Editing Breaking Free 2

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| location = FFA+
 
| location = FFA+
 
| mapcode = bf2
 
| mapcode = bf2
| creators = [[Creators#minty1111|minty1111]]
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| creators = [[Creators#minty111|minty111]]
 
| foodtype =  
 
| foodtype =  
 
| foodamount =  
 
| foodamount =  
 
| publication = May 7, 2019
 
| publication = May 7, 2019
| description = Breaking Free 2 is a pure parkour map on zero.minr.org, worth 7 points. Use "/c join bf2" to join the map.
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| description = Breaking free 2 is a pure parkour map on zero.minr.org, worth 7 points. Use "/c join bf2" to join the map.
 
}}
 
}}
Breaking Free 2 is a pure parkour map by minty1111. It rewards 7 [[Points|FFA points]] upon completion, and can be joined directly using “/c join bf2”.
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Breaking free 2 is a pure parkour map by minty111. It rewards 7 [[Points|FFA points]] upon completion, and can be joined directly using “/c join bf2”.
  
 
== General ==
 
== General ==
 
This map has many sections and is very long. This is the longest yellow parkour map on the server.
 
This map has many sections and is very long. This is the longest yellow parkour map on the server.
 
=== Story ===
 
=== Story ===
You wake up for your first day at school, and take a ride there with your friend Triss. The day quickly turns sinister as the news of recent kidnappings plagues both the school and your nightmares. You soon find out the truth of the news as you are dragged to an evil facility. After a freak accident occurs, you must break free of the valley.
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The player wakes up to go to school but then gets lost in his dreams of a prison that he is "escaping from" consisting of multiple prisons and dream sequences with a nether theme. There is a girl that he is following and trying to save from the people that are creating these dreams and visions of prison. As time passes he lands in a distant camp and traverses ice and comes to a castle where he finally confronts all that he faced as scales the tower after one last outside nether section.
 
=== Gameplay ===
 
=== Gameplay ===
The gameplay consists mostly of navigating buildings with parkour, which includes normal, ladder, and soul sand jumps. There are occasional story cutscenes throughout the map.
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The map begins with parkour on crafting tables and various blocks after a short story sequence followed by a car story then entering the school and checkpoints 1 and 2 are in a nether section of simple parkour with some soul sand and ladder jumps in the nether brick part. Then checkpoint 3 is only for the story path and contains no substantial gameplay so can be skipped. Checkpoints 4 and 5 are after much time passes and the prison becomes infested with moss in checkpoint 4 there are normal jumps than in checkpoint 5 there are normal jumps, 2-1 head hitter, ladder catches, and ladder jumps with one head hitter in the cave. In checkpoint 6 you start in the camp and there are one hard 4 blocks back walled or head hitter at the start of the checkpoint with jumps consisting of minimal strafing afterward then you come to an ice section with many normal jumps on ice. Checkpoint 7 starts with a short underwater maze but is too short to be considered enough to make it mixed then you go to an underground section with some long jumps, ice jumps, and strafe jumps. Afterward, you enter the castle which has a section with normal jumps then a head hitter and 2-1 head hitter then you ascend a tower with some head hitter and jumps with a block in the middle that could impede momentum, finally you do short normal parkour over lava to get to checkpoint 8. In checkpoint 8 you go through the castle inside which has normal jumps, head hitters(some with ice), ladder jumps(some around a corner), strafe jumps, and not failsafe jumps(in the towers and middle of areas) there is also a short section where you quickly have to use levers so that you can make it through a trapdoor with slight jumps. In checkpoint 9 you do normal jumps, soul sand jumps, and magma block jumps then ascend a tower with ladder corner jumps, normal jumps, and strafe jumps.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
Breaking Free 2 consists of urban-style houses and a school in the first section. The majority of the map takes place in a valley with several key locations: a prison made mostly of stone-related blocks overgrown with leaves, a giant freezing river with lots of ice and snow, a dilapidated factory with a polished andesite base and quartz details, and a volcano that shapes the landscape into mostly bedrock, obsidian, and magma.
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Breaking free 2 takes place in various prisons the main parkour one having mossy look with cracked walls and a stone brick pallet including also leaves. At the start, there is a school and there is also a gym and outside. Nether sections near the start and end. Overall looks very good is thematic with the sections.
  
 
== Challenges ==
 
== Challenges ==
This map is featured in 2 [[Challenge|challenges]]: 2019 Assortment and Hexa.
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This map is featured in 2 [[Challenge|challenges]]: 2019 Assortment, and Hexa.
  
 
== Trivia ==
 
== Trivia ==
 
*This is one of the longest maps on the server and has one of the most robust stories for a non-adventure map.
 
*This is one of the longest maps on the server and has one of the most robust stories for a non-adventure map.
*This map has had one of the longest development times of any map, taking approximately three years for minty to make.
 
  
 
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'''''[[Creators#minty1111|See all maps from minty1111]]'''''
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'''''[[Creators#minty111|See all maps from minty111]]'''''
  
  
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Moderate]]
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[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Moderate]]

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