Difference between revisions of "Module:Math"
From MINR.ORG WIKI
(add max and min) |
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local z = {} | local z = {} | ||
+ | -- Generate random number | ||
function z.random( frame ) | function z.random( frame ) | ||
first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil | first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil | ||
Line 52: | Line 53: | ||
end | end | ||
+ | -- Finds maximum argument | ||
+ | function z.max( frame ) | ||
+ | if frame.args[1] == nil then | ||
+ | return '' | ||
+ | end | ||
+ | local max_value = tonumber( frame.args[1] ) | ||
+ | |||
+ | local i = 2; | ||
+ | while frame.args[i] ~= nil do | ||
+ | local val = tonumber( frame.args[i] ); | ||
+ | if val ~= nil then | ||
+ | if val > max_value then | ||
+ | max_value = val; | ||
+ | end | ||
+ | end | ||
+ | i = i + 1; | ||
+ | end | ||
+ | |||
+ | return max_value | ||
+ | end | ||
+ | |||
+ | -- Finds minimum argument | ||
+ | function z.min( frame ) | ||
+ | if frame.args[1] == nil then | ||
+ | return '' | ||
+ | end | ||
+ | local min_value = tonumber( frame.args[1] ) | ||
+ | |||
+ | local i = 2; | ||
+ | while frame.args[i] ~= nil do | ||
+ | local val = tonumber( frame.args[i] ); | ||
+ | if val ~= nil then | ||
+ | if val < min_value then | ||
+ | min_value = val; | ||
+ | end | ||
+ | end | ||
+ | i = i + 1; | ||
+ | end | ||
+ | |||
+ | return min_value | ||
+ | end | ||
return z | return z |
Revision as of 18:06, 21 February 2013
Documentation for this module may be created at Module:Math/doc
local z = {} -- Generate random number function z.random( frame ) first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil second = tonumber(frame.args[2]) if first then -- if NaN or nil, will skip down to final return if first <= second then -- could match if both nil, but already checked that first is a number in last line return math.random(first, second) end return math.random(first) end return math.random() end function z.precision( frame ) return z._precision( frame.args[1] or frame.args.x or '0' ) end -- Determines precision of a number using the string representation function z._precision( x ) x = string.upper( x ) -- Remove leading / trailing whitespace x = x:match "^%s*(.-)%s*$"; local decimal = string.find( x, '.', 1, true ) local exponent_pos = string.find( x, 'E', 1, true ) local result = 0; if exponent_pos ~= nil then local exponent = string.sub( x, exponent_pos + 1 ) x = string.sub( x, 1, exponent_pos - 1 ) result = result - tonumber( exponent ) end if decimal ~= nil then result = result + string.len( x ) - decimal return result end local pos = string.len( x ); while x:byte(pos) == string.byte('0') do pos = pos - 1 result = result - 1 if pos <= 0 then return 0 end end return result end -- Finds maximum argument function z.max( frame ) if frame.args[1] == nil then return '' end local max_value = tonumber( frame.args[1] ) local i = 2; while frame.args[i] ~= nil do local val = tonumber( frame.args[i] ); if val ~= nil then if val > max_value then max_value = val; end end i = i + 1; end return max_value end -- Finds minimum argument function z.min( frame ) if frame.args[1] == nil then return '' end local min_value = tonumber( frame.args[1] ) local i = 2; while frame.args[i] ~= nil do local val = tonumber( frame.args[i] ); if val ~= nil then if val < min_value then min_value = val; end end i = i + 1; end return min_value end return z