Difference between revisions of "Map Types and Explanations"

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==Main Challenge Types==
 
==Main Challenge Types==
Main Challenge Types are Map Elements that are solid enough to be an entire map.
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Main Challenge Types are the Map Elements that are good enough to create a [[Board]] passing map for.
 
===Parkour===
 
===Parkour===
Parkour Type maps involve moving from A to B through physical obstacles, such as jumps and climbs. This map element is the most common type in the entirety of Minr. Falling sections are also included in this genre.
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Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross. The most common form is in jumps across gaps, but we also include falling sections where the goal is to land safely at the bottom of a large descent.
Some Parkour Type maps are [[Kave Quest]], [[MYTH]], [[Janus]], and [[Fusion Parkour]].
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====Pure Parkour====
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If a map is "pure parkour" it means the map only consists of the parkour challenge type.
 
===Mazes===
 
===Mazes===
Maze Type maps involve navigating a branching set of paths, with the objective of finding the path to the exit. These can be two or three dimensional, have changing paths, and can compose of loops rather than dead ends.
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Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.
Some Maze Type maps are [[Snowstorm]], [[The Nether Lab]], [[Blitz]], and [[Pearl]].
 
 
===Puzzles===
 
===Puzzles===
Puzzle Type maps utilize thinking beyond just an answer and can involve logic, deduction, and abstract thinking to find a solution. They can be riddles, math problems, images, or clues.
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Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.
Puzzle Type maps include [[Sra]], [[Serene]], [[Paradox]], and [[Tulip Among Grass]].
 
 
===Searches===
 
===Searches===
Search Type maps involve finding a "key" to make progress in a map, whether it be to find a button that opens another, item for a door, etc.
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Search is a main challenge type. Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.
Search Type maps include [[Nightmare Button]], [[Torsion]], [[Solstice]], and [[Mina's Tirith]]
 
 
===Adventures===
 
===Adventures===
Adventure Type maps involve a combination of 3 or more Map Elements (Both Main and Sub-Types) and usually contain a story. These maps are typically longer and involve a personal connection rather than an environmental one.
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Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types, and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.
Some Adventure maps are [[Mint's Trials]], [[Lapis Plaza]], [[Detention 2]], and [[Emerald of Time]]
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==Sub Challenge Types==
 
==Sub Challenge Types==
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.
 
===Guess===
 
===Guess===
Guess Sub-Type maps involve choosing an answer with no clues or insight. These are usually mixed with Parkours and Mazes, and are notorious for being time-wasting.
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Guesses are a sub-type, as no maps are pure Guess maps. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is no way to back out of it.
Some Guess inclusive maps are [[Shri Tra Savern]], [[Mob Parkour]], [[Holes]], and [[Lava Parkour]].
 
 
===Mobs===
 
===Mobs===
Mob Sub-Type maps involve battling creatures intent on killing the player. They can sometimes be avoided entirely, or require killing all mobs to progress.
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Mobs are a sub-type as well. Mobs are challenges where the threat of dying to hostile mobs is present. Sometimes the mobs are to be avoided entirely, sometimes you will have to get through a few mobs to progress, and sometimes it is required for you to kill all the mobs before advancing. Some Mobs maps give armor and weapons before you have to face them.
Some Mob inclusive maps are [[The Congo]], [[Spooky Minr]], [[The Asylum]], and [[DOOM-ED]].
 
 
===Co-op===
 
===Co-op===
Cooperative Sub-Type maps involve working with other players to reach the end of the map. They can be separated into paths or be in the same area.
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Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.
Currently the only two Co-op inclusive maps are Jko-op and Brother's Therapy.
 

Revision as of 22:29, 10 August 2017

Map Elements are different features maps have that are common enough to be identifiable as a type of map.

Main Challenge Types

Main Challenge Types are the Map Elements that are good enough to create a Board passing map for.

Parkour

Parkour is a main challenge type, as it is the most common challenge type we have on zero! Parkour consists of getting from A to B using a path that presents physical difficulty or danger to cross. The most common form is in jumps across gaps, but we also include falling sections where the goal is to land safely at the bottom of a large descent.

Pure Parkour

If a map is "pure parkour" it means the map only consists of the parkour challenge type.

Mazes

Maze is another main challenge type. Mazes are challenges of navigation through a series of branching paths. Most paths do not lead to the exit. Mazes typically allow you to backtrack, even if you find a dead-end. Mazes can be 2-dimensional or 3-dimensional, have changing pathways, and have possibly no dead-ends but a bunch of loops instead.

Puzzles

Puzzle is a main challenge type. Puzzles require thinking beyond just finding an answer and applying it. Puzzles may require logic, deductive reasoning, and abstract thinking to be solved. They may come in the form of riddles, math problems, or clue sets. Most puzzles have defined rules, but some involve figuring out the essence of the challenge itself without anything said.

Searches

Search is a main challenge type. Searches involve finding some sort of "key" to "unlock" the correct path. This may involve finding signs with answer information, or hitting buttons that briefly open access to other buttons, or looking for some sort of hidden trigger to a locked door. As this is more looking than solving, this has been created and separated from the Puzzle type. Both Puzzles and Searches share the same rooms.

Adventures

Adventure maps are a main challenge type. They are unique in that they are a combination of at least three different types, and are typically longer than the average map. They focus around a story or a plot, and this plot goes beyond just an exposition at the beginning and a denouement at the end. The map follows the journey of the player and is molded around their experience as a person, instead of focusing solely on the environment.

Sub Challenge Types

Sub Challenge Types are Map Elements that contribute to a map, but alone cannot make a solid level.

Guess

Guesses are a sub-type, as no maps are pure Guess maps. Instead, Guess challenges are mixed in commonly with Mazes and Parkour. In a Guess challenge, the goal is to pick a correct path from a group of potential paths without any form of clues or insight. For this reason, Guesses are notorious for being time wasters, as it usually takes multiple tries to find the correct path. The punishment for choosing a wrong path is usually death or a large setback, and once committed to a path, there is no way to back out of it.

Mobs

Mobs are a sub-type as well. Mobs are challenges where the threat of dying to hostile mobs is present. Sometimes the mobs are to be avoided entirely, sometimes you will have to get through a few mobs to progress, and sometimes it is required for you to kill all the mobs before advancing. Some Mobs maps give armor and weapons before you have to face them.

Co-op

Co-op maps are a sub-type. Co-op maps are designed specifically for two or more people. The challenge may require you to work with another person to beat it, or it may pit you up against the other person. Some Co-op maps can be completed with only one person, but others require at least two people.