Editing Command List

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== General Commands ==
 
== General Commands ==
''Note that /c and /cp are aliases of /checkpoint.  
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''Note that /c, /cp, /mcp and /checkpoint are all aliases of /minrcheckpoint.  
/ch is an alias of /challenge.''<br>
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/ch, /challenge and /minrchallenge are all aliases of /minrchallenges.''<br>
When referencing a map, you can either use its name, or the map code (usually a three-letter abbreviated form of the map’s name, such as “aws” for “A Whittle Story” or “anh” for “ANHUR”). This can usually be found on the map's checkpoint sign.
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When referencing a map, you can either use its name, or the map code (FFA-c-XXX or HC-c-XXX). This can usually be found on the map's checkpoint sign.
  
 
=== General ===
 
=== General ===
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Lists all of the messages a player has received.
 
Lists all of the messages a player has received.
  
  /mail read <number>
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  /mail read
 
Displays a message to the player.
 
Displays a message to the player.
  
 
==== me ====
 
==== me ====
 
  /me <message>
 
  /me <message>
  /minecraft:me <message> ''(vanilla)''
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  /minecraft:me <message>''(vanilla)''
 
Roleplaying command. Displays * playername <message> in chat.
 
Roleplaying command. Displays * playername <message> in chat.
  
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  /tell <player> <message> ''(alias)''
 
  /tell <player> <message> ''(alias)''
 
  /whisper <player> <message> ''(alias)''
 
  /whisper <player> <message> ''(alias)''
/w <player> <message> ''(alias)''
+
Sends a private message to a player.
Sends a private message to a player. Multiple players can be messaged at once by separating each player name with a comma.
 
  
 
  /minecraft:msg ''(vanilla)''
 
  /minecraft:msg ''(vanilla)''
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==== ping ====
 
==== ping ====
  /ping [player]
+
  /ping
Pings the server. The server pongs the player back. Displays the round-trip travel time for a packet between a player and the server.<br>
+
Pings the server. The server pongs the player back.<br>
 
Can also be used to play ping-pong with the server.
 
Can also be used to play ping-pong with the server.
 
==== reply ====
 
/reply <message>
 
/r <message> ''(alias)''
 
Replies to the sender of the last private message received. If last message was sent to multiple players, replies to all players.
 
  
 
==== spawn ====
 
==== spawn ====
 
  /spawn
 
  /spawn
/hub ''(alias)''
 
/lobby ''(alias)''
 
/quit ''(alias)''
 
/quitmap ''(alias)''
 
/leave ''(alias)''
 
 
Teleports the player to [[Spawn|spawn]].
 
Teleports the player to [[Spawn|spawn]].
  
 
==== team ====
 
==== team ====
  /tchat <message>
+
  /team
  /teammsg <message> ''(alias)''
+
  /t ''(alias)''
  /t <message> ''(alias)''
 
 
Sends a message to everyone in the player's team (if they are in one).
 
Sends a message to everyone in the player's team (if they are in one).
  
 
==== whois ====
 
==== whois ====
  /whois [player]
+
  /whois
 
Displays information about the player.
 
Displays information about the player.
 
=== Party ===
 
These commands pertain to Minr's party system, which allows players to easily join maps together and communicate with their party.
 
 
==== accept ====
 
/party accept
 
Accepts a pending invite to a party.
 
 
==== create ====
 
/party create
 
Creates a new party. (Cannot create party while in another party)
 
 
==== disband ====
 
/party disband
 
Disbands the party. (Must be party leader to disband)
 
 
==== invite ====
 
/party invite <player>
 
Sends an invite to a player to join a party.
 
 
==== kick ====
 
/party kick <player>
 
Removes a player from your party. (Must be party leader to kick)
 
 
==== leave ====
 
/party leave
 
Leaves the player's current party.
 
 
==== list ====
 
/party list
 
Lists all players in the executor's party.
 
 
==== set allinvite/warp ====
 
/party set allinvite allow|disallow [default]
 
Allows or disallows party members sending party invites. If disallow is set, only the party leader can invite players to their party. The ''default'' keyword sets the default setting for any future parties the player creates.
 
 
/party set warp enable|disable [default]
 
Enables or disables warping all party members when any party member joins a map or challenge. The ''default'' keyword sets the default setting for any future parties the player creates.
 
 
(Must be party leader to change party settings)
 
 
==== summon ====
 
/party summon
 
Brings all party members to your current map.
 
 
==== transfer ====
 
/party transfer <player>
 
Transfers leadership to another party member. (Must be party leader to transfer)
 
  
 
=== Checkpoint and Maps===
 
=== Checkpoint and Maps===
 
These pertain specifically to [[Map|maps]].
 
These pertain specifically to [[Map|maps]].
 
==== by ====
 
/c by [player]
 
Displays a list of all the maps of which a player is a creator. If omitted, player defaults to the executor.
 
  
 
==== completed ====
 
==== completed ====
  /c completed [player <player>] [comparing <player>|party] map <map name|map code>
+
  /c completed [player] <map name|map code>
Checks how many times a player has completed a map, and their fastest time. If omitted, player defaults to the executor. The comparing specifier will show the completion information for an additional player or the executor's entire party.
+
Checks how many times a player has completed a map, and their fastest time. If omitted, player defaults to the executor.
/c completed [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]
 
Displays a list of all the maps a player has beaten, and their fastest times. If omitted, player defaults to the executor. The comparing specifier will filter the list to maps completed by both players or the executor's entire party.<br>
 
Sort mode can be one of the following:
 
* Alphabet&nbsp;– ''Default. Sorts alphabetically.''
 
* Points''&nbsp;– ''Sorts on point value, from low to high, then alphabetically.''
 
* Rank''&nbsp;– ''Sorts on the time rank accomplished by the player, then alphabetically.''
 
* Completions''&nbsp;– ''Sorts on the amount of completions, from low to high, then alphabetically.''
 
  
 
==== cp ====
 
==== cp ====
 
  /c cp [player]
 
  /c cp [player]
/c current [player] ''(alias)''
 
 
Displays checkpoint information about a player. If omitted, player defaults to the executor.
 
Displays checkpoint information about a player. If omitted, player defaults to the executor.
  
 
==== ffa ====
 
==== ffa ====
  /c ffa
+
  /c ffa [player] [page] [compare mode]
Respawns player at their ffa checkpoint.
+
Displays a list of all the maps a player has beaten, and their fastest times. If omitted, player defaults to the executor.  
 
+
Compare mode can be one of the following:
==== info ====
+
* Alphabet&nbsp;– ''Default. Sorts alphabetically.''
/c info <map name|map code>
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* Points''&nbsp;– ''Sorts on point value, from low to high, then alphabetically.''
Displays information about a map, including the map type(s), creators, and difficulty.
+
* Rank''&nbsp;– ''Sorts on the time rank accomplished by the player, then alphabetically.''
 +
* Completions''&nbsp;– ''Sorts on the amount of completions, from low to high, then alphabetically.''
  
 
==== join ====
 
==== join ====
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==== points ====
 
==== points ====
 
  /c points [player]
 
  /c points [player]
Displays the amount of [[Points|FFA Points]], [[Points|Challenge Points]], and [[Points|Global Points]] obtained by a player. If omitted, player defaults to the executor.
+
Displays the amount of [[Points|FFA Points]] and [[Points|Challenge Points]] obtained by a player. If omitted, player defaults to the executor.
 
 
==== srscore ====
 
/c srscore <player> <map>
 
Displays the amount of [[Points|Speedrun Score]] a player has earned on a particular map. The higher the player’s time rank, the higher the Speedrun Score they’ll have on the map. If omitted, player defaults to the executor.
 
  
 
==== random ====
 
==== random ====
 
  /c random [new]
 
  /c random [new]
 
Warps the player to a random map. If ''new'' is present, it will warp the player to a map they have not completed before.
 
Warps the player to a random map. If ''new'' is present, it will warp the player to a map they have not completed before.
 
==== restart ====
 
/c restart
 
Resets the player's progress in a map.
 
  
 
==== times ====
 
==== times ====
 
  /c times [page] <map name|map code>
 
  /c times [page] <map name|map code>
 
Displays the times for a map.
 
Displays the times for a map.
 
==== uncompleted ====
 
/c uncompleted [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]
 
Displays a list of all the maps a player has not completed. Maps that are not accessible or award no points are not included. If omitted, player defaults to the executor. The comparing specifier will filter the list to maps that are not completed by both players or the executor's entire party.<br>
 
Sort mode can be one of the following:
 
* Alphabet&nbsp;– ''Default. Sorts alphabetically.''
 
* Points''&nbsp;– ''Sorts on point value, from low to high, then alphabetically.''
 
* Rank''&nbsp;– ''Sorts on the time rank accomplished by the player, then alphabetically.''
 
* Completions''&nbsp;– ''Sorts on the amount of completions, from low to high, then alphabetically.''
 
  
 
=== Challenge ===
 
=== Challenge ===
 
These pertain specifically to [[Challenge|Challenges]].
 
These pertain specifically to [[Challenge|Challenges]].
 
==== completed ====
 
/ch completed [player <player>] [comparing <player>|party] map <map name|map code>
 
Checks how many times a player has completed a challenge, and their fastest time. If omitted, player defaults to the executor. The comparing specifier will show the completion information for an additional player or the executor's entire party.
 
/ch completed [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]
 
Displays a list of all the challenges a player has beaten, and their fastest times. If omitted, player defaults to the executor. The comparing specifier will filter the list to challenges completed by both players or the executor's entire party.<br>
 
Sort mode can be one of the following:
 
* Alphabet&nbsp;– ''Default. Sorts alphabetically.''
 
* Points''&nbsp;– ''Sorts on point value, from low to high, then alphabetically.''
 
* Rank''&nbsp;– ''Sorts on the time rank accomplished by the player, then alphabetically.''
 
* Completions''&nbsp;– ''Sorts on the amount of completions, from low to high, then alphabetically.''
 
  
 
==== daily ====
 
==== daily ====
  /ch join daily
+
  /ch daily join
 
Begins the daily challenge.
 
Begins the daily challenge.
  /ch info [page] daily
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  /ch daily info
 
Displays information about the currently daily challenge.
 
Displays information about the currently daily challenge.
  
 
==== hexa ====
 
==== hexa ====
 
  /ch hexa [player]
 
  /ch hexa [player]
Displays information about a player's progress through the Hexa challenge. If player is omitted, a leaderboard for hexa stage completion is displayed instead.
+
Displays information about a player's progress through the Hexa challenge. If omitted, player defaults to the executor.
  
==== info ====
+
  /ch info <challenge code>
  /ch info [page] <challenge name|challenge code>
 
 
Displays information about a challenge.
 
Displays information about a challenge.
  
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  /ch join <challenge name|challenge code>
 
  /ch join <challenge name|challenge code>
 
Begins a challenge.
 
Begins a challenge.
 +
 +
==== list ====
 +
/ch list [player] [page]
 +
Displays which challenges a player has completed and which they have yet to completed. If omitted, player defaults to the executor.
  
 
==== quit ====
 
==== quit ====
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Joins a random challenge.
 
Joins a random challenge.
  
==== restart ====
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== Blue Commands ==
/ch restart
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==== hc ====
Restarts a player's progress in a challenge.
+
  /c hc
 
+
An alias of ''/c toggle''. Toggles between the player's FFA and Hardcore checkpoints.
==== uncompleted ====
 
  /ch uncompleted [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]
 
Displays a list of all the challenges a player has not completed. If omitted, player defaults to the executor. The comparing specifier will filter the list to challenges that are not completed by both players or the executor's entire party.<br>
 
Sort mode can be one of the following:
 
* Alphabet&nbsp;– ''Default. Sorts alphabetically.''
 
* Points''&nbsp;– ''Sorts on point value, from low to high, then alphabetically.''
 
* Rank''&nbsp;– ''Sorts on the time rank accomplished by the player, then alphabetically.''
 
* Completions''&nbsp;– ''Sorts on the amount of completions, from low to high, then alphabetically.''
 
  
== Blue Commands ==
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==== toggle ====
==== hardcore ====
+
  /c toggle
  /c hardcore
+
Toggles between the player's FFA and Hardcore checkpoints.
/c hc ''(alias)''
 
Respawns the player at their [[Hardcore|Hardcore]] checkpoint.
 
  
 
== Green Commands ==
 
== Green Commands ==
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==== bring ====
 
==== bring ====
  /bring <player>
+
  /bring <players>
 
Teleports a player to you who called recently. On other servers, it is commonly known as ''/tpaccept''.
 
Teleports a player to you who called recently. On other servers, it is commonly known as ''/tpaccept''.
 
Using this command will invalidate the player's timer.
 
Using this command will invalidate the player's timer.
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==== home ====
 
==== home ====
  /home [home name]
+
  /home [number]
Teleports the player to their home. It will teleport them to one of their homes specified. If ''home name'' is omitted, the player will be teleported to their first home.<br>
+
Teleports the player to their home. It will teleport them to one of their homes specified. If ''number'' is omitted, the player will be teleported to their first home.<br>
Greens and Staff can have unlimited amounts of homes.<br>
+
Greens can have up to 3 homes. Staff can have up to 10 homes.<br>
 
Using this command will invalidate the player's timer.
 
Using this command will invalidate the player's timer.
  
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==== sethome ====
 
==== sethome ====
  /sethome [home name]
+
  /sethome [number]
Sets the player's home to their current position. If ''home name'' is specified, then it will set their Home # to their current position. Homes can be set to either numbers or names.  
+
Sets the player's home to their current position. If ''number'' is specified, then it will set their Home # to their current position.
 +
 
 +
==== rocket ====
 +
/rocket [-h|<x> <y> <z>]
 +
Applies spontaneous momentum to the player in 3 dimensions.<br>
 +
If the velocities are omitted, it will default to (0 2 0). If -h is present, it will default to (0 4 0).<br>
 +
Using this command will invalidate the player's timer.
  
 
==== warp ====
 
==== warp ====
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Will warp the player to a specified warp.
 
Will warp the player to a specified warp.
 
Using this command will invalidate the player's timer.
 
Using this command will invalidate the player's timer.
 +
 +
== Moderator Commands ==
 +
'''Do not use these if you are not staff.'''
 +
 +
TO DO
 +
(Some help here would be appreciated).
 +
 +
== Operator Commands ==
 +
'''Do not use these if you are not an operator.'''
 +
 +
=== Vanilla Commands ===
 +
A full list and description of all vanilla commands can be found on the Minecraft Wiki [https://minecraft.gamepedia.com/Commands here].
 +
 +
=== Command Blocks ===
 +
[[User:Rickyboy320|rickyboy320]] has a guide on the forums on how to use [https://minecraft.gamepedia.com/Command_Block command blocks], which can be found [https://forums.minr.org/threads/command-block-guide.1033/ here].
 +
 +
=== WorldEdit ===
 +
WorldEdit allows the easy modification of large swathes of the world. A full guide on WorldEdit can be found [http://wiki.sk89q.com/wiki/WorldEdit#Usage here].
 +
 +
==== Fast Asynchronous World Edit ====
 +
Fast Asynchronous World Edit (FAWE) commands can be found [https://github.com/boy0001/FastAsyncWorldedit/wiki/Commands here].
 +
 +
FAWE helps prevent lag by performing edits asynchronously. This means that the main thread, where the main server runs (entity updates, block updates, commands and interactions) does not have to wait until the operation is completed. This is especially crucial on a server such as ''Zero'', since lag can severely hinder players attempting parkour or puzzles. ''However, it does not update redstone. Use vanilla commands if dealing with redstone updates.''
 +
 +
==== restore ====
 +
/minrextra restore <schematic> [world]
 +
A hook into WorldEdit allows schematics to be restored at their original location.<br>
 +
More information can be found [[Command Restore|here]].
 +
 +
=== Scripts ===
 +
TO DO
 +
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=== Variables ===
 +
TO DO

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