Editing Athenai
From MINR.ORG WIKI
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
− | Athenai's gameplay consists of simple parkour between various pillars and platforms on both the inside and the outside of the temple. There are a large number of ladder jumps in various sections of the map as well. Though the map's jumps are simple, failing will almost always mean the player has to | + | Athenai's gameplay consists of simple parkour between various pillars and platforms on both the inside and the outside of the temple. There are a large number of ladder jumps in various sections of the map as well. Though the map's jumps are simple, failing will almost always mean the player has to to back to the start. |
=== Aesthetics === | === Aesthetics === | ||
The map is set in a recreation of the Greek Parthenon and is built largely of various quartz blocks. The stark white is contrasted in places with red netherbrick and accentuated with various polished stones. The surrounding hillside is vibrant, and several forms of plant life can be found growing. The entire area is surrounded with a wall composed of quartz, fences, and stone slabs. | The map is set in a recreation of the Greek Parthenon and is built largely of various quartz blocks. The stark white is contrasted in places with red netherbrick and accentuated with various polished stones. The surrounding hillside is vibrant, and several forms of plant life can be found growing. The entire area is surrounded with a wall composed of quartz, fences, and stone slabs. |