Difference between revisions of "A Sinking Feeling"

From MINR.ORG WIKI
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{{Infobox_Map
 
{{Infobox_Map
 
| image = asf.png
 
| image = asf.png
| caption = The First cp section in a sinkhole filled with cars and water!
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| caption = The first section with a cp, in a sinkhole filled with cars and water!
 
| points = 18
 
| points = 18
 
| location = FFA
 
| location = FFA
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| foodamount =  
 
| foodamount =  
 
| publication = June 19th, 2019
 
| publication = June 19th, 2019
| description = A Sinking Feeling is a pure parkour map on zero.minr.org, originally worth 12 points until it was reworked in late 2020 making it worth 18 points. Use /c join asf to join the map.
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| description = A Sinking Feeling is a pure parkour map on zero.minr.org, worth 18 points. Use /c join A Sinking Feeling to join the map.
 
}}
 
}}
  
A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.
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A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join asf”.
  
 
== General ==
 
== General ==
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=== Aesthetics ===
 
=== Aesthetics ===
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get "A Sinking Feeling"! Later on in the map there are cars made out of concretes and wools with other city like objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.
+
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get "A Sinking Feeling"! Later on in the map there are cars made out of concrete and wool, with other city esc objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.
  
 
== Challenges ==
 
== Challenges ==

Revision as of 01:18, 29 November 2020

A Sinking Feeling
Asf.png
The first section with a cp, in a sinkhole filled with cars and water!
Map information
Reward 18 FFA Points
Difficulty Very Hard
Location FFA
Mapcode asf
Creator Sulldas
Food None
Publication June 19th, 2019


A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.

General

Story

Dave is stuck in a pit in a cave and it's your job to venture to the police station and get him some help!

Gameplay

This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars!

Aesthetics

This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get "A Sinking Feeling"! Later on in the map there are cars made out of concrete and wool, with other city esc objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.

Challenges

This map is featured in 2 Challenges: 2019 Assortment, Hexa

Trivia

  • [The Most interesting thing about this map is that it was heavily contested difficulty wise for the longest time, always toeing the line between orange and red. Finally in late 2020, Sulldas took the map out to make aesthetic changes, as well as removing saturation, finally pushing the map over the edge, making it red!]

See all maps from Sulldas