Difference between revisions of "A Sinking Feeling"
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{{Infobox_Map | {{Infobox_Map | ||
| image = asf.png | | image = asf.png | ||
− | | caption = The | + | | caption = The First Cp section in a sinkhole filled with cars and water! |
| points = 18 | | points = 18 | ||
| location = FFA | | location = FFA | ||
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=== Gameplay === | === Gameplay === | ||
− | This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of | + | This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars! |
=== Aesthetics === | === Aesthetics === | ||
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== Challenges == | == Challenges == | ||
− | This map is featured in | + | This map is featured in 2 Challenges: 2019 Assortment, Hexa |
== Trivia == | == Trivia == |
Revision as of 22:07, 28 November 2020
A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.
General
Story
Dave is stuck in a pit in a cave and it's your job to venture to the police station and get him some help!
Gameplay
This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars!
Aesthetics
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get "A Sinking Feeling"! Later on in the map there are cars made out of concretes and wools with other city like objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.
Challenges
This map is featured in 2 Challenges: 2019 Assortment, Hexa
Trivia
- [The Most interesting thing about this map is that it was heavily contested difficulty wise for the longest time, always toeing the line between orange and red. Finally in late 2020, Sulldas took the map out to make aesthetic changes, as well as removing saturation, finally pushing the map over the edge, making it red!]
Creator: Sulldas|See all maps from Sulldas
Category:FFA Category:Pure Category: Parkour Category: Pure Parkour Category: Red