Builtin Namespace Guide
From MINR.ORG WIKI
Built-Ins (page is not ready yet)
Status: STABLE (safe to use - but not the documentation!)
Variables
- constant Double pi
Types
Boolean
Int
Long
Float
Double
String
Block
Item
Entity
Player
TpData
A data structure to manage teleport destinations that are set by a player positioned at the desired location.
Fields EDIT ME (6)
- Double x : x-coordinate of the teleport destination
- Double y : y-coordinate of the teleport destination
- Double z : z-coordinate of the teleport destination
- Float yaw : yaw of the teleport destination
- Float pitch : pitch of the teleport destination
- String world : world of the teleport destination
Constructors (1)
- rtp::TpData(Player setter) : destination fields are set to match the setter's position at the time of initialization
Methods (3)
- String string() : returns a simplified representation of the position held by the structure
- String tpString() : returns a string representation of an anonymous tp call performed by tpHere
- Void tpHere(Player player): teleports the player to the position held by the structure
Rtp
A TpData list selector and management tool that mimics the /rtp plugin functionality.
Fields (3)
- String name : custom identifier for the set of teleport locations
- Boolean doLogging : flag to enable logging of each use of teleportation
- rtp::TpData[] tpList : list of potential teleport locations
Constructors (4)
- rtp::Rtp() : initialize an empty location manager (defaults "UNNAMED", true)
- rtp::Rtp(String name) : initialize a location manager with identifier name set
- rtp::Rtp(Boolean doLogging) : initialize with logging option set
- rtp::Rtp(String name, Boolean doLogging) : initialize with name and logging set
Methods (8)
- String string() : returns a representation of name, logging status, and capacity of the structure
- Int count() : returns size of the managed location list
- Void setName(String name) : updates the name of the structure
- Void setLogging(Boolean doLogging) : updates the logging status of the structure
- Void addWarp(Player setter) : adds a location generated from setter's position at the time of the function call
- Void removeWarp(Int index) : removes a location specified by the index (between 1 and Rtp.count() inclusive)
- Void useWarp(Player player, Int index) : warps the player to the location specified by index (1 to count() inclusive), performing optional logging
- Void rtp(Player player) : Selects a location randomly and performs the actions of useWarp using the player