Difference between revisions of "A Whittle Story"

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*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.
 
*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.
  
[[Category: Map]]
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[[Category:Map]]

Revision as of 06:13, 14 August 2017

A Whittle Story
Map information
Reward 3 FFA Points
Location FFA
Mapcode FFA-c-aws
Creator rmanimal
Food Golden Carrot x16
Publication Unknown


The 2nd map created by rmanimal.

General

Map Identification

The map code of A Whittle Story is FFA-c-aws. It's name in the Checkpoint Command is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in FFA. The map awards 3 points on completion

Story

The player begins at the bottom of the oil drum with the message The workers left me to die in this combustion drum. I better escape.... In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.

Elements

Parkour

The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.

Aesthetics

Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area.

Challenges

It is one of many maps in the Hexa Challenge and it is the 2nd map in the Intermediate Parkour Pack.

Trivia

  • The map originally ended at the end of the 3rd room, but was obviously too short.
  • The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
  • The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.