Difference between revisions of "Incendium"

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*Incendium’s gameplay was inspired by [[World Two-Ur]], due to its “final challenge” gimmick.
 
*Incendium’s gameplay was inspired by [[World Two-Ur]], due to its “final challenge” gimmick.
 
*Blazeville is a blue difficulty map, whilst Incendium is red. This means Incendium gives 16 more points than its prequel, or 9x more.
 
*Blazeville is a blue difficulty map, whilst Incendium is red. This means Incendium gives 16 more points than its prequel, or 9x more.
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*Although Incendium is listed as a mixed parkour, the maze and puzzle, which are located in the Village of Trials, are completely optional.
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[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]

Revision as of 00:19, 6 July 2019

Incendium
Incendium.png
An aerial shot of the city of Incendium
Map information
Reward 18 FFA Points
Difficulty Very Hard
Location FFA
Mapcode bzv2
Creators Big_Big_So_Big, Powik
Food Cooked Salmon x64
Publication June 30, 2019


Incendium is a mixed parkour map by Big_Big_So_Big, with substantial help from Powik. It rewards 18 points upon completion, and can be joined directly by using one of two commands:

  • /c join Incendium
  • /c join bzv2

General

Story

You are a citizen of Blazeville. You have grown tired of the small community and are yearning something more grand. You decide you will move to Incendium, the largest city in the nether.

Gameplay

The map starts with a few straightforward jumps across nether islands and stalactites to a village. The first checkpoint is located here. This village contains jumps across gravel piles and through lava-floored houses. After this village (and another checkpoint), the player reaches an obsidian ship and some floating islands. These islands lead to another village. Three of six various trials, which will be listed later, must be cleared to advance to the next section of the map, and a checkpoint.

The next section involves parkouring around dead trees and various other platforms to a small hovercraft, which teleports you to the city of Incendium. After a few short parkour segments through a building, the fourth and final checkpoint is reached. The final section of Incendium is a long endurance test. The player must parkour around the city on various platforms to reach the top of the largest building, where the end sign is located.

Village of Trials

Blindness Trial: Complete a series of platform and ladder jumps with a blindness effect and without sprint.

Timed Trial: Complete a series of difficult jumps within 20 seconds.

Ladder Trial: Perform several tricky ladder jumps in a row to complete this trial.

Big’s Special Trial: Complete several odd jumps, including a double slime jump and a confusing s jump.

Puzzle Trial: Uncover a secret code by looking at seemingly random blocks and stacks of sand.

Maze Trial: Traverse your way through a tricky maze in which you don’t just need to find the exit, but also a button to open it up.

Final Trial: After completing the 3 required trials, climb up a tower by completing 2 very difficult jumps.

Aesthetics

Incendium is located in Theta Nether, so it’s design is hell-themed. The first village is comprised of nether brick/obsidian houses resting on a floor of nether-themed blocks. The second village contains quartz buildings with a floor of netherrack, nether wart, and bright colored leaves. The village of Incendium contains many different buildings, as well as nether wart trees.

Challenges

Incendium is featured in 2 challenges: Rivers Run Red and Hexa.

Trivia

  • Incendium is the fourth map published in Theta Nether. The first three are Inferno; Incendium’s predecessor, Blazeville; and Isle of Redstone.
  • Incendium’s gameplay was inspired by World Two-Ur, due to its “final challenge” gimmick.
  • Blazeville is a blue difficulty map, whilst Incendium is red. This means Incendium gives 16 more points than its prequel, or 9x more.
  • Although Incendium is listed as a mixed parkour, the maze and puzzle, which are located in the Village of Trials, are completely optional.