Difference between revisions of "Module:Math"

From MINR.ORG WIKI
(add a gcd function per edit request by User:Mxn, add a mod function, alter existing functions to allow access from Lua without calling a frame object, use Module:Arguments to process arguments, p._cleanNumber improvements)
(Undid revision 586573269 by Mr. Stradivarius (talk) the code refactor broke some existing modules - revert for now while I work out the extent of the problem)
Line 4: Line 4:
  
 
]]
 
]]
 +
local z = {}
  
local yesno = require('Module:Yesno')
+
-- Generate random number
local getArgs = require('Module:Arguments').getArgs
+
function z.random( frame )
 +
    first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
 +
    second = tonumber(frame.args[2])
  
local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules.
+
    if first then -- if NaN or nil, will skip down to final return
local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua.
+
        if first <= second then -- could match if both nil, but already checked that first is a number in last line
 
+
            return math.random(first, second)
--[[
+
        end
Helper functions used to avoid redundant code.
+
        return math.random(first)
]]
+
    end 
 
+
    return math.random()
local function err(msg)
 
-- Generates wikitext error messages.
 
return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg)
 
end
 
 
 
local function unpackNumberArgs(args)
 
-- Returns an unpacked list of arguments specified with numerical keys.
 
local ret = {}
 
for k, v in pairs(args) do
 
if type(k) == 'number' then
 
table.insert(ret, v)
 
end
 
end
 
return unpack(ret)
 
end
 
 
 
local function makeArgArray(...)
 
-- Makes an array of arguments from a list of arguments that might include nils.
 
local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs.
 
local nums = {} -- Stores the numbers of valid numerical arguments.
 
local ret = {}
 
for k, v in pairs(args) do
 
v = p._cleanNumber(v)
 
if v then
 
nums[#nums + 1] = k
 
args[k] = v
 
end
 
end
 
table.sort(nums)
 
for i, num in ipairs(nums) do
 
ret[#ret + 1] = args[num]
 
end
 
return ret
 
end
 
 
 
local function applyFuncToArgs(func, ...)
 
-- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters,
 
-- and must return a number as an output. This number is then supplied as input to the next function call.
 
local vals = makeArgArray(...)
 
local count = #vals -- The number of valid arguments
 
if count == 0 then return
 
-- Exit if we have no valid args, otherwise removing the first arg would cause an error.
 
nil, 0
 
end
 
local ret = table.remove(vals, 1)
 
for _, val in ipairs(vals) do
 
ret = func(ret, val)
 
end
 
return ret, count
 
end
 
 
 
--[[
 
random
 
 
 
Generate a random number
 
 
 
Usage:
 
{{#invoke: Math | random }}
 
{{#invoke: Math | random | maximum value }}
 
{{#invoke: Math | random | minimum value | maximum value }}
 
]]
 
 
 
function wrap.random(args)
 
local first = p._cleanNumber(args[1])
 
local second = p._cleanNumber(args[2])
 
return p._random(first, second)
 
end
 
 
 
function p._random(first, second)
 
math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000))
 
-- math.random will throw an error if given an explicit nil parameter, so we need to use if statements to check the params.
 
if first and second then
 
if first <= second then -- math.random doesn't allow the first number to be greater than the second.
 
return math.random(first, second)
 
end
 
elseif first then
 
return math.random(first)
 
else
 
return math.random()
 
end
 
 
end
 
end
  
Line 103: Line 26:
  
 
Usage:
 
Usage:
{{#invoke: Math | order | value }}
+
    {{#invoke: Math | order | value }}
 
]]
 
]]
 
+
function z.order(frame)
function wrap.order(args)
+
    local input_string = (frame.args[1] or frame.args.x or '0');
local input_string = (args[1] or args.x or '0');
+
    local input_number;
local input_number = p._cleanNumber(input_string);
+
   
if input_number == nil then
+
    input_number = z._cleanNumber( frame, input_string );
return err('order of magnitude input appears non-numeric')
+
    if input_number == nil then
else
+
        return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
return p._order(input_number)
+
    else
end     
+
        return z._order( input_number )
 +
    end     
 
end
 
end
 
+
function z._order(x)
function p._order(x)
+
    if x == 0 then return 0 end
if x == 0 then return 0 end
+
    return math.floor(math.log10(math.abs(x)))
return math.floor(math.log10(math.abs(x)))
 
 
end
 
end
  
Line 127: Line 50:
  
 
Usage:
 
Usage:
{{ #invoke: Math | precision | value }}
+
    {{ #invoke: Math | precision | value }}
 
]]
 
]]
 
+
function z.precision( frame )
function wrap.precision(args)
+
    local input_string = (frame.args[1] or frame.args.x or '0');
local input_string = (args[1] or args.x or '0');
+
    local trap_fraction = frame.args.check_fraction or false;
local trap_fraction = args.check_fraction;
+
    local input_number;
local input_number;
+
   
 
+
    if type( trap_fraction ) == 'string' then
if yesno(trap_fraction, true) then -- Returns true for all input except nil, false, "no", "n", "0" and a few others. See [[Module:Yesno]].
+
        trap_fraction = trap_fraction:lower();
local pos = string.find(input_string, '/', 1, true);
+
        if trap_fraction == 'false' or trap_fraction == '0' or
if pos ~= nil then
+
                trap_fraction == 'no' or trap_fraction == '' then
if string.find(input_string, '/', pos + 1, true) == nil then
+
            trap_fraction = false;
local denominator = string.sub(input_string, pos+1, -1);
+
        else
local denom_value = tonumber(denominator);
+
            trap_fraction = true;
if denom_value ~= nil then
+
        end
return math.log10(denom_value);
+
    end
end
+
   
end                         
+
    if trap_fraction then
end
+
        local pos = string.find( input_string, '/', 1, true );
end     
+
        if pos ~= nil then
 
+
            if string.find( input_string, '/', pos + 1, true ) == nil then
input_number, input_string = p._cleanNumber(input_string);
+
                local denominator = string.sub( input_string, pos+1, -1 );
if input_string == nil then
+
                local denom_value = tonumber( denominator );
return err('precision input appears non-numeric')
+
                if denom_value ~= nil then
else
+
                    return math.log10(denom_value);
return p._precision(input_string)
+
                end
end     
+
            end                         
 +
        end
 +
    end     
 +
   
 +
    input_number, input_string = z._cleanNumber( frame, input_string );
 +
    if input_string == nil then
 +
        return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
 +
    else
 +
        return z._precision( input_string )
 +
    end     
 
end
 
end
 +
function z._precision( x )   
 +
    x = string.upper( x )
  
function p._precision(x)
+
    local decimal = string.find( x, '.', 1, true )
if type(x) == 'number' then
+
    local exponent_pos = string.find( x, 'E', 1, true )
x = tostring(x)
+
    local result = 0;
end
+
   
x = string.upper(x)
+
    if exponent_pos ~= nil then
 
+
        local exponent = string.sub( x, exponent_pos + 1 )
local decimal = x:find('%.')
+
        x = string.sub( x, 1, exponent_pos - 1 )
local exponent_pos = x:find('E')
+
        result = result - tonumber( exponent )
local result = 0;
+
    end     
 
+
   
if exponent_pos ~= nil then
+
    if decimal ~= nil then
local exponent = string.sub(x, exponent_pos + 1)
+
        result = result + string.len( x ) - decimal
x = string.sub(x, 1, exponent_pos - 1)
+
        return result
result = result - tonumber(exponent)
+
    end
end     
+
       
 
+
    local pos = string.len( x );
if decimal ~= nil then
+
    while x:byte(pos) == string.byte('0') do
result = result + string.len(x) - decimal
+
        pos = pos - 1
return result
+
        result = result - 1
end
+
        if pos <= 0 then
 
+
            return 0
local pos = string.len(x);
+
        end
while x:byte(pos) == string.byte('0') do
+
    end
pos = pos - 1
+
   
result = result - 1
+
    return result
if pos <= 0 then
 
return 0
 
end
 
end
 
 
 
return result
 
 
end
 
end
  
Line 195: Line 123:
  
 
Usage:
 
Usage:
{{#invoke:Math| max | value1 | value2 | ... }}
+
    {{#invoke:Math| max | value1 | value2 | ... }}
 +
OR
 +
    {{#invoke:Math| max }}
  
Note, any values that do not evaluate to numbers are ignored.
+
When used with no arguments, it takes its input from the parent
 +
frame.  Note, any values that do not evaluate to numbers are ignored.
 
]]
 
]]
 
+
function z.max( frame )
function wrap.max(args)
+
    local args = frame.args;
return p._max(unpackNumberArgs(args))
+
   
end
+
    if args[1] == nil then
 
+
        local parent = frame:getParent();
function p._max(...)
+
        args = parent.args;
local function maxOfTwo(a, b)
+
    end
if a > b then
+
    local max_value = nil;
return a
+
   
else
+
    local i = 1;
return b
+
    while args[i] ~= nil do
end
+
        local val = z._cleanNumber( frame, args[i] );
end
+
        if val ~= nil then
local max_value = applyFuncToArgs(maxOfTwo, ...)
+
            if max_value == nil or val > max_value then
if max_value then
+
                max_value = val;
return max_value
+
            end
end
+
        end      
 +
        i = i + 1;
 +
    end
 +
 
 +
    return max_value
 
end
 
end
  
Line 224: Line 159:
  
 
Usage:
 
Usage:
{{#invoke:Math| min | value1 | value2 | ... }}
+
    {{#invoke:Math| min | value1 | value2 | ... }}
 
OR
 
OR
{{#invoke:Math| min }}
+
    {{#invoke:Math| min }}
  
 
When used with no arguments, it takes its input from the parent
 
When used with no arguments, it takes its input from the parent
 
frame.  Note, any values that do not evaluate to numbers are ignored.
 
frame.  Note, any values that do not evaluate to numbers are ignored.
 
]]
 
]]
 
+
function z.min( frame )
function wrap.min(args)
+
    local args = frame.args;
return p._min(unpackNumberArgs(args))
+
   
end
+
    if args[1] == nil then
 
+
        local parent = frame:getParent();
function p._min(...)
+
        args = parent.args;
local function minOfTwo(a, b)
+
    end
if a < b then
+
    local min_value = nil;
return a
+
   
else
+
    local i = 1;
return b
+
    while args[i] ~= nil do
end
+
        local val = z._cleanNumber( frame, args[i] );
end
+
        if val ~= nil then
local min_value = applyFuncToArgs(minOfTwo, ...)
+
            if min_value == nil or val < min_value then
if min_value then
+
                min_value = val;
return min_value
+
            end
end
+
        end      
 +
        i = i + 1;
 +
    end
 +
 
 +
    return min_value
 
end
 
end
  
 
--[[
 
--[[
 
average  
 
average  
 
+
 
Finds the average
 
Finds the average
 
+
 
Usage:
 
Usage:
{{#invoke:Math| average | value1 | value2 | ... }}
+
    {{#invoke:Math| average | value1 | value2 | ... }}
 
OR
 
OR
{{#invoke:Math| average }}
+
    {{#invoke:Math| average }}
 
+
Note, any values that do not evaluate to numbers are ignored.
+
When used with no arguments, it takes its input from the parent
 +
frame.  Note, any values that do not evaluate to numbers are ignored.
 
]]
 
]]
 
+
function z.average( frame )
function wrap.average(args)
+
    local args = frame.args;
return p._average(unpackNumberArgs(args))
+
    if args[1] == nil then
end
+
        local parent = frame:getParent();
 
+
        args = parent.args;
function p._average(...)
+
    end
local function getSum(a, b)
+
    local sum = 0;
return a + b
+
    local count = 0;
end
+
local sum, count = applyFuncToArgs(getSum, ...)
+
    local i = 1;
if not sum then
+
    while args[i] ~= nil do
return 0
+
        local val = z._cleanNumber( frame, args[i] );
else
+
        if val ~= nil then
return sum / count
+
            sum = sum + val
end
+
            count = count + 1
 +
        end       
 +
        i = i + 1;
 +
    end
 +
 +
    return (count == 0 and 0 or sum/count)
 
end
 
end
  
Line 285: Line 230:
  
 
Usage:
 
Usage:
{{#invoke:Math | round | value | precision }}
+
    {{#invoke:Math | round | value | precision }}
 
+
   
--]]
 
 
 
function wrap.round(args)
 
local value = p._cleanNumber(args[1] or args.value or 0)
 
local precision = p._cleanNumber(args[2] or args.precision or 0)
 
if value == nil or precision == nil then
 
return err('round input appears non-numeric')
 
else
 
return p._round(value, precision)
 
end   
 
end
 
 
 
function p._round(value, precision)
 
local rescale = math.pow(10, precision or 0);
 
return math.floor(value * rescale + 0.5) / rescale;
 
end
 
 
 
--[[
 
mod
 
 
 
Implements the modulo operator
 
 
 
Usage:
 
{{#invoke:Math | mod | x | y }}
 
 
 
--]]
 
 
 
function wrap.mod(args)
 
local x = p._cleanNumber(args[1])
 
local y = p._cleanNumber(args[2])
 
if not x then
 
return err('first argument to mod appears non-numeric')
 
elseif not y then
 
return err('second argument to mod appears non-numeric')
 
else
 
return p._mod(x, y)
 
end   
 
end
 
 
 
function p._mod(x, y)
 
local ret = x % y
 
if not (0 <= ret and ret < y) then
 
ret = 0
 
end
 
return ret
 
end
 
 
 
--[[
 
gcd
 
 
 
Calculates the greatest common divisor of multiple numbers
 
 
 
Usage:
 
{{#invoke:Math | gcd | value 1 | value 2 | value 3 | ... }}
 
 
--]]
 
--]]
 
+
function z.round(frame)
function wrap.gcd(args)
+
    local value, precision;
return p._gcd(unpackNumberArgs(args))
+
   
 +
    value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
 +
    precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
 +
   
 +
    if value == nil or precision == nil then
 +
        return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
 +
    else
 +
        return z._round( value, precision );
 +
    end   
 
end
 
end
 
+
function z._round( value, precision )
function p._gcd(...)
+
    local rescale = math.pow( 10, precision );
local function findGcd(a, b)
+
    return math.floor( value * rescale + 0.5 ) / rescale;
local r = b
 
local oldr = a
 
while r ~= 0 do
 
local quotient = math.floor(oldr / r)
 
oldr, r = r, oldr - quotient * r
 
end
 
if oldr < 0 then
 
oldr = oldr * -1
 
end
 
return oldr
 
end
 
local result, count = applyFuncToArgs(findGcd, ...)
 
return result
 
 
end
 
end
  
Line 371: Line 257:
  
 
Usage:
 
Usage:
{{#invoke: Math | precision_format | number | precision }}
+
    {{#invoke: Math | precision_format | number | precision }}
 
]]
 
]]
 +
function z.precision_format( frame )
 +
    -- For access to Mediawiki built-in formatter.
 +
    local lang = mw.getContentLanguage();
 +
   
 +
    local value_string, value, precision;
 +
    value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
 +
    precision = z._cleanNumber( frame, frame.args[2] or 0 );
 +
   
 +
    -- Check for non-numeric input
 +
    if value == nil or precision == nil then
 +
        return '<strong class="error">Formatting error: invalid input when rounding</strong>'
 +
    end
 +
   
 +
    local current_precision = z._precision( value );
  
function wrap.precision_format(args)
+
    local order = z._order( value );
local value_string = args[1] or 0
+
   
local precision = args[2] or 0
+
    -- Due to round-off effects it is neccesary to limit the returned precision under
return p._precision_format(value_string, precision)
+
    -- some circumstances because the terminal digits will be inaccurately reported.
end
+
    if order + precision >= 14 then
 
+
        orig_precision = z._precision( value_string );
function p._precision_format(value_string, precision)
+
        if order + orig_precision >= 14 then
-- For access to Mediawiki built-in formatter.
+
            precision = 13 - order;         
local lang = mw.getContentLanguage();
+
        end         
 
+
    end
local value
 
value, value_string = p._cleanNumber(value_string)
 
precision = p._cleanNumber(precision)
 
 
 
-- Check for non-numeric input
 
if value == nil or precision == nil then
 
return err('invalid input when rounding')
 
end
 
 
 
local current_precision = p._precision(value)
 
local order = p._order(value)
 
 
 
-- Due to round-off effects it is neccesary to limit the returned precision under
 
-- some circumstances because the terminal digits will be inaccurately reported.
 
if order + precision >= 14 then
 
orig_precision = p._precision(value_string)
 
if order + orig_precision >= 14 then
 
precision = 13 - order;         
 
end         
 
end
 
 
 
-- If rounding off, truncate extra digits
 
if precision < current_precision then
 
value = p._round(value, precision)
 
current_precision = p._precision(value)
 
end   
 
 
 
local formatted_num = lang:formatNum(math.abs(value))
 
local sign
 
 
 
-- Use proper unary minus sign rather than ASCII default
 
if value < 0 then
 
sign = '−'
 
else
 
sign = ''
 
end   
 
 
 
-- Handle cases requiring scientific notation
 
if string.find(formatted_num, 'E', 1, true) ~= nil or math.abs(order) >= 9 then
 
value = value * math.pow(10, -order)
 
current_precision = current_precision + order
 
precision = precision + order
 
formatted_num = lang:formatNum(math.abs(value))
 
else
 
order = 0;       
 
end
 
formatted_num = sign .. formatted_num
 
  
-- Pad with zeros, if needed     
+
    -- If rounding off, truncate extra digits
if current_precision < precision then
+
    if precision < current_precision then
local padding
+
        value = z._round( value, precision );
if current_precision <= 0 then
+
        current_precision = z._precision( value );
if precision > 0 then
+
    end   
local zero_sep = lang:formatNum(1.1)
+
   
formatted_num = formatted_num .. zero_sep:sub(2,2)
+
    local formatted_num = lang:formatNum( math.abs(value) );
 +
    local sign;
 +
   
 +
    -- Use proper unary minus sign rather than ASCII default
 +
    if value < 0 then
 +
        sign = '−';
 +
    else
 +
        sign = '';
 +
    end   
 +
       
 +
    -- Handle cases requiring scientific notation
 +
    if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
 +
        value = value * math.pow( 10, -order );
 +
        current_precision = current_precision + order;
 +
        precision = precision + order;
 +
        formatted_num = lang:formatNum( math.abs(value) );
 +
    else
 +
        order = 0;       
 +
    end
 +
    formatted_num = sign .. formatted_num;
 +
   
 +
    -- Pad with zeros, if needed     
 +
    if current_precision < precision then
 +
        local padding;
 +
        if current_precision <= 0 then
 +
            if precision > 0 then
 +
                local zero_sep = lang:formatNum( 1.1 );
 +
                formatted_num = formatted_num .. zero_sep:sub(2,2);
  
padding = precision
+
                padding = precision;
if padding > 20 then
+
                if padding > 20 then
padding = 20
+
                    padding = 20;
end
+
                end
 +
               
 +
                formatted_num = formatted_num .. string.rep( '0', padding );
 +
            end           
 +
        else                 
 +
            padding = precision - current_precision
 +
            if padding > 20 then
 +
                padding = 20;
 +
            end
 +
            formatted_num = formatted_num .. string.rep( '0', padding );
 +
        end
 +
    end
  
formatted_num = formatted_num .. string.rep('0', padding)
+
    -- Add exponential notation, if necessary.
end           
+
    if order ~= 0 then
else                 
+
        -- Use proper unary minus sign rather than ASCII default
padding = precision - current_precision
+
        if order < 0 then
if padding > 20 then
+
            order = '−' .. lang:formatNum( math.abs(order) );
padding = 20
+
        else
end
+
            order = lang:formatNum( order );
formatted_num = formatted_num .. string.rep('0', padding)
+
        end     
end
+
       
end
+
        formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
 
+
    end
-- Add exponential notation, if necessary.
+
   
if order ~= 0 then
+
    return formatted_num;
-- Use proper unary minus sign rather than ASCII default
 
if order < 0 then
 
order = '−' .. lang:formatNum(math.abs(order))
 
else
 
order = lang:formatNum(order)
 
end     
 
 
 
formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
 
end
 
 
 
return formatted_num
 
 
end
 
end
  
Line 477: Line 357:
 
]]
 
]]
  
function p._cleanNumber(number_string)
+
function z._cleanNumber( frame, number_string )
if type(number_string) == 'number' then
+
    if number_string == nil or number_string:len() == 0 then
-- We were passed a number, so we don't need to do any processing.
+
        return nil, nil;
return number_string, tostring(number_string)
+
    end  
elseif type(number_string) ~= 'string' or not number_string:find('%S') then
+
   
-- We were passed a non-string or a blank string, so exit.
+
    -- Attempt basic conversion
return nil, nil;
+
    local number = tonumber( number_string )
end
+
   
 
+
    -- If failed, attempt to evaluate input as an expression
-- Attempt basic conversion
+
    if number == nil then      
local number = tonumber(number_string)
+
        local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
 
+
        attempt = tonumber( attempt );
-- If failed, attempt to evaluate input as an expression
+
        if attempt ~= nil then
if number == nil then
+
            number = attempt;
local frame = mw.getCurrentFrame()
+
            number_string = tostring( number );
local attempt = frame:preprocess('{{#expr: ' .. number_string .. '}}')
+
        else
attempt = tonumber(attempt)
+
            number = nil;
if attempt ~= nil then
+
            number_string = nil;
number = attempt
+
        end
number_string = tostring(number)
+
    else
else
+
    -- String is valid but may contain padding, clean it.
number = nil
+
        number_string = number_string:match( "^%s*(.-)%s*$" );
number_string = nil
+
    end
end
+
   
else
+
    return number, number_string;
number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it.
 
number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs.
 
if number_string:find('^%-?0[xX]') then
 
-- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead.
 
number_string = tostring(number)
 
end
 
end
 
 
 
return number, number_string
 
end
 
 
 
--[[
 
Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current
 
frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments.
 
]]
 
 
 
local function makeWrapper(funcName)
 
return function (frame)
 
local args = getArgs(frame) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed.
 
return wrap[funcName](args)
 
end
 
end
 
 
 
for funcName in pairs(wrap) do
 
p[funcName] = makeWrapper(funcName)
 
 
end
 
end
  
return p
+
return z

Revision as of 05:06, 18 December 2013

Documentation for this module may be created at Module:Math/doc

--[[

This module provides a number of basic mathematical operations.

]]
local z = {}

-- Generate random number
function z.random( frame )
    first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
    second = tonumber(frame.args[2])

    if first then -- if NaN or nil, will skip down to final return
        if first <= second then -- could match if both nil, but already checked that first is a number in last line
            return math.random(first, second)
        end
        return math.random(first)
    end   
    return math.random()
end

--[[
order

Determine order of magnitude of a number

Usage:
    {{#invoke: Math | order | value }}
]]
function z.order(frame)
    local input_string = (frame.args[1] or frame.args.x or '0');
    local input_number;
    
    input_number = z._cleanNumber( frame, input_string );
    if input_number == nil then
        return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
    else
        return z._order( input_number )
    end    
end
function z._order(x)
    if x == 0 then return 0 end
    return math.floor(math.log10(math.abs(x)))
end

--[[
precision

Detemines the precision of a number using the string representation

Usage:
    {{ #invoke: Math | precision | value }}
]]
function z.precision( frame )
    local input_string = (frame.args[1] or frame.args.x or '0');
    local trap_fraction = frame.args.check_fraction or false;
    local input_number;
    
    if type( trap_fraction ) == 'string' then
        trap_fraction = trap_fraction:lower();
        if trap_fraction == 'false' or trap_fraction == '0' or
                trap_fraction == 'no' or trap_fraction == '' then
            trap_fraction = false;
        else
            trap_fraction = true;
        end
    end
    
    if trap_fraction then
        local pos = string.find( input_string, '/', 1, true );
        if pos ~= nil then
            if string.find( input_string, '/', pos + 1, true ) == nil then
                local denominator = string.sub( input_string, pos+1, -1 );
                local denom_value = tonumber( denominator );
                if denom_value ~= nil then
                    return math.log10(denom_value);
                end
            end                        
        end
    end    
    
    input_number, input_string = z._cleanNumber( frame, input_string );
    if input_string == nil then
        return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
    else
        return z._precision( input_string )
    end    
end
function z._precision( x )    
    x = string.upper( x )

    local decimal = string.find( x, '.', 1, true )
    local exponent_pos = string.find( x, 'E', 1, true )
    local result = 0;
    
    if exponent_pos ~= nil then
        local exponent = string.sub( x, exponent_pos + 1 )
        x = string.sub( x, 1, exponent_pos - 1 )
        result = result - tonumber( exponent )
    end    
    
    if decimal ~= nil then
        result = result + string.len( x ) - decimal
        return result
    end
        
    local pos = string.len( x );
    while x:byte(pos) == string.byte('0') do
        pos = pos - 1
        result = result - 1
        if pos <= 0 then
            return 0
        end
    end
    
    return result
end

--[[
max

Finds the maximum argument

Usage:
    {{#invoke:Math| max | value1 | value2 | ... }}
OR
    {{#invoke:Math| max }}

When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.max( frame )
    local args = frame.args;
    
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local max_value = nil;
    
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if max_value == nil or val > max_value then
                max_value = val;
            end
        end        
        i = i + 1;
    end
  
    return max_value
end

--[[
min 

Finds the minimum argument

Usage:
    {{#invoke:Math| min | value1 | value2 | ... }}
OR
    {{#invoke:Math| min }}

When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.min( frame )
    local args = frame.args;
    
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local min_value = nil;
    
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if min_value == nil or val < min_value then
                min_value = val;
            end
        end        
        i = i + 1;
    end
  
    return min_value
end

--[[
average 
 
Finds the average
 
Usage:
    {{#invoke:Math| average | value1 | value2 | ... }}
OR
    {{#invoke:Math| average }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.average( frame )
    local args = frame.args;
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local sum = 0;
    local count = 0;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            sum = sum + val
            count = count + 1
        end        
        i = i + 1;
    end
 
    return (count == 0 and 0 or sum/count)
end

--[[
round

Rounds a number to specified precision

Usage:
    {{#invoke:Math | round | value | precision }}
    
--]]
function z.round(frame)
    local value, precision;
    
    value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
    
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
    else
        return z._round( value, precision );
    end    
end
function z._round( value, precision )
    local rescale = math.pow( 10, precision );
    return math.floor( value * rescale + 0.5 ) / rescale;
end

--[[
precision_format

Rounds a number to the specified precision and formats according to rules 
originally used for {{template:Rnd}}.  Output is a string.

Usage:
    {{#invoke: Math | precision_format | number | precision }}
]]
function z.precision_format( frame )
    -- For access to Mediawiki built-in formatter.
    local lang = mw.getContentLanguage();
    
    local value_string, value, precision;
    value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or 0 );
    
    -- Check for non-numeric input
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: invalid input when rounding</strong>'
    end
    
    local current_precision = z._precision( value );

    local order = z._order( value );
    
    -- Due to round-off effects it is neccesary to limit the returned precision under
    -- some circumstances because the terminal digits will be inaccurately reported.
    if order + precision >= 14 then
        orig_precision = z._precision( value_string );
        if order + orig_precision >= 14 then
            precision = 13 - order;        
        end        
    end

    -- If rounding off, truncate extra digits
    if precision < current_precision then
        value = z._round( value, precision );
        current_precision = z._precision( value );
    end    
    
    local formatted_num = lang:formatNum( math.abs(value) );
    local sign;
    
    -- Use proper unary minus sign rather than ASCII default
    if value < 0 then
        sign = '−';
    else
        sign = '';
    end    
        
    -- Handle cases requiring scientific notation
    if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
        value = value * math.pow( 10, -order );
        current_precision = current_precision + order;
        precision = precision + order;
        formatted_num = lang:formatNum( math.abs(value) );
    else
        order = 0;        
    end
    formatted_num = sign .. formatted_num;
    
    -- Pad with zeros, if needed    
    if current_precision < precision then
        local padding;
        if current_precision <= 0 then
            if precision > 0 then
                local zero_sep = lang:formatNum( 1.1 );
                formatted_num = formatted_num .. zero_sep:sub(2,2);

                padding = precision;
                if padding > 20 then
                    padding = 20;
                end
                
                formatted_num = formatted_num .. string.rep( '0', padding );
            end            
        else                   
            padding = precision - current_precision
            if padding > 20 then
                padding = 20;
            end
            formatted_num = formatted_num .. string.rep( '0', padding );
        end
    end

    -- Add exponential notation, if necessary.
    if order ~= 0 then
        -- Use proper unary minus sign rather than ASCII default
        if order < 0 then
            order = '−' .. lang:formatNum( math.abs(order) );
        else
            order = lang:formatNum( order );
        end    
        
        formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
    end
    
    return formatted_num;
end

--[[
Helper function that interprets the input numerically.  If the 
input does not appear to be a number, attempts evaluating it as
a parser functions expression.
]]

function z._cleanNumber( frame, number_string )
    if number_string == nil or number_string:len() == 0 then
        return nil, nil;
    end    
    
    -- Attempt basic conversion
    local number = tonumber( number_string )
    
    -- If failed, attempt to evaluate input as an expression
    if number == nil then        
        local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
        attempt = tonumber( attempt );
        if attempt ~= nil then
            number = attempt;
            number_string = tostring( number );
        else
            number = nil;
            number_string = nil;
        end
    else
    -- String is valid but may contain padding, clean it.
        number_string = number_string:match( "^%s*(.-)%s*$" );
    end
    
    return number, number_string;
end

return z