Difference between revisions of "A Whittle Story"

From MINR.ORG WIKI
(Changed map description in favor of C_'s design + added image)
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{{Infobox_Map
 
{{Infobox_Map
| caption = A Whittle Story
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| image = A_Whittle_Story.png
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| caption = A downward-facing view of the first room in the map.
 
| points = 3
 
| points = 3
 
| location = FFA
 
| location = FFA
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| creators = rmanimal
 
| creators = rmanimal
 
| foodtype = Golden Carrot
 
| foodtype = Golden Carrot
| foodamount = 16
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| foodamount = 32
 
}}
 
}}
The 2nd map created by rmanimal.
 
  
== General ==
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A Whittle Story is a short pure parkour map that focuses prominently on fence parkour.
=== Map Identification ===
 
The map code of A Whittle Story is FFA-c-aws. It's name in the [[Checkpoint Command]] is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in [[FFA]]. The map awards 3 [[points]] on completion
 
  
=== Story ===
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It can be accessed using either of these commands:
The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.
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#/c join A Whittle Story
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#/c join aws
  
=== Elements ===
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== General ==
==== Parkour ====
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The majority of the map is spent escaping oil drums and seeking shelter. You are abandoned by fellow workers and must find some means to escape.
The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.
 
  
=== Aesthetics ===
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=== Challenges ===
Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is  a semi-grassy area.
 
== Challenges ==
 
 
It is one of many maps in the [[Hexa Challenge]] and it is the 2nd map in the [[Intermediate Parkour Pack]].
 
It is one of many maps in the [[Hexa Challenge]] and it is the 2nd map in the [[Intermediate Parkour Pack]].
 
== Trivia ==
 
== Trivia ==
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*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.
 
*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.
  
[[Category:Map]]
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[[Category: Map]] [[Category: FFA]] [[Category: Parkours]]

Revision as of 03:55, 8 March 2018

A Whittle Story
A Whittle Story.png
A downward-facing view of the first room in the map.
Map information
Reward 3 FFA Points
Location FFA
Mapcode FFA-c-aws
Creator rmanimal
Food Golden Carrot x32
Publication Unknown


A Whittle Story is a short pure parkour map that focuses prominently on fence parkour.

It can be accessed using either of these commands:

  1. /c join A Whittle Story
  2. /c join aws

General

The majority of the map is spent escaping oil drums and seeking shelter. You are abandoned by fellow workers and must find some means to escape.

Challenges

It is one of many maps in the Hexa Challenge and it is the 2nd map in the Intermediate Parkour Pack.

Trivia

  • The map originally ended at the end of the 3rd room, but was obviously too short.
  • The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
  • The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.