Editing Map Types and Explanations

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[[File:ADVENTURE.png]]
 
[[File:ADVENTURE.png]]
  
Adventure maps are a main challenge type. They are unique in that they are typically a combination of at least three different types. They must contain a story or a plot, which can be presented in various ways (visually, implicitly, in writing, etc.). The map will usually feel like an experience beyond what would be expected in a non-Adventure map.
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Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types (all of which consist of a significant portion of the map), and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.
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==Sub Challenge Types==
 
==Sub Challenge Types==
Sub Challenge Types are Map Elements that contribute to a map, but are not usually used by themselves.  
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Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
===Guess===
 
===Guess===
 
[[File:GUESS.png]]
 
[[File:GUESS.png]]
  
Guesses are a sub-type, commonly are mixed in with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.
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Guesses are a sub-type, as no FFA maps are solely Guess. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is usually no way to back out of it.
  
 
===Mobs===
 
===Mobs===

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