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{{Infobox_Map
 
{{Infobox_Map
| image = hel1.png
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| image =  
| caption = A shot of the floating crystal in the centre of the first room.
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| caption =  
 
| points = 7
 
| points = 7
 
| location = FFA
 
| location = FFA
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| foodamount =  
 
| foodamount =  
 
| publication = October 18, 2015
 
| publication = October 18, 2015
| description = Hel is a mixed parkour map on zero.minr.org, worth 7 points.  
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| description = Hel is a mixed parkour map on zero.minr.org, worth 7 points. Use "/c join Hel" to join the map.
 
}}
 
}}
Hel is a mixed parkour map by Zatharel. It would reward 7 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_11.0 - 11.1|Hardcore 11.1]], so it can’t be accessed directly, nor does it give points.
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Hel is a mixed parkour map by Zatharel. It rewards 7 points upon completion, and can be joined directly using “/c join zhl”.
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== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
The gameplay in Hel is very fluent, Hel is full of life or death jumps, with the map being directly above the void, if the player falls jumping from platform to platform, they will fall to their inevitable death. After the parkour element of the map, the player has to complete a puzzle that involves stepping on the correct pressure plate to progress. In the final room, the player has to search for the correct way to go to finish the map.
 
  
 
=== Aesthetics ===
 
=== Aesthetics ===
Hel is set in a very large and open cave, with a floating island in the middle with a small nether brick castle and a floating purple crystal above it. Most of the platforms around the map are made out of obsidian & coal blocks with purple glass in the middle with a lantern beneath it to create a dim-lit hellish atmosphere. A few of the other islands have broken down bits of the netherrack castle and are made out of slabs, fences, and stairs. In the final room, the player is put into a room that is very contrasting to the block palette of the main room, with very bright wool colours with a much more colourful palette being used.
 
  
 
== Challenges ==
 
== Challenges ==
This map is currently being used in [[Hardcore#Version_11.0 - 11.1|Hardcore 11.1]], so it isn't featured in any [[Challenges|challenges]].
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This map is featured in five [[Challenge|challenges]]: 2015 Assortment, Great Barrier, Linked Souls, TULIP, and Hexa.
 
 
 
== Trivia ==
 
== Trivia ==
 
*Hel was the first map Zatharel made as a mod, the map was built without using the fly command, meaning there were glass platforms all over the map every 4 blocks.
 
*Hel was the first map Zatharel made as a mod, the map was built without using the fly command, meaning there were glass platforms all over the map every 4 blocks.
*The map is inspired by the Norse goddess Hel, while the colors themselves are borrowed from the character in the video game SMITE.
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*The colours in hel are based on Hel from SMITE's dark room.  
*This map was previously featured in [[Hardcore#Version_9.0|Hardcore 9.0]] and [[Hardcore#Version_10.0-10.2|Hardcore 10.2]].
 
 
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'''''[[Creators#Zatharel|See all maps from Zatharel]]'''''
 
'''''[[Creators#Zatharel|See all maps from Zatharel]]'''''
  
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Moderate]]
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Moderate]]

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