Difference between revisions of "Module:Math"
From MINR.ORG WIKI
m (fix min) |
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local i = 1; | local i = 1; | ||
− | while | + | while args[i] ~= nil do |
− | local val = z._cleanNumber( frame, | + | local val = z._cleanNumber( frame, args[i] ); |
if val ~= nil then | if val ~= nil then | ||
if min_value == nil or val < min_value then | if min_value == nil or val < min_value then |
Revision as of 02:11, 22 February 2013
Documentation for this module may be created at Module:Math/doc
local z = {} require( "mw.language" ); -- Clean numeric value function z._cleanNumber( frame, number_string ) if number_string == nil or number_string:len() == 0 then return nil, nil; end -- Attempt basic conversion local number = tonumber( number_string ) -- If failed, attempt to evaluate input as an expression if number == nil then local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' ); attempt = tonumber( attempt ); if attempt ~= nil then number = attempt; number_string = tostring( number ); else number = nil; number_string = nil; end else -- String is valid but may contain padding, clean it. number_string = number_string:match( "^%s*(.-)%s*$" ); end return number, number_string; end -- Generate random number function z.random( frame ) first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil second = tonumber(frame.args[2]) if first then -- if NaN or nil, will skip down to final return if first <= second then -- could match if both nil, but already checked that first is a number in last line return math.random(first, second) end return math.random(first) end return math.random() end -- Determine order of magnitude function z.order(frame) local input_string = (frame.args[1] or frame.args.x or '0'); local input_number; input_number = z._cleanNumber( frame, input_string ); if input_number == nil then return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>' else return z._order( input_number ) end end function z._order(x) if x == 0 then return 0 end return math.floor(math.log10(math.abs(x))) end -- Determines precision of a number using the string representation function z.precision( frame ) local input_string = (frame.args[1] or frame.args.x or '0'); local input_number; input_number, input_string = z._cleanNumber( frame, input_string ); if input_string == nil then return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>' else return z._precision( input_string ) end end function z._precision( x ) x = string.upper( x ) local decimal = string.find( x, '.', 1, true ) local exponent_pos = string.find( x, 'E', 1, true ) local result = 0; if exponent_pos ~= nil then local exponent = string.sub( x, exponent_pos + 1 ) x = string.sub( x, 1, exponent_pos - 1 ) result = result - tonumber( exponent ) end if decimal ~= nil then result = result + string.len( x ) - decimal return result end local pos = string.len( x ); while x:byte(pos) == string.byte('0') do pos = pos - 1 result = result - 1 if pos <= 0 then return 0 end end return result end -- Finds maximum argument function z.max( frame ) local args = frame.args; if args[1] == nil then local parent = frame:getParent(); args = parent.args; end local max_value = nil; local i = 1; while args[i] ~= nil do local val = z._cleanNumber( frame, args[i] ); if val ~= nil then if max_value == nil or val > max_value then max_value = val; end end i = i + 1; end return max_value end -- Finds minimum argument function z.min( frame ) local args = frame.args; if args[1] == nil then local parent = frame:getParent(); args = parent.args; end local min_value = nil; local i = 1; while args[i] ~= nil do local val = z._cleanNumber( frame, args[i] ); if val ~= nil then if min_value == nil or val < min_value then min_value = val; end end i = i + 1; end return min_value end -- Rounds a number to specified precision function z.round(frame) local value, precision; value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 ); precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 ); if value == nil or precision == nil then return '<strong class="error">Formatting error: Round input appears non-numeric</strong>' else return z._round( value, precision ); end end function z._round( value, precision ) local rescale = math.pow( 10, precision ); return math.floor( value * rescale + 0.5 ) / rescale; end -- Rounds a number to the specified precision and formats according to rules -- originally used for {{template:Rnd}}. Output is a string. function z.precision_format( frame ) -- For access to Mediawiki built-in formatter. local lang = mw.getContentLanguage(); local value_string, value, precision; value, value_string = z._cleanNumber( frame, frame.args[1] or 0 ); precision = z._cleanNumber( frame, frame.args[2] or 0 ); -- Check for non-numeric input if value == nil or precision == nil then return '<strong class="error">Formatting error: invalid input when rounding</strong>' end local current_precision = z._precision( value ); local order = z._order( value ); -- Due to round-off effects it is neccesary to limit the returned precision under -- some circumstances because the terminal digits will be inaccurately reported. if order + precision >= 14 then orig_precision = z._precision( value_string ); if order + orig_precision >= 14 then precision = 13 - order; end end -- If rounding off, truncate extra digits if precision < current_precision then value = z._round( value, precision ); current_precision = z._precision( value ); end local formatted_num = lang:formatNum( math.abs(value) ); local sign; -- Use proper unary minus sign rather than ASCII default if value < 0 then sign = '−'; else sign = ''; end -- Handle cases requiring scientific notation if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then value = value * math.pow( 10, -order ); current_precision = current_precision + order; precision = precision + order; formatted_num = lang:formatNum( math.abs(value) ); else order = 0; end formatted_num = sign .. formatted_num; -- Pad with zeros, if needed if current_precision < precision then local padding; if current_precision <= 0 then if precision > 0 then local zero_sep = lang:formatNum( 1.1 ); formatted_num = formatted_num .. zero_sep:sub(2,2); padding = precision; if padding > 20 then padding = 20; end formatted_num = formatted_num .. string.rep( '0', padding ); end else padding = precision - current_precision if padding > 20 then padding = 20; end formatted_num = formatted_num .. string.rep( '0', padding ); end end -- Add exponential notation, if necessary. if order ~= 0 then -- Use proper unary minus sign rather than ASCII default if order < 0 then order = '−' .. lang:formatNum( math.abs(order) ); else order = lang:formatNum( order ); end formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>' end return formatted_num; end return z