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	<id>https://wiki.minr.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NathanDoesHC</id>
	<title>MINR.ORG WIKI - User contributions [en]</title>
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	<updated>2026-05-30T17:37:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.minr.org/index.php?title=Fallen_City&amp;diff=9460</id>
		<title>Fallen City</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Fallen_City&amp;diff=9460"/>
		<updated>2021-03-12T12:11:22Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: added rework trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = fcy.png&lt;br /&gt;
| caption = The helicopter at the end of the map&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = fcy&lt;br /&gt;
| creators = [[Creators#MarvelFamily|MarvelFamily]]&lt;br /&gt;
| publication = January 19th, 2021&lt;br /&gt;
| description = Fallen City is a pure parkour map on zero.minr.org, worth 18 points. Use &amp;quot;/c join fcy&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Fallen City is a pure parkour map by MarvelFamily. It rewards 18 [[Points|FFA points]] upon completion, and can be joined directly using &amp;quot;/c join fcy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The parkour is made up of a group of buildings, each of which you must jump through and between in order to reach the top of the map where the end is located. Many of the jumps in the maps are ladder jumps and neos, and five checkpoints are spread out through the map.&lt;br /&gt;
===Aesthetics===&lt;br /&gt;
Fallen City is a post-apocalyptic city map, and it utilizes a palette made primarily out of stone variants and gray concrete powders on the buildings. For the ground, granite and dirt variants are added, and in muddy areas, the stone is exchanged with wood and brown concrete. At the top of the map is a helicopter, in which the end is located inside of.&lt;br /&gt;
===Story===&lt;br /&gt;
Fallen City is set in a post-apocalyptic world, and while the map is not focused on story, several elements are spread out throughout the world telling little bits of story about the world.&lt;br /&gt;
==Challenges==&lt;br /&gt;
This map is featured in two [[Challenges|challenges]]: Hexa and Friend for the End.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*MarvelFamily's first published map&lt;br /&gt;
*Fallen City was originally in FFA as a black rated map but was removed and re-worked a few months later due to its unbalanced jumps.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MarvelFamily|See all maps from MarvelFamily]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Frostbite&amp;diff=9239</id>
		<title>Frostbite</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Frostbite&amp;diff=9239"/>
		<updated>2020-12-05T22:00:33Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Fro.png&lt;br /&gt;
| caption = A View of the Frosty Cliffs&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = fro&lt;br /&gt;
| creators = [[Creators#SIkye|SIkye]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = April 21, 2019&lt;br /&gt;
| description = Frostbite is a mixed parkour map with maze and search on zero.minr.org, worth 18 points. Use &amp;quot;/c join Frostbite&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Frostbite is a mixed parkour map by SIkye. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join fro”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map is frozen ice parkour filled romp through a frozen valley. The first section is a frozen maze, finding your path out of the starting cave. The second area is the open area, a place you will be coming back to quite a bit, filled with snow and frozen path jumping using the physics of ice. Using momentum, you make your way into the second ice cave section, doing head head hitters and wrap around from ice to make your way to CP1. In CP1, you ascend the icy ravine doing tricky snow jumps and a pane jump that is very precise. After leaving the first ravine, there are a few tricky head hitters, leading back into the open area. After zigzagging in and out of the open area and ravine, you make your way to the final parkour ascension to the small search at the very end! &lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This is the quintessential frozen map, with the beautiful snow falling down as you go through the map. You start in an ice maze, with different ice and snow blocks used to create a nice texture for the cave. Once you exit the maze, you enter to the snowfield, with the spruce trees lining the top of the valley. Different blocks of snow and ice are used to create this area. Snow and Ice are the only blocks used throughout the entire map besides two light blue glass panes and vines in the ravine section.&lt;br /&gt;
&lt;br /&gt;
== Challenges == &lt;br /&gt;
This map is featured in three [[Challenge|challenges]]: 2019 Assortment, Rivers Run Red, Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are multiple secret areas in the map!&lt;br /&gt;
*There is actually a secret harder path after CP1 that is quicker, but much harder.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#SIkye|See all maps from SIkye]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=The_Control_Room&amp;diff=9171</id>
		<title>The Control Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=The_Control_Room&amp;diff=9171"/>
		<updated>2020-11-29T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ctr.png&lt;br /&gt;
| caption = The Incinerator&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ctr&lt;br /&gt;
| creators = [[Creators#Chromonik|Chromonik]]&lt;br /&gt;
| publication = June 3rd, 2020&lt;br /&gt;
| description = The Control Room is an adventure map on zero.minr.org, worth 1 point. Use /c join ctr to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Control Room is an adventure map by Chromonik. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join ctr”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The Control Room has the player become a colonel on the Chrome Space Station. Upon entering the Black Box, the player is instructed to complete three tasks in order to enter the control room. Complete these three tasks to gain access to the control room.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The player begins inside a crew's quarters where they are instructed to enter the Black Box. The Black Box tells the player to go into the control room to play some zero.minr.org. In order to get into the control room, the player must complete three tasks to get a 3-digit code to enter the control room. These tasks can be completed in any order. The first task is a parkour challenge, named the Incinerator, where the player must parkour over lava inside an incinerator. The player must be careful not to fall into lava while jumping on anvils and iron bars. The second task has the player solve a short riddle, named the PurPur room. A hint is available for players should they need it. The third task has the player solve a short 2D maze, named the Garden. The maze walls are made from leaves, giving a slight see-through capability. Upon completion of these tasks, the player can enter the code they get and enter the control room, which holds the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The Control Room uses a space station theme to create most of its aesthetics. Quartz and iron make up a bulk of the interior and exterior of the map. Black concrete behind black stained glass creates the void of space around the map. Glowstone is used to represent stars. The map is primarily lighted using the glowstone stars and redstone lamps behind trapdoors. Iron doors on iron blocks create lockers. The incinerator uses stone bricks, iron/quartz, and iron bars to create its room. Smooth stone and polished andesite create the actual incinerator. The PurPur room uses purpur variants to create its room aesthetics. The garden uses path blocks to make its paths and leaves to make the walls. Wheat, flowers, and other plant items can be found along the ground.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in three [[Challenges|challenges]]: A Journey Awaits, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Control Room was the first Very Easy (white) adventure map to be published.&lt;br /&gt;
*The map was originally going to be named Blackbox. It was changed to The Control Room after the creator learned that the name Blackbox was already taken.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Chromonik|See all maps from Chromonik]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Adventure]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Fire_%26_Ice_Maze&amp;diff=9168</id>
		<title>Fire &amp; Ice Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Fire_%26_Ice_Maze&amp;diff=9168"/>
		<updated>2020-11-29T01:16:32Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = f&amp;amp;i.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = f&amp;amp;i&lt;br /&gt;
| creators = [[Creators#scooter388|scooter388]]&lt;br /&gt;
| publication = March 1st, 2020&lt;br /&gt;
| description = Fire &amp;amp; Ice Maze is a pure maze map on zero.minr.org, worth 1 points. Use /c join f&amp;amp;i to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fire &amp;amp; Ice Maze is a pure maze map by scooter388. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join f&amp;amp;i”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Fire &amp;amp; Ice Maze is a 2D maze map. The walls of the maze are made from lava causing death for those that run into them. The floor is made from smooth stone slabs with ice underneath them. This simulates ice, causing manoeuvring to be more difficult. Since the ceiling is made of glass, the player can use third person to scout out the paths ahead.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Fire &amp;amp; Ice Maze is an older map. Cobblestone and snow blocks create a pyramid roof for the maze. The maze uses lava walls flowing from a glass roof to create the paths. Smooth stone slabs over ice create the walking paths of the maze.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: 2011 Assortment, Blue Oceans, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Fire &amp;amp; Ice Maze used to be an Easy (blue) maze map. It was changed once Very Easy (white) maze maps were published.&lt;br /&gt;
*Nether portals are located at the entrance and exit of the maze. These are leftover from the old teleportation system.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#scooter388|See all maps from scooter388]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category: Pure Maze]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Fire_%26_Ice_Maze&amp;diff=9167</id>
		<title>Fire &amp; Ice Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Fire_%26_Ice_Maze&amp;diff=9167"/>
		<updated>2020-11-29T01:16:15Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fix and added challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = f&amp;amp;i.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = f&amp;amp;i&lt;br /&gt;
| creators = [[Creators#scooter388|scooter388]]&lt;br /&gt;
| publication = March 1st, 2020&lt;br /&gt;
| description = Fire &amp;amp; Ice Maze is a pure maze map on zero.minr.org, worth 1 points. Use /c join f&amp;amp;i to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fire &amp;amp; Ice Maze is a pure maze map by scooter388. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join f&amp;amp;i”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Fire &amp;amp; Ice Maze is a 2D maze map. The walls of the maze are made from lava causing death for those that run into them. The floor is made from smooth stone slabs with ice underneath them. This simulates ice, causing manoeuvring to be more difficult. Since the ceiling is made of glass, the player can use third person to scout out the paths ahead.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Fire &amp;amp; Ice Maze is an older map. Cobblestone and snow blocks create a pyramid roof for the maze. The maze uses lava walls flowing from a glass roof to create the paths. Smooth stone slabs over ice create the walking paths of the maze.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 [[Challenges|challenges]]: 2011 Assortment, Blue Oceans, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Fire &amp;amp; Ice Maze used to be an Easy (blue) maze map. It was changed once Very Easy (white) maze maps were published.&lt;br /&gt;
*Nether portals are located at the entrance and exit of the maze. These are leftover from the old teleportation system.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#scooter388|See all maps from scooter388]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category: Pure Maze]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mean_Messages&amp;diff=9166</id>
		<title>Mean Messages</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mean_Messages&amp;diff=9166"/>
		<updated>2020-11-29T01:14:15Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: added trivia, challenges and grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = meme.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = meme&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| publication = April 19th, 2020&lt;br /&gt;
| description = Mean Messages is a pure puzzle map on zero.minr.org, worth 1 point. Use /c join meme to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mean Messages is a pure puzzle map by Sulldas. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join meme”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Mean Messages places the player inside the Trusty Testing Facility. The player is then met with many satirical puzzles made to trick the player into choosing certain answers. Signs throughout the map are used to confuse and trick the player as they play. The map includes a few puzzles presented in a linear style including riddles and multiple-pathway type puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Mean Messages uses a very unique design to create rooms. It combines several blocks that wouldn't normally work together. These include diorite, sponge, pumpkin, acacia, and purpur all combining to create the aesthetics of the map. End rods are used as the primary source of light for the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: Beginner Puzzle Pack, White Waders, Big Brain, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Mean Messages map code is &amp;quot;meme&amp;quot;, something that the creator wanted to have.&lt;br /&gt;
*A second Mean Messages map is being released soon, named Mean Messages 2: Electric Boogaloo. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Puzzle]] [[Category:Pure Puzzle]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Ant_Hill&amp;diff=9165</id>
		<title>Ant Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Ant_Hill&amp;diff=9165"/>
		<updated>2020-11-29T01:12:06Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: addition of challenges, and grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ant_autre.png&lt;br /&gt;
| caption = The main hall of ants&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ant&lt;br /&gt;
| creators = [[Creators#Autre|Autre]]&lt;br /&gt;
| publication = May 4th, 2020&lt;br /&gt;
| description = Ant Hill is a mixed parkour map with maze on zero.minr.org, worth 1 point. Use /c join ant to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ant Hill is a mixed parkour map with maze by Autre. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join ant”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Ant Hill's gameplay starts with a short dropper as the player descends into the anthill. From there the player jumps on dirt piles to traverse through the tunnels. The player is then met with a short maze. After the maze, the player enters a large hall of ants where the player parkours using the ants and dirt piles in a &amp;quot;choose your own path&amp;quot; manner to get to the queen ant.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Ant Hill's aesthetics uses a brown-based palette consisting of dirt, granite, and terracotta. Stones can also be found in certain sections consisting of stone variants. Ants and worms also dot these tunnels.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 [[Challenges|challenges]]: Going Up, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Ant Hill was the third mixed white parkour to be published, following [[Sewer]] and [[Mineco]]&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Autre|See all maps from Autre]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Space_Race&amp;diff=9164</id>
		<title>Space Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Space_Race&amp;diff=9164"/>
		<updated>2020-11-29T01:11:13Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: addition of trivia + challenges and grammar fixes hehe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = spr.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = spr&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| publication = April 27th, 2020&lt;br /&gt;
| description = Space Race is a pure parkour map on zero.minr.org, worth 1 points. Use /c join spr to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Race is a pure parkour map by Sulldas. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join spr”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Space Race uses Jump Boost II for its parkour. The parkour consists mostly of standard parkour jumps along with floating structures, however, these are slightly tougher due to the jump boost effect. An optional race function is available to players should they wish to race another player. This, however, is not required in order to complete the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Space Race takes place in the End dimension to simulate space. Iron blocks, daylight sensors, and stone create the starting space station. Platforms are created using multiple different block combinations such as endstone variants, grey stained glass, dead coral and stone, and grass. Rockets are also featured in the map made from quartz, red concrete, and stone. Glowstone blocks far in the distance represent stars.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: Beginner Parkour Pack, Big Brain, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Space Race supports a race function. Similarly used in The Great Race series.&lt;br /&gt;
*One of the limited amount of maps that use Jump Boost all throughout the map. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Over_the_Rainbow&amp;diff=9163</id>
		<title>Over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Over_the_Rainbow&amp;diff=9163"/>
		<updated>2020-11-29T01:09:51Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = otr.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = otr&lt;br /&gt;
| creators = [[Creators#_Trains_|_Trains_]]&lt;br /&gt;
| publication = April 24th, 2020&lt;br /&gt;
| description = Over the Rainbow is a pure parkour map on zero.minr.org, worth 1 point. Use /c join otr to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Over the Rainbow is a pure parkour map by _Trains_. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join otr”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Over the Rainbow has the player enter a cloud to begin the parkour. The map consists of mostly standard parkour jumps with a few long drops into the water as well. Harder jumps are failsafed on the rainbow, but most jumps will likely cause a player to fall off the rainbow causing a restart. As the rainbow crumbles, the player ends the map in a large pot of gold.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Over the Rainbow is built into a vanilla Minecraft setting. A small village was created underneath a large rainbow. The village consists of houses made from brick, cobblestone, and oak wood. A pond, a bridge, custom flowers, and a well are other prominent features. The rainbow consists of coloured wool and glass. The rainbow ends in a pot of gold made from coal blocks and gold blocks. Clouds are also dotted around the sky within the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in two [[Challenges|challenges]]: White Waders and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Over the Rainbow was in the review process for over 7 months.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#_Trains_|See all maps from _Trains_]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mystic_Cavern&amp;diff=9162</id>
		<title>Mystic Cavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mystic_Cavern&amp;diff=9162"/>
		<updated>2020-11-29T01:08:49Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixed point value and changed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = myc.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = myc&lt;br /&gt;
| creators = [[Creators#Shpeckly|Shpeckly]]&lt;br /&gt;
| publication = April 18th, 2020&lt;br /&gt;
| description = Mystic Cavern is a pure parkour map on zero.minr.org, worth 1 point. Use /c join myc to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mystic Cavern is a pure parkour map by Shpeckly. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join [code]”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Mystic Cavern has the player parkouring along with large crystals and stone groupings as the player ascends the cavern. Standard parkour jumps are plentiful, but a few jumps require the player to watch their head. There are 2 mid-checkpoints in this map, each located evenly through the map. The end of the map has the player jump down to the purple crystal containing the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Mystic Cavern starts on a forest path with dark oak and spruce trees with jungle spruce leaves that create a wall. The forest path uses path blocks, coarse dirt, and podzol and is accented with mushrooms and ferns. The cave opening has a river decorated with coral and seagrass. The large mountain has leaves stretching down its side. Inside the cave, pink and stone textures combine to create a mystical aura. Purpur, glazed terracotta, glass panes, wool, and end rods all work to accent the room. Purple textures are used to create the ending crystal.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in two [[Challenges|challenges]]: White Waders and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*When the map was first submitted, the upper section did not exist. This part was later added to make the map longer.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Shpeckly|See all maps from Shpeckly]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Hangar&amp;diff=9161</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Hangar&amp;diff=9161"/>
		<updated>2020-11-29T01:06:26Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Hangar.png&lt;br /&gt;
| caption = A shot of the airplane&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = air&lt;br /&gt;
| creators = [[Creators#Big_Big_So_Big|Big_Big_So_Big]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = March 8, 2020&lt;br /&gt;
| description = Hangar is a pure parkour map on zero.minr.org, worth 1 point. Use /c join hangar to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hangar is a pure parkour map by Big_Big_So_Big. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join air”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
After landing your plane, you must open the hangar. However, the task won't be so easy...&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map contains four separate sections. The first requires parkouring on platforms around the plane to get inside the hangar. Once inside the hangar, the player must maneuver their way around support beams to reach the employee break room. This break room contains more parkour, including a slime block jump. Finally, the player reaches the vertical hallway, in which they must complete a few jumps to reach the button which opens the hangar.&lt;br /&gt;
&lt;br /&gt;
Once the hangar is open, the player is required to run back to the plane they began in to finish the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The starting section is designed to look like a grassy area with player heads shaped like pigeons roaming freely. The landscape is made out of leaves and lime terracotta, while the runway is made out of a mix of black concrete and blocks of coal. The hangar is made out of stone blocks, with end rods being used for lighting. The break room has a red/white palette, with red nether bricks and quarts variants used for decoration, as well as a floor of lava covered by glass.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in three [[Challenges|challenges]]: Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*After the player presses the button to open the hangar, they are secretly teleported to a copy of the map, in which not only is the hangar open, but there are a few subtle differences. One example is the placement of pigeons.&lt;br /&gt;
*Though tricky, it is entirely possible to backtrack around the map after opening the hangar to get on top of the plane. If done so, the player is treated with a secret sign.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Heavenly_Ascent&amp;diff=9160</id>
		<title>Heavenly Ascent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Heavenly_Ascent&amp;diff=9160"/>
		<updated>2020-11-29T01:05:51Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = hva.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = hva&lt;br /&gt;
| creators = [[Creators#chayos|chayos]]&lt;br /&gt;
| publication = December 22nd, 2019&lt;br /&gt;
| description = Heavenly Ascent is a pure parkour map on zero.minr.org, worth 1 point. Use /c join hva to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heavenly Ascent is a pure parkour map by chayos. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join hva”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Heavenly Ascent primarily contains standard parkour jumps. This map is unique that it contains many speedrun jumps, such as 3+1's and 4-block jumps, to cut down on speedrun time. This map contains two mid-checkpoints, placed evenly through this short map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Heavenly Ascent primarily uses quartz-based blocks to create floating platforms high above the sky. These platforms are designed with quartz stairs and slabs to create arches and other designs. Vines, grey carpet, beacons and stained glass accent these floating platforms. Fire and end rods are used as light sources for the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: Beginner Parkour Pack, White Waders, White Walkers, Going Up, and Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Heavenly Ascent was made all in one day.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#chayos|See all maps from chayos]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Isle_of_Redstone&amp;diff=9159</id>
		<title>Isle of Redstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Isle_of_Redstone&amp;diff=9159"/>
		<updated>2020-11-29T01:04:43Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Isle_of_Redstone.png&lt;br /&gt;
| caption = A shot of the island the player is situated on&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = irs&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| foodtype =&lt;br /&gt;
| foodamount =&lt;br /&gt;
| publication = June 30, 2019&lt;br /&gt;
| description = Isle of Redstone is a pure puzzle map on zero.minr.org, worth 1 point. Use /c join Isle of Redstone to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Isle of Redstone is a pure puzzle map by Sulldas. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join irs”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The player is stuck on an island surrounded by lava seas. They must find a way to leave.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map is composed of a few redstone-related puzzles. Solving a puzzle grants the player an ingredient to make a potion of fire resistance. Once the player has created this potion, they are required to swim through lava towards the end of the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map is located in the Nether. The ground of the island is made out of grass and netherrack, while the houses consist of oak and spruce wood blocks. Surrounding the island are unnamed figures with no purpose other than to be intimidating.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: 2019 Assortment, Beginner Puzzle Pack, Big Brain, White Waders, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Isle of Redstone is the first map in a series based around redstone, according to its creator, Sulldas.&lt;br /&gt;
*Isle of Redstone is the third map to be published in [[Theta]] Nether, after [[Inferno]] and [[Blazeville]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Puzzle]] [[Category: Pure Puzzle]] [[Category: Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Sakura&amp;diff=9158</id>
		<title>Sakura</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Sakura&amp;diff=9158"/>
		<updated>2020-11-29T01:03:53Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Sakura.png&lt;br /&gt;
| caption = A look into the center of Sakura's mountain peaks. &lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = sak&lt;br /&gt;
| creators = [[Creators#Bailey06|Bailey06]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = February 25, 2019&lt;br /&gt;
| description = Sakura is a pure parkour map on zero.minr.org, worth 1 point. Use /c join Sakura to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sakura is a pure parkour map by Bailey06. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join sak”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Sakura consists of simple stretches of parkour that ascend to the top of a mountain. Players must make their way across floating birds and platforms that span over the center of the map, as well as up the petals of a sakura tree, to reach the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map takes place between the cherry blossom tree-topped peaks of a natural mountain. The start of the map contains a structure surrounded by pools of water and foliage, while the mountain peaks themselves are accentuated by trails of leaves, vibrant flowers, and redstone lamps. The area also contains a hot air balloon leading into banner-ringed platforms.  &lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: White Walkers, 2019 Assortment, Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Sakura was made as a part of TheHexer's White Map Tag. &lt;br /&gt;
**This fact is shared with [[Inferno]], [[Factory]], and [[Roadblock]].&lt;br /&gt;
*There are ''at least'' three secrets in Sakura.&lt;br /&gt;
*One of the jumps in Sakura, an around-the-corner jump to a ladder, was originally much harder but was changed due to its difficulty.&lt;br /&gt;
*Sakura is currently the 2nd most completed map, just in front of [[Walk In the Park]]. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Bailey06|See all maps from Bailey06]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Factory&amp;diff=9157</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Factory&amp;diff=9157"/>
		<updated>2020-11-29T01:03:22Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: added sum trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = fff.png&lt;br /&gt;
| caption = xxx&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = fff&lt;br /&gt;
| creators = [[Creators#rebplane|rebplane]]&lt;br /&gt;
| publication = March 5th, 2019&lt;br /&gt;
| description = Factory is a pure parkour map on zero.minr.org, worth 1 point. Use /c join fff to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Factory is a pure parkour map by rebplane. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join fff”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Factory has the player use floating platforms, designed like danganropa bear heads, to progress through and above the factory. The player will also go through small maintenance tunnels with standard jumps, a wooden box room with standard jumps, and a large incinerator room with standard jumps. The map ends inside a large danganropa bear head.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Factory uses a grey palette of stone variants to make up the foundation of the map. Iron-based blocks and custom player head combine to create conveyor belts and machines. There is also a small section containing large wooden boxes. At the end of the map, fire is represented by combining red, orange, and yellow stained glass. Signature danganropa bears are spread out throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: White Walkers, 2019 Assortment, Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Factory was the first [[Very Easy]] map to be voted into FFA+.&lt;br /&gt;
*rebplane originally wanted the map code to be &amp;quot;fac&amp;quot;, but this was already taken by [[Mineco]].&lt;br /&gt;
*Factory was created for the White Map Tag Event.&lt;br /&gt;
*Factory is the most completed map of all times, with just over 5,000 completions. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#rebplane|See all maps from rebplane]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Walk_In_The_Park&amp;diff=9156</id>
		<title>Walk In The Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Walk_In_The_Park&amp;diff=9156"/>
		<updated>2020-11-29T01:02:50Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar and challenge fix and addition of trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = witp.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = witp&lt;br /&gt;
| creators = [[Creators#TheHexer|TheHexer]] [[Creators#lomour|lomour]] [[Creators#MarstaVidar|MarstaVidar]]&lt;br /&gt;
| publication = February 21st, 2019&lt;br /&gt;
| description = Walk in the Park is a pure parkour map on zero.minr.org, worth 1 point. Use /c join witp to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walk in the Park is a pure parkour map by TheHexer, lomour, and MarstaVidar. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join witp”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Walk in the Park consists of mostly standard parkour jumps. The map requires the player to manoeuvre through many locations inside the park. The first section has the player parkour around an oak tree and bushes. The next playground section consists of a very short parkour section where the player jumps and balances themselves on stairs and fences. The player then must swim underneath a small pond to get into a building. The building has the player parkour around the upper window sills. The player then parkours through a water fountain and a stone arch. These cobble structures have stairs making landing awkward. The player then does one final jump into a picnic area where they are met with the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Walk in the Park is built into a vanilla Minecraft setting. The park is surrounded by stone brick walls with iron rods. The first section uses grass piles and oak trees to facilitate parkour. Path blocks create a path and flowers and grass flank either side. The playground section is created using sand, sandstone, and birch wood to create a sandpit. On this sandpit are a playset, monkey bars, and a swing made from dark prismarine, acacia, birch, spruce, and stone. The building is built using birch and dark oak wood. The final section has the player jump across cobblestone structures representing a fountain and an arch. The final part has a small oak wood picnic table.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: White Waders, 2019 Assortment, White Walkers, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Walk in the Park was made for the White Map Tag event.&lt;br /&gt;
*Walk In the Park is currently the third most completed map on the server.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#TheHexer|See all maps from TheHexer]]'''''&lt;br /&gt;
&lt;br /&gt;
'''''[[Creators#lomour|See all maps from lomour]]'''''&lt;br /&gt;
&lt;br /&gt;
'''''[[Creators#MarstaVidar|See all maps from MarstaVidar]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Space_Jump&amp;diff=9155</id>
		<title>Space Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Space_Jump&amp;diff=9155"/>
		<updated>2020-11-29T00:59:48Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of challenges and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = csj.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = csj&lt;br /&gt;
| creators = [[Creators#CreepaShadowz|CreepaShadowz]]&lt;br /&gt;
| publication = December 16th, 2017&lt;br /&gt;
| description = Space Jump is a pure parkour map on zero.minr.org, worth 1 point. Use /c join csj to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Jump is a pure parkour map by CreepaShadowz. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join csj”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Space Jump uses jump boost II for its parkour. Most jumps are fairly standard, however, with jump boost, the jumps become slightly more difficult. Long jumps, jumps to ladders, and headhitters make up the most advanced jumps of the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Space Jump takes place in the End dimension inside a futuristic-looking facility. CreepaShadowz took inspiration from Project Sierra while creating the map. The map primarily uses grey blocks such as concrete powder, stone, and iron blocks to create the facility. Yellow and grey wool is used to create hazard markings. Redstone lamps are used to light the map. The map ends on an End island fenced in with iron bars.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: Deep Space Dive, 2017 Assortment, Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Space Jump was made prior to there being a Very Easy difficulty. After white (Very Easy) and black (Expert) difficulties were added, Space Jump was changed to Very Easy.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#CreepaShadowz|See all maps from CreepaShadowz]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Sakura&amp;diff=9154</id>
		<title>Sakura</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Sakura&amp;diff=9154"/>
		<updated>2020-11-29T00:57:37Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: challenge fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Sakura.png&lt;br /&gt;
| caption = A look into the center of Sakura's mountain peaks. &lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = sak&lt;br /&gt;
| creators = [[Creators#Bailey06|Bailey06]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = February 25, 2019&lt;br /&gt;
| description = Sakura is a pure parkour map on zero.minr.org, worth 1 point. Use /c join Sakura to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sakura is a pure parkour map by Bailey06. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join sak”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Sakura consists of simple stretches of parkour that ascend to the top of a mountain. Players must make their way across floating birds and platforms that span over the center of the map, as well as up the petals of a sakura tree, to reach the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map takes place between the cherry blossom tree-topped peaks of a natural mountain. The start of the map contains a structure surrounded by pools of water and foliage, while the mountain peaks themselves are accentuated by trails of leaves, vibrant flowers, and redstone lamps. The area also contains a hot air balloon leading into banner-ringed platforms.  &lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: White Walkers, 2019 Assortment, Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Sakura was made as a part of TheHexer's White Map Tag. &lt;br /&gt;
**This fact is shared with [[Inferno]], [[Factory]], and [[Roadblock]].&lt;br /&gt;
*There are ''at least'' three secrets in Sakura.&lt;br /&gt;
*One of the jumps in Sakura, an around-the-corner jump to a ladder, was originally much harder but was changed due to its difficulty.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Bailey06|See all maps from Bailey06]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Factory&amp;diff=9153</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Factory&amp;diff=9153"/>
		<updated>2020-11-29T00:55:41Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: Fixes of grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = fff.png&lt;br /&gt;
| caption = xxx&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = fff&lt;br /&gt;
| creators = [[Creators#rebplane|rebplane]]&lt;br /&gt;
| publication = March 5th, 2019&lt;br /&gt;
| description = Factory is a pure parkour map on zero.minr.org, worth 1 point. Use /c join fff to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Factory is a pure parkour map by rebplane. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join fff”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Factory has the player use floating platforms, designed like danganropa bear heads, to progress through and above the factory. The player will also go through small maintenance tunnels with standard jumps, a wooden box room with standard jumps, and a large incinerator room with standard jumps. The map ends inside a large danganropa bear head.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Factory uses a grey palette of stone variants to make up the foundation of the map. Iron-based blocks and custom player head combine to create conveyor belts and machines. There is also a small section containing large wooden boxes. At the end of the map, fire is represented by combining red, orange, and yellow stained glass. Signature danganropa bears are spread out throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: White Walkers, 2019 Assortment, Beginner Parkour Pack, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Factory was the first [[Very Easy]] map to be voted into FFA+.&lt;br /&gt;
*rebplane originally wanted the map code to be &amp;quot;fac&amp;quot;, but this was already taken by [[Mineco]].&lt;br /&gt;
*Factory was created for the White Map Tag Event.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#rebplane|See all maps from rebplane]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Trenches&amp;diff=9152</id>
		<title>Trenches</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Trenches&amp;diff=9152"/>
		<updated>2020-11-29T00:53:38Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: challenge fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = tns.png&lt;br /&gt;
| caption = The frontline of soldiers&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = tns&lt;br /&gt;
| creators = [[Creators#Autre|Autre]]&lt;br /&gt;
| publication = April 18th, 2020&lt;br /&gt;
| description = Trenches is a pure maze map, worth 2 points. Use /c join tns to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Trenches is a pure maze map by Autre. It rewards 2 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join tns”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The story of Trenches has the player searching for the Frontline for battle.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Trenches is a 2D maze. Trenches has several unique locations, such as a relay tower and infirmary, that will give hints to complete the maze.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Trenches uses a sand and birch based palette for the high walls and ground of the trench. The map also has many war elements, such as fighter planes and bomb craters on the upper parts of the map as well as many soldier NPC's throughout the area. There are also iron bars resembling barbed wire and water pits with bridges over them&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in three [[Challenges|challenges]]: Beginner Maze Pack, Blue Oceans, and Hexa.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Autre|See all maps from Autre]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category: Maze]] [[Category: Pure Maze]] [[Category:Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=The_Snowman&amp;diff=9151</id>
		<title>The Snowman</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=The_Snowman&amp;diff=9151"/>
		<updated>2020-11-29T00:51:56Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar &amp;amp; challenge fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = tsm.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = tsm&lt;br /&gt;
| creators = [[Creators#_Trains_|_Trains_]], [[Creators#ash202|ash202]]&lt;br /&gt;
| publication = June 10th, 2020&lt;br /&gt;
| description = The Snowman is a pure parkour map on zero.minr.org, worth 1 point. Use /c join tsm to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Snowman is a pure parkour map by _Trains_ and ash202. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join tsm”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The Snowman consists of mostly standard parkour jumps. The player parkours inside and outside of the large snowmen. Inside these snowmen, piles of snow facilitate parkour. These can be a little trickier as piles of snow change the actual height of the block. These jumps are found in the beginning broken snowman and in the ending snowman. The most difficult jumps of the map are jumps on player heads, located in a large field in a pick-your-path style challenge, on top of small snowmen and jumps that make you watch your headspace, located in the broken snowman and the ending snowman. &lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The Snowman uses ice variants, snow, and white concrete powder to create the natural walls around the map. A small snowman, made from levers, buttons, snow, and custom player heads, are dotted around the ground of the map. The large snowmen are made from snow, grey concrete, white concrete, coal blocks, and white concrete powder. Large oak structures resembling snowmen arms can also be found. Many satirical signs can be found throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: Beginner Parkour Pack, White Waders, Winter is Coming, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Snowman has a secret exploration area near the end of the map where the player can explore magma snowmen.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#_Trains_|See all maps from _Trains_]]'''''&lt;br /&gt;
&lt;br /&gt;
'''''[[Creators#ash202|See all maps from ash202]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=The_Eye&amp;diff=9150</id>
		<title>The Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=The_Eye&amp;diff=9150"/>
		<updated>2020-11-29T00:50:15Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fix &amp;amp; challenges etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = The_Eye.png&lt;br /&gt;
| caption = A shot of the center room, before the removal of the item frames.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = eye &lt;br /&gt;
| creators = [[Creators#Big_Big_So_Big|Big_Big_So_Big]]&lt;br /&gt;
| publication = August 20, 2019&lt;br /&gt;
| description = The Eye is a mixed puzzle map on zero.minr.org, worth 1 point. Use &amp;quot;/c join eye&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Eye is a mixed puzzle map by Big_Big_So_Big. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join eye”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The player proceeds by throwing ender pearls to move from room to room. The player must figure out which rooms in which order to throw the pearls into. After making their way through the puzzle, the player must walk through a small maze to reach the end.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map is located in The End, so it uses End-themed blocks. The rooms are made of purpur and end stone bricks, while some rooms also contain ore blocks. Each room contains magenta windows as well. The maze is made out of gold blocks, end rods, and end stone brick walls.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenge|challenges]]: 2019 Assortment, Beginner Puzzle Pack, White Waders, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*When this map was first made, there were several ender pearl bugs that made the map highly unstable. This forced the map to be released weeks after it was approved for FFA.&lt;br /&gt;
*The Eye was the second white puzzle map ever released to FFA. The first one was [[Isle of Redstone]].&lt;br /&gt;
*The Eye bears a resemblance to another map on Minr, [[Pearl]]. Both maps require the player to throw maps from room to room. [[Pearl]], however, is a maze map.&lt;br /&gt;
*Due to the nature of ender pearls, if a player with build perms within the map's region throws a pearl at one of the item frames, the item will pop out. Due to this issue affecting not only the creator but all admins as well, the item frames were replaced with player heads.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Puzzle]] [[Category:Mixed Puzzle]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Space&amp;diff=9149</id>
		<title>Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Space&amp;diff=9149"/>
		<updated>2020-11-29T00:48:19Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fix and added challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = spa.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = spa&lt;br /&gt;
| creators = [[Creators#Felidae_|Felidae_]]&lt;br /&gt;
| publication = June 13th, 2020&lt;br /&gt;
| description = Space is a pure maze map on zero.minr.org, worth 1 point. Use /c join spa to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space is a pure maze map by Felidae_. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join spa”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Space is a 2D maze map. Space uses white banners to create doorways inside the map to split up certain sections. The maze uses a mix of dark rooms and light hallways to connect each section. Each section looks similar to each other, this makes positioning inside the maze more difficult.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Space takes place in the nether dimension. The walls are made from black concrete and coal blocks and are accented with vines. White wool, quartz, and white concrete make up the majority of paths in the map. Quartz slabs accent the floors. The roof is made from red, orange, and yellow stained glass to allow light.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 [[Challenges|challenges]]: Easy Maze Pack, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Space was the first Very Easy (white) maze map to be published.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Felidae_|See all maps from Felidae_]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category: Pure Maze]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Sewer&amp;diff=9145</id>
		<title>Sewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Sewer&amp;diff=9145"/>
		<updated>2020-11-29T00:46:10Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = swr.png&lt;br /&gt;
| caption = One of the sewer tunnels&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = swr&lt;br /&gt;
| creators = [[Creators#Autre|Autre]]&lt;br /&gt;
| publication = April 27th, 2020&lt;br /&gt;
| description = Sewer is a mixed parkour map with guess, worth 1 point. Use /c join swr to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sewer is a mixed parkour map with guess map by Autre. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join swr”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The simple story of Sewer has the player finish their workday to discover that the ladder to the surface has been broken. The player then goes through the sewer, avoiding crocodiles along the way, to get back to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Sewer is a simple parkour map with mostly standard parkour jumps. Some jumps are made easier by adding vines to help the player climb up. At one part of the map, the player can choose to either risk a difficult iron bar jump or manoeuvre through vines to cross a gap. The player is then met with the guess portion of the map where the player must choose to drop down a tunnel. These tunnels are named for the four cardinal directions so the player can keep track of the ones they have already attempted. Three of the four tunnels are incorrect and have crocodiles at the bottom. If the player chooses incorrectly, they must travel through a smaller tunnel to attempt the guess again. Once the player guesses correctly, they continue through another few parkour sections before returning to the upper floor of the starting section where the player will be met with the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Sewer mainly uses a stone brick palette, mixing in both regular, cracked, and mossy stone bricks to create the sewer tunnels. Iron bars also jut out from the sides. Vines and leaves are also used to show the overgrown nature of the sewer. There are also NPC workers scattered around the tunnel. Many of these workers have tools and lanterns. These lanterns were used as a primary source of light for the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 [[Challenges|challenges]]: White Waders, and Hexa. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Sewer was the second white mixed parkour map to be released, following [[Mineco]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Autre|See all maps from Autre]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Piece_of_Cake&amp;diff=9144</id>
		<title>Piece of Cake</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Piece_of_Cake&amp;diff=9144"/>
		<updated>2020-11-29T00:44:47Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of de la grammar and challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = sullcake.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = cake&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| publication = June 3rd, 2020&lt;br /&gt;
| description = Piece of Cake is a pure parkour map on zero.minr.org, worth 1 point. Use /c join cake to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Piece of Cake is a pure parkour map by Sulldas. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join cake”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Piece of Cake has the player parkour across small red piles with cake on them. These are mostly standard parkour jumps but the cake makes the dimensions slightly smaller, adding difficulty. Player heads are also placed on these piles, making manoeuvring on them much more difficult. Sections of trapdoors has the player watching their headspace as they make their way to the cupcake room. The cupcake room has the player parkouring on player heads up and out of the room. A final parkour segment over player heads leads to a short bridge where the player is met with the end sign inside of a cosy room filled with cake.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Piece of Cake uses white terracotta, light grey terracotta, and white concrete to create a cake that the map takes place in. Brown terracotta and brown stained glass create a chocolate river that covers most of the ground of the map. A large rainbow and clouds cover the sky. A large candy apple sits in the centre of a chocolate cave made from red concrete powder and brown terracotta. Jungle and acacia wood create small platforms and also hold glowstone for light sources. A cupcake was constructed using pink concrete, white terracotta, and brown terracotta. Custom player heads are used throughout the map, representing items such as cupcakes and candy apples.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 5 [[Challenges|challenges]]: Tasty Planet, Beginner Parkour Pack, Big Brain, White Waders, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Piece of Cake is the third map to have &amp;quot;cake&amp;quot; in its title, following [[Cake Quake]] and [[The Great Cake]].&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Challenges&amp;diff=9143</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Challenges&amp;diff=9143"/>
		<updated>2020-11-29T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: addition of white waders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A challenge is a set of maps that usually must be completed under special conditions. The player is awarded [[Points#Challenge Points|Challenge Points]] upon completion or progress through a challenge. Common special conditions include ''Limited Lives'' and ''No Checkpoints''.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
''Main Article: [[Command List#Challenge|Challenge Command List]]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Challenges can be joined, quit and interacted with using /challenge (/ch).&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently 30 Standard Challenges, 51 Challenge Packs, and an additional 4 Special Challenges.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Modifiers are special conditions or restrictions placed on certain challenges. Modifiers tend to increase the difficulty of a challenge, and as such often increase the C-Points reward offered for completing the challenge. Current modifiers include:&lt;br /&gt;
*No Checkpoints: The player is unable to set checkpoints between maps.&lt;br /&gt;
*No Sprint: The player isn't able to access the sprint function.&lt;br /&gt;
*Limited Lives: The player has a certain stock of lives to complete the challenge with. Running out of lives fails the challenge.&lt;br /&gt;
*Soul Link: The player and a partner have a “soul link” using /marry and must click both checkpoints and end signs together to finish. If the player dies, the partner dies as well, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Standard Challenges ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mobiletable mobilecenter&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Maps&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Tag&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| All Wired Up&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Redstone Ready]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 150 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wired&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Backseat Gaming&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chess Game]], [[Pixel Parkour]], [[Nightmare Button]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| backseat&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Bane of Blues&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Lava Maze]], [[Aquarium]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers| No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| bane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Burning Desire&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Trek]], [[The Great Cake]], [[Trial of the Beast]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 100 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| burning&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Crippled Classics&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Old Level 2]], [[Mob Parkour]], [[Tower Parkour]], [[Mineco]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 90 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| crippledclassics&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Deep Space Dive&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Space Jump]], [[Space Mission]], [[Satellite]], [[Planets]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Lives: 10&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 120 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| space&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Descent Into Madness&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[The Descent]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| madness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Fleeting Marriage&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[RUSH]], [[Brothers' Therapy]], [[The Bad Ending]], [[Memories|Memories Stage 1]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 40 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| fleeting&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Going Up&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Hell Parkour]], [[Mariana]], [[Kave Quest]], [[Ant Hill]], [[Wool Garden]], [[Beanstalk]], [[Heavenly Ascent]], [[Space Mission]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 60 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Great Barrier&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Hel]], [[Sra]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 60 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| barrier&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Honeymoon&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Minr Airlines]], [[P.I.T.M.O.N.]], [[Birds of Paradise]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| honeymoon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Linked Souls&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Hell Parkour]], [[Hel]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| Lives: 3, Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| linked&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Long Live the Queen&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Queen's Nest]], [[The Queen's Courtyard]], [[Queen's Nest 2]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 60 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Luwevol&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Wool Endless]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 125 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| luwevol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Master Malware&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[World Domination]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| Lives: 3&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 120 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| malware&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Mineco Madness&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Mineco]], [[Valentine]], [[Apoco]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 40 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| minecomadness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Nether Tour &lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Blazeville]], [[Incendium]]&lt;br /&gt;
| data-th&amp;quot;Modifiers&amp;quot;| Lives: 2&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 100 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| nether&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Outlandish Love&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Outpost]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 150 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| outlandish&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Paranormal Panic&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Nightmare Fuel]], [[The Pumpkin Lord]], [[Spooky Minr]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Lives: 5&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 110 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| paranormal&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Red Light, Green Light&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[SuperSonic]], [[Super Minr Kart]], [[Trek]] &lt;br /&gt;
| data-th=&amp;quot;Modifiers| Lives: 3&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 75 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| redgreen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Revelation&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Rapture]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 200 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| revelation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Sweetheart&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;|[[Shiny Red Apples]], [[Valentine]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Soul Link&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 40 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| sweetheart&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Tasty Planet&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Piece of Cake]], [[Candyland]], [[Shiny Red Apples]], [[Cake Quake]], [[The Great Cake]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Lives: 10&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 60 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| tasty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| The Amazing Race&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[The Great Race I]], [[The Great Race II]], [[The Great Race III]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot; | No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 80 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | tar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| The A-Team&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Aqueous]], [[Aquarium]], [[Atari]], [[Apoco]], [[A Whittle Story]], [[ANHUR]], [[A Dwarven Playground]], [[Athenai]], [[Amalgam]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| Lives: 4&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 200 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| ateam&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| The Intended Way&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dropping 2]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints, No Regeneration&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| intended&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| They Can't Get Worse&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Inferno]], [[Blazeville]], [[Winter Tide]], [[The Bad Ending]], [[Psyche]], [[Redstone Ready]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Regeneration&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 375 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| worse&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Two-Tower Treachery&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[Tower Prowl]], [[Tower Parkour]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot; | No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | towers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Welcome to Hell&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Planets]], [[Cake Quake]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 200 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hell&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| White Walkers&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Old Level 2]], [[Walk In The Park]], [[Sakura]], [[Factory]], [[Roadblock]], [[Mineco]], [[Inferno]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 100 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| walkers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Wool Ascending&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Wool Endless]]&lt;br /&gt;
| data-th=&amp;quot;Modifiers&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 100 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| ascending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge Packs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mobiletable mobilecenter&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Maps&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Tag&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2010 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Skytop Labyrinth]], [[Old Level 2]], [[Lava Parkour]], [[Mob Parkour]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2011 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chillers' Door Maze]], [[Lava Maze]], [[Fire &amp;amp; Ice Maze]], [[3D Maze]], [[Mineco]], [[Hell Parkour]], [[Sra]], [[Aquarium]], [[Soar's Doormaze]], [[Pixel Parkour]], [[Biome Parkour]], [[Paradox]], [[Tower Parkour]], [[Blockville]], [[Sssnake]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 165 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2011&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2012 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Minas Tirith]], [[Pocketz Stadium]], [[Leaf Maze]], [[Demonic]], [[Treedom]], [[Rubix Cube]], [[Funkytown]], [[The Face]], [[Bugs]], [[Xrm's Labyrinth]], [[Four Seasons]], [[Aqueous]], [[MineCorp]], [[JP's Pyramids]], [[The Great Race I]], [[The Test]], [[The Wheel]], [[World Tour]], [[Tetris Parkour]], [[Button Button]], [[Jko-op]], [[Demon]], [[Trapapalooza]], [[Snow Fort]], [[Shunned Keep]], [[Holes]], [[CUBE-ERT]], [[Planets]], [[Skylands]], [[Sanitarium]], [[Nightmare Button]], [[Monster Mash]], [[The Bad Ending]], [[Wooly Creeper]], [[Frosty City]], [[Chaos]], [[Satyrs]], [[Mean Greenie]], [[Fusion Parkour]], [[Mario Parkour]], [[Detention]], [[Xmas Parkour]], [[UNDO]], [[End of World]], [[Teddy's Xmas]], [[New Year's Eve]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 520 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2013 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Apoco]], [[Park School]], [[Palmtree_Panic|Palmtree Panic - Bad Future]], [[DOOM-ED]], [[Rock Sport]], [[Candyland]], [[Doodle Jump]], [[Atari]], [[Collaberative]], [[Shri Tra Savern]], [[Mob Parkour 2.0]], [[Cake Quake]], [[Wool Endless]], [[Space Mission]], [[Corrupt]], [[Chess Game]], [[Freezerburn]], [[Metal Harbor]], [[The Great Race II]], [[Snowstorm]], [[Winter Fun]], [[Pistomatic]], [[Solstice]], [[Monkey Trumpets]], [[Tower Prowl]], [[Humongous Fungus]], [[Lapis Plaza]], [[Retro Runner Mario]], [[Retro Runner Pacman]], [[Retro Runner Sonic]], [[Retro Runner Tapper]], [[The Royal Theft]], [[MYTH]], [[The Portal]], [[Torsion]], [[Barn Mania]], [[My 1st Survival]], [[Creeper Temple]], [[Troll Kingdom]], [[Wretched Earth]], [[The Return]], [[Pharaoh's Tomb]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 530 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2014 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [['Napped]], [[Day and Night]], [[The Congo]], [[154]], [[Shiny Red Apples]], [[Mr_D's Maze]], [[Minion Rush]], [[Kraze Vil]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 115 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2014&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2015 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dropping 2]], [[Breaking Free]], [[Eternity]], [[Queen's Nest]], [[The Coke Can]], [[The Story]], [[Shroomville]], [[The Gallery]], [[World Two-ur]], [[Voodoo]], [[Winter Tide]], [[Spectrum]], [[The Great Race 3]], [[MineTech]], [[Simon's Funhouse]], [[CodSimulator20XX]], [[Divergence]], [[Hel]], [[Mirrored]], [[Brothers' Therapy]], [[The Descent]], [[Village]], [[Wool Town]], [[Wipeout]], [[Detention 2]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 275 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2015&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2016 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Evulsion]], [[Kave Quest]], [[Pearl]], [[Pirate Cave]], [[Trek]], [[Valentine]], [[Giant Minecraft]], [[Dusty Dunes]], [[Night Light]], [[Vares Sert]], [[Memories Stage 1]], [[ANHUR]], [[Mint's Trials]], [[Tulip Among Grass]], [[Departure]], [[Storm]], [[Mesa Canyon]], [[A Whittle Story]], [[RUSH]], [[Minr Airlines]], [[Spooky Minr]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 225 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2017 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[9-Ball]], [[Serene]], [[Tulip Among Tulip]], [[The Great Cake]], [[The Recruit]], [[Blitz]], [[Coil]], [[Janus Labs]], [[P.I.T.M.O.N]], [[Carpe Diem]], [[Festival]], [[Birds of Paradise]], [[Inaros]], [[Trial of the Beast]], [[Redstone Ready]], [[Viae]], [[Heist]], [[The Varied 11]], [[Retrograde]], [[Wonderful Wonderful]], [[Helve]], [[Evil Chicken]], [[Funhouse]], [[Haunted Tower]], [[HELLter Skelter]], [[Pixi's Carnival Games]], [[Grave Ominous]], [[Halls of Contrast]], [[Path of Choices]], [[The Hungry Tree]], [[ONAM]], [[Athenai]], [[Space Jump]], [[Outpost]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 365 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2017&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2018 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Minr Golf]], [[The Minotaur's Labyrinth]], [[Grid Hopper]], [[Queen's Nest 2]], [[A Dwarven Playground]], [[The Crooked Forest]], [[The Exit]], [[To Be Kind]], [[IKEAmaze]], [[Crazy Cane]], [[In Rainbows]], [[Amalgam]], [[Rainbow Madhouse]], [[World Domination]], [[Canvas]], [[Retro Valley]], [[1010]], [[River Run]], [[FAQ Quiz]], [[The Pumpkin Lord]], [[Fortunes, Skulls and Pumpkins]], [[Roller Mirrors]], [[Greene Mansion]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 320 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2018&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| 2019 Assortment&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[SuperSonic]], [[Walk In The Park]], [[Sakura]], [[Factory]], [[Inferno]], [[Submerged]], [[Azura]], [[Rapture]], [[While Below]], [[Frienemy]], [[Clocktower]], [[Frostbite]], [[Miner's Nightmare]], [[Blazeville]], [[Minr Camp]], [[E]], [[7 Days of Dreaming]], [[Forrestia]], [[Wormhole]], [[Stonecold]], [[Breaking Free 2]], [[Survivor]], [[Dragon Age]], [[Roadblock]], [[Satellite]], [[A Sinking Feeling]], [[Incendium]], [[Isle of Redstone]], [[Incendium]], [[Anubis]], [[Halls of Vibrance]], [[Frozenishing]], [[Neptune]], [[Blackbox]], [[The Eye]], [[Fairytales]], [[Paisley Prison]], [[Clocktower II]], [[Perspective]], [[City Commute]], [[Speedrun Trials]], [[Tulip Tulip Tulip]], [[Buzzin']], [[Lookout]], [[Summer Springs]], [[Cave Collapse]], [[Sea of Redstone]], [[The Void]], [[Obfusco]], [[Orville's Bucket]], [[Wooden Slopes]], [[Heavenly Ascent]], [[Deep Mine]], [[Ice Age]], [[Minr Zoo]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 690 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| 2019&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| -Insert Quarter-&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Rubix Cube]], [[Chess Game]], [[Atari]], [[Palmtree_Panic|Palmtree Panic - Bad Future]], [[Mario Parkour]], [[Retro Runner Pacman]], [[Retro Runner Mario]], [[Retro Runner Tapper]], [[Retro Runner Sonic]], [[Checkmate]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 120 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| quarter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| A Journey Awaits&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Scuba]], [[The Control Room]], [[Sphinx]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| journey&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Trenches]], [[Wonderful Wonderful]], [[Leaf Maze]], [[The Void]], [[Crow's Nest]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| maze1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Factory]], [[Sakura]], [[Piece of Cake]], [[Inferno]], [[Space Jump]], [[The Snowman]], [[Space Race]], [[Hangar]], [[Heavenly Ascent]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Puzzle Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[The Eye]], [[Mean Messages]], [[Carpe Diem]], [[Isle of Redstone]], [[Sea of Redstone]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzle1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Big Brain&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Isle of Redstone]], [[Anubis]], [[Frozenishing]], [[Perspective]], [[Speedrun Trials]], [[Sea of Redstone]], [[Obfusco]], [[The 256 Drop]], [[Breakout]], [[Perspective 2]], [[Wool Garden]], [[Space Race]], [[Hue of Redstone]], [[Recursion]], [[Duat]], [[No Solution]], [[Mean Messages]], [[Piece of Cake]], [[Enderlabs]], [[Dash]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 200 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| Brain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Blue Oceans&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Kave Quest]], [[Minr Airlines]], [[My 1st Survival]], [[Blitz]], [[Fire &amp;amp; Ice Maze]], [[Leaf Maze]], [[Tulip Among Grass]], [[Tulip Among Tulip]], [[ANHUR]], [[A Dwarven Playground]], [[Athenai]], [[Wonderful Wonderful]], [[Evil Chicken]], [[Funhouse]], [[Roller Mirrors]], [[Pixi's Carnival Games]], [[Blazeville]], [[Carpe Diem]], [[Greene Mansion]], [[Minr Camp]], [[Blackbox]], [[Tulip Tulip Tulip]], [[Summer Springs]], [[Sea of Redstone]], [[The Void]], [[Obfusco]], [[Farm]], [[Playdoh Palace]], [[Helicase]], [[Trenches]], [[Crow's Nest]], [[Sprucelands]], [[Scuba]], [[Underwater Palace]], [[Four Elements Water]], [[PrisMaze]], [[Treasure Vault]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 120 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| blue&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Cheesefest&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Fusion Parkour]], [[Memories Stage 1]], [[Shroomville]], [[Wooly Creeper]], [[Detention]], [[Freezerburn]], [[Mirrored]], [[Tower Prowl]], [[Atari]], [[Detention 2]], [[Night Light]], [[Trial of the Beast]], [[World Two-ur]], [[Super Minr Kart]], [[Canvas]], [[World Tour 3]], [[Spectrum]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 240 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| cheesefest&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Colors of the Rainbow&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Inferno]], [[Ace]], [[Dusty Dunes]], [[Zen]], [[Summer Springs]], [[Mystic Cavern]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| colors&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Co-op&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Jko-op]], [[Frienemy]], [[Brothers' Therapy]], [[Heist]], [[Kakashi]], [[Magmatic Fusion]], [[Perspective 2]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 115 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| co-op&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Easy Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Space]], [[Blitz]], [[A Dwarven Playground]], [[Submerged]], [[The Crooked Forest]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| maze2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Easy Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Playdoh Palace]], [[Whimsical]], [[Farm]], [[Sprucelands]], [[Nightly Glow]], [[Kave Quest]], [[Athenai]], [[Helicase]], [[Beanstalk]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Easy Puzzle Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Obfusco]], [[Blackbox]], [[Orville's Bucket]], [[Departure]], [[Hue Of Redstone]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzle2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Eighty Days&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[World Tour]], [[World Two-ur]], [[World Tour 3]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 65 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| eighty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Flamingo Fury&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Block Party]], [[Palmtree_Panic|Palmtree Panic - Bad Future]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 35 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| flamingo&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Follow Freeman&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Carpe Diem]], [[Wonderful Wonderful]], [[The Recruit]], [[The Pumpkin Lord]], [[Viae]], [[The Prestige]], [[Chaoskampf]], [[In Rainbows]], [[The Prestige]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 150 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| freeman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Free Fallin'&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[The 256 Drop]], [[Dropping 2]], [[Nightmare]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| dropper&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hard Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Grid Hopper]], [[Helve]], [[Shri Tra Savern]], [[Aquarium]], [[Pearl]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| maze5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hard Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[A Whittle Story]], [[Janus Labs]], [[The Nether Caves]], [['Napped]], [[Clutterfunk]], [[The Sage Stone]], [[Mesa Canyon]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hard Puzzle Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Perspective]], [[Viae]], [[Vares Sert]], [[Recursion]], [[The Impossible Quiz]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzle5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Insane Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[In Rainbows]], [[Outpost]], [[Redstone Ready]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 175 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| insane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Insane Parkour Pack 2 - A New Era:&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Ice Age]], [[Crimson Planet]], [[Heartless]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 200 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| insane2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Insane Parkour Pack 3 - Mixed Mania:&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Rapture]], [[Survivor]], [[Chaoskampf]], [[World Tour 3]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 250 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| insane3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Intermediate Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[To Be Kind]], [[Sssnake]], [[The Turtlegrass Adventure]], [[Halls of Vibrance]], [[Lava Maze]], [[Calamity]], [[While Below]], [[IKEAmaze]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| maze4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Intermediate Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dimensional Rifts]], [[Bayou]], [[Wool Paradise]], [[Candyland]], [[RUSH]], [[Super Minr Kart]], [[Deep Mine]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Intermediate Puzzle Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Inaros]], [[The Return]], [[Arrival]], [[Birds of Paradise]], [[Frozenishing]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzle4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Kadd's Crazies&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Troll Kingdom]], [[154]], [[Demon]], [[Chaos]], [[Sssnake]], [[Minas Tirith]], [[Bugs]], [[Satyrs]], [[End of World]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 110 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| kaddekes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Maze Competition Trials 2018&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[A Dwarven Playground]], [[The Crooked Forest]], [[The Exit]], [[IKEAmaze]], [[To Be Kind]], [[The Minotaur's Labyrinth]], [[Grid Hopper]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 60 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| mazecomp&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Novice Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Azura]], [[Halls of Contrast]], [[The Gallery]], [[Clocktower]], [[Village]], [[Trapladder]], [[The Exit]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| maze3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Novice Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dusty Dunes]], [[Eden]], [[Coil]], [[Gardenhead]], [[Ace]], [[SuperSonic]], [[Winter Fun]], [[Retro Valley]], [[Zen]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Novice Puzzle Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Enderlabs]], [[The Prestige]], [[Festival]], [[7x7]], [[Minr Golf]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzle3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Pack of Packs&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[New Year's Eve]], [[Nightmare Button]], [[The Face]], [[The Great Race I]], [[The Great Race II]], [[Button Button]], [[Mean Greenie]], [[Monkey Trumpets]], [[Sanitarium]], [[Solstice]], [[Teddy's Xmas]], [[The Congo]], [[Torsion]], [[Trapapalooza]], [[CUBE-ERT]], [[MineCorp]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 210 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| packofpacks&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Puzzle Competition Trials 2017&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Viae]], [[Carpe Diem]], [[The Prestige]], [[Birds Of Paradise]], [[Festival]], [[Heist]] &lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzlecomp&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Retro Runner Rush&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Retro Runner Mario]], [[Retro Runner Pacman]], [[Retro Runner Sonic]], [[Retro Runner Tapper]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| retro&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Rivers Run Red&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Aquarium]], [[CodSimulator20XX]], [[Minas Tirith]], [[Planets]], [[Shri Tra Savern]], [[The Portal]], [[Trek]], [[World Two-ur]], [[1010]], [[Grid Hopper]], [[P.I.T.M.O.N.]], [[The Great Cake]], [[Retrograde]], [[World Domination]], [[Frostbite]], [[E]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 430 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| rivers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Satan's Pit&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[HELLter Skelter]], [[Demon]], [[Demonic]], [[Eternity]], [[Hell Parkour]], [[The Bad Ending]], [[Trial of the Beast]], [[Trek]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 100 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| satan&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Trials of Herobrine&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[A Dwarven Playground]], [[Athenai]], [[Roller Mirrors]], [[Kraze Vil]], [[The Return]], [[Outpost]], [[Path of Choices]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 70 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| herobrine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| TULIP&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[Wool Town]], [[Eternity]], [[The Story]], [[ANHUR]], [[The Gallery]], [[Divergence]], [[Janus Labs]], [[Valentine]], [[Departure]], [[Tulip Among Grass]], [[Storm]], [[Tulip Among Tulip]], [[Outpost]], [[Hel]], [[Village]], [[Serene]], [[Inaros]], [[Halls of Contrast]], [[To Be Kind]], [[Pandemonium]], [[Halls of Vibrance]], [[Tulip Tulip Tulip]], [[Eden]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 225 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | tulip&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Very Hard Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[1010]], [[E]], [[Psyche]], [[Ember Island]], [[Retrograde]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 135 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| parkour6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| White Waders&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Old Level 2]], [[Mineco]], [[Space Jump]], [[Walk In The Park]], [[Sakura]], [[Factory]], [[Inferno]], [[Roadblock]], [[Isle of Redstone]], [[The Eye]], [[Heavenly Ascent]], [[Hangar]], [[Mystic Cavern]], [[Over the Rainbow]], [[Sewer]], [[Space Race]], [[Ant Hill]], [[Mean Messages]], [[The Control Room]], [[Piece of Cake]], [[The Snowman]], [[Fire &amp;amp; Ice Maze]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| white&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Winter is Coming&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Winter Fun]], [[Winter Tide]], [[Frosty City]], [[Xmas Parkour]], [[Crazy Cane]], [[Snow Fort]], [[Teddy's Xmas]], [[The Snowman]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| winter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Wul Warriors&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Wool Town]], [[Wooly Creeper]], [[Wool Endless]], [[Wool Garden]], [[Wool Paradise]]&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wul&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Challenges ==&lt;br /&gt;
Special Challenges feature unique mechanics, sometimes with specific entry criteria. These generally contain a large number of maps, and can be very difficult.&lt;br /&gt;
&lt;br /&gt;
=== Daily Challenge ===&lt;br /&gt;
The ''Daily Challenge'' (also referred to as the ''daily'') is a challenge that contains a randomly generated list of two to five maps. The maps can be of any difficulty, and the sum of their point rewards is the reward for beating that daily in C-Points. The daily changes at 00:00 Eastern Time.&lt;br /&gt;
&lt;br /&gt;
Maps that appear in the daily can not appear in the next six dailies.&lt;br /&gt;
&lt;br /&gt;
=== Weekly Challenge ===&lt;br /&gt;
The ''Weekly Challenge'' (also referred to as the ''weekly'') is a challenge that contains a randomly generated list of eight to fifteen maps. The maps can be of any difficulty. Upon completion of the challenge, the player will receive C-Points equal to the sum of the map's points, and at the end of the week will receive bonus points from console based on performance in the previous weekly. The player who completed the previous weekly the fastest will gain access to ''The Path of Heroes'' challenge the following week.&lt;br /&gt;
&lt;br /&gt;
Like the Daily Challenge, maps that appear in the weekly can not appear in the next six weeklies.&lt;br /&gt;
&lt;br /&gt;
=== Hexa Challenge ===&lt;br /&gt;
Originally added with the 6th anniversary update, the ''Hexa Challenge'' (also referred to as ''hexa'') was the first special challenge added to Minr. The challenge contains every accessible map on the server, sorted by point rewards then alphabetically. A list of all the maps in the Hexa Challenge can be found [https://docs.google.com/spreadsheets/d/1FQdQRJ8MZf1VmbbaEUxbnu-NSGBQsp-lV-nA4n-dHK8/view#gid=1990073621 here]. The player must complete every map without dying more than 66 times. For this reason, the Hexa Challenge is viewed as nearly impossible, especially when certain maps (like [[Departure]]) force the player to die in order to make progress. The challenge awards 6666 C-Points.&lt;br /&gt;
&lt;br /&gt;
=== The Path of Heroes ===&lt;br /&gt;
''The Path of Heroes'' is a very difficult challenge added along with the Weekly Challenge in the 7th Anniversary update. It consists of 155 hand-picked maps and was designed to be difficult, but not impossible (unlike the Hexa Challenge). Upon completion, players are awarded 500 C-Points and the blue title 'Hero'. Not many details are known about the challenge, as players who enter the challenge are encouraged to keep it a secret. The Path of Heroes is one of the two challenges (along with Odyssey) with entry requirements. In order to enter, the player must have completed the previous Weekly Challenge the fastest. They have until the end of the week to join the challenge, however, players are not kicked from the challenge should they not complete it within a week of them gaining access to the challenge.&lt;br /&gt;
&lt;br /&gt;
=== Odyssey ===&lt;br /&gt;
Sometimes called ''Minr Odyssey'', ''Odyssey'' is a difficult challenge added on July 31st, 2020 that requires 1000 [[Points|FFA points]] to join. It was designed to be a sort of Green [[Hardcore]], with being challenging but doable. It is split into 8 zones and 2 boss levels, with each zone containing 4 maps that the player must beat in a row without dying as there are no checkpoints. Death resets progress in a zone, and losing every life means restarting the challenge. The player can gain lives, however, by either clearing zones or doing well in mini-games.&lt;br /&gt;
&lt;br /&gt;
''Odyssey'' is novel for challenges in several ways: it is the first challenge to have an entry requirement tied to [[Points#FFA Points|FFA Points]], it is the first challenge to feature custom maps specifically made for it (Odyssey: Start, Odyssey: Miniboss, and Odyssey: Last Boss), and it has mini-games the player can participate in once per hub to gain extra lives. The challenge was created by [[Creators#Chayos|Chayos]], [[Creators#Pieceofcheese|Pieceofcheese]], and [[Creators#Rickyboy320|Rickyboy320]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* rebplane is currently the only person ever to have completed the Hexa challenge. She won a special title reward for this, reading &amp;quot;Hexagonal&amp;quot; above her head in orange letters, the rarest possible color.&lt;br /&gt;
* The first ever Daily Challenge included an uncompleted map called The Labs (by Zatharel and minty1111) due to a bug. The map has since been abandoned.&lt;br /&gt;
* The first weekly only lasted for 24 hours, since the update was launched with only 24 hours remaining.&lt;br /&gt;
* The Path of Heroes was impossible for non-ops, since a region excluding all players was added and forgotten about until discovered by TheHexer.&lt;br /&gt;
* Recently published maps are only included in the Hexa Challenge when the server restarts.&lt;br /&gt;
* Before the 7th anniversary update, typing .ch info hexa or .ch info heroic into the Minr Discord would cause the Minrbot to list all 100+ maps in the challenges. This would almost render the bot inoperable, as Discord limits the rate at which bots can send messages. The addition of pages to challenge information resolved the issue.&lt;br /&gt;
* The Hexa Challenge briefly had an entry requirement of 7,000 C-Points, when an exploit that skipped over 150 stages was discovered in [[Carnivale]].&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Journey&amp;diff=9139</id>
		<title>Journey</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Journey&amp;diff=9139"/>
		<updated>2020-11-29T00:33:23Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of ffa points grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = jou.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = jou&lt;br /&gt;
| creators = [[Creators#Chromonik|Chromonik]]&lt;br /&gt;
| publication = July 12th, 2020&lt;br /&gt;
| description = Journey is a pure parkour map on zero.minr.org, worth 1 point. Use /c join jou to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Journey is a pure parkour map by Chromonik. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join jou”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
Journey follows the player progressing through a standard Minecraft playthrough. Starting in a forest with a house, then a cave for mining, the nether, the stronghold, and finally the end dimension.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The forest area consists of primarily standard jumps. The most difficult jumps include a slab headhitter jump and a few jumps around blocks. This parkour takes place in the oak trees using spruce slabs. The player then drops down the middle of the tree into the cave section. This section has the player parkouring across spruce platforms hanging from the ceiling. At the end of the cave, the player enters a nether portal into the nether dimension. The mid-checkpoint is located at the beginning of the nether section. Parkour in this section remains standard as the player jumps along nether brick platforms inside and outside of the nether fortress. Lava covers the floor of this section, spelling death for those that fall. At the end of the stronghold, the player is met with a library inside the stronghold. The player then parkours on spruce platforms around the library to the end portal. The end dimension has the player parkour on purpur towers up to the ending drop of the map. The player is teleported to the beginning house an is met with the end sign.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The starting forest area includes a house made of quartz and oak wood. A farm and brick chimney can be found on one side of the house and a well can be found in a corner. The oak trees are decorated with spruce slabs. In the sky, clouds and birds can be seen. Flowers dot the valley in this opening area. The cave section includes many stone variants to create the cave. A large water pool dotted with seagrass and coral cover the ground. Lanterns are used to light this section and ore veins of various ores can be found along the walls. The player enters the nether dimension through a nether portal, represented by obsidian and purple stained glass panes. The nether is made using standard nether based blocks such as netherrack, glowstone, magma, and soul sand. Lava covers the floor. A large nether fortress hallway is the centrepiece of this section made up of nether brick variants. The player goes through a nether portal, similar to the one at the end of the cave section, and is met with a library inside a stronghold made of stone brick variants. Long bookshelf walls split the middle of this section. Cobwebs, lanterns, torches, and iron bars accent the room. The end portal is constructed using end portal frames. The drop into the end dimension uses endstone and black concrete to simulate teleportation. The end dimension consists of endstone and spruce wood flooring and large obsidian towers. A black concrete dome with purple stained glass panes simulates the end dimension. Enderman and the End Dragon were constructed using dark wool variants. The player then drops through a purple stained glass column to teleport to the end of the map, the house from the beginning.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 1 [[Challenges|challenges]]: Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*When Journey was first published, a Reward Proposal to change the map to Easy difficulty immediately followed. This caused the creator, Chromonik, to pull the map from FFA to nerf the map to Very Easy difficulty.&lt;br /&gt;
*Journey has many player statues scattered throughout the map. These statues represent Minr staff members.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Chromonik|See all maps from Chromonik]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour] [[Category: Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Inferno&amp;diff=9138</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Inferno&amp;diff=9138"/>
		<updated>2020-11-29T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = inf.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = inf&lt;br /&gt;
| creators = [[Creators#_Fire_|_Fire_]]&lt;br /&gt;
| publication = March 13th, 2019&lt;br /&gt;
| description = Inferno is a pure parkour map on zero.minr.org, worth 1 point. Use /c join inf to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Inferno is a pure parkour map by _Fire_. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join inf”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The player spends much of the map parkouring over a large lava pool, meaning one mistake will likely spell death. Inferno mostly contains standard parkour jumps albeit slightly more advanced jumps than other very easy maps. These include jumps from stair blocks and a jump from a ladder. One mid-checkpoint is located within the map, located on the last nether brick floating platform.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Inferno takes place over a large lava pool in the nether, beginning inside a blackstone platform. The player encounters groupings of netherrack and crimson nylium sticking from the lava. Nether brick and red nether brick platforms are made with crying obsidian, magma, and banners as key accented features. A large blackstone skull with lava leaking from its quartz teeth can be seen from most of the map. Unique flying creatures were constructed using quartz and blackstone. Long smoke clouds with a lava center reside in the upper section of the map. The player ends in a floating platform constructed from blackstone, crying obsidian, and crimson variants.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 6 [[Challenges|challenges]]: They Can't Get Worse, Beginner Parkour Pack, White Waders, White Walkers, 2019 Assortment, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Inferno received an update shortly after 1.16 was released to add the new nether blocks to the map.&lt;br /&gt;
*Inferno was made for the White Map Tag event.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#_Fire_|See all maps from _Fire_]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Bayou&amp;diff=9137</id>
		<title>Bayou</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Bayou&amp;diff=9137"/>
		<updated>2020-11-29T00:27:59Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes of grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = bay_2.png&lt;br /&gt;
| caption = Midway through the Bayou&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = bay&lt;br /&gt;
| creators = [[Creators#Autre|Autre]]&lt;br /&gt;
| publication = March 28th, 2020&lt;br /&gt;
| description = Bayou is a pure parkour map, worth 7 points. Use /c join bayou to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Bayou is a pure parkour map by Autre. It rewards 7 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join bay”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The story of Bayou revolves around the player searching for the Bayou recluse, Jim. The player meets many other Bayou residents who all mention that Jim lives at the end of the Bayou. Upon finding Jim at the end of the map, the player is invited to relax with Jim by the campfire.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Bayou primarily uses fence parkour and is one of the few parkour maps to use fence parkour extensively. The map also utilizes lantern parkour and ladder parkour. The map has two checkpoints placed through each third of the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Bayou uses many spruce variants to create a swampy environment. Many trees dot the landscape and the player will spot animals such as frogs, ducks, and birds throughout the map. In the water, sea lanterns are used to illuminate the water and tree trunks, wood, and dirt are scattered in the water.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 [[Challenges|challenges]]: Intermediate Parkour Pack, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In Alfred's house, you can find a schnauzer in the corner. This is a reference to Autre's real-life dog.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Autre|See all maps from Autre]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Moderate]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=A_Sinking_Feeling&amp;diff=9136</id>
		<title>A Sinking Feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=A_Sinking_Feeling&amp;diff=9136"/>
		<updated>2020-11-29T00:18:57Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Map&lt;br /&gt;
| image = asf.png&lt;br /&gt;
| caption = The first section with a cp, in a sinkhole filled with cars and water!&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = asf&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = June 19th, 2019&lt;br /&gt;
| description = A Sinking Feeling is a pure parkour map on zero.minr.org, worth 18 points. Use /c join A Sinking Feeling to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join asf”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
Dave is stuck in a pit in a cave and it's your job to venture to the police station and get him some help!&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars!&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get &amp;quot;A Sinking Feeling&amp;quot;! Later on in the map there are cars made out of concrete and wool, with other city esc objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 2 Challenges: 2019 Assortment, Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[The Most interesting thing about this map is that it was heavily contested difficulty wise for the longest time, always toeing the line between orange and red. Finally in late 2020, Sulldas took the map out to make aesthetic changes, as well as removing saturation, finally pushing the map over the edge, making it red!]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Cave_Collapse&amp;diff=9135</id>
		<title>Cave Collapse</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Cave_Collapse&amp;diff=9135"/>
		<updated>2020-11-29T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: few fixes &amp;amp; changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ccl_2.png&lt;br /&gt;
| caption = A look into the mysterious library&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ccl&lt;br /&gt;
| creators = [[Creators#AverageIPA|AverageIPA]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = October 20, 2019&lt;br /&gt;
| description = Cave Collapse is a mixed parkour map with puzzle on zero.minr.org, worth 18 points. Use &amp;quot;/c join Cave Collapse&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Cave Collapse is a mixed parkour map by AverageIPA. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join ccl”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map features wide open library spaces, filled with classic block and ladder parkour! From the mysterious entrance, you see a library, and from there the parkour begins. You go through the first room to wide open and branching paths of the second part of the library. From there you parkour around tunnels, doing 3+1s and four blocks aplenty to get to the studies, each with one puzzle, totalling two in all. After the puzzles, there are another few sections in the second section of the library, leading to the final ascent of the big tower room of the library. In this room you ascend around and in a tower around a section that is burning down, making sure to avoid fire, until you get to the final section. From there, you traverse a lava filled cave tunnel to the miner camp, where you can relax after your escape and get the end sign!&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Starting Average's trend of making exceptionally detailed maps, this map features expansive library spaces. Starting with the opening area, we see a cave in, and have to venture into the mysterious library buried in the caves. Books, crafting tables, lecterns, and chairs adorn the halls of the first room, with the main pallet being that of a oak one. Then in the second section, we get a darker more cozy dark oak based area, complete with seats and a cozy hearth to sit by. The walls and floors here are also expertly detailed. Then we get to the puzzle rooms, big expansive rooms filled with books, and an sea lantern for input! Finally traversing through the rest of the dark oak, the player reaches the birch book tower! In this room, it is much of the same, books and expert adorning, but there are cauldrons filled with water all around, and fire too, burning down the tower. Finally in the last section, you traverse a lava filled tunnel, with ores on the walls, and lava covering the floor to get to the end and the camp and stairs out that await!&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in two [[Challenge|challenges]]: 2019 Assortment, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The First Map from [[Creators#AverageIPA|AverageIPA]] with a sequel on the way soon(tm).&lt;br /&gt;
*This is one of quite a few red maps taking place in a mysterious library!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#AverageIPA|See all maps from AverageIPA]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9134</id>
		<title>Dry Desert Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9134"/>
		<updated>2020-11-29T00:13:12Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of fix of fix, spooky !&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Ddt.png&lt;br /&gt;
| caption = The final and most infamous no-sprint section&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ddt&lt;br /&gt;
| creators = [[Creators#Shpeckly|Shpeckly]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = February 8, 2020&lt;br /&gt;
| description = Dry Desert Trials is a mixed parkour map with maze on zero.minr.org, worth 18 points. Use &amp;quot;/c join Dry Desert Trials&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Dry Desert Trials is a mixed parkour map by Shpeckly. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join ddt”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map is split into three distinct sections, the first being pure parkour. In this section, you jump on walls, and sand, doing multiple long jumps as well as 3+1s and 4 block jumps. The next section is a maze where you cannot jump! This comes into play as there are two layers, the first being a normal maze, and the second being a maze of traversing without jumping. The final and most infamous section is the no sprint section. This section is comprised with wooden slabs on fences of increasingly difficult and tight jumps. Starting with one block and two block jumps, they get increasingly more complex with the changing of the wood types, culminating in the final few dark oak jumps that are un-fail safed, as most of the section is, to the ladder down to the end sign!&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map features a Dry Dry theme, with all kinds of sand and red sand used. The first section uses sand walls, as well as blocks of sand, sandstone and red sand/sandstone making up the whole area. There are pillars of sand jutting out from the group making up the parkour route. The second section is a maze of red sand related things. Walls, slabs and blocks, if it is a kind of red sand, it is used. This leads up to the top of the maze where you can look down to the yellow sand ground. The walls of all the sections are sandy cliff faces and that leads to the final section, being the no sprint section! This sandy fortress is made up of sand blocks and other such slabs. Around it are the parkour slabs of wood, going in the order of jungle, acacia, birch, and finally dark oak. The end room is that of a sandy tomb, a box of a beautiful pattern of red sand with a sandy border, with the end sign in the middle!&lt;br /&gt;
&lt;br /&gt;
== Challenges == &lt;br /&gt;
This map is featured in one [[Challenge|challenge]]: Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The first published map by [[Creators#Shpeckly|Shpeckly]].&lt;br /&gt;
*While the map takes place in a desert, the biome is actually a plains biome!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Shpeckly|See all maps from Shpeckly]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9133</id>
		<title>Dry Desert Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9133"/>
		<updated>2020-11-29T00:12:47Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fix of fix o.o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Ddt.png&lt;br /&gt;
| caption = The final and most infamous no-sprint section&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ddt&lt;br /&gt;
| creators = [[Creators#Shpeckly|Shpeckly]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = February 8, 2020&lt;br /&gt;
| description = Dry Desert Trials is a mixed parkour map with maze on zero.minr.org, worth 18 points. Use &amp;quot;/c join Dry Desert Trials&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Dry Desert Trials is a mixed parkour map by Shpeckly. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join ddt”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map is split into three distinct sections, the first being pure parkour. In this section, you jump on walls, and sand, doing multiple long jumps as well as 3+1s and 4 block jumps. The next section is a maze where you cannot jump! This comes into play as there are two layers, the first being a normal maze, and the second being a maze of traversing without jumping. The final and most infamous section is the no sprint section. This section is comprised with wooden slabs on fences of increasingly difficult and tight jumps. Starting with one block and two block jumps, they get increasingly more complex with the changing of the wood types, culminating in the final few dark oak jumps that are un-fail safed, as most of the section is, to the ladder down to the end sign!&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map features a Dry Dry theme, with all kinds of sand and red sand used. The first section uses sand walls, as well as blocks of sand, sandstone and red sand/sandstone making up the whole area. There are pillars of sand jutting out from the group making up the parkour route. The second section is a maze of red sand related things. Walls, slabs and blocks, if it is a kind of red sand, it is used. This leads up to the top of the maze where you can look down to the yellow sand ground. The walls of all the sections are sandy cliff faces and that leads to the final section, being the no sprint section! This sandy fortress is made up of sand blocks and other such slabs. Around it are the parkour slabs of wood, going in the order of jungle, acacia, birch, and finally dark oak. The end room is that of a sandy tomb, a box of a beautiful pattern of red sand with a sandy border, with the end sign in the middle!&lt;br /&gt;
&lt;br /&gt;
== Challenges == &lt;br /&gt;
This map is featured in one [[Challenge|challenge]]: Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The first published map by [[Creators#Shpeckly|Shpeckly]]&lt;br /&gt;
*While the map takes place in a desert, the biome is actually a plains biome!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Shpeckly|See all maps from Shpeckly]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9132</id>
		<title>Dry Desert Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Dry_Desert_Trials&amp;diff=9132"/>
		<updated>2020-11-29T00:12:27Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes + grammar stuff lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Ddt.png&lt;br /&gt;
| caption = The final and most infamous no-sprint section&lt;br /&gt;
| points = 18&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ddt&lt;br /&gt;
| creators = [[Creators#Shpeckly|Shpeckly]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = February 8, 2020&lt;br /&gt;
| description = Dry Desert Trials is a mixed parkour map with maze on zero.minr.org, worth 18 points. Use &amp;quot;/c join Dry Desert Trials&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Dry Desert Trials is a mixed parkour map by Shpeckly. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join ddt”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This map is split into three distinct sections, the first being pure parkour. In this section, you jump on walls, and sand, doing multiple long jumps as well as 3+1s and 4 block jumps. The next section is a maze where you cannot jump! This comes into play as there are two layers, the first being a normal maze, and the second being a maze of traversing without jumping. The final and most infamous section is the no sprint section. This section is comprised with wooden slabs on fences of increasingly difficult and tight jumps. Starting with one block and two block jumps, they get increasingly more complex with the changing of the wood types, culminating in the final few dark oak jumps that are un-fail safed, as most of the section is, to the ladder down to the end sign!&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
This map features a Dry Dry theme, with all kinds of sand and red sand used. The first section uses sand walls, as well as blocks of sand, sandstone and red sand/sandstone making up the whole area. There are pillars of sand jutting out from the group making up the parkour route. The second section is a maze of red sand related things. Walls, slabs and blocks, if it is a kind of red sand, it is used. This leads up to the top of the maze where you can look down to the yellow sand ground. The walls of all the sections are sandy cliff faces and that leads to the final section, being the no sprint section! This sandy fortress is made up of sand blocks and other such slabs. Around it are the parkour slabs of wood, going in the order of jungle, acacia, birch, and finally dark oak. The end room is that of a sandy tomb, a box of a beautiful pattern of red sand with a sandy border, with the end sign in the middle!&lt;br /&gt;
&lt;br /&gt;
== Challenges == &lt;br /&gt;
This map is featured in one [[Challenge|challenge]]: Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The first published map by [[Creators#Shpeckly]]&lt;br /&gt;
*While the map takes place in a desert, the biome is actually a plains biome!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Shpeckly|See all maps from Shpeckly]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mean_Messages&amp;diff=9093</id>
		<title>Mean Messages</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mean_Messages&amp;diff=9093"/>
		<updated>2020-11-27T20:22:29Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = meme.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = meme&lt;br /&gt;
| creators = [[Creators#Sulldas|Sulldas]]&lt;br /&gt;
| publication = April 19th, 2020&lt;br /&gt;
| description = Mean Messages is a pure puzzle map on zero.minr.org, worth 1 point. Use /c join meme to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mean Messages is a pure puzzle map by Sulldas. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join meme”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Mean Messages places the player inside the Trusty Testing Facility. The player is then met with many satirical puzzles made to trick the player into choosing certain answers. Signs throughout the map are used to confuse and trick the player as they play. The map includes a few puzzles presented in a linear style including riddles and multiple-pathway type puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Mean Messages uses a very unique design to create its rooms. It combines several blocks that wouldn't normally work together. These include diorite, sponge, pumpkin, acacia, and purpur all combining to create the aesthetics of the map. End rods are used as the primary source of light for the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 3 [[Challenges|challenges]]: Beginner Puzzle Pack, White Waders, and Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Mean Messages map code is &amp;quot;meme&amp;quot;, something that the creator wanted to have.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Puzzle]] [[Category:Pure Puzzle]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Inferno&amp;diff=9086</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Inferno&amp;diff=9086"/>
		<updated>2020-11-27T18:42:10Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = inf.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = inf&lt;br /&gt;
| creators = [[Creators#_Fire_|_Fire_]]&lt;br /&gt;
| publication = March 13th, 2019&lt;br /&gt;
| description = Inferno is a pure parkour map on zero.minr.org, worth 1 point. Use /c join inf to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Inferno is a pure parkour map by _Fire_. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join inf”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The player spends much of the map parkouring over a large lava pool, meaning one mistake will likely spell death. Inferno mostly contains standard parkour jumps albeit slightly more advanced jumps than other very easy maps. These include jumps from stair blocks and a jump from a ladder. One mid-checkpoint is located within the map, located on the last nether brick floating platform.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Inferno takes place over a large lava pool in the nether, beginning inside a blackstone platform. The player encounters groupings of netherrack and crimson nylium sticking from the lava. Nether brick and red nether brick platforms are made with crying obsidian, magma, and banners as key accented features. A large blackstone skull with lava leaking from its quartz teeth can be seen from most of the map. Unique flying creatures were constructed using quartz and blackstone. Long smoke clouds with a lava center reside in the upper section of the map. The player ends in a floating platform constructed from blackstone, crying obsidian, and crimson variants.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 4 [[Challenges|challenges]]: Beginner Parkour Pack, White Waders, White Walkers, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Inferno received an update shortly after 1.16 was released to add the new nether blocks to the map.&lt;br /&gt;
*Inferno was made for the White Map Tag event.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#_Fire_|See all maps from _Fire_]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Heavenly_Ascent&amp;diff=9085</id>
		<title>Heavenly Ascent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Heavenly_Ascent&amp;diff=9085"/>
		<updated>2020-11-27T18:38:46Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = hva.png&lt;br /&gt;
| caption = TBD&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = hva&lt;br /&gt;
| creators = [[Creators#chayos|chayos]]&lt;br /&gt;
| publication = December 22nd, 2019&lt;br /&gt;
| description = Heavenly Ascent is a pure parkour map on zero.minr.org, worth 1 point. Use /c join hva to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heavenly Ascent is a pure parkour map by chayos. It rewards 1 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join hva”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Heavenly Ascent primarily contains standard parkour jumps. This map is unique that it contains many speedrun jumps, such as 3+1's and 4-block jumps, to cut down on speedrun time. This map contains two mid-checkpoints, placed evenly through this short map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Heavenly Ascent primarily uses quartz based blocks to create floating platforms high above the sky. These platforms are designed with quartz stairs and slabs to create arches and other designs. Vines, gray carpet, beacons and stained glass accent these floating platforms. Fire and end rods are used as light sources for the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 5 [[Challenges|challenges]]: Beginner Parkour Pack, White Waders, White Walkers, Going Up, and Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Heavenly Ascent was made all in one day.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#chayos|See all maps from chayos]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Factory&amp;diff=9084</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Factory&amp;diff=9084"/>
		<updated>2020-11-27T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = fff.png&lt;br /&gt;
| caption = xxx&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = fff&lt;br /&gt;
| creators = [[Creators#rebplane|rebplane]]&lt;br /&gt;
| publication = March 5th, 2019&lt;br /&gt;
| description = Factory is a pure parkour map on zero.minr.org, worth 1 point. Use /c join fff to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Factory is a pure parkour map by rebplane. It rewards 1 [[Points|FFA Point]] upon completion, and can be joined directly using “/c join fff”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Factory has the player use floating platforms, designed like danganropa bear heads, to progress through and above the factory. The player will also go through small maintenance tunnels with standard jumps, a wooden box room with standard jumps, and a large incinerator room with standard jumps. The map ends inside a large danganropa bear head.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Factory uses a gray palette of stone variants to make up the foundation of the map. Iron based blocks and custom player head combine to create conveyer belts and machines. There is also a small section containing large wooden boxes. At the end of the map, fire is represented by combining red, orange, and yellow stained glass. Signature danganropa bears are spread out throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 3 [[Challenges|challenges]]: White Walkers, Beginner Parkour Pack, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Factory was the first [[Very Easy]] map to be voted into FFA+.&lt;br /&gt;
*rebplane originally wanted the map code to be &amp;quot;fac&amp;quot;, but this was already taken by [[Mineco]].&lt;br /&gt;
*Factory was created for the White Map Tag Event.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#rebplane|See all maps from rebplane]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Very Easy]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Space_Mission&amp;diff=9060</id>
		<title>Space Mission</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Space_Mission&amp;diff=9060"/>
		<updated>2020-11-26T21:32:21Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: removed food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Space_Mission.png&lt;br /&gt;
| caption = A shot of the space parkour&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = spcm&lt;br /&gt;
| creators = [[Creators#eagg2112|eagg2112]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = Early-Mid 2013&lt;br /&gt;
| description = Space Mission is a pure parkour map on zero.minr.org, worth 7 points. Use /c join Space Mission to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Mission is a pure parkour map by eagg2112. It rewards 7 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join spcm”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
You must pass training to qualify for going out into space. Once you have the qualifications, you are sent out to identify a mysterious large, floating object.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Space Mission begins in a space ship, and immediately transitions to a parkour hallway (supposedly a simulation) where the player must jump over lava with only a 3-block high ceiling. This section is immediately followed by ascending jump boost parkour where death via fall damage is a real threat. When the map was first published, the top of this section didn't contain jump boost but, possibly due to beacon updates, the jump boost is retained even a little bit into the final section. The final and largest section sends the player into &amp;quot;space&amp;quot; where they are required to jump across floating blocks and planets to reach the end. &lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The spaceship and jump boost parkour are made of iron blocks(?). The simulation hallway is nether-themed, being made solely out of nether brick and lava. Space is surrounded by black wool to make it seem like the real thing, with the parkour platforms being glowstone &amp;quot;stars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: Deep Space Dive, 2012 Assortment, The Path of Heroes, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Space Mission is considered the lower yellow difficulty boundary map, meaning it is seen as the easiest 7-point map.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#eagg2112|See all maps from eagg2112]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Moderate]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Prismarine_Green&amp;diff=9052</id>
		<title>Prismarine Green</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Prismarine_Green&amp;diff=9052"/>
		<updated>2020-11-22T19:52:05Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: edit of hc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Prismarine_Green.png&lt;br /&gt;
| caption = A shot of the room preceeding the puzzle&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = HC (PRE-1)&lt;br /&gt;
| mapcode = pmg&lt;br /&gt;
| creators = [[Creators#pieceofcheese|pieceofcheese]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = June 2015&lt;br /&gt;
}}&lt;br /&gt;
Prismarine Green is a mixed parkour map by pieceofcheese. It would reward 12 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Prismarine Green links many different parkour segments up. Most of the rooms focus on slime block parkour, where the player must either bounce off slime blocks to reach platforms not normally accessible, or jump from a slime block to a normal platform, which requires strategy. One room contains a long segment of &amp;quot;water parkour&amp;quot; where the player must cross floating blocks of water by jumping out at precise times.&lt;br /&gt;
&lt;br /&gt;
The final jump of the map is one of the most difficult. The player is required to jump out far and bounce on a floor of slime blocks, in which they are given a small segment of time to hit the end sign before falling onto the floor and having to try the jump again.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Prismarine Green is made up of mostly Prismarine variants, as it takes place inside a makeshift ocean monument. Iron Bars and slime blocks are thrown in for gameplay reasons, with the latter likely used to add to the aesthetics as well.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is currently being used in [[Hardcore#Version_10.1|Hardcore 10.1]], so it isn't featured in any [[Challenges|challenges]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The only pure puzzle in the map is located outside of the monument, visible to the player at the beginning of the map (though one may not know its a puzzle from the start). This is the only section (besides the first jump of the map) that this is true for.&lt;br /&gt;
*The puzzle section was not intended to be interpreted as a puzzle by the creator. Its purpose was simply to be an interesting transition between rooms, giving a short view of the outside before going back into the green rooms underground. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#pieceofcheese|See all maps from pieceofcheese]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Hardcore]] [[Category:Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Wolly_Mammoth&amp;diff=9051</id>
		<title>Wolly Mammoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Wolly_Mammoth&amp;diff=9051"/>
		<updated>2020-11-22T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: edit of hc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Wolly_Mammoth.png&lt;br /&gt;
| caption = An infamous room in the maze, close to the start.&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = HC (TEN-2)&lt;br /&gt;
| mapcode = wom &lt;br /&gt;
| creators =[[Creators#Kaddekes|Kaddekes]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = Mid-2011&lt;br /&gt;
| description = Wolly Mammoth is a pure maze map on zero.minr.org, worth 12 points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wolly Mammoth is a pure maze map by Kaddekes. It would reward 12 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Wolly Mammoth is an enormous maze consisting of hallways made almost entirely of wool, most of which are narrow 2x1 corridors, with occasional mini-mazes that aren't part of the larger design. The map begins in a large room containing a Woolly Mammoth, where the player must find the entrance to the maze. &lt;br /&gt;
&lt;br /&gt;
There are many branches of hallways that lead all over the place. players will often find themselves lost in these sprawling paths, except for a few key spots in the map that players will end up back at many times Some of these include a red wool room with a soul sand floor, with more than 16 different paths to choose from (as seen in the thumbnail); or a special room simulating an outside environment, with a grass floor and an oak tree.&lt;br /&gt;
&lt;br /&gt;
There are signs scattered all around the map, usually in dead ends, that often say nothing but meaningless remarks. They can make the maze feel a bit less tedious, but could also annoy the player. &lt;br /&gt;
&lt;br /&gt;
A few areas contain short parkour segments, giving it its pure maze status. The most notable area is a large glass room, which has a bit of parkour in the center chamber.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
As the name suggests, this maze is made almost entirely out of various colors of wool. Most of the hallways are brightly lit, but the map can have somewhat of a claustrophobic atmosphere with its narrow corridors.&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is currently being used in [[Hardcore#Version_10.1|Hardcore 10.1]], so it isn't featured in any [[Challenges|challenges]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Wolly Mammoth’s name contains a typo. It should be spelled “Woolly Mammoth.”&lt;br /&gt;
**This fact also applies to [[Wooly Creeper]], though one l is missing from the name instead of one o.&lt;br /&gt;
*This map is set in an area of Zero unofficially known as the &amp;quot;Kaddekes Playground&amp;quot;, which contains many of Kaddekes' maps, including [[Sssnake]], [[Chaos]], [[Demon]], [[Troll Kingdom]], and [[Satyrs]], many of which can be seen at certain points in Wolly Mammoth.&lt;br /&gt;
*Wolly Mammoth was featured in [[Hardcore#Version_3.0|Hardcore 3.0]] as one of the choices for the fourth map and later the third map, [[Hardcore#Version_4.0–4.1|4.0–4.1]] as the fifth map overall and the second map in the Bright path, [[Hardcore#Version_5.0|5.0]] as the 7th map overall and the 4th map in the Nostalgia path, [[Hardcore#Version_8.0–8.1|8.0-8.1]] as the tenth map, [[Hardcore#Version_9.0|9.0]] as the second map in the Wandering path, and [[Hardcore#Version_10.0|10.0]] as the first map in the Tenacity path, as of [[Hardcore#Version_10.1|10.1]] Wolly Mammoth is featured as the second map in the Tenacity path after being switched by Vil Bo in an effort to balance the paths out.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Kaddekes|See all maps from Kaddekes]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA+]] [[Category: Map]] [[Category: Maze]] [[Category: Pure Maze]] [[Category: Hardcore]] [[Category: Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Hel&amp;diff=9050</id>
		<title>Hel</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Hel&amp;diff=9050"/>
		<updated>2020-11-22T19:51:27Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: added hc fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = hel1.png&lt;br /&gt;
| caption = A shot of the floating crystal in the centre of the first room.&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = zhl&lt;br /&gt;
| creators = [[Creators#Zatharel|Zatharel]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = October 18, 2015&lt;br /&gt;
| description = Hel is a mixed parkour map on zero.minr.org, worth 7 points. &lt;br /&gt;
}}&lt;br /&gt;
Hel is a mixed parkour map by Zatharel. It would reward 7 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The gameplay in Hel is very fluent, Hel is full of life or death jumps, with the map being directly above the void, if the player falls jumping from platform to platform, they will fall to their inevitable death. After the parkour element of the map, the player has to complete a puzzle that involves stepping on the correct pressure plate to progress. In the final room, the player has to search for the correct way to go to finish the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Hel is set in a very large and open cave, with a floating island in the middle with a small nether brick castle and a floating purple crystal above it. Most of the platforms around the map are made out of obsidian &amp;amp; coal blocks with purple glass in the middle with a lantern beneath it to create a dim-lit hellish atmosphere. A few of the other islands have broken down bits of the netherrack castle and are made out of slabs, fences, and stairs. In the final room, the player is put into a room that is very contrasting to the block palette of the main room, with very bright wool colours with a much more colourful palette being used.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenge|challenges]]: 2015 Assortment, Great Barrier, Linked Souls, TULIP, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Hel was the first map Zatharel made as a mod, the map was built without using the fly command, meaning there were glass platforms all over the map every 4 blocks.&lt;br /&gt;
*The colours in hel are based on Hel from SMITE's dark room. &lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Zatharel|See all maps from Zatharel]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Moderate]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=The_Labyrinth&amp;diff=9049</id>
		<title>The Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=The_Labyrinth&amp;diff=9049"/>
		<updated>2020-11-22T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: edit of hc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = The_Labyrinth.png&lt;br /&gt;
| caption = The start, the code door, and the end.&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = HC (HC-4)&lt;br /&gt;
| mapcode = mtlc&lt;br /&gt;
| creators = [[Creators#Chillers|Chillers]]&lt;br /&gt;
| foodtype = Apples&lt;br /&gt;
| foodamount = 192&lt;br /&gt;
| publication = September 1, 2019&lt;br /&gt;
| description = The Labyrinth is a mixed maze map on zero.minr.org, worth 7 points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Labyrinth is a mixed maze map by Chillers. It would reward 7 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
This maze's design is exactly like that of [[The Minotaur's Labyrinth]] by [[Creators#Bureine|Bureine]] and [[Creators#Tetration|Tetration]]⁠—a simple 2D maze with wide corridors⁠—but with several key differences. One is that instead of starting in a room connected to the outer-most wall of the maze, here players begin in the very center of the maze and make their way outwards. The other key difference is that players must find a code before they can access the exit, which is set right at the start, as shown in the thumbnail. This code is scattered in pieces which must be found all throughout the maze, thus adding a search element to it.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The look of this map is also exactly the same as The Minotaur's Labyrinth⁠, but with various kinds of flowers added to all of the paths.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is currently being used in [[Hardcore#Version_10.1|Hardcore 10.1]], so it isn't featured in any [[Challenges|challenges]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Chillers|See all maps from Chillers]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:HC]] [[Category:Map]] [[Category:Maze]] [[Category:Mixed Maze]] [[Category:Moderate]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Night_Light&amp;diff=9048</id>
		<title>Night Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Night_Light&amp;diff=9048"/>
		<updated>2020-11-22T19:50:39Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Night_Light.png&lt;br /&gt;
| caption = A shot of the city section&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = ntl&lt;br /&gt;
| creators = [[Creators#pieceofcheese|pieceofcheese]]&lt;br /&gt;
| foodtype =&lt;br /&gt;
| foodamount = &lt;br /&gt;
&lt;br /&gt;
| publication = February 15, 2016&lt;br /&gt;
| description = Night Light is a mixed parkour map on zero.minr.org, worth 12 points. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Night Light is a mixed parkour map by pieceofcheese.  It would reward 12 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map starts with a very long endurance section in which the player must parkour across lamps in a long, twisted hallway. It then throws the player into a dark, urban setting in which the player must complete a long series of jumps, with a small maze in the middle. Skipping jumps isn't possible due to barriers preventing so. Finally, the player must find their way around a maze / parkour fusion to various emerald platforms until they reach the end.&lt;br /&gt;
&lt;br /&gt;
The map revolves around the gimmick of redstone lamps. Every redstone lamp platform has a pressure plate on top of it, lighting the lamp, and therefore the surroundings, when stood on. This may cause a bit of lag on slower computers.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The beginning section uses many iron bars in a room made out of various types of stone. The platforms are redstone lamps atop nether brick(?) fences. The urban area consists of floating redstone lamp platforms leading around buildings made out of varying materials. Glowstone surrounded by glass is present here as well, adding a bit of light to the map. The final section is much less detailed, consisting of large coal-block room containing floating redstone lamps and the occasional lapis / emerald platform.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in five [[Challenges|challenges]]: Cheesefest, Odyssey, 2016 Assortment, The Path of Heroes, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Falling during the last section drops the player into the void, where they will be able to see another map by pieceofcheese, [[Canvas]], by looking up.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#pieceofcheese|See all maps from pieceofcheese]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=4_Corners_Dojo&amp;diff=9047</id>
		<title>4 Corners Dojo</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=4_Corners_Dojo&amp;diff=9047"/>
		<updated>2020-11-22T19:50:24Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: edited hc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = 4 Corners Dojo.png&lt;br /&gt;
| caption = An upwards view of the second corner in the map.&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = HC (HC-1)&lt;br /&gt;
| mapcode = 4cd&lt;br /&gt;
| creators = [[Creators#Ajdj123321|Ajdj123321]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = May 2013&lt;br /&gt;
| description = 4 Corners Dojo is a Mixed Parkour map on zero.minr.org, worth 12 points. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
4 Corners Dojo is a mixed parkour by Ajdj123321. It would reward 12 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_10.2|Hardcore 10.2]], so it can’t be accessed directly, nor does it give points.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map is divided up into 4 different corners, each of which has varying mechanics. The first corner focuses on simple parkour, and all of the jumps can be done without sprinting. The second corner is much more difficult and has tight jumps on and around fences. There is also fire and lava present, so there is a very real threat of death present. The third corner consists of a door maze with 5 levels, with wrong doors leading to a drop into a small, traditional maze. The final corner is a difficult riddle set in a graveyard which kills the player if they answer wrong.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Each corner of the map has a different aesthetic. The first corner of the dojo is made of wooden fences and blocks and features grassy plains on the outside. The second corner contains nether brick fences and blocks and has an infernal landscape surrounding it. The third corner is built from sandstone and is surrounded by an arid desert. The final corner is built out of stone bricks but is inaccessible until after solving the riddle. The outside is made to resemble a graveyard, with dozens of headstones jutting up from the ground.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
''Original article written by Ajdj123321''&lt;br /&gt;
&lt;br /&gt;
4 Corners was originally going to focus on four separate city-esque sections, and you would perform something for each one of them. After allocating space and laying out basic outlines I realized that there was not enough space to do what I wanted. I instead re-shifted the focus to being four trials. In May of 2012, 4 Corners was published and featured 2 segments of parkour and 2 maze sections.&lt;br /&gt;
&lt;br /&gt;
However, as time passed, standards rose. FFA+ was launched and the server had begun to shift towards higher quality. I then realized that there wasn't too much that separated it from the normal courses. The course was closed for 6 weeks as the parkour segments were reconstructed, and the second maze turned into a riddle. The course re-opened in October 2013. Shortly after it was nominated and accepted into FFA+. The parkour segments that were formerly floating blocks were replaced with twisting and shifting platforms, forcing players to actively look for where the next jump is.&lt;br /&gt;
&lt;br /&gt;
In hindsight, a lot of the trials in 4 Corners were inspired by the original HC. Both are structured as many trials strung together, and both require a mastery of parkour and mental sharpness. The mastery comes from the difficulty of the first two corners where jumps aren't always seen and must be searched for. The mental ability comes from the complex door maze and challenging riddle.​&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is currently being used in [[Hardcore#Version_10.1|Hardcore 10.1]], so it isn't featured in any [[Challenges|challenges]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Ajdj123321|See all maps from Ajdj123321]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA+]] [[Category:Map]] [[Category:Parkour]] [[Category: Mixed Parkour]] [[Category:Hardcore]] [[Category:Hard]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Tutorial&amp;diff=9046</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Tutorial&amp;diff=9046"/>
		<updated>2020-11-22T19:48:27Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: updated maps and edited hc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page goes over the most basic commands and tips for new players to understand and have fun on the server. In order to achieve this, basic knowledge of the information below must be known.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
When a player joins for the very first time, they are placed into the FAQ room. Signs going over general information about the server are placed in areas easily readable to the player. At this point, the player has two options: start playing maps or take the FAQ quiz. It is highly advised the player take the FAQ quiz at this point, since it not only rewards 7 [[points]] upon completion (equivalent to a yellow difficulty map), but it is required to have been completed in order for the player to enter Hardcore. This quiz can be joined at any time with the command /c join faq quiz.&lt;br /&gt;
&lt;br /&gt;
==Being a Whitie==&lt;br /&gt;
When a player first joins, their rank is set to white. This is the most basic rank, and grants the player access to only FFA. FFA contains every map that grants points upon completion, with a few exceptions. The majority of members on the server have this rank. A player can “rank up” to blue by getting 100 [[points]], completing 5 [[Moderate]] or above maps, and completing the FAQ quiz.&lt;br /&gt;
&lt;br /&gt;
==Entering Hardcore==&lt;br /&gt;
Once a player gains the blue rank, they gain access to [[Hardcore]]. Hardcore is a collection of maps, containing parkour, puzzles, and mazes of yellow through red difficulty, that one must complete in a certain order (with branching paths, as seen [[Hardcore|here]]). to earn green rank. The current maps that are in the current iteration of Hardcore, 10.2, are as follows:&lt;br /&gt;
&lt;br /&gt;
[[4 Corners Dojo]]&lt;br /&gt;
&lt;br /&gt;
[[Night Light]]&lt;br /&gt;
&lt;br /&gt;
[[Zurdite]]&lt;br /&gt;
&lt;br /&gt;
[[The Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Hel]]&lt;br /&gt;
&lt;br /&gt;
[[Wolly Mammoth]]&lt;br /&gt;
&lt;br /&gt;
[[Project Sierra]]&lt;br /&gt;
&lt;br /&gt;
[[Prismarine Green]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Door]]&lt;br /&gt;
&lt;br /&gt;
[[Zarklin Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
[[Viemort]]&lt;br /&gt;
&lt;br /&gt;
[[Ghidora Manor]]&lt;br /&gt;
&lt;br /&gt;
[[Invictus]]&lt;br /&gt;
&lt;br /&gt;
[[The Big Egyptian]]&lt;br /&gt;
&lt;br /&gt;
[[The Scorned Lands]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Elusion: Remastered]]&lt;br /&gt;
&lt;br /&gt;
[[The Fire Dragon's Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[Jiga's Claymaze]]&lt;br /&gt;
&lt;br /&gt;
Once Hardcore has been completed, the player must submit a Green Application on the forums in order to earn the green rank.&lt;br /&gt;
&lt;br /&gt;
==Being a Greenie==&lt;br /&gt;
Green ranked members have a lot more permissions than white and blue ranked members. The main new feature is access to the creative world, [[Theta]]. Within this world, greenies are able to create maps to be placed in [[FFA]]. Before being put into FFA, however, a map must go through a review process. This is to prevent maps of low quality from entering FFA. Greens also get access to maps on The [[Board]], in [[The Valley]], or maps that are finished and have join signs, but were never submitted and thus are not in FFA.&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Main_Page&amp;diff=9032</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Main_Page&amp;diff=9032"/>
		<updated>2020-11-12T20:29:53Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: edit of current version (of server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
| title = &amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| titlemode = replace&lt;br /&gt;
| description = The official Minr wiki. Hosts information about the Minr community and Zero server.&lt;br /&gt;
| og:title = &amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| og:site_name = WIKI.MINR.ORG&lt;br /&gt;
| og:description = The official Minr wiki. Hosts information about the Minr community and Zero server.&lt;br /&gt;
| og:type = website&lt;br /&gt;
| og:url = fullurl:{{PAGENAME}}&lt;br /&gt;
| og:image = {{File:Minr logo.png|1200px}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-background-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-banner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Welcome to the official Minr Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainpage-content&amp;quot; class=&amp;quot;mainpage-cell-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell mainpage-cell-double&amp;quot;&amp;gt;&lt;br /&gt;
== Latest update: [https://forums.minr.org/threads/were-ten-years-old-time-capsule.4723/ 10 Years Anniversary] ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-featured-images&amp;quot;&amp;gt;[[File:Minr logo.png|x300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to the official Minr Wiki!&lt;br /&gt;
Consult the [[Frequently Asked Questions]] page for wiki editing rules and guidelines. If you'd like to contribute to the wiki, see the [https://forums.minr.org/threads/tutorial-add-your-map-s-to-the-wiki-updated.3517/ Tutorial].&lt;br /&gt;
=== News ===&lt;br /&gt;
;{{News}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates &amp;amp; Events ==&lt;br /&gt;
&amp;lt;big&amp;gt;[[Updates|Upcoming Versions &amp;amp; History]]&amp;lt;/big&amp;gt;&lt;br /&gt;
:Current Server version: '''1.16.4'''&lt;br /&gt;
:Current Minr plugin version: '''10.7.0'''&lt;br /&gt;
=== Event Timers ===&lt;br /&gt;
{{Event timers}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
New to the server? Here are some pages for getting started with the minr.org infrastructure:&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Command List]]&lt;br /&gt;
* [[Tutorial]]&lt;br /&gt;
* [[Ranks]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Points]]&lt;br /&gt;
* [[Hardcore]]&lt;br /&gt;
* [[Map Types and Explanations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
== Concepts ==&lt;br /&gt;
&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[Times]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Global Ranking]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[Frozen Spawn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
* [[Forums]]&lt;br /&gt;
** [[Forum Events]]&lt;br /&gt;
** [[Forum Ranks]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
** [[Verification]]&lt;br /&gt;
** [[Discord Ranks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
== Maps ==&lt;br /&gt;
All maps are stored in a location that defines their accessibility and state.&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
**[[Minr Maps]]&lt;br /&gt;
**[[List of All Minr Maps]]&lt;br /&gt;
*[[FFA]]&lt;br /&gt;
*[[FFA+]]&lt;br /&gt;
*[[Hardcore]]&lt;br /&gt;
*[[Creators]]&lt;br /&gt;
*[[Board]]&lt;br /&gt;
*[[The Valley|Valley]]&lt;br /&gt;
*[[Prevalent Secrets]]&lt;br /&gt;
*[[Publishing a Map]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Zero]]&lt;br /&gt;
* [[Theta]]&lt;br /&gt;
* [[Delta]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Trident&amp;diff=9022</id>
		<title>Trident</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Trident&amp;diff=9022"/>
		<updated>2020-11-02T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: couple of grammar edits - gj on these pages btw autre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = tri_autre.png&lt;br /&gt;
| caption = Part of the Sea Tunnels&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = tri&lt;br /&gt;
| creators = [[Creators#Autre|Autre]]&lt;br /&gt;
| publication = November 2nd, 2020&lt;br /&gt;
| description = Trident is a mixed puzzle map with maze and search on zero.minr.org, worth 4 points. Use /c join tri to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Trident is a mixed puzzle map with maze and search by Autre. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join tri”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The story of Trident has the galactic representative, Kerzark, employs the player to help forge Triton's national weapon, the Trident. The player, called traveller by the citizens, can interact will NPC's to view dialogue that will reveal lore about Triton.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Trident employs the player to collect a Prismarine Crystal, Prismarine Shard, and Heart of the Sea and return with them to Kerzark in order to forge the Trident. The player must solve puzzles and search for items by manoeuvring their way through the sea tunnel maze. Once the players return with the three items, they will be transported to a forge where they must power the Trident.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Trident uses a combination of stone, prismarine, and warped variants to create the aesthetics. The sea tunnels use a dark prismarine and warped planks to create the paths for the tunnels. Sea lanterns are used as a primary means of lighting the tunnels. Small structures for the citizens to live in were constructed using warped wart blocks and warped wood to create market stands and houses.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 1 [[Challenges|challenge]]: Hexa&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Trident was the first map released in the Abduction series by Autre.&lt;br /&gt;
*Trident takes place on the planet Triton.&lt;br /&gt;
*The alien species in this map are called the Na'ssi people and their galactic representative is Kerzark.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Autre|See all maps from Autre]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Puzzle]] [[Category: Mixed Puzzle]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Speedrun_Guide:_Doodle_Jump&amp;diff=8961</id>
		<title>Speedrun Guide: Doodle Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Speedrun_Guide:_Doodle_Jump&amp;diff=8961"/>
		<updated>2020-10-19T11:25:18Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: Time updated for doodle jump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide version 1.0&lt;br /&gt;
&lt;br /&gt;
Map Thread: [[Doodle Jump]]&lt;br /&gt;
== General Info about Speedrun Guides ==&lt;br /&gt;
These guides are meant only to help speed-runners who wish to compete against each other in certain maps. They do not contain maze/puzzle solutions.&lt;br /&gt;
== Doodle Jump Speedruns ==&lt;br /&gt;
=== General ===&lt;br /&gt;
Overall it is a really short map, so speedrunning Doodle Jump isn't very taking. The key thing to getting a fast time is momentum rocketing.&lt;br /&gt;
=== Tip 1: Momentum Rocketing ===&lt;br /&gt;
Momentum Rocketing is when you activate the rocket commands (the light-gray ones) whilst moving upwards during a jump. It has 1.5x the height of a normal rocket, meaning that you can skip some of the platforms.&lt;br /&gt;
== 23.643 ==&lt;br /&gt;
This is the current world record for Doodle Jump, held by _Fire_.&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=ANHUR&amp;diff=8955</id>
		<title>ANHUR</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=ANHUR&amp;diff=8955"/>
		<updated>2020-10-05T14:06:37Z</updated>

		<summary type="html">&lt;p&gt;NathanDoesHC: changed user:rickyboy to creatorsrickyboy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = anhur1.png&lt;br /&gt;
| caption = A shot of parkour next to a tower in the first part of the map.&lt;br /&gt;
| points = 6 (2 per level)&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = anh, anh2, anh3&lt;br /&gt;
| creators = [[Creators#Zatharel|Zatharel]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount =&lt;br /&gt;
| publication = April 15, 2016&lt;br /&gt;
| description = ANHUR is a three-stage pure parkour map on zero.minr.org, worth 2 points per stage. Use &amp;quot;/c join ANHUR&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
ANHUR is a pure parkour map by [[Creators#Zatharel|Zatharel]]. It rewards 6 [[Points|FFA Points]] in total across all three 2-point stages, and can be joined directly using “/c join anh”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
ANHUR takes place in a volcanic environment and is named after the Egyptian god of war, [https://en.wikipedia.org/wiki/Anhur|Anhur]. The map does not provide food, but the player is granted permanent saturation within the map.&lt;br /&gt;
The majority of the map consists of traditional parkour above the lava. The player must navigate the treacherous environment to reach the crystal in the center. ANHUR consists of three separate and distinct levels. In the first, the player must navigate between and utilize sandstone towers to reach a cavern, which the second level takes place in. In the final level, the player navigates between the obsidian &amp;quot;spikes&amp;quot; to reach the floating symbol.&lt;br /&gt;
&lt;br /&gt;
The map has a distinct volcanic theme, with lava featured prominently both in the ground and in the air. The surroundings and caves feature a dark palette, while the central area is lighter in tone.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
ANHUR appears in four [[Challenge|challenges]]: 2016 Assortment, Blue Oceans, The A-Team, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
ANHUR has undergone multiple reworks throughout its existence.&lt;br /&gt;
&lt;br /&gt;
=== ANHUR (Version 1) ===&lt;br /&gt;
Somewhere during the school year, Zatharel read about a [[WorldEdit]] command that generates a &amp;quot;spike&amp;quot;, as he calls it. The command consists of a bunch of numbers that he (and the person who did the WorldEdit for him) have forgotten by now. Firstly, he wanted to use this as some sort of rising volcano map, so he got [[Creators#rickyboy320|rickyboy320]] to use the command in a desert somewhere near Zatharel's general map area.&lt;br /&gt;
&lt;br /&gt;
After dropping the idea of a volcano because the spike was clearly too small for something like that, Zatharel decided to just make the most basic map he could. The original map took no more than 4 days because it only contained some parkour on the spikes and a simple maze, made into 3 individual levels meant to have one set of points. The map was put in for review and the results weren't very good.&lt;br /&gt;
&lt;br /&gt;
=== ANHUR (Version 2) ===&lt;br /&gt;
For a while, Zatharel had no desire to try again with the map. Then, one day he made a small tower and got a basic idea for a map following the concept and aesthetics of the original ANHUR. [[Creators#skyerzz|skyerzz]] helped make the general design. Zatharel started to work on a basic parkour set and finished ANHUR about a week after.&lt;br /&gt;
&lt;br /&gt;
This time around, the feedback was quite positive and led to the map being accepted into FFA. &lt;br /&gt;
&lt;br /&gt;
===  ANHUR: Reborn (Version 3) ===&lt;br /&gt;
The map was not done yet, however. Zatharel has a tendency to rework his maps. ANHUR was reworked into a three-level stage, as it is now. rickyboy320 helped him with the surrounding area, including the lava rings and the top towers on the spikes. Once the aesthetics and parkour were done, he wanted to create a second &amp;quot;level&amp;quot; of the map. The second level should have been a maze, but Zatharel never made it one.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in four [[Challenges|challenges]]: 2016 Assortment, The A-Team, Blue Oceans, TULIP, and Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The current version of ANHUR is the map's third iteration. The first was denied entry to the FFA and the second only consisted of the first level that is present in the third iteration, as well as having similar aesthetics to the first iteration.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#Zatharel|See all maps from Zatharel]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Varied]]&lt;/div&gt;</summary>
		<author><name>NathanDoesHC</name></author>
		
	</entry>
</feed>