Difference between revisions of "Map Types and Explanations"

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==Main Challenge Types==
 
==Main Challenge Types==
Main Challenge Types are Map Elements that are solid enough to be an entire map.
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Main Challenge Types are the Map Elements that are good enough to create a [[Board]] passing map for.
 
===Parkour===
 
===Parkour===
Parkour Type maps involve moving from A to B through physical obstacles, such as jumps and climbs. This map element is the most common type in the entirety of Minr. Falling sections are also included in this genre.
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[[File:PARKOUR.png]]
Some Parkour Type maps are [[Kave Quest]], [[MYTH]], [[Janus]], and [[Fusion Parkour]].
 
===Mazes===
 
Maze Type maps involve navigating a branching set of paths, with the objective of finding the path to the exit. These can be two or three dimensional, have changing paths, and can compose of loops rather than dead ends.
 
Some Maze Type maps are [[Snowstorm]], [[The Nether Lab]], [[Blitz]], and [[Pearl]].
 
===Puzzles===
 
Puzzle Type maps utilize thinking beyond just an answer and can involve logic, deduction, and abstract thinking to find a solution. They can be riddles, math problems, images, or clues.
 
Puzzle Type maps include [[Sra]], [[Serene]], [[Paradox]], and [[Tulip Among Grass]].
 
===Searches===
 
Search Type maps involve finding a "key" to make progress in a map, whether it be to find a button that opens another, item for a door, etc.
 
Search Type maps include [[Nightmare Button]], [[Torsion]], [[Solstice]], and [[Minas Tirith]]
 
  
===Adventures===
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Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross.
Adventure Type maps involve a combination of 3 or more Map Elements (Both Main and Sub-Types) and usually contain a story. These maps are typically longer and involve a personal connection rather than an environmental one.
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Some Adventure maps are [[Mint's Trials]], [[Lapis Plaza]], [[Detention 2]], and [[Emerald of Time]]
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'''''[https://wiki.minr.org/Category:Parkour Click here for a full list of parkour map pages.]'''''
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====Pure Parkour====
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If a map is "pure parkour" it means the map only consists of the parkour challenge type.
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===Maze===
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[[File:MAZE.png]]
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Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.
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'''''[https://wiki.minr.org/Category:Maze Click here for a full list of maze map pages.]'''''
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===Puzzle===
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[[File:PUZZLE.png]]
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Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.
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'''''[https://wiki.minr.org/Category:Puzzle Click here for a full list of puzzle map pages.]'''''
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===Search===
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[[File:SEARCH.png]]
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Search is a main challenge type (but usually used as a sub-type). Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.
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'''''[https://wiki.minr.org/Category:Search Click here for a full list of search map pages.]'''''
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===Drop===
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Drop is a main challenge type. Dropper maps were once lumped in with parkour, but have recently become prevalent enough to be considered their own map type. Dropper maps typically include falling sections where the goal is to land safely at the bottom of a large descent. Sometimes, other gameplay elements can be included, such as trying to avoid fall-damage while descending a tower.
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'''''[https://wiki.minr.org/Category:Drop Click here for a full list of drop map pages.]'''''
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===Adventure===
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[[File:ADVENTURE.png]]
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Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.
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'''''[https://wiki.minr.org/Category:Adventure Click here for a full list of adventure map pages.]'''''
 
==Sub Challenge Types==
 
==Sub Challenge Types==
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
===Guess===
 
===Guess===
Guess Sub-Type maps involve choosing an answer with no clues or insight. These are usually mixed with Parkours and Mazes, and are notorious for being time-wasting.
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[[File:GUESS.png]]
Some Guess inclusive maps are [[Shri Tra Savern]], [[Mob Parkour]], [[Holes]], and [[Lava Parkour]].
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Guesses are a sub-type, as no maps are pure Guess maps (with the exception of [[Holes]]). Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.
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===Mobs===
 
===Mobs===
Mob Sub-Type maps involve battling creatures intent on killing the player. They can sometimes be avoided entirely, or require killing all mobs to progress.
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[[File:MOBS.png]]
Some Mob inclusive maps are [[The Congo]], [[Spooky Minr]], [[The Asylum]], and [[DOOM-ED]].
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Mobs are a sub-type as well. Mobs are challenges where the threat of dying to hostile mobs is present. Sometimes the mobs are to be avoided entirely, sometimes you will have to get through a few mobs to progress, and sometimes it is required for you to kill all the mobs before advancing. Some Mobs maps give armor and weapons before you have to face them.
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===No Sprint===
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No Sprint maps are a sub-type. No Sprint maps will remove the ability to sprint, limiting movement speed. These maps are typically quite difficult, as jumps tend to be tighter than usual.
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===Elytra===
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Elytra maps are a sub type. Elytra maps will require the player to complete a course using the elytra item. This is currently the rarest sub-type.
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===Co-op===
 
===Co-op===
Cooperative Sub-Type maps involve working with other players to reach the end of the map. They can be separated into paths or be in the same area.
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[[File:CO-OP.png]]
Currently the only two Co-op inclusive maps are [[Jko-op]] and [[Brother's Therapy]].
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Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.
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'''''[https://wiki.minr.org/Category:Co-op Click here for a full list of co-op maps.]'''''
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==Trivia==
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*The most common map type is Parkour, with Maze, the second most common type, having significantly less maps.
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*Many of the earlier maps contain Guess, due to the lack of other options at the time.

Revision as of 23:41, 27 April 2021

Map Elements are different features maps have that are common enough to be identifiable as a type of map.

Main Challenge Types

Main Challenge Types are the Map Elements that are good enough to create a Board passing map for.

Parkour

PARKOUR.png

Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross.

Click here for a full list of parkour map pages.

Pure Parkour

If a map is "pure parkour" it means the map only consists of the parkour challenge type.

Maze

MAZE.png

Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.

Click here for a full list of maze map pages.

Puzzle

PUZZLE.png

Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.

Click here for a full list of puzzle map pages.

Search

SEARCH.png

Search is a main challenge type (but usually used as a sub-type). Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.

Click here for a full list of search map pages.

Drop

Drop is a main challenge type. Dropper maps were once lumped in with parkour, but have recently become prevalent enough to be considered their own map type. Dropper maps typically include falling sections where the goal is to land safely at the bottom of a large descent. Sometimes, other gameplay elements can be included, such as trying to avoid fall-damage while descending a tower.

Click here for a full list of drop map pages.

Adventure

ADVENTURE.png

Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.

Click here for a full list of adventure map pages.

Sub Challenge Types

Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.

Guess

GUESS.png

Guesses are a sub-type, as no maps are pure Guess maps (with the exception of Holes). Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.

Mobs

MOBS.png

Mobs are a sub-type as well. Mobs are challenges where the threat of dying to hostile mobs is present. Sometimes the mobs are to be avoided entirely, sometimes you will have to get through a few mobs to progress, and sometimes it is required for you to kill all the mobs before advancing. Some Mobs maps give armor and weapons before you have to face them.

No Sprint

No Sprint maps are a sub-type. No Sprint maps will remove the ability to sprint, limiting movement speed. These maps are typically quite difficult, as jumps tend to be tighter than usual.

Elytra

Elytra maps are a sub type. Elytra maps will require the player to complete a course using the elytra item. This is currently the rarest sub-type.

Co-op

CO-OP.png

Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.

Click here for a full list of co-op maps.

Trivia

  • The most common map type is Parkour, with Maze, the second most common type, having significantly less maps.
  • Many of the earlier maps contain Guess, due to the lack of other options at the time.