Difference between revisions of "Minas Tirith"
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− | ''Original article written by kaddekes' | + | == Origin == |
+ | ''Original article written by kaddekes' | ||
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Builders: Nickman87, Donaldini87, Balloo and Kaddekes | Builders: Nickman87, Donaldini87, Balloo and Kaddekes | ||
Theme: a large city from Lord of the rings | Theme: a large city from Lord of the rings | ||
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Special thanks to: Sofaloafer, Nettesweib2011, C_dric, Boske88, Crazan21, Noisymanray, Detroyer75 and more | Special thanks to: Sofaloafer, Nettesweib2011, C_dric, Boske88, Crazan21, Noisymanray, Detroyer75 and more | ||
+ | What started as a big project among IRL friends grew to a server project on which many helped. The big problem was that back in the time when Minas Tirith was built the map was not high enough yet for the city to fit. So we had to build it in a big pit which was completely dug out by hand (pickaxe). This is why many hands were needed. | ||
− | + | The Map itself holds many secrets, some leading nowhere and some leading deep underground. Your first challenge is to find the path leading inward. Although the correct path is linear, a large part is based on the open-world principle. | |
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− | The Map itself |
Revision as of 20:50, 2 September 2020
Origin
Original article written by kaddekes'
Builders: Nickman87, Donaldini87, Balloo and Kaddekes Theme: a large city from Lord of the rings Kind: Puzzle with many hidden mazes and parkours Location: FFA+ Special thanks to: Sofaloafer, Nettesweib2011, C_dric, Boske88, Crazan21, Noisymanray, Detroyer75 and more
What started as a big project among IRL friends grew to a server project on which many helped. The big problem was that back in the time when Minas Tirith was built the map was not high enough yet for the city to fit. So we had to build it in a big pit which was completely dug out by hand (pickaxe). This is why many hands were needed.
The Map itself holds many secrets, some leading nowhere and some leading deep underground. Your first challenge is to find the path leading inward. Although the correct path is linear, a large part is based on the open-world principle.