Editing A Sinking Feeling
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| location = FFA | | location = FFA | ||
| mapcode = asf | | mapcode = asf | ||
− | | creators = [[Creators# | + | | creators = [[Creators#Sulldas|Sulldas]] |
| foodtype = | | foodtype = | ||
| foodamount = | | foodamount = | ||
− | | publication = June | + | | publication = June 19th, 2019 |
| description = A Sinking Feeling is a pure parkour map on zero.minr.org, worth 18 points. Use /c join A Sinking Feeling to join the map. | | description = A Sinking Feeling is a pure parkour map on zero.minr.org, worth 18 points. Use /c join A Sinking Feeling to join the map. | ||
}} | }} | ||
− | A Sinking Feeling is a pure parkour map by | + | A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join asf”. |
== General == | == General == | ||
=== Story === | === Story === | ||
− | Dave is stuck in a pit in a cave | + | Dave is stuck in a pit in a cave and it's your job to venture to the police station and get him some help! |
=== Gameplay === | === Gameplay === | ||
− | + | This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars! | |
=== Aesthetics === | === Aesthetics === | ||
− | This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects | + | This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with. |
== Challenges == | == Challenges == | ||
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== Trivia == | == Trivia == | ||
− | *The difficulty of the map was frequently contested, always toeing the line between orange and red. Finally, in late 2020, | + | *[The difficulty of the map was frequently contested, always toeing the line between orange and red. Finally, in late 2020, Sulldas took the map out to make aesthetic changes, as well as removing saturation, which made the map difficult enough to warrant a red rating.] |
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− | '''''[[Creators# | + | '''''[[Creators#Sulldas|See all maps from Sulldas]]''''' |
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Very Hard]] | [[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Very Hard]] |