Difference between revisions of "A Whittle Story"

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| caption = A downward-facing view of the first room in the map.
 
| caption = A downward-facing view of the first room in the map.
 
| points = 12
 
| points = 12

Revision as of 22:06, 19 July 2019

A Whittle Story
A Whittle Story.png
A downward-facing view of the first room in the map.
Map information
Reward 12 FFA Points
Difficulty Hard
Location FFA
Mapcode aws
Creator rmanimal
Food Golden Carrot x32
Publication September 16, 2016


A Whittle Story is a pure parkour map by rmanimal. It rewards 12 FFA Points upon completion, and can be joined directly using the commands:

  1. /c join A Whittle Story
  2. /c join aws

General

Story

You are abandoned by fellow workers and must find some means to escape.

Gameplay

The parkour in the first room consists almost entirely of tight fence jumps, where the player must ascend towards the top of the room to get to the next room. The second room finds the player parkouring on top of crates, where they must avoid cobwebs in the ceiling. The third room contains even more fence jumps. After a short area of blindness parkour, there is a final section of normal parkour to reach the end.

Aesthetics

While inside the building itself, the walls are largely made of stone, such as diorite, andesite, and cobblestone. The different types of fences are also present throughout the map, usually accompanied by wooden planks of the matching variety. The second room of the map is designed to resemble a storage facility, and as such has chests, crafting tables, and anvils shaped into crates. The final room of the map takes place outdoors, so it resembles a valley in between two hills. The parkour in this section takes place on hay bales, and there is various plant life and podzol around as well.

Challenges

This map is featured in five challenges: The A-Team, Intermediate Parkour Pack, 2016 Assortment, The Path of Heroes, and Hexa.

Trivia

  • The map originally ended at the end of the 3rd room, but was obviously too short.
  • The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
  • The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.

See all maps from rmanimal