Editing Hollow

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{{Infobox_Map
 
{{Infobox_Map
| image = Hollow.png
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| image = Hollow:Hollow.png|200px|thumb|left|
| caption = An aerial view of the outside of the main tree.
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| caption = An aerial view of the outside of the main tree
 
| points = 7
 
| points = 7
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| difficulty = Moderate
 
| location = FFA
 
| location = FFA
 
| mapcode = hlw
 
| mapcode = hlw
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The map starts out in three cutscene boxes detailing the situation of the map. Afterwards, the player is teleported to a large spruce tree with the first checkpoint and must jump across lily pads and stone pillars to reach the inside of the tree. After going out and then back in, the player comes out of the tree once more and reaches the second checkpoint. The second checkpoint mostly consists of jumps outside of the tree, but after two slime jumps, the player reaches a beehive. The beehive leads to a bird nest, involving a tricky slime jump to the third and final checkpoint. The player once more reaches the outside of the tree. Several slime jumps occur throughout this checkpoint, but after nearing the end, the player must complete one fail-safed jump before reaching the top and finishing the map.  
 
The map starts out in three cutscene boxes detailing the situation of the map. Afterwards, the player is teleported to a large spruce tree with the first checkpoint and must jump across lily pads and stone pillars to reach the inside of the tree. After going out and then back in, the player comes out of the tree once more and reaches the second checkpoint. The second checkpoint mostly consists of jumps outside of the tree, but after two slime jumps, the player reaches a beehive. The beehive leads to a bird nest, involving a tricky slime jump to the third and final checkpoint. The player once more reaches the outside of the tree. Several slime jumps occur throughout this checkpoint, but after nearing the end, the player must complete one fail-safed jump before reaching the top and finishing the map.  
 
=== Aesthetics ===
 
=== Aesthetics ===
The first cutscene boxes mostly consist of stripped spruce logs, with spruce trees or stony structures filling them. The main tree trunk is mostly made of dark oak, with leaves of mostly azalea. The surrounding landscape is a grassy area with bushes that have grown over small stone structures. Surrounding this is a small stony cliff with several different stone block types. Also in the area is a pond with a river leading through the tree and out of the map.  
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The first cutscene boxes mostly consist of stripped spruce logs/, with spruce trees or stony structures filling them. The main tree trunk is mostly made of dark oak, with leaves of mostly azalea. The surrounding landscape is a grassy area with bushes that have grown over small stone structures. Surrounding this is a small stony cliff with several different stone block types. Also in the area is a pond with a river leading through the tree and out of the map.  
  
 
== Challenges ==
 
== Challenges ==
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== Trivia ==
 
== Trivia ==
 
*Due to Viceinc's skin (a bear), the armour stand at the end representing Viceinc, when clicked, assures that player that he won't eat the player.
 
*Due to Viceinc's skin (a bear), the armour stand at the end representing Viceinc, when clicked, assures that player that he won't eat the player.
*Each instance of the panda bear in the map is named "The Bear!".
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'''''[[Creators#Viceinc|See all maps from Viceinc]]'''''
 
'''''[[Creators#Viceinc|See all maps from Viceinc]]'''''

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