visibility.
 +
 
 +
The ice maze combines many different maze elements, but its main focus revolves around the player taking water tunnels to reach different sections.
 +
 
 +
The temple maze requires the player to run through small corridors.
 +
 
 +
The overgrown maze requires the player to roam cave-like hallways.
  
 
=== Aesthetics ===
 
=== Aesthetics ===

Please note that all contributions to MINR.ORG WIKI may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see MINR.ORG WIKI:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)