Difference between revisions of "A Whittle Story"
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The map code of A Whittle Story is FFA-c-aws. It's name in the [[Checkpoint Command]] is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in [[FFA]]. The map awards <span style="color: yellow">3 points</span> on completion | The map code of A Whittle Story is FFA-c-aws. It's name in the [[Checkpoint Command]] is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in [[FFA]]. The map awards <span style="color: yellow">3 points</span> on completion | ||
− | === | + | === Story === |
The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map. | The player begins at the bottom of the oil drum with the message ''The workers left me to die in this combustion drum. I better escape...''. In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map. | ||
− | === | + | === Elements === |
− | ==== | + | ==== Parkour ==== |
The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour. | The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour. | ||
− | == | + | == Aesthetics == |
Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area. | Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area. | ||
− | == | + | == Challenges == |
It is one of many maps in the [[Hexa Challenge]] and it is the 2nd map in the [[Intermediate Parkour Pack]]. | It is one of many maps in the [[Hexa Challenge]] and it is the 2nd map in the [[Intermediate Parkour Pack]]. | ||
− | == | + | == Trivia == |
*The map originally ended at the end of the 3rd room, but was obviously too short. | *The map originally ended at the end of the 3rd room, but was obviously too short. | ||
*The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done. | *The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done. | ||
*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. | *The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. |
Revision as of 11:34, 29 June 2017
The 2nd map created by rmanimal.
Contents
General
Map Identification
The map code of A Whittle Story is FFA-c-aws. It's name in the Checkpoint Command is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in FFA. The map awards 3 points on completion
Story
The player begins at the bottom of the oil drum with the message The workers left me to die in this combustion drum. I better escape.... In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.
Elements
Parkour
The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.
Aesthetics
Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area.
Challenges
It is one of many maps in the Hexa Challenge and it is the 2nd map in the Intermediate Parkour Pack.
Trivia
- The map originally ended at the end of the 3rd room, but was obviously too short.
- The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
- The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.