Difference between revisions of "Grid Hopper"

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This is a very unique and unusual maze. The whole map consists of a 13x13 grid of squares, each square's dimensions also being 13x13. The squares are all separated by thin rows of black concrete, which indicate where barrier walls are. Placed in every square are 4 pressure plates, faced in all 4 cardinal directions. The way players navigate through the maze is by stepping on these plates, which will teleport them a certain number of squares forward in the direction the plate is faced. This number is indicated by the color of the block underneath the plate, or by the blocks placed ''around'' it, and it will always be clear which (one square, for example, has a certain color of flower surrounding the plates).
 
This is a very unique and unusual maze. The whole map consists of a 13x13 grid of squares, each square's dimensions also being 13x13. The squares are all separated by thin rows of black concrete, which indicate where barrier walls are. Placed in every square are 4 pressure plates, faced in all 4 cardinal directions. The way players navigate through the maze is by stepping on these plates, which will teleport them a certain number of squares forward in the direction the plate is faced. This number is indicated by the color of the block underneath the plate, or by the blocks placed ''around'' it, and it will always be clear which (one square, for example, has a certain color of flower surrounding the plates).
  
Plates marked as red will send players 1 square forward, orange sends them 2, yellow 3, green or lime 4, blue or light blue 5, purple 6, and the last color, white, is not explained at the start. Players must figure out what plates marked as white do for themselves.
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Plates marked as red will send players 1 square forward, orange sends them 2, yellow 3, green or lime 4, blue or light blue 5, purple 6, and the last color, white, is not explained at the start. Players must figure out what plates marked as white do by themselves.
  
 
Teleports can also loop around to the opposite side of the maze, if the destination goes past the edge. For example, if someone is 2 squares away from the west wall, and then steps on a plate marked as blue, the destination will be 4 squares away from the east wall (keeping in mind that that the starting square isn't counted).
 
Teleports can also loop around to the opposite side of the maze, if the destination goes past the edge. For example, if someone is 2 squares away from the west wall, and then steps on a plate marked as blue, the destination will be 4 squares away from the east wall (keeping in mind that that the starting square isn't counted).

Revision as of 04:00, 26 March 2019

Grid Hopper
Grid Hopper.png
An overview of most of the map.
Map information
Reward 18 FFA Points
Difficulty Very Hard
Location FFA+
Mapcode grh
Creator The_Fire_Ghoul
Food None
Publication Unknown


Grid Hopper is a pure maze map by The_Fire_Ghoul. It rewards 18 FFA Points upon completion, and can be joined directly using the commands:

  1. /c join Grid Hopper
  2. /c join grh

General

This is a very unique and unusual maze. The whole map consists of a 13x13 grid of squares, each square's dimensions also being 13x13. The squares are all separated by thin rows of black concrete, which indicate where barrier walls are. Placed in every square are 4 pressure plates, faced in all 4 cardinal directions. The way players navigate through the maze is by stepping on these plates, which will teleport them a certain number of squares forward in the direction the plate is faced. This number is indicated by the color of the block underneath the plate, or by the blocks placed around it, and it will always be clear which (one square, for example, has a certain color of flower surrounding the plates).

Plates marked as red will send players 1 square forward, orange sends them 2, yellow 3, green or lime 4, blue or light blue 5, purple 6, and the last color, white, is not explained at the start. Players must figure out what plates marked as white do by themselves.

Teleports can also loop around to the opposite side of the maze, if the destination goes past the edge. For example, if someone is 2 squares away from the west wall, and then steps on a plate marked as blue, the destination will be 4 squares away from the east wall (keeping in mind that that the starting square isn't counted).

The goal of the maze is to make it to the square in the very center——a white building marked by a beacon. Players can see this square at almost all times, but figuring out how to get to it is a very hard challenge.

Aesthetics

Each and every single one of the 169 squares in Grid Hopper is different. It features a very large variety of different and contrasting themes from square-to-square, using settings like every single pre-1.13 biome in Minecraft, iconic structures found in the survival game, basic builds and designs, and lots of references to other maps in Minr. These references include:

Challenges

This map is featured in five challenges: Mazecomp Trials 2018, Hard Maze Pack, Rivers Run Red, Heroic, and Hexa.

Trivia

  • Grid Hopper was submitted for the 2018 Maze competition, placing first. The_Fire_Ghoul won a special title reward for this, reading "A-Maze-ing 2018" in purple text above his name.
  • The_Fire_Ghoul had great help with filling in the squares with content from _sPolendina_, who made roughly one-third of the squares. A link to a document detailing what every single square is and who made it is hidden somewhere in the map.
  • yeroc424 made almost all of the 672 warp scripts in this maze by hand, using a system in which the center coordinates of each square are represented by variables.
  • The square covered in prismarine spikes is completely inaccessible through warp pads, as there are none that go to it, as a player named NoSi found out. The_Fire_Ghoul then created an incredibly hard-to-find secret path to get inside this square, which to date no one as been able to access legitimately.

See more maps from The_Fire_Ghoul