Difference between revisions of "Map Types and Explanations"

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Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross. The most common form is in jumps across gaps, but we also include falling sections where the goal is to land safely at the bottom of a large descent.
 
Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross. The most common form is in jumps across gaps, but we also include falling sections where the goal is to land safely at the bottom of a large descent.
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'''''[https://wiki.minr.org/Category:Parkour Click here for a full list of parkour maps.]'''''
 
====Pure Parkour====
 
====Pure Parkour====
 
If a map is "pure parkour" it means the map only consists of the parkour challenge type.
 
If a map is "pure parkour" it means the map only consists of the parkour challenge type.
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Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.
 
Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.
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'''''[https://wiki.minr.org/Category:Maze Click here for a full list of maze maps.]'''''
 
===Puzzle===
 
===Puzzle===
 
[[File:PUZZLE.png]]
 
[[File:PUZZLE.png]]
  
 
Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.
 
Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.
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'''''[https://wiki.minr.org/Category:Puzzle Click here for a full list of puzzle maps.]'''''
 
===Search===
 
===Search===
 
[[File:SEARCH.png]]
 
[[File:SEARCH.png]]
  
Search is a main challenge type. Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.
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Search is a main challenge type (but usually used as a sub-type). Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.
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'''''[https://wiki.minr.org/Category:Search Click here for a full list of search maps.]'''''
 
===Adventure===
 
===Adventure===
 
[[File:ADVENTURE.png]]
 
[[File:ADVENTURE.png]]
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Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.
 
Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.
  
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'''''[https://wiki.minr.org/Category:Adventure Click here for a full list of adventure maps.]'''''
 
==Sub Challenge Types==
 
==Sub Challenge Types==
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
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[[File:GUESS.png]]
 
[[File:GUESS.png]]
  
Guesses are a sub-type, as no maps are pure Guess maps. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is no way to back out of it.
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Guesses are a sub-type, as no maps are pure Guess maps. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.
 
===Mobs===
 
===Mobs===
 
[[File:MOBS.png]]
 
[[File:MOBS.png]]
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Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.
 
Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.
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'''''[https://wiki.minr.org/Category:Co-op Click here for a full list of co-op maps.]'''''

Latest revision as of 22:51, 9 June 2019

Map Elements are different features maps have that are common enough to be identifiable as a type of map.

Main Challenge Types[edit]

Main Challenge Types are the Map Elements that are good enough to create a Board passing map for.

Parkour[edit]

PARKOUR.png

Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross. The most common form is in jumps across gaps, but we also include falling sections where the goal is to land safely at the bottom of a large descent.

Click here for a full list of parkour maps.

Pure Parkour[edit]

If a map is "pure parkour" it means the map only consists of the parkour challenge type.

Maze[edit]

MAZE.png

Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.

Click here for a full list of maze maps.

Puzzle[edit]

PUZZLE.png

Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.

Click here for a full list of puzzle maps.

Search[edit]

SEARCH.png

Search is a main challenge type (but usually used as a sub-type). Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.

Click here for a full list of search maps.

Adventure[edit]

ADVENTURE.png

Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.

Click here for a full list of adventure maps.

Sub Challenge Types[edit]

Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.

Guess[edit]

GUESS.png

Guesses are a sub-type, as no maps are pure Guess maps. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.

Mobs[edit]

MOBS.png

Mobs are a sub-type as well. Mobs are challenges where the threat of dying to hostile mobs is present. Sometimes the mobs are to be avoided entirely, sometimes you will have to get through a few mobs to progress, and sometimes it is required for you to kill all the mobs before advancing. Some Mobs maps give armor and weapons before you have to face them.

Co-op[edit]

CO-OP.png

Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.

Click here for a full list of co-op maps.