Maps

From MINR.ORG WIKI
Revision as of 19:35, 24 March 2020 by Bird Obsession (talk | contribs) (Removed the list of maps; incomplete and unnecessary)

Maps, often referred to as Courses or Levels, are the main focus of Minr. There are 5 main map types: parkour, maze, puzzle, search and adventure. Maps always award points based on their difficulty, unless they are in Board, Valley, or Hardcore. They are not to be confused with Challenges, which refer to map sets with special conditions.

Difficulty Ratings

Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are always changeable should a Reward Proposal pass. Below is a table of all the main difficulty ratings, their point values, and examples for each of them.

Main Difficulties Table
Difficulty Color Points Examples
Very Easy White 1 Mineco Old Level 2 Space Jump
Easy Blue 2 Minr Airlines Tulip Among Tulip Wonderful Wonderful
Novice Green 4 Amalgam Departure Retro Valley
Moderate Yellow 7 Brother's Therapy Canvas Rainbow Madhouse
Hard Orange 12 Atari Crazy Cane Serene
Very Hard Red 18 Agni Invictus Vares Sert
Expert Black 25 In Rainbows Outpost Redstone Ready

Variable

Varied maps are maps that don't follow the traditional difficulty values and instead award multiple sets of points They can be recognized by their purple color, and can award different point values depending on the map author's decision.

Examples of Variable maps include ANHUR, DOOM-ED, and Memories.

Unassessed

Unrated maps define most of the realm of unpublished maps, including Green+ 'rage' maps, event-specific maps, or older version maps that don't reward points like the normal counterparts. These maps can only be recognized by using Checkpoint commands because they currently do not exist in City Spawn. They award no points, either.

Examples of Unassessed maps include Ninja Warrior Training Course, Wool Town: Retro, and Woodwork.

Multiple Ending Maps

Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending.

Examples of Multiple Ending Maps are Mint's Trials, Monkey Trumpets, and Palmtree Panic.

List of Maps

Main Article: List of All Minr Maps

FFA Points

Main article: Points

FFA

Main article: Free For All