Editing Arthur

From MINR.ORG WIKI

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
 
== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
The map Arthur consists of many simple jumps, introducing mechanics such as slime jumps. The map features many intentional parkour skips for those dedicated enough to race to the end.
+
The map Arthur consists of many simple jumps, as well as some slime jumps, most of which can be skipped, but using the slime blocks can help make some of the jumps smaller and easier for newer players.  
  
 
=== Aesthetics ===
 
=== Aesthetics ===
The map depicts a place that presumably has lost a lot of life, with a large tree being the centerpiece of the map, which is now dead, surrounded by blood and skulls. it takes place in a small valley utilizing many sandy/desert themed blocks.
+
The map depicts a place that presumably has lost a lot of life, with a large tree being the centrepiece of the map, which is now dead, surrounded by blood and skulls. There is also a lot of sand in the surroundings, suggesting that it may be set in a desert.
  
 
== Challenges ==
 
== Challenges ==

Please note that all contributions to MINR.ORG WIKI may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see MINR.ORG WIKI:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)