Difference between revisions of "A Whittle Story"

From MINR.ORG WIKI
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=== <span style="color: #2a4b8d"> Story ===
 
=== <span style="color: #2a4b8d"> Story ===
 
The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.
 
The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.
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=== <span style="color: #2a4b8d"> Elements ===
 
=== <span style="color: #2a4b8d"> Elements ===
 
==== <span style="color: gold">Parkour ====
 
==== <span style="color: gold">Parkour ====
 
The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.
 
The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.
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== <span style="color: orange"> Aesthetics ==
 
== <span style="color: orange"> Aesthetics ==
 
Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is  a semi-grassy area.
 
Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is  a semi-grassy area.

Revision as of 12:30, 29 June 2017

The 2nd map created by rmanimal.

General

Map Identification

The map code of A Whittle Story is FFA-c-aws. It's name in the Checkpoint Command is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in FFA. The map awards 3 points on completion

Story

The player begins at the bottom of the oil drum with the message The workers left me to die in this combustion drum. I better escape.... In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.

Elements

Parkour

The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.

Aesthetics

Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area.

Challenges

It is one of many maps in the Hexa Challenge and it is the 2nd map in the Intermediate Parkour Pack.

Trivia

  • The map originally ended at the end of the 3rd room, but was obviously too short.
  • The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
  • The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.