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	<updated>2026-06-02T19:25:24Z</updated>
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		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=13722</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=13722"/>
		<updated>2026-05-25T19:52:30Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of stratified walls made from brown mushroom and dripstone blocks, topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose roots and small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Large red and brown mushrooms are densely packed within the area with use their corresponding block primarily for exterior color. Additionally, red mushrooms have yellow froglights under their caps, and brown mushrooms are topped with partially-exposed copper stairs and slimes with a glow lichen cover. Smaller red and blue fungi dot the map floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have mushroom stem ceilings, dirt path floors, and jack-o'-lanterns. Other light sources are provided by the red mushrooms' froglights, the soul lanterns decorating interior corridor entryways, and glow lichen. Small amounts of daylight may cross through the canopy into the map.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
== Exploration Guides ==&lt;br /&gt;
The following subsections explain how to reach certain &amp;quot;secret&amp;quot; areas.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Flamango ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Flamango Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The southwest plateau (Y=94) provides multiple paths to reach the next main layer (roughly Y=102). Once here, there are a few ways to reach the top of the central spire; the easiest route to Flamango will be described. Within the interior of the spire, there is a dripleaf next to the small hole in the wall. Standing on this to fold it and allowing the leaf to pop back up (which can be sped up with a button behind the leaf) allows the player to crawl into a small side room. Climbing the dripleaves and climbing the exterior will bring the player to the top of the spire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here, the player can fall onto the bamboo wall on the right next to the entrance to the hollow tree. If the player climbs up the tree from the inside, they can jump to the large red mushroom. With the use of two dripleaves, the player can reach a ledge that has a small corridor hidden behind the earthen wall they just passed. At the end of the corridor is Flamango and a flamingo. Interacting with Flamango's head will display a message to the player.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossing the Highest Route ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Highest Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The highest route also requires the player to reach the top of the central spire, which is described in the Reaching Flamango section above. Once here, the player will need to turn 135 degrees to their right to face the top of the red mushroom near their feet. With a running start, jumping off the red mushroom and landing on the brown mushroom pad of the plateau below will give enough height to reach the top of a smaller spire further to the south. From here, the player can head east and use dripleaves to reach vines attached to a large decorative vine clump dangling from a branch overhead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After ascending the vines to reach the top surface of the branch, there is a turn jump on the left that's needed to gain access to the interior of the tree. Falling down within the hollow tree section will not allow the player to recover their position, so they will have to start again from the spire top. The player, if successful, will climb the interior vines and reach the large branch hanging over the center of the map; this is the highest point accessible in the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The highest route allows almost all of the northern-most obstacles to be skipped. From the branch, the player can jump onto the bamboo wall that's on the central spire. Then, they can jump onto the brown mushroom to their northeast and have just enough height and distance to land on the top of the red mushroom on the overlook. The nearby tree branch allows access to the exit path of the northern-most cave, which puts the player only two meaningful jumps away from the end of the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrunning Guides ==&lt;br /&gt;
&lt;br /&gt;
The following subsections analyze paths for speedrunning and show optimized movement strategies.&lt;br /&gt;
&lt;br /&gt;
=== Anchor Points ===&lt;br /&gt;
&lt;br /&gt;
There are a few &amp;quot;anchor&amp;quot; positions in the map that are almost certainly used when taking specific sub-routes; timing sub-routes from anchor to anchor allows a construction of the fastest possible routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Macro Route Anchors.png|thumb|none|The anchor points' locations.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Anchor-to-Anchor Sub-Route Overview&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;|Starting Anchor !! style=&amp;quot;width:15%&amp;quot;|Ending Anchor !! Brief Description !! style=&amp;quot;width:15%&amp;quot;|Additional Notes&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Start || Plateau Vine || Requires circling around the start sign while gaining elevation || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Start || Opening Tree 1 || Straight shot to and up the first tree || &lt;br /&gt;
|-&lt;br /&gt;
| Start || Secret Vine || Past the slime wall; involves dripleaf jumps and a headhitter azalea jump || &lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Plateau Vine || Hole Shelf || Uses the nearest azalea, a dripleaf, and the exposed roots. The small vine room is obsolete || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 1 || Hole Shelf || Uses the consecutive dripleaves || Likely slower than from Plateau Vine&lt;br /&gt;
|-&lt;br /&gt;
| Plateau Vine || Opening Tree 2 || Circles the spire while ascending to reach the taller red mushroom; requires a difficult jump from mushroom to dripleaf to vines || &lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 1 || Opening Tree 2 || Requires the same jump as Plateau Vine to Opening Tree 2. If using the consecutive dripleaves to ascend, then it requires waiting for the jump's dripleaf to reset || Likely slower than from Plateau Vine&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Small Cave || Runs through the hole and across the brown mushroom || Optimal? Compare with HS-&amp;gt;CP-&amp;gt;O&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Secret Vine || Small Cave || Uses azalea and dripleaf to reach the red mushrooms || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Hole Shelf || West Ledge || Jumps to the dripleaf off of the platform toward the two red mushrooms, involves sharp turn dripleaf jump || &lt;br /&gt;
|-&lt;br /&gt;
| Secret Vine || West Ledge || Uses azalea and dripleaf to ascend and requires a dripleaf jump with a sharp turn || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 2 || West Ledge || Uses bounce across slime wall near lowest tree entrance || Obsoleted by other options&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;color:#dddd33;&amp;quot;&lt;br /&gt;
| Hole Shelf || Central Peak || Uses hole and dripleaf crawlspace into secret room || Contender; compare with HS-&amp;gt;SC-&amp;gt;O&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Central Peak || Straight across upper branch to mushroom || Likely slower than from Hole Shelf&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Small Cave || Overlook || Pumpkin jam straight to exit vines || Optimal? Compare with HS-&amp;gt;CP-&amp;gt;O&lt;br /&gt;
|- style=&amp;quot;color:#dddd33;&amp;quot;&lt;br /&gt;
| Central Peak || Overlook || Bounces onto lower-path brown mushroom using moss carpet headhitter momentum || Contender; compare with HS-&amp;gt;SC-&amp;gt;O&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Central Peak || Back Branch || To mushroom, then slime bounce || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Back Branch || To mushroom, then slime bounce || Likely slower than from Central Peak&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Overlook || Cyclone || Avoids the tree and uses the wall of dripstones instead || Likely optimal&lt;br /&gt;
|-&lt;br /&gt;
| West Ledge || Cyclone || Ascend by doubling back to mushroom bounce || Likely slower than from Overlook&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Cyclone || End || Uses dripleaf circle instead of large cave || Optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Back Branch || End || Bamboo wall to slime bounce to reach top of red mushroom on overlook || Slower than from Cyclone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--/div--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sub-Route Optimizations ===&lt;br /&gt;
&lt;br /&gt;
==== Opening Bend ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Opening Bend Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | &lt;br /&gt;
'''Red path (optimal):''' Start gaining elevation near the starting ring. Reach the next platform from the top of the ring and go underneath the red mushroom. Continue crossing platforms horizontally until reaching the azalea. With this, do a 5-1 to reach the vine.&lt;br /&gt;
&lt;br /&gt;
'''Blue path (suboptimal, but fast):''' Pass through the starting ring and gain elevation in front of the tree entrance. Backtrack to the red mushroom platform, where you will be above the start sign on top of the mushroom. From here, jump to the vine's platform.&lt;br /&gt;
&lt;br /&gt;
'''Yellow path (suboptimal):''' Ascend the tree. This is a much easier route for beginners, and is faster than the main path.&lt;br /&gt;
| [[File:Opening Bend strats.png|frameless|Three best routes for the Opening Bend]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Cave ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Small Cave Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | &lt;br /&gt;
'''Red path (optimal):''' From behind the upper pumpkin near the start, jam and jump off the corner of the pumpkin to reach the wall of vines.&lt;br /&gt;
&lt;br /&gt;
'''Blue path (suboptimal, but fast):''' Jump from the lower pumpkin to the center column, then jump to the vines and climb up to the nearest platform. Jump back to the column to reach a higher layer, which gives access to the wall of vines.&lt;br /&gt;
&lt;br /&gt;
'''Yellow path (easier variant of Blue path):''' Jump from the lower pumpkin to the vines on the wall so you can fall onto the center column's lower shelf. Reach the vines and climb all the way up to the highest platform, which provides an easy jump to the center column's higher layer. Exit via the wall of vines.&lt;br /&gt;
| [[File:Cave strats.png|frameless|Three best routes for the Small Cave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
* The map was designed to be beaten in just under one minute with a well-routed, but not-too-difficult path and a bit of practice. Discoveries of unintended paths and optimizations have brought top times under 40 seconds.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Hardcore&amp;diff=13721</id>
		<title>Hardcore</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Hardcore&amp;diff=13721"/>
		<updated>2026-05-25T19:26:58Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hardcore (Commonly shortened to HC) is a series of challenging parkour, maze, puzzle, and adventure maps. Hardcore serves as a challenge that tests players' trustworthiness and integrity before granting them build rights. It is the sole requirement to earn Green (Builders) rank on the server. &lt;br /&gt;
&lt;br /&gt;
There have been 11 major versions of Hardcore, with tuning changes to balance difficulty, or to make adjustments for changing game mechanics. &lt;br /&gt;
&lt;br /&gt;
Historically, it has also been called the rotation, the HC rotation, or the gauntlet.&lt;br /&gt;
&lt;br /&gt;
Hardcore has difficulty elements not seen in FFA, such as:&lt;br /&gt;
* Limited quantities of food / little to no saturation.&lt;br /&gt;
* Item pickup being disabled to prevent food sharing.&lt;br /&gt;
* Having to play multiple maps without checkpoints in-between.&lt;br /&gt;
&lt;br /&gt;
Levels within hardcore are notated with a dash (Ex: HC-1), and versions are notated with a dot (EX: HC 1.0)&lt;br /&gt;
&lt;br /&gt;
== Current Iteration ==&lt;br /&gt;
[[File:Hc12.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Hardcore Iterations ==&lt;br /&gt;
=== Version 1.0–1.4 ===&lt;br /&gt;
[[File:Hardcore 1.0.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time period, Hardcore was iterating rapidly as new maps were created. Since these iterations used a similar design, they are grouped collectively under &amp;quot;1.0&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At this stage in the server's history, both the game and the server's identity were early in development. FFA and the blue rank did not exist; Minecraft was in the Alpha / Beta stages of development. The checkpoint system we use today was non-existent. Minecraft was a new game, and only a couple hundred-thousand players owned the game. At this time, spawn was in the TNT cube, but was shortly switched to the desert spawn.&lt;br /&gt;
&lt;br /&gt;
In the beginning, there were only the trials found within the TNT cube at X. Player's spawned at the bottom, and warped into the following lineup:&lt;br /&gt;
* 1. Skytop Labyrinth&lt;br /&gt;
* 2. Original Level 2 (No warp, the maps were linked)&lt;br /&gt;
* 3. Jiga's Claymaze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the earliest known iteration of HC, and lasted for less then half a year. Note that the maps were not all implemented simultaneously. This meant for a time Hardcore only contained one or two maps. The next iteration of HC (1.1) consisted of 5 Levels with no checkpoints in-between the maps. From this point forward maps would swap with one another to maintain the 5-map course design.&lt;br /&gt;
&lt;br /&gt;
This layout created a unique meta because it meant if the player died in any level, they had to start over at the beginning. This resulted in a strategy of people starting Hardcore in groups, with unofficial &amp;quot;leaders&amp;quot; guiding people through the first one or two levels. If people could keep up with the leader, they could learn where to go for the beginning levels.&lt;br /&gt;
&lt;br /&gt;
In early 2011, [[Creators#HatterTheMad|HatterTheMad]] finished a lava maze, and that was quickly entered into the HC system (1.2) as a replacement for the other lava themed level, Lava Parkour.&lt;br /&gt;
&lt;br /&gt;
From then until late May, there were additional changes that expanded the length of HC from 5 to 10 maps. Briefly passing through a 7-level series (HC 1.3), it expanded into a 10-level system, HC 1.4. At this point, checkpoints were available every two levels. Like 1.3, its existence was short, and not all of the layout is known with certainty. However, it's believed that all 1.2 and 1.3 maps were present in some order.&lt;br /&gt;
&lt;br /&gt;
=== Version 2.0–2.1 ===&lt;br /&gt;
[[File:Hardcore 2.0.PNG|600px]]&lt;br /&gt;
[[File:Hardcore 2.1.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The second version of HC was created as the earliest greens had began building maps.&lt;br /&gt;
&lt;br /&gt;
Minecraft had recently transitioned from alpha to beta. The blue rank and the point system did not exist yet. The border of the map lied around the 4000 block range. This was also the time where MINR experimented with an economy. MINR was primarily a survival server at this time, instead of the semi-vanilla/creative realms that exist today.&lt;br /&gt;
&lt;br /&gt;
The layout consisted of HC-1 and HC-10 being stand alone maps. For the in-between levels, players could choose 1 of 2 un-named courses at random to play. Checkpoints existed between every level, allowing easy switching between the two maps. This was later revised with 2-map segments in order to balance out the difficulty. Even with this change, some map choices were not balanced. This resulted in certain maps being picked more often, and players  asking which map or path is easier in chat.&lt;br /&gt;
&lt;br /&gt;
Towards the end of this iteration, an airship was constructed to house the maps that were not in Hardcore. This was later made public, and deemed the &amp;quot;Free For All&amp;quot; area, or FFA for short.&lt;br /&gt;
&lt;br /&gt;
Many maps used in HC2.0 have changed in some form:&lt;br /&gt;
* Sra was originally a cave-maze segment known as Srenmaze.&lt;br /&gt;
* Blitz was originally known as Chillers' Timed Maze, and was broken for several years due to the removal of a plugin known as Falsebook.&lt;br /&gt;
* Stone Maze cannot be found in FFA or the Valley, and has been broken by the removal of Falsebook.&lt;br /&gt;
* Mineco was originally known as Void42's Jump Map.&lt;br /&gt;
* Heaven Parkour was broken by the removal of Falsebook, but can still be found above Hell Parkour.&lt;br /&gt;
&lt;br /&gt;
=== Version 3.0–3.1 ===&lt;br /&gt;
[[File:Hardcore 3.0.PNG|600px]]&lt;br /&gt;
[[File:Hardcore 3.1.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time, Minecraft was in beta, and saw its complete release in November 2011. Many concepts that now define the server were put in place during this version of HC. Most notably, FFA+ (Nov 2012) and the Blue Rank (Unknown) were launched at this time. All FFA Maps awarded one point, and the requirement to enter Hardcore was set at 5 FFA points.&lt;br /&gt;
&lt;br /&gt;
This Hardcore design was in effect from August 2011 to May 2013, marking the longest period of time without a version change (21+ months) until HC 11.0 (2021-2025). This version was designed by c_dric. This version also introduced the glass boxes that are used in between levels for several versions. This version also introduced the &amp;quot;loop-back&amp;quot; mechanic, where players could play an extra map (Sky Parkour) in order to re-choose which HC4 level they wanted to play.&lt;br /&gt;
&lt;br /&gt;
In Minecraft update 1.3.1, Mojang silently changed how long the player was able to breathe for. This resulted in Aquarium and Elusion becoming unplayable. At that time, admins AJDJ and Yeroc (alongside Packs as a moderator) proposed and implemented the following temporary solution:&lt;br /&gt;
&lt;br /&gt;
* HC-3: Aquarium --&amp;gt; Wolly Mammoth&lt;br /&gt;
* HC-4: Wolly Mammoth --&amp;gt; The Face&lt;br /&gt;
* HC-5: Elusion --&amp;gt; The Big Egyptian&lt;br /&gt;
&lt;br /&gt;
In one of the next updates to Minecraft this was reverted, and Aquarium was put back into the HC rotation in the 4.0 iteration.&lt;br /&gt;
&lt;br /&gt;
=== Version 4.0–4.1 ===&lt;br /&gt;
[[File:Hardcore 4.0.PNG|600px]]&lt;br /&gt;
[[File:Hardcore 4.1.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point in the server's history, HC 3.0 had been unchanged for a long time. Due to rampant cheating popularized by hacked clients, as well as a large influx of players completing HC3.1, the goal was to make HC much harder. With that in mind, themed segments of HC were conceived, based on the multi-pathed decisions used in HC2.0 and HC 3.0.&lt;br /&gt;
&lt;br /&gt;
Many levels from HC 3.1 remain in this rotation, with an expansion of the paths being the newest feature. Another feature that returned from HC1.0 was multiple levels without checkpoints. This meant that levels 8-11 had to be completed in 1 life. This concept would be retained in subsequent iterations of Hardcore.&lt;br /&gt;
&lt;br /&gt;
In summary, 4.0 has created the &amp;quot;legs&amp;quot; of hardcore that are iterated upon by almost every future version.&lt;br /&gt;
* Leg 1: Introduction to the different map types.&lt;br /&gt;
* Leg 2: Choosing a personalized path.&lt;br /&gt;
* Leg 3: An endurance run with no checkpoints at the end.&lt;br /&gt;
&lt;br /&gt;
After this iteration was implemented, staff determined that the Path of Ice and Fire were easier than the others, so the following revisions were made in the 4.1 Patch:&lt;br /&gt;
*Snow Fort --&amp;gt; Snowstorm&lt;br /&gt;
*Satyrs --&amp;gt; Demon&lt;br /&gt;
*Hell Parkour --&amp;gt; Lava Parkour&lt;br /&gt;
&lt;br /&gt;
This gave it sufficient difficulty to balance out the other paths. It's estimated that approximately 70 players completed this version of Hardcore.&lt;br /&gt;
&lt;br /&gt;
This is first of several versions that AJDJ led designs for.&lt;br /&gt;
&lt;br /&gt;
=== Version 5.0 ===&lt;br /&gt;
[[File:Hardcore 5.0.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While designing 5.0, HC4.0-4.1 had seen most players use the fire/ice path, even after balancing. In order to remediate this, the path was removed and replaced with the path of nostalgia. This would allow players to pick an easier path, but receive no middle checkpoint. Newer maps joined this rotation, replacing a few older maps. It was around this time in the design process that those working on the HC designs shifted towards adding map-quality as one of the criteria for HC maps.&lt;br /&gt;
&lt;br /&gt;
At the time, HC 5.0 was considered to be one of the hardest HC versions conceived.&lt;br /&gt;
&lt;br /&gt;
Towards the end of this version of HC is where server ownership changed hands.&lt;br /&gt;
&lt;br /&gt;
=== Version 6.0–6.1 ===&lt;br /&gt;
[[File:Hardcore 6.0.PNG|600px]]&lt;br /&gt;
[[File:Hardcore 6.1.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Around this time, the server's activity had slowed significantly, and very few players had cleared HC5.0. The goal of HC6.0 was to make the overall difficulty slightly lower. This was achieved by revising the branching paths to use map type rather than theme, and lowering the number of maps in the final run.&lt;br /&gt;
&lt;br /&gt;
The thematic paths were replaced with paths oriented around map types. This allowed players to lean into their strengths for a portion of HC.&lt;br /&gt;
&lt;br /&gt;
Shortly after the 6.0 launch, it was determined that the puzzle path was too easy. In order to balance this out, the following changed were made for 6.1:&lt;br /&gt;
&lt;br /&gt;
* Remove the puzzle path.&lt;br /&gt;
* Replace Paradox with Viemort.&lt;br /&gt;
* 154 Returns to FFA.&lt;br /&gt;
&lt;br /&gt;
=== Version 7.0 ===&lt;br /&gt;
[[File:Hardcore 7.0.PNG|600px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This version of HC heavily reworked the middle leg. The choices were now between 2 of the 3 map types, allowing players to lean on their strengths and completely avoid 1 map type if desired. Another goal of this system was to shift the layout towards persistence based maps rather than just difficult maps.&lt;br /&gt;
&lt;br /&gt;
This is the last version that AJDJ lead designs for, concluding his time as the lead admin for Hardcore design (HC 4.0 through HC 7.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 8.0–8.1 ===&lt;br /&gt;
[[File:HC8.0.png|600px]]&lt;br /&gt;
[[File:HC8.1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
HC 8.0 was intended to make Hardcore longer, and have a greater focus on persistence and uniform difficulty. The iteration consisted of twelve maps, with a mix of parkour and mazes. This was also the first version of HC that had automatic transfers into the new system. Previously, there was a time period where users had to request transfer into the equivalent level of the new design.&lt;br /&gt;
&lt;br /&gt;
This iteration was unique for multiple reasons: &lt;br /&gt;
* There were no puzzle maps on the main path. &lt;br /&gt;
**([[MYTH]] contains small puzzles, but isn't technically a puzzle map). &lt;br /&gt;
* When players reached HC-4, they could either continue along the main path (of parkour and mazes) or opt for a shorter but much harder path that consisted of puzzles only. &lt;br /&gt;
* One of the puzzles, Miner's Millions, was considered one of the hardest on the server. Few players completed this path. &lt;br /&gt;
&lt;br /&gt;
In addition, HC8.0 introduced the two loop-back feature for switching between the two paths. [[Satyrs]] had to be completed to switch from the main path to the puzzle path, and  [[MineTech]] was required to switch from the puzzle path to the main path.&lt;br /&gt;
&lt;br /&gt;
This was the longest version of Hardcore upon release, however many users do not consider it to be the toughest.&lt;br /&gt;
&lt;br /&gt;
Due to the gameplay changes in the Minecraft 1.14 update and low usage of the path, the puzzle path was later removed resulting in the first entirely linear structure since Hardcore's inception.&lt;br /&gt;
&lt;br /&gt;
=== Version 9.0 ===&lt;br /&gt;
[[File:HC9.0.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This goals for HC9.0 included:&lt;br /&gt;
* Expanding the variety of map types to include adventure / puzzle maps.&lt;br /&gt;
* Allowing users to lean into a strength in the second leg, and receive easier maps of the types the player was aiming to avoid.&lt;br /&gt;
* Introducing limited food supply / regeneration as way to tune the difficulty of parkour maps.&lt;br /&gt;
* Reduce the number of &amp;quot;choke&amp;quot; maps (where players complete a difficult map then breeze through several levels).&lt;br /&gt;
&lt;br /&gt;
The design of this version used a unique two-step approach:&lt;br /&gt;
1. Create the desired layout of the HC in a staff discussion, with estimated difficulty for each map slot, how the branching paths would work, etc.&lt;br /&gt;
2. Take the design to the greens and gather community feedback on the design and which maps would work best for each slot.&lt;br /&gt;
&lt;br /&gt;
This version also featured maps that were made specifically for HC that never entered FFA.&lt;br /&gt;
&lt;br /&gt;
=== Version 10.0-10.2 ===&lt;br /&gt;
[[File:HC10.0.png|600px]]&lt;br /&gt;
[[File:HC10.1.png|600px]]&lt;br /&gt;
[[File:Hc10.2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
In March 2020, the server saw a large increase in players due to the global COVID-19 pandemic changing most schools and jobs to be remote as people self-quarantined in their homes. This resulted in many players completing hardcore in March and April of that year. Staff determined that HC needed to be updated as soon as possible to account for the larger player base. While most HC designs are usually spread out over several months, HC 10.0 was designed in only four weeks, and implemented in another three weeks. &lt;br /&gt;
&lt;br /&gt;
This design featured similar segments to 9.0, but changed the logic of the branching paths. Players could completely avoid one map type, but would play challenging levels that used the other two primary map types, as well as adventure maps of the corresponding types. Players could switch between the paths at any time without playing a loopback map. This version also adds a fourth section in-between the paths and the final gauntlet. It was named &amp;quot;The Big Three&amp;quot;, since all 3 of the maps in that section are fairly challenging, with checkpoints between every level.&lt;br /&gt;
&lt;br /&gt;
This design also saw the exit of two maps heavily used in Hardcore since their introduction in 2011:&lt;br /&gt;
* Lava maze returned to FFA, after having been in hardcore since 2016, and in every version of hardcore except HC 6.0.&lt;br /&gt;
* Elusion was retired from HC, having been replaced by a remastered version. Elusion had been in several versions of HC by this point (3.0 through 6.0 &amp;amp; 9.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Hardcore design was led by Hex and AJDJ.&lt;br /&gt;
&lt;br /&gt;
Hardcore 10.0 was later updated to 10.1 to address balance issues with the three paths. In particular, the path of Tenacity was only completed once in HC10.0. Some other adjustments were made as well including replacing Paisley Prison with Construction, and making the entire final section no-sprint. In November 2020, it was updated to 10.2 to address additional difficulty issues. Overall, HC was made slightly easier to complete. The most notable change was removing Telepads.&lt;br /&gt;
&lt;br /&gt;
=== Version 11.0 - 11.1 ===&lt;br /&gt;
[[File:HC11.0_fix.png|800px]]&lt;br /&gt;
[[File:hc11.1New.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Hardcore 11.0's design process began around the same time that 10.0 was being designed. Many ideas that were rejected from 10.0 due to time constraints were explored as possibilities for 11.0. One of the largest goals for this version was to eliminate the split paths, and replace it with a choice section, where players had to complete a certain number of maps out of a pool in order to advance to the next section.&lt;br /&gt;
&lt;br /&gt;
Design followed a similar process to 9.0, where a staff design was created and then taken to greens in order to gather feedback. This time, it also included room for new maps, where greens could build maps tuned specifically for hardcore: the entire 'Endurance' leg was built uniquely for HC 11.0 by members of the community as part of a 'HC Map-Building Competition' in which greens were asked to design maps under specific constraints that are desired in hardcore maps. Such constraints include difficulty, checkpoint layout, kill potential, length, repeatability, etc. Some maps in other legs (Aether, Persona and Fissure) were also built specifically for this rotation.&lt;br /&gt;
&lt;br /&gt;
The end design resulted in the retiring of the split path leg, and the creation of 2 new legs:&lt;br /&gt;
&lt;br /&gt;
*The Choice leg, where 3/4 maps must be completed to advance. Each map is of a different type, allowing users to bypass one map type.&lt;br /&gt;
&lt;br /&gt;
*The Endurance leg, where you must complete several maps of similar design / kill potential, or face a single expert map to bypass. (Similar to HC8.0's split design).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notably, this rotation saw the retirement of several 'staple' Hardcore maps such as 4 Corners Dojo, Wolly Mammoth, Invictus, The Big Egyptian and Iron Door among others. This was due to a desire to 'modernise' the Hardcore system by highlighting what modern maps have to offer.&lt;br /&gt;
&lt;br /&gt;
This rotation was led by pieceofcheese.&lt;br /&gt;
&lt;br /&gt;
It was later updated to Version 11.1, swapping out most of the maps in the Choice section for easier options. The Endurance leg was also made easier by sending players back to HC8 when they die in HC9, instead of back to HC7. The Magic Tower was also taken out and replaced with Framed, an easier puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Version 12.0 ===&lt;br /&gt;
[[File:hc12.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
The design process for HC 12.0 began in early 2023 with the objective of building on the strengths of HC 11.0 and amending specific issues with that rotation. This design was led by pieceofcheese.&lt;br /&gt;
&lt;br /&gt;
HC 12.0's core design philosophy was the implementation of more randomisation in both the maps themselves and in the player's progression through HC. In previous rotations, staff had grown concerned that large groups were &lt;br /&gt;
progressing through puzzle and maze maps together, allowing some players to bypass challenges without having to solve (or contribute to solving) them, defeating the purpose of Hardcore itself. Large groups completing HC at the same &lt;br /&gt;
time also began to overwhelm the green applications system and made accurately reading logs difficult, if not impossible. Consequently, this design added several new maps with randomized features and brought back and modified &lt;br /&gt;
pre-existing maps to include randomization. This was done in order to split up groups and to reduce the ease of answer sharing.&lt;br /&gt;
&lt;br /&gt;
HC 12.0 retains mostly the same structure as HC 11.0, with some amendments. There was an effort to diversify the map types present in HC, with Search and Dropper maps being added. A new section, The Weave, was created, which forces players&lt;br /&gt;
to play one maze, one parkour and one puzzle, but allows the player to choose which maptype they’d like to play at the hardest, intermediate and easiest level, varying in difficulty based on which column they are in. This change was made as &lt;br /&gt;
many HC11.0 players got stuck at the same points - the Weave ensures that although they still complete a map-type they may struggle with, they can choose an easier map in that category and harder difficulty maps in other categories to&lt;br /&gt;
compensate.&lt;br /&gt;
&lt;br /&gt;
Much like HC 11.0, several new maps were constructed exclusively for this rotation and with its design requirements in mind. These include Citadel, Dancing With Devils and Nilhelm. The Gwishin, Rainbow Madhouse and Nightmare Fuel, &lt;br /&gt;
three pre-existing FFA maps, also saw heavy modifications in order to suit the design philosophy of the rotation. Additionally, there were minor tweaks to the difficulty and content of other pre-existing maps. Some maps purpose-built&lt;br /&gt;
for older HC rotations saw their retirement (and addition to FFA for the first time), including The Scorned Lands and Fissure. Several Hardcore 'veteran' maps saw a return, including Sra, Invictus, Iron Door and Sssnake. &lt;br /&gt;
This was due to a desire to populate HC with gameplay-focused maps (common among older maps), rather than story/aesthetic based maps. There was also a wish to greater represent the server's history within HC.&lt;br /&gt;
&lt;br /&gt;
The design was originally intended to include a gauntlet of mini-maps, sourced from a HC map building competition. However, due to low entries, the design was amended - though Citadel, Bustlin' Bees, Freefall and Incinerate emerged from&lt;br /&gt;
this competition.&lt;br /&gt;
&lt;br /&gt;
Notably, the implementation of HC12.0 marks the longest gap between rotations in the server's history. This was mostly due to a lack of available staff to complete the project. HC12.0 also contains the greatest number of maps total (31) and the greatest number of required maps (17) in the history of Hardcore.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Hardcore System was released alongside the server upon launch. &lt;br /&gt;
* Hardcore is one of the oldest challenges in the history of Minecraft.&lt;br /&gt;
* The overall success rate of players making it through hardcore is less than 1%.&lt;br /&gt;
* Hardcore pre-dates the variant survival gamemode of the same name by over a year, as Hardcore survival launched in November 2011 in version 1.0.0.&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10481</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10481"/>
		<updated>2023-07-02T19:59:17Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /c join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of &amp;quot;earthen&amp;quot; walls made from brown mushroom and dripstone blocks, which are topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose their roots and some small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Large red and brown mushrooms are densely packed within the area with use their corresponding block primarily for exterior color. Additionally, red mushrooms have yellow froglights under their caps, and brown mushrooms are topped with partially-exposed copper stairs and slimes with a glow lichen cover. Smaller red and blue fungus dot the map floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have mushroom stem ceilings, dirt path floors, and jack-o'-lanterns. Other light sources are provided by the red mushrooms' froglights, the soul lanterns decorating interior corridor entryways, and glow lichen. Small amounts of daylight may cross through the canopy into the map.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
== Exploration Guides ==&lt;br /&gt;
The following sections explain how to reach certain &amp;quot;secret&amp;quot; areas or analyze (preferably) optimal pathing; these sections will be collapsed by default for the sake of those who want to discover these on their own.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Flamango ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Flamango Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The southwest plateau (Y=94) provides multiple paths to reach the next main layer (roughly Y=102). Once here, there are a few ways to reach the top of the central spire; the easiest route to Flamango will be described. Within the interior of the spire, there is a dripleaf next to the small hole in the wall. Standing on this to fold it and allowing the leaf to pop back up (which can be sped up with a button behind the leaf) allows the player to crawl into a small side room. Climbing the dripleaves and climbing the exterior will bring the player to the top of the spire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here, the player can fall onto the bamboo wall on the right next to the entrance to the hollow tree. If the player climbs up the tree from the inside, they can jump to the large red mushroom. With the use of two dripleaves, the player can reach a ledge that has a small corridor hidden behind the earthen wall they just passed. At the end of the corridor is Flamango and a flamingo. Interacting with Flamango's head will display a message to the player.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossing the Highest Route ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Highest Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The highest route also requires the player to reach the top of the central spire, which is described in the Reaching Flamango section above. Once here, the player will need to turn 135 degrees to their right to face the top of the red mushroom near their feet. With a running start, jumping off the red mushroom and landing on the brown mushroom pad of the plateau below will give enough height to reach the top of a smaller spire further to the south. From here, the player can head east and use dripleaves to reach vines attached to a large decorative vine clump dangling from a branch overhead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After ascending the vines to reach the top surface of the branch, there is a turn jump on the left that's needed to gain access to the interior of the tree. Falling down within the hollow tree section will not allow the player to recover their position, so they will have to start again from the spire top. The player, if successful, will climb the interior vines and reach the large branch hanging over the center of the map; this is the highest point accessible in the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The highest route allows almost all of the northern-most obstacles to be skipped. From the branch, the player can jump onto the bamboo wall that's on the central spire. Then, they can jump onto the brown mushroom to their northeast and just barely have enough height and distance to land on the top of the red mushroom on the overlook. The nearby tree branch allows access to the exit path of the northern-most cave, which puts the player only two meaningful jumps away from the end of the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrunning Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Macro Routes ===&lt;br /&gt;
&lt;br /&gt;
There are a few &amp;quot;anchor&amp;quot; positions in the map that are almost certainly used when taking specific sub-routes; timing sub-routes from anchor to anchor allows a construction of the fastest possible routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Macro Route Anchors.png|thumb|none|The anchor points' locations.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Anchor-to-Anchor Sub-Route Overview&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;|Starting Anchor !! style=&amp;quot;width:15%&amp;quot;|Ending Anchor !! Brief Description !! style=&amp;quot;width:15%&amp;quot;|Additional Notes&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Start || Plateau Vine || Requires circling around the start sign while gaining elevation || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Start || Opening Tree 1 || Straight shot to and up the first tree || &lt;br /&gt;
|-&lt;br /&gt;
| Start || Secret Vine || Past the slime wall; involves dripleaf jumps and a headhitter azalea jump || &lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Plateau Vine || Hole Shelf || Uses the nearest azalea, a dripleaf, and the exposed roots. The small vine room is obsolete || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 1 || Hole Shelf || Uses the consecutive dripleaves || Likely slower than from Plateau Vine&lt;br /&gt;
|-&lt;br /&gt;
| Plateau Vine || Opening Tree 2 || Circles the spire while ascending to reach the taller red mushroom; requires a difficult jump from mushroom to dripleaf to vines || &lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 1 || Opening Tree 2 || Requires the same jump as Plateau Vine to Opening Tree 2. If using the consecutive dripleaves to ascend, then it requires waiting for the jump's dripleaf to reset || Likely slower than from Plateau Vine&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Small Cave || Runs through the hole || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Secret Vine || Small Cave || Uses azalea and dripleaf to reach the red mushrooms || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Hole Shelf || West Ledge || Jumps to the dripleaf off of the platform toward the two red mushrooms, involves sharp turn dripleaf jump || &lt;br /&gt;
|-&lt;br /&gt;
| Secret Vine || West Ledge || Uses azalea and dripleaf to ascend and requires a dripleaf jump with a sharp turn || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 2 || West Ledge || Uses bounce across slime wall near lowest tree entrance || Obsoleted by other options&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Central Peak || Uses hole and dripleaf crawlspace into secret room || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Central Peak || Straight across upper branch to mushroom || Likely slower than from Hole Shelf&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Small Cave || Overlook || Pumpkin jam straight to exit vines || Optimal&lt;br /&gt;
|-&lt;br /&gt;
| Central Peak || Overlook || Bounces onto red mushroom and skips the small ledge to the right || Slower than from Small Cave&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Central Peak || Back Branch || To mushroom, then slime bounce || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Back Branch || To mushroom, then slime bounce || Likely slower than from Central Peak&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Overlook || Cyclone || Avoids the tree and uses the wall of dripstones instead || Likely optimal&lt;br /&gt;
|-&lt;br /&gt;
| West Ledge || Cyclone || Ascend by doubling back to mushroom bounce || Likely slower than from Overlook&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Cyclone || End || Dripleaf circle; large cave is obsolete || Optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Back Branch || End || Bamboo wall to slime bounce to reach top of red mushroom on overlook || Slower than from Cyclone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--/div--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sub-Route Optimizations ===&lt;br /&gt;
&lt;br /&gt;
==== Opening Bend ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Opening Bend Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | &lt;br /&gt;
'''Red path (optimal):''' Start gaining elevation near the starting ring. Reach the next platform from the top of the ring and go underneath the red mushroom. Continue crossing platforms horizontally until reaching the azalea. With this, do a 5-1 to reach the vine.&lt;br /&gt;
&lt;br /&gt;
'''Blue path (suboptimal, but fast):''' Pass through the starting ring and gain elevation in front of the tree entrance. Backtrack to the red mushroom platform, where you will be above the start sign on top of the mushroom. From here, jump to the vine's platform.&lt;br /&gt;
&lt;br /&gt;
'''Yellow path (suboptimal):''' Ascend the tree. This is a much easier route for beginners, and is faster than the main path.&lt;br /&gt;
| [[File:Opening Bend strats.png|frameless|Three best routes for the Opening Bend]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Cave ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Small Cave Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | &lt;br /&gt;
'''Red path (optimal):''' From behind the upper pumpkin near the start, jam and jump off the corner of the pumpkin to reach the wall of vines.&lt;br /&gt;
&lt;br /&gt;
'''Blue path (suboptimal, but fast):''' Jump from the lower pumpkin to the center column, then jump to the vines and climb up to the nearest platform. Jump back to the column to reach a higher layer, which gives access to the wall of vines.&lt;br /&gt;
&lt;br /&gt;
'''Yellow path (easier variant of Blue path):''' If needed, jump from the lower pumpkin to the vines on the wall so you can fall onto the center column's lower shelf. Reach the vines and climb all the way up to the highest platform, which provides an easy jump to the center column's higher layer. Exit via the wall of vines.&lt;br /&gt;
| [[File:Cave strats.png|frameless|Three best routes for the Small Cave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
* The map was designed to be beaten in just under one minute with a well-routed, but not-too-difficult path and a bit of practice.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10451</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10451"/>
		<updated>2023-01-16T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: style improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /c join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of &amp;quot;earthen&amp;quot; walls made from brown mushroom and dripstone blocks, which are topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose their roots and some small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Large red and brown mushrooms are densely packed within the area with use their corresponding block primarily for exterior color. Additionally, red mushrooms have yellow froglights under their caps, and brown mushrooms are topped with partially-exposed copper stairs and slimes with a glow lichen cover. Smaller red and blue fungus dot the map floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have mushroom stem ceilings, dirt path floors, and jack-o'-lanterns. Other light sources are provided by the red mushrooms' froglights, the soul lanterns decorating interior corridor entryways, and glow lichen. Small amounts of daylight may cross through the canopy into the map.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
== Exploration Guides ==&lt;br /&gt;
The following sections explain how to reach certain &amp;quot;secret&amp;quot; areas or analyze (preferably) optimal pathing; these sections will be collapsed by default for the sake of those who want to discover these on their own.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Flamango ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Flamango Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The southwest plateau (Y=94) provides multiple paths to reach the next main layer (roughly Y=102). Once here, there are a few ways to reach the top of the central spire; the easiest route to Flamango will be described. Within the interior of the spire, there is a dripleaf next to the small hole in the wall. Standing on this to fold it and allowing the leaf to pop back up (which can be sped up with a button behind the leaf) allows the player to crawl into a small side room. Climbing the dripleaves and climbing the exterior will bring the player to the top of the spire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here, the player can fall onto the bamboo wall on the right next to the entrance to the hollow tree. If the player climbs up the tree from the inside, they can jump to the large red mushroom. With the use of two dripleaves, the player can reach a ledge that has a small corridor hidden behind the earthen wall they just passed. At the end of the corridor is Flamango and a flamingo. Interacting with Flamango's head will display a message to the player.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossing the Highest Route ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Highest Route Overview&lt;br /&gt;
|- style=&amp;quot;background-color:#000000&amp;quot;&lt;br /&gt;
| &amp;lt;p&amp;gt;The highest route also requires the player to reach the top of the central spire, which is described in the Reaching Flamango section above. Once here, the player will need to turn 135 degrees to their right to face the top of the red mushroom near their feet. With a running start, jumping off the red mushroom and landing on the brown mushroom pad of the plateau below will give enough height to reach the top of a smaller spire further to the south. From here, the player can head east and use dripleaves to reach vines attached to a large decorative vine clump dangling from a branch overhead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After ascending the vines to reach the top surface of the branch, there is a turn jump on the left that's needed to gain access to the interior of the tree. Falling down within the hollow tree section will not allow the player to recover their position, so they will have to start again from the spire top. The player, if successful, will climb the interior vines and reach the large branch hanging over the center of the map; this is the highest point accessible in the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The highest route allows almost all of the northern-most obstacles to be skipped. From the branch, the player can jump onto the bamboo wall that's on the central spire. Then, they can jump onto the brown mushroom to their northeast and just barely have enough height and distance to land on the top of the red mushroom on the overlook. The nearby tree branch allows access to the exit path of the northern-most cave, which puts the player only two meaningful jumps away from the end of the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrunning Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Macro Routes ===&lt;br /&gt;
&lt;br /&gt;
There are a few &amp;quot;anchor&amp;quot; positions in the map that are almost certainly used when taking specific sub-routes; timing sub-routes from anchor to anchor allows a construction of the fastest possible routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Macro Route Anchors.png|thumb|none|The anchor points' locations.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Anchor-to-Anchor Sub-Route Overview&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;|Starting Anchor !! style=&amp;quot;width:15%&amp;quot;|Ending Anchor !! Brief Description !! style=&amp;quot;width:15%&amp;quot;|Additional Notes&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Start || Plateau Vine || Requires circling around the start sign while gaining elevation || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Start || Opening Tree 1 || Straight shot to and up the first tree || &lt;br /&gt;
|-&lt;br /&gt;
| Start || Secret Vine || Past the slime wall; involves dripleaf jumps and a headhitter azalea jump || &lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Plateau Vine || Hole Shelf || Uses the nearest azalea, a dripleaf, and the exposed roots. The small vine room is obsolete || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 1 || Hole Shelf || Uses the consecutive dripleaves || Likely slower than from Plateau Vine&lt;br /&gt;
|-&lt;br /&gt;
| Plateau Vine || Opening Tree 2 || Circles the spire while ascending to reach the taller red mushroom; requires a difficult jump from mushroom to dripleaf to vines || &lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 1 || Opening Tree 2 || Requires the same jump as Plateau Vine to Opening Tree 2. If using the consecutive dripleaves to ascend, then it requires waiting for the jump's dripleaf to reset || Likely slower than from Plateau Vine&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Small Cave || Runs through the hole || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Secret Vine || Small Cave || Uses azalea and dripleaf to reach the red mushrooms || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Hole Shelf || West Ledge || Jumps to the dripleaf off of the platform toward the two red mushrooms, involves sharp turn dripleaf jump || &lt;br /&gt;
|-&lt;br /&gt;
| Secret Vine || West Ledge || Uses azalea and dripleaf to ascend and requires a dripleaf jump with a sharp turn || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 2 || West Ledge || Uses bounce across slime wall near lowest tree entrance || Obsoleted by other options&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Central Peak || Uses hole and dripleaf crawlspace into secret room || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Central Peak || Straight across upper branch to mushroom || Likely slower than from Hole Shelf&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Small Cave || Overlook || Pumpkin jam straight to exit vines || Optimal&lt;br /&gt;
|-&lt;br /&gt;
| Central Peak || Overlook || Bounces onto red mushroom and skips the small ledge to the right || Slower than from Small Cave&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Central Peak || Back Branch || To mushroom, then slime bounce || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Back Branch || To mushroom, then slime bounce || Likely slower than from Central Peak&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Overlook || Cyclone || Avoids the tree and uses the wall of dripstones instead || Likely optimal&lt;br /&gt;
|-&lt;br /&gt;
| West Ledge || Cyclone || Ascend by doubling back to mushroom bounce || Likely slower than from Overlook&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Cyclone || End || Dripleaf circle; large cave is obsolete || Optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Back Branch || End || Bamboo wall to slime bounce to reach top of red mushroom on overlook || Slower than from Cyclone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--/div--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sub-Route Optimizations ===&lt;br /&gt;
&lt;br /&gt;
==== Opening Bend ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Small Cave Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | foo bar&lt;br /&gt;
| [[File:Opening Bend strats.png|frameless|Three best routes for the Opening Bend]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plateau ====&lt;br /&gt;
&lt;br /&gt;
==== Small Cave ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Small Cave Detail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75%&amp;quot; | foo bar&lt;br /&gt;
| [[File:Cave strats.png|frameless|Three best routes for the Small Cave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cyclone ====&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
* The map was designed to be beaten in just under one minute with a well-routed, but not-too-difficult path and a bit of practice.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10450</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10450"/>
		<updated>2023-01-16T19:13:47Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: Added Speedrunning Guides bodies; refactored collapsed sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /c join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of &amp;quot;earthen&amp;quot; walls made from brown mushroom and dripstone blocks, which are topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose their roots and some small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Large red and brown mushrooms are densely packed within the area with use their corresponding block primarily for exterior color. Additionally, red mushrooms have yellow froglights under their caps, and brown mushrooms are topped with partially-exposed copper stairs and slimes with a glow lichen cover. Smaller red and blue fungus dot the map floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have mushroom stem ceilings, dirt path floors, and jack-o'-lanterns. Other light sources are provided by the red mushrooms' froglights, the soul lanterns decorating interior corridor entryways, and glow lichen. Small amounts of daylight may cross through the canopy into the map.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
== Exploration Guides ==&lt;br /&gt;
The following sections explain how to reach certain &amp;quot;secret&amp;quot; areas or analyze (preferably) optimal pathing; these sections will be collapsed by default for the sake of those who want to discover these on their own.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Flamango ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Flamango Route Overview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;p&amp;gt;The southwest plateau (Y=94) provides multiple paths to reach the next main layer (roughly Y=102). Once here, there are a few ways to reach the top of the central spire; the easiest route to Flamango will be described. Within the interior of the spire, there is a dripleaf next to the small hole in the wall. Standing on this to fold it and allowing the leaf to pop back up (which can be sped up with a button behind the leaf) allows the player to crawl into a small side room. Climbing the dripleaves and climbing the exterior will bring the player to the top of the spire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here, the player can fall onto the bamboo wall on the right next to the entrance to the hollow tree. If the player climbs up the tree from the inside, they can jump to the large red mushroom. With the use of two dripleaves, the player can reach a ledge that has a small corridor hidden behind the earthen wall they just passed. At the end of the corridor is Flamango and a flamingo. Interacting with Flamango's head will display a message to the player.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossing the Highest Route ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Highest Route Overview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;p&amp;gt;The highest route also requires the player to reach the top of the central spire, which is described in the Reaching Flamango section above. Once here, the player will need to turn 135 degrees to their right to face the top of the red mushroom near their feet. With a running start, jumping off the red mushroom and landing on the brown mushroom pad of the plateau below will give enough height to reach the top of a smaller spire further to the south. From here, the player can head east and use dripleaves to reach vines attached to a large decorative vine clump dangling from a branch overhead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After ascending the vines to reach the top surface of the branch, there is a turn jump on the left that's needed to gain access to the interior of the tree. Falling down within the hollow tree section will not allow the player to recover their position, so they will have to start again from the spire top. The player, if successful, will climb the interior vines and reach the large branch hanging over the center of the map; this is the highest point accessible in the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The highest route allows almost all of the northern-most obstacles to be skipped. From the branch, the player can jump onto the bamboo wall that's on the central spire. Then, they can jump onto the brown mushroom to their northeast and just barely have enough height and distance to land on the top of the red mushroom on the overlook. The nearby tree branch allows access to the exit path of the northern-most cave, which puts the player only two meaningful jumps away from the end of the map.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrunning Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Macro Routes ===&lt;br /&gt;
&lt;br /&gt;
There are a few &amp;quot;anchor&amp;quot; positions in the map that are almost certainly used when taking specific sub-routes; timing sub-routes from anchor to anchor allows a construction of the fastest possible routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Macro Route Anchors.png|thumb|none|The anchor points' locations.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Anchor-to-Anchor Sub-Route Overview&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;|Starting Anchor !! style=&amp;quot;width:15%&amp;quot;|Ending Anchor !! Brief Description !! style=&amp;quot;width:15%&amp;quot;|Additional Notes&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Start || Plateau Vine || Requires circling around the start sign while gaining elevation || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Start || Opening Tree 1 || Straight shot to and up the first tree || &lt;br /&gt;
|-&lt;br /&gt;
| Start || Secret Vine || Past the slime wall; involves dripleaf jumps and a headhitter azalea jump || &lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Plateau Vine || Hole Shelf || Uses the nearest azalea, a dripleaf, and the exposed roots. The small vine room is obsolete || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 1 || Hole Shelf || Uses the consecutive dripleaves || Likely slower than from Plateau Vine&lt;br /&gt;
|-&lt;br /&gt;
| Plateau Vine || Opening Tree 2 || Circles the spire while ascending to reach the taller red mushroom; requires a difficult jump from mushroom to dripleaf to vines || &lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 1 || Opening Tree 2 || Requires the same jump as Plateau Vine to Opening Tree 2. If using the consecutive dripleaves to ascend, then it requires waiting for the jump's dripleaf to reset || Likely slower than from Plateau Vine&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Small Cave || Runs through the hole || Likely optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Secret Vine || Small Cave || Uses azalea and dripleaf to reach the red mushrooms || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Hole Shelf || West Ledge || Jumps to the dripleaf off of the platform toward the two red mushrooms, involves sharp turn dripleaf jump || &lt;br /&gt;
|-&lt;br /&gt;
| Secret Vine || West Ledge || Uses azalea and dripleaf to ascend and requires a dripleaf jump with a sharp turn || Likely slower than from Hole Shelf&lt;br /&gt;
|-&lt;br /&gt;
| Opening Tree 2 || West Ledge || Uses bounce across slime wall near lowest tree entrance || Obsoleted by other options&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Hole Shelf || Central Peak || Uses hole and dripleaf crawlspace into secret room || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Central Peak || Straight across upper branch to mushroom || Likely slower than from Hole Shelf&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Small Cave || Overlook || Pumpkin jam straight to exit vines || Optimal&lt;br /&gt;
|-&lt;br /&gt;
| Central Peak || Overlook || Bounces onto red mushroom and skips the small ledge to the right || Slower than from Small Cave&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Central Peak || Back Branch || To mushroom, then slime bounce || &lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Opening Tree 2 || Back Branch || To mushroom, then slime bounce || Likely slower than from Central Peak&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;&amp;quot;&lt;br /&gt;
| Overlook || Cyclone || Avoids the tree and uses the wall of dripstones instead || Likely optimal&lt;br /&gt;
|-&lt;br /&gt;
| West Ledge || Cyclone || Ascend by doubling back to mushroom bounce || Likely slower than from Overlook&lt;br /&gt;
|- style=&amp;quot;color:#33dd33;background-color:#333333;&amp;quot;&lt;br /&gt;
| Cyclone || End || Dripleaf circle; large cave is obsolete || Optimal&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
| Back Branch || End || Bamboo wall to slime bounce to reach top of red mushroom on overlook || Slower than from Cyclone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--/div--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sub-Route Optimizations ===&lt;br /&gt;
&lt;br /&gt;
==== Opening Bend ====&lt;br /&gt;
&lt;br /&gt;
[[File:Opening Bend strats.png|thumb|none|Three best routes for the Opening Bend]]&lt;br /&gt;
&lt;br /&gt;
==== Small Cave ====&lt;br /&gt;
&lt;br /&gt;
[[File:Cave strats.png|thumb|none|Three best routes for the Small Cave]]&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
* The map was designed to be beaten in just under one minute with a well-routed, but not-too-difficult path and a bit of practice.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Cave_strats.png&amp;diff=10449</id>
		<title>File:Cave strats.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Cave_strats.png&amp;diff=10449"/>
		<updated>2023-01-16T19:11:58Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mushroom Valley Small Cave routes&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Opening_Bend_strats.png&amp;diff=10448</id>
		<title>File:Opening Bend strats.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Opening_Bend_strats.png&amp;diff=10448"/>
		<updated>2023-01-16T19:10:43Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mushroom Valley Opening Bend routes&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Macro_Route_Anchors.png&amp;diff=10447</id>
		<title>File:Macro Route Anchors.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Macro_Route_Anchors.png&amp;diff=10447"/>
		<updated>2023-01-16T17:01:27Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A visualization of the anchor positions used for timing sub-routes of Mushroom Valley&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Block_Party&amp;diff=10445</id>
		<title>Block Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Block_Party&amp;diff=10445"/>
		<updated>2023-01-12T01:23:08Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =Block_Party.png&lt;br /&gt;
| caption = One of the various houses within the map&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = Board&lt;br /&gt;
| mapcode = jul4&lt;br /&gt;
| creators = Minr&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = July 4, 2013&lt;br /&gt;
| description = Block Party is an adventure map on zero.minr.org, worth 7 points. Use /c join Block Party to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Block Party is an adventure map on zero.minr.org, a community project led by PacksofPages and yeroc424. It awarded 7 points on completion, and could be joined by typing &amp;quot;/c join jul4&amp;quot;. It was removed May 22, 2021 for script updating.&lt;br /&gt;
== General ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
It is the Fourth of July, and the player, named Andy, must go find their friend Ken in order to put together a fireworks show.&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The player traverses a suburban neighborhood, going house to house solving puzzles, mazes, and doing parkour challenges. The next location is given as a letter from Ken, who is always moving about. If the wrong house is walked into, players are sent to a punishment room and forced to restart the map.&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
There are several houses around the map, each with their own unique furnishings and decorations around them. The houses and the surrounding area are designed realistically, resembling a typical American suburb. There is a large road in the center of the map and electric wires up above, tall trees, street lamps, and walls surrounding each house.&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map was featured in four [[challenges]]: Flamingo Fury, 2013 Assortment, The Path of Heroes, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Block Party is the origin of the Flamingo. It was made as a lawn ornament for one of the houses by [[Creators#Pieceofcheese|Pieceofcheese]] and shortly later adopted as a &amp;quot;mascot&amp;quot; of sorts by [[Creators#MOUTHWEST|yeroc424]].&lt;br /&gt;
*The two main characters in the map, Andy and Ken, represent Minr admins Packs and Kenad respectively. (Andy is Packs' real name, as stated in Funky Town)&lt;br /&gt;
*Ken appears in other maps across the server as a reoccuring secret character.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: Board]] [[Category: Adventure]] [[Category: Moderate]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Iron_Door&amp;diff=10444</id>
		<title>Iron Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Iron_Door&amp;diff=10444"/>
		<updated>2023-01-12T01:21:17Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST, additional info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Iron_Door.png&lt;br /&gt;
| caption = An overhead of Flamingle.&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = HC (PRE-2)&lt;br /&gt;
| mapcode = y4id&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|yeroc424]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 14th February 2014&lt;br /&gt;
| description = Iron Door is a pure puzzle map on zero.minr.org, worth 7 points.&lt;br /&gt;
}}&lt;br /&gt;
Iron Door is a pure puzzle map by yeroc424. It rewards 7 [[Points|FFA Points]] upon completion.&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Iron Door consists of 6 puzzle levels, the first 5 of which have several different puzzles players could be sent to (destination is random). There are no checkpoints between each level, and almost all of the puzzles can be failed, and upon doing so, the player will get softlocked and must /kill to restart.&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
This map's looks vary greatly across the many different puzzles.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
''Original article written by yeroc424''&lt;br /&gt;
&lt;br /&gt;
After renovating Frosty City (formerly Cobble City), pieceofcheese87 and yeroc424 decided to work on a map together. Their ideas revolved around using fire, water, and other elements to make some sort of puzzle-maze-parkour hybrid. However, both builders ran out of ideas and motivation, and the project was dropped for a time. Yeroc wanted to make a pure puzzle map, so that pure thought could solve the map as opposed to guessing in mazes and needing skill for parkour. Also, the map would be one where the challenge could be randomized, so that it would be much harder to walk someone else through beating the map. After coming up with a few uses for the elements to make a puzzle, he determined this alone would not be enough to make a map. He enrolled the help of Neo3dc, kenad, and others to help develop a series of mini-puzzles, united by the goal of reaching the Iron Door at the end.&lt;br /&gt;
&lt;br /&gt;
The map must be beaten by beating six semi-random puzzles in a row. Upon clicking an Iron Door, the player is warped to a random map with the level being one higher than the previous puzzle for the first five maps. The sixth level is always the same. Most puzzles have different versions that vary in level, so it is possible to play the same types of puzzles more than once over the course of one life.&lt;br /&gt;
&lt;br /&gt;
The puzzles currently in rotation are the following:&lt;br /&gt;
&lt;br /&gt;
=== Amazing Insight ===&lt;br /&gt;
Given a coded map of the level, safely descend all the way to the bottom floor.&lt;br /&gt;
&lt;br /&gt;
=== Bench Press ===&lt;br /&gt;
Given an initial board of iron blocks, push them around with pistons to open a doorway.&lt;br /&gt;
&lt;br /&gt;
=== Cartesian Coordination ===&lt;br /&gt;
Ride a cart through various clichéd sayings and choose the correct one.&lt;br /&gt;
&lt;br /&gt;
=== Elementary ===&lt;br /&gt;
Recreate a Rock Paper Scissors loop by using at least five elements to build up the walls.&lt;br /&gt;
&lt;br /&gt;
=== Flamingle ===&lt;br /&gt;
Find the only bird that is not being looked at by any other bird. This features Flamango, yeroc's easter egg character.&lt;br /&gt;
&lt;br /&gt;
=== Rock Solid ===&lt;br /&gt;
Create the names of rock bands and songs by using Minecraft blocks to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
=== Roll With It ===&lt;br /&gt;
Traverse a single cubical room by moving walls to the floor to orient the iron door.&lt;br /&gt;
&lt;br /&gt;
=== Su Door Ku ===&lt;br /&gt;
Solve a 4*4 color-based Sudoku board using only four initial clues.&lt;br /&gt;
&lt;br /&gt;
The map allows more puzzles to be cycled in as they are made. Magna Carta, a puzzle that was planned to go in early on, was not completed, and Flamingle was created to fill the void. The map is worth 3 points and is given a yellow wool in the FFA+ Puzzle room.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is currently being used in [[Hardcore#Version_10.1|Hardcore 10.1]], so it isn't featured in any [[Challenges|challenges]].&lt;br /&gt;
&lt;br /&gt;
== Technical Info ==&lt;br /&gt;
Iron Door has its own namespace: y4id. It holds five Rtp variables:&lt;br /&gt;
* rtp1 (4 warps)&lt;br /&gt;
* rtp2 (5 warps)&lt;br /&gt;
* rtp3 (3 warps)&lt;br /&gt;
* rtp4 (3 warps)&lt;br /&gt;
* rtp5 (3 warps)&lt;br /&gt;
&lt;br /&gt;
The map has been ported from the obsolete /rtp plugin to the MSC Rtp equivalent. However, the prior /rtp structures still exist.&lt;br /&gt;
These are titled y4IRON1, y4IRON2, y4IRON3, y4IRON4, and y4IRON5, and function exactly the same as the newer MSC Rtps.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Not all the various mini-puzzles existed upon the map's first release. Su Door Ku is an example of one such puzzle. A sign at the end of the map alludes to this fact.&lt;br /&gt;
* The map is loosely based on the premise of the Hoshi Saga series of Flash webgames.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from yeroc424]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA+]] [[Category: Map]] [[Category: Puzzle]] [[Category: Pure Puzzle]] [[Category: Hardcore]] [[Category: Moderate]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Aqueous&amp;diff=10443</id>
		<title>Aqueous</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Aqueous&amp;diff=10443"/>
		<updated>2023-01-12T01:16:17Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Aqueous.png&lt;br /&gt;
| caption = An aerial shot of some of the parkour.&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = y4a&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|yeroc424]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = Mid-2012&lt;br /&gt;
| description = Aqueous is a mixed parkour map on zero.minr.org, worth 12 points. Use &amp;quot;/c join Aqueous&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Aqueous is a mixed parkour map by yeroc424. It rewards 12 points upon completion, and can be joined directly using “/c join y4a”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map consists of parkouring on top of bridges between towers, avoiding falling into either water or lava. Aqueous ends with a small maze inside of the temple in the center of the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map features a hill with a temple on top, composed mostly of stone bricks, lapis blocks, nether bricks, and glowstone. The outer towers that encircle it are made of oak planks with glowstone parkour above them.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
''Original article written by yeroc424''&lt;br /&gt;
&lt;br /&gt;
This map was first conceived in a dream - a network of rotted bridges held by wooden towers atop a foggy mountain. To keep the dream fresh in the mind, it was doodled in a notebook during school, and the concept of passing through the mountain with tunnels was introduced here. It was deemed that this could become a minecraft project, and so yeroc424 began building it on Zero. The fog element had to be lost, and the mountain constructed was much too small for the original idea. As a result, the map focused more upon the water below and the contents of the mountain. A small pagoda was build atop the mountain, and a dungeon filled the interior of the mountain, which mostly replaced the tunnel idea. Also, though it was originally intended to be a three-dimensional open maze, the broken bridges inspired yeroc to make the map into parkour instead. Thus, project Aqueous was begun, taking three months for its completion.&lt;br /&gt;
=== Course Details ===&lt;br /&gt;
The map is primarily parkour, with the goal of reaching the top of the pagoda. Outside the mountain, one needs to think cleverly to cross the bridges; not all paths are as straightforward as they seem. There are at least three branches of direction, but no directions lead to dead ends. However, some are harder than others. The mountain itself contains a hellish, lava-filled dungeon. This needs to be traversed at least two times in order to beat the map. There is a checkpoint at the halfway mark, and this is the saving grace for most players. Upon finishing the bridge section, the player must jump across a maze of glowstone hovering over the map. Once this is completed, the player enters the pagoda - only to be met by a labyrinth with no dead ends. This map is extremely difficult (orange wool) and awards twelve points. Aqueous is found in the first FFA+ parkour room.&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
The map has become a favorite for point-hungry greens. Those who beat this map are held with distinction by their competitors. It is also commonly subject to the joke of being &amp;quot;the easiest map&amp;quot;. Yet, yeroc did not initially intend the map to be tough; he wanted it to be more of an endurance test, much like the much-older Sky Parkour by RomanTheEvil. For this reason, no ceiling jumps or required four-gap jumps are present. The course was among the first added to FFA+, thus setting a standard for aspiring builders. It is favored for being visually open, yet compressing multiple paths to small areas, which yeroc is known to do. Also, there are strong, appealing color contrasts outside and inside the dungeon, and even in the floors of the pagoda. One glaring flaw is that the entire map floats much above the water, and the mountain was never finished. However, yeroc has no intent to complete the mountain. Underneath the mountain is Flamango, yeroc's easter egg character from his Block Party collaboration.&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in six [[Challenge|challenges]]: The A-Team, Welcome To Hell, 2012 Assortment, The Path of Heroes, Legacy Hexa, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Aqueous is considered the upper orange difficulty boundary map, meaning it is seen as the most difficult 12-point map.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from yeroc424]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA+]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Hard]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Palmtree_Panic&amp;diff=10442</id>
		<title>Palmtree Panic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Palmtree_Panic&amp;diff=10442"/>
		<updated>2023-01-12T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Palmtree_Panic.png&lt;br /&gt;
| caption = A shot of the second stage.&lt;br /&gt;
| points = 11 (4 point main ending and a 7 point secondary ending)&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = scdpp (scdpp2) &lt;br /&gt;
| creators = [[Creators#MOUTHWEST|yeroc424]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = August-September 2013&lt;br /&gt;
| description = Palmtree Panic is a pure parkour map on zero.minr.org. worth 4 points (plus a 7 point secret ending). Use &amp;quot;/c join Iron Door&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Palmtree Panic is a pure parkour map by yeroc424. It rewards 11 [[Points|FFA Points]] total across both endings, and can be joined directly using “/c join scdpp”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map's aesthetics are based off of Sonic CD's Palmtree Panic zone. There are two distinct ending rooms: the Good Future and the Bad Future. The Good Future ending rewards 7 points, while the Bad Future rewards 4 points.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from yeroc424]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA%2B|Category: FFA+]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Multiple Endings]] [[Category: Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Aqueous&amp;diff=10441</id>
		<title>Aqueous</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Aqueous&amp;diff=10441"/>
		<updated>2023-01-12T01:08:35Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Aqueous.png&lt;br /&gt;
| caption = An aerial shot of some of the parkour.&lt;br /&gt;
| points = 12&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = y4a&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|yeroc424]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = Mid-2012&lt;br /&gt;
| description = Aqueous is a mixed parkour map on zero.minr.org, worth 12 points. Use &amp;quot;/c join Aqueous&amp;quot; to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Aqueous is a mixed parkour map by yeroc424. It rewards 12 points upon completion, and can be joined directly using “/c join y4a”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map consists of parkouring on top of bridges between towers, avoiding falling into either water or lava. Aqueous ends with a small maze inside of the temple in the center of the map.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map features a hill with a temple on top, composed mostly of stone bricks, lapis blocks, nether bricks, and glowstone. The outer towers that encircle it are made of oak planks with glowstone parkour above them.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
''Original article written by yeroc424''&lt;br /&gt;
&lt;br /&gt;
This map was first conceived in a dream - a network of rotted bridges held by wooden towers atop a foggy mountain. To keep the dream fresh in the mind, it was doodled in a notebook during school, and the concept of passing through the mountain with tunnels was introduced here. It was deemed that this could become a minecraft project, and so yeroc424 began building it on Zero. The fog element had to be lost, and the mountain constructed was much too small for the original idea. As a result, the map focused more upon the water below and the contents of the mountain. A small pagoda was build atop the mountain, and a dungeon filled the interior of the mountain, which mostly replaced the tunnel idea. Also, though it was originally intended to be a three-dimensional open maze, the broken bridges inspired yeroc to make the map into parkour instead. Thus, project Aqueous was begun, taking three months for its completion.&lt;br /&gt;
=== Course Details ===&lt;br /&gt;
The map is primarily parkour, with the goal of reaching the top of the pagoda. Outside the mountain, one needs to think cleverly to cross the bridges; not all paths are as straightforward as they seem. There are at least three branches of direction, but no directions lead to dead ends. However, some are harder than others. The mountain itself contains a hellish, lava-filled dungeon. This needs to be traversed at least two times in order to beat the map. There is a checkpoint at the halfway mark, and this is the saving grace for most players. Upon finishing the bridge section, the player must jump across a maze of glowstone hovering over the map. Once this is completed, the player enters the pagoda - only to be met by a labyrinth with no dead ends. This map is extremely difficult (orange wool) and awards twelve points. Aqueous is found in the first FFA+ parkour room.&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
The map has become a favorite for point-hungry greens. Those who beat this map are held with distinction by their competitors. It is also commonly subject to the joke of being &amp;quot;the easiest map&amp;quot;. Yet, yeroc did not initially intend the map to be tough; he wanted it to be more of an endurance test, much like the much-older Sky Parkour by RomanTheEvil. For this reason, no ceiling jumps or required four-gap jumps are present. The course was among the first added to FFA+, thus setting a standard for aspiring builders. It is favored for being visually open, yet compressing multiple paths to small areas, which yeroc is known to do. Also, there are strong, appealing color contrasts outside and inside the dungeon, and even in the floors of the pagoda. One glaring flaw is that the entire map floats much above the water, and the mountain was never finished. However, yeroc has no intent to complete the mountain. Underneath the mountain is Flamango, yeroc's easter egg character from his Block Party collaboration.&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in six [[Challenge|challenges]]: The A-Team, Welcome To Hell, 2012 Assortment, The Path of Heroes, Legacy Hexa, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Aqueous is considered the upper orange difficulty boundary map, meaning it is seen as the most difficult 12-point map.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#yeroc424|See all maps from yeroc424]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category: FFA+]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Hard]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Creators&amp;diff=10440</id>
		<title>Creators</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Creators&amp;diff=10440"/>
		<updated>2023-01-12T01:07:49Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: yeroc424 -&amp;gt; MOUTHWEST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is an alphabetical list of every single Green+ on Minr that has created or co-created at least one map that is in the collection (FFA, FFA+, or HC). Each individual's maps are listed in the order in which they were published, with a few exceptions due to map revamping and similar matters.&lt;br /&gt;
&lt;br /&gt;
== 0l_ ==&lt;br /&gt;
*[[Trength]] ''(with [[Creators#AK1089|AK1089]])''&lt;br /&gt;
*[[Dark Pact]] ''(with [[Creators#LendKaru|LendKaru]], [[Creators#luckylukecraft|luckylukecraft]], and [[Creators#TheForsakenFurby|TheForsakenFurby]])''&lt;br /&gt;
&lt;br /&gt;
== 10IQ ==&lt;br /&gt;
*[[E]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Jaabus|Jaabus]])''&lt;br /&gt;
&lt;br /&gt;
== 1900JPinoy ==&lt;br /&gt;
*[[JP's Pyramids]]&lt;br /&gt;
*[[The Test]]&lt;br /&gt;
*[[The Wheel]]&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Winter Fun]]&lt;br /&gt;
*[[Retro Runner Mario]]&lt;br /&gt;
*[[Retro Runner Pacman]]&lt;br /&gt;
*[[Retro Runner Sonic]]&lt;br /&gt;
*[[Retro Runner Tapper]]&lt;br /&gt;
*[[Shroomville]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[The Great Race 3]]&lt;br /&gt;
&lt;br /&gt;
== agwR0CKS ==&lt;br /&gt;
*[[Brothers' Therapy]]&lt;br /&gt;
*[[Wipeout]] ''(with [[Creators#rebplane|rebplane]])''&lt;br /&gt;
&lt;br /&gt;
== ajarmstrong ==&lt;br /&gt;
*[[Pharaoh's Tomb]]&lt;br /&gt;
&lt;br /&gt;
== ajdaneau ==&lt;br /&gt;
*[[Apoco]]&lt;br /&gt;
&lt;br /&gt;
== Ajdj123321 ==&lt;br /&gt;
*[[4 Corners Dojo]]&lt;br /&gt;
*[[Snowstorm]]&lt;br /&gt;
*[[The Big Egyptian]] ''(with [[Creators#kenad|kenad]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Trapapalooza]] ''(with [[Creators#kenad|kenad]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[UNDO]]&lt;br /&gt;
&lt;br /&gt;
== AK1089 ==&lt;br /&gt;
*[[Nether Quest]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Moving Mazes]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Transmute]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Expedition Elf]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Bomb Squad]] ''(with [[Creators#Dobby728|Dobby728]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
*[[Trength]] ''(with [[Creators#0l_|0l_]])''&lt;br /&gt;
*[[Trick or Treat]] ''(with [[Creators#emmdrews|emmdrews]] and [[Creators#Vissuumii|Vissuumii]])''&lt;br /&gt;
*[[Zeitpfalz]] ''(with [[Creators#gemuse|gemuse]])''&lt;br /&gt;
*[[Don't Look Back]] ''(with [[Creators#emmdrews|emmdrews]] and [[Creators#RelateableTeen|RelateableTeen]])''&lt;br /&gt;
&lt;br /&gt;
== AliBlossoms ==&lt;br /&gt;
*[[Minr Golf]] ''(with [[Creators#pockleshetcheeto|pockleshetcheeto]] and [[Creators#swimmy1212|swimmy1212]])''&lt;br /&gt;
*[[Minr Camp]] ''(with [[Creators#SIkye|SIkye]])''&lt;br /&gt;
*[[Lookout]] ''(with [[Creators#Bird_Obsession|Bird_Obsession]])''&lt;br /&gt;
*[[The Turtlegrass Adventure]] ''(with [[Creators#luckylukecraft|luckylukecraft]] and [[Creators#Schylah|Schylah]])''&lt;br /&gt;
&lt;br /&gt;
== andrewforreal ==&lt;br /&gt;
*[[Tropical Excursion]] ''(with [[Creators#Vullx|Vullx]] and [[Creators#Rarbies|Rarbies]])''&lt;br /&gt;
&lt;br /&gt;
== AppleAtEden==&lt;br /&gt;
*[[The Novice]] ''(with [[Creators#Kosmo93|Kosmo93]])''&lt;br /&gt;
&lt;br /&gt;
== AtomicAdam0 ==&lt;br /&gt;
*[[Invictus]]&lt;br /&gt;
*[[Invictus II]]&lt;br /&gt;
&lt;br /&gt;
== Autre ==&lt;br /&gt;
*[[Bayou]]&lt;br /&gt;
*[[Trenches]]&lt;br /&gt;
*[[Sewer]]&lt;br /&gt;
*[[Psyche]]&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Sphinx]]&lt;br /&gt;
*[[Coral]]&lt;br /&gt;
*[[Trident]]&lt;br /&gt;
*[[Glacier]]&lt;br /&gt;
*[[Broadway]]&lt;br /&gt;
*[[Vision]]&lt;br /&gt;
*[[Gravity|Gravity]] ''(with [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[Gravity|Cranium]] (Gravity)&lt;br /&gt;
*[[Gravity|Bookworm]] (Gravity)&lt;br /&gt;
*[[Blossom]]&lt;br /&gt;
*[[Woodlands]]&lt;br /&gt;
*[[Colossal]]&lt;br /&gt;
*[[Persona]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Palus]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Riddler]] ''(with [[Creators#Bahnarli|Bahnarli]])''&lt;br /&gt;
&lt;br /&gt;
== auxdere ==&lt;br /&gt;
*[[Panda Sanctuary]] ''(with [[Creators#Felidae_|Felidae_]], [[Creators#lostinmindspace|lostinmindspace]] and [[Creators#_CleanUpCrew_|_CleanUpCrew_]])''&lt;br /&gt;
&lt;br /&gt;
== ash202 ==&lt;br /&gt;
*[[Beanstalk]] ''(with [[Creators#Chromonik|Chromonik]])''&lt;br /&gt;
*[[The Snowman]] ''(with [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Knight's Journey]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
&lt;br /&gt;
== AverageIPA ==&lt;br /&gt;
*[[Summer Springs]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Cave Collapse]]&lt;br /&gt;
*[[Deep Mine]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Ice Age]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Playdoh Palace]] ''(with [[Creators#KimbosIPA|KimbosIPA]])''&lt;br /&gt;
*[[Ember Island]]&lt;br /&gt;
*[[Koi]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Sheol]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Dungeon Escape]]&lt;br /&gt;
*[[Enigma]]&lt;br /&gt;
*[[Runner's Post]] ''(with [[Creators#_Trains|_Trains_]])''&lt;br /&gt;
*[[Cataclysm]]&lt;br /&gt;
*[[Solitude]]&lt;br /&gt;
*[[Ethereal]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Ragnarok]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Flagstaff]]&lt;br /&gt;
*[[Haunted Hollows]]&lt;br /&gt;
*[[Just Desserts]]&lt;br /&gt;
&lt;br /&gt;
== awesomedavis1212 ==&lt;br /&gt;
*[[Creeper Temple]]&lt;br /&gt;
&lt;br /&gt;
== Bahnarli ==&lt;br /&gt;
*[[1-1]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Riddler]] ''(with [[Creators#Autre|Autre]])''&lt;br /&gt;
*[[The Chainweaver]] ''(with [[Creators#Visuumii|Visuumii]])''&lt;br /&gt;
&lt;br /&gt;
== Bailey06 ==&lt;br /&gt;
*[[Sakura]]&lt;br /&gt;
*[[The Scorned Lands]] ''(with [[Creators#creeperTNTman198|creeperTNTman198]], [[Creators#NoSi|NoSi]] and [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
*[[Blight]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
&lt;br /&gt;
== balloo ==&lt;br /&gt;
*[[Minas Tirith]] ''(with [[Creators#Donaldini87|Donaldini87]], [[Creators#Kaddekes|Kaddekes]], and [[Creators#Nickman87|Nickman87]])''&lt;br /&gt;
&lt;br /&gt;
== Bananbulle ==&lt;br /&gt;
*[[Athenai]] ''(with [[Creators#henniboy321|henniboy321]])''&lt;br /&gt;
&lt;br /&gt;
== BeefSour ==&lt;br /&gt;
*[[Journey of the Library]]&lt;br /&gt;
*[[One Bad Fall]]&lt;br /&gt;
&lt;br /&gt;
== Berend ==&lt;br /&gt;
*[[Stonecold]]&lt;br /&gt;
*[[Hot Headed]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
&lt;br /&gt;
== BigChunkyBois ==&lt;br /&gt;
*[[Snowed In]]&lt;br /&gt;
&lt;br /&gt;
== Bilou1688 ==&lt;br /&gt;
*[[The Pyramid]] ''(with [[Creators#Thogin|Thogin]])''&lt;br /&gt;
&lt;br /&gt;
== Bird_Obsession ==&lt;br /&gt;
*[[Blazeville]]&lt;br /&gt;
*[[Roadblock]]&lt;br /&gt;
*[[Incendium]] ''(with [[Creators#Powik|Powik]])''&lt;br /&gt;
*[[The Eye]]&lt;br /&gt;
*[[Lookout]] ''(with [[Creators#AliBlossoms|AliBlossoms]])''&lt;br /&gt;
*[[Wooden Slopes]]&lt;br /&gt;
*[[Infiltration]]&lt;br /&gt;
*[[The Nether Caves]]&lt;br /&gt;
*[[Hangar]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Scuba]]&lt;br /&gt;
*[[Calamity]]&lt;br /&gt;
*[[Maze of Mazes]]&lt;br /&gt;
*[[Wool Paradise]]&lt;br /&gt;
*[[Treasure Vault]]&lt;br /&gt;
*[[Draft]]&lt;br /&gt;
*[[Mariana]]&lt;br /&gt;
*[[Pasta]]&lt;br /&gt;
*[[Ashes]]&lt;br /&gt;
*[[Minr Maze]]&lt;br /&gt;
*[[More Doors]]&lt;br /&gt;
*[[Acropolis]]&lt;br /&gt;
*[[Gravity|Challenger Deep]] (Gravity)&lt;br /&gt;
*[[Wake Up]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Desert Resort]]&lt;br /&gt;
*[[Mushroom Gorge]]&lt;br /&gt;
*[[Incendium#Transcendence|Transcendence]]&lt;br /&gt;
*[[Dark Woods]]&lt;br /&gt;
*[[Misty Village]] &lt;br /&gt;
&lt;br /&gt;
== Bluebeam ==&lt;br /&gt;
*[[Axolotl Haven]]&lt;br /&gt;
&lt;br /&gt;
== Bowilla ==&lt;br /&gt;
*[[Royal Garden]]&lt;br /&gt;
*[[Fractal Maze]]&lt;br /&gt;
&lt;br /&gt;
== bstrey ==&lt;br /&gt;
*[[Holes]]&lt;br /&gt;
&lt;br /&gt;
== BTJRedwing ==&lt;br /&gt;
*[[The Legacy]]&lt;br /&gt;
*[[Windmill]]&lt;br /&gt;
*[[Nonograms]]&lt;br /&gt;
&lt;br /&gt;
== Buckley06 ==&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Pocillopora]] ''(with [[Creators#FrananaSplits|FrananaSplits]] and [[Creators#TunaSurprise|TunaSurprise]])''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
*[[AXIOM]] ''(with [[Creators#TunaSurprise|TunaSurprise]])''&lt;br /&gt;
&lt;br /&gt;
== Bureine ==&lt;br /&gt;
*[[Helve]] ''(with [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[The Minotaur's Labyrinth]] ''(with [[Creators#Tetration|Tetration]])''&lt;br /&gt;
*[[1010]] ''(with [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Dragon Age]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Astral Upsurge]] ''(with [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
&lt;br /&gt;
== Capry5 ==&lt;br /&gt;
*[[Four Elements Earth]]&lt;br /&gt;
*[[Four Elements Water]]&lt;br /&gt;
*[[Four Elements Air]]&lt;br /&gt;
&lt;br /&gt;
== Causland ==&lt;br /&gt;
*[[Park School]]&lt;br /&gt;
*[[Doodle Jump]]&lt;br /&gt;
*[[Tarzan]] ''(with [[Creators#datacat|datacat]])''&lt;br /&gt;
&lt;br /&gt;
== chayos ==&lt;br /&gt;
*[[Survivor]]&lt;br /&gt;
*[[Dragon Age]] ''(with [[#Creators#Bureine|Bureine]])''&lt;br /&gt;
*[[Satellite]] '' (with [[Creators#Squidyerser|Squidyerser]])''&lt;br /&gt;
*[[Summer Springs]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[Heavenly Ascent]]&lt;br /&gt;
*[[Deep Mine]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[Ice Age]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[Dimensional Rifts]]&lt;br /&gt;
*[[Magmatic Fusion]]&lt;br /&gt;
*[[Nightmare]]&lt;br /&gt;
*[[Dragon Soul: Maelstrom]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
*[[Annihilation]]&lt;br /&gt;
*[[Evergreen]]&lt;br /&gt;
*[[Adrift]] ''(with [[Creators#rebplane|rebplane]], [[Creators#Scylite_|Scylite_]] and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
&lt;br /&gt;
== Chief_Grief ==&lt;br /&gt;
*[[Asylum Escape]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Spider's Web]] ''(with [[Creators#Scyxer|Scyxer]]'' and ''[[Creators#Sphere1|Sphere1]])''&lt;br /&gt;
*[[Somnium]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[The Pit]]&lt;br /&gt;
*[[Tundra]] ''(with [[Creators#Scylite_|Scylite_]]'' and ''[[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
&lt;br /&gt;
== ChileXI ==&lt;br /&gt;
*[[Miner's Nightmare]] ''(with [[Creators#SaamXI|SaamXI]] and [[Creators#SIkye|SIkye]])''&lt;br /&gt;
&lt;br /&gt;
== Chillers ==&lt;br /&gt;
*[[Chillers' Door Maze]] ''(with [[Creators#Kasias|Kasias]])''&lt;br /&gt;
*[[Blitz]]&lt;br /&gt;
*[[SuperSonic]]&lt;br /&gt;
*[[Frienemy]]&lt;br /&gt;
*[[The Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Chromonik ==&lt;br /&gt;
*[[Frozen Tower]]&lt;br /&gt;
*[[Beanstalk]] ''(with [[Creators#ash202|ash202]])''&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[The Control Room]]&lt;br /&gt;
*[[Prismaze]]&lt;br /&gt;
*[[The Sage Stone]]&lt;br /&gt;
*[[The Cauldron]]&lt;br /&gt;
*[[Journey]]&lt;br /&gt;
*[[Crayons]]&lt;br /&gt;
*[[Subterrane]]&lt;br /&gt;
*[[Lost Soul]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[Reflection]] ''(with [[Creators#lostinmindspace|lostinmindspace]])''&lt;br /&gt;
&lt;br /&gt;
== CreamGoblin ==&lt;br /&gt;
*[[Gravity|Invasion]] (Gravity)&lt;br /&gt;
&lt;br /&gt;
== cocacoakley ==&lt;br /&gt;
*[[Biome Parkour]] ''(with [[Creators#detroyer75|detroyer75]] and [[Creators#LTgre|LTgre]])''&lt;br /&gt;
*[[Pixel Parkour]]&lt;br /&gt;
&lt;br /&gt;
== Coory ==&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
*[[Winter Tide]]&lt;br /&gt;
*[[River Run]]&lt;br /&gt;
&lt;br /&gt;
== Corpeh ==&lt;br /&gt;
*[[Project Sierra]] ''(with [[Creators#MrSnerp|MrSnerp]])''&lt;br /&gt;
&lt;br /&gt;
== Crazan21 ==&lt;br /&gt;
*[[The Royal Theft]]&lt;br /&gt;
&lt;br /&gt;
== CreepaShadowz ==&lt;br /&gt;
*[[Kave Quest]]&lt;br /&gt;
*[[Quick Time]]&lt;br /&gt;
*[[Heist]]&lt;br /&gt;
*[[FAQ Quiz]]&lt;br /&gt;
*[[Space Jump]]&lt;br /&gt;
*[[City Spawn Head Hunt]]&lt;br /&gt;
*[[Elusion: Remastered]] ''(with [[Creators#scionozion|scionozion]] and [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
&lt;br /&gt;
== creeperTNTman198 ==&lt;br /&gt;
*[[The Scorned Lands]] ''(with [[Creators#Bailey06|Bailey06]], [[Creators#NoSi|NoSi]] and [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
&lt;br /&gt;
== c_dric ==&lt;br /&gt;
*[[Skytop Labyrinth]] ''(with [[Creators#scionozion|scionozion]])''&lt;br /&gt;
*[[RUSH]]&lt;br /&gt;
*[[The Exit]]&lt;br /&gt;
&lt;br /&gt;
== D4rkSly ==&lt;br /&gt;
*[[Arborism]]&lt;br /&gt;
&lt;br /&gt;
== Dalox02 ==&lt;br /&gt;
*[[Corruption Block]]&lt;br /&gt;
&lt;br /&gt;
== Dansant ==&lt;br /&gt;
*[[Blockville]]&lt;br /&gt;
&lt;br /&gt;
== Daok28 ==&lt;br /&gt;
*[[Arrival]] ''(with [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Time Lab]] ''(with [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Nether Quest]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Moving Mazes]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Transmute]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Expedition Elf]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
&lt;br /&gt;
== dariiii ==&lt;br /&gt;
*[[Alphabet]]&lt;br /&gt;
&lt;br /&gt;
== datacat ==&lt;br /&gt;
*[[Tarzan]] ''(with [[Creators#Causland|Causland]])''&lt;br /&gt;
&lt;br /&gt;
== derNiklaas ==&lt;br /&gt;
*[[The Beep Factory]] ''(with [[Creators#marbou9|marbou9]], [[Creators#ManWithRaft|ManWithRaft]], and [[Creators#Hoi_A|Hoi_A]])''&lt;br /&gt;
&lt;br /&gt;
== detroyer75 ==&lt;br /&gt;
*[[Biome Parkour]] ''(with [[Creators#cocacoakley|cocacoakley]] and [[Creators#LTgre|LTgre]])''&lt;br /&gt;
&lt;br /&gt;
== DistinctMadness ==&lt;br /&gt;
*[[The Portal]]&lt;br /&gt;
&lt;br /&gt;
== DJ_PBnJ ==&lt;br /&gt;
*[[Oktaedroa]]&lt;br /&gt;
&lt;br /&gt;
== Dobby728 ==&lt;br /&gt;
*[[Arrival]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Time Lab]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Nether Quest]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Moving Mazes]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Transmute]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Expedition Elf]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Bomb Squad]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
&lt;br /&gt;
== Donaldini87 ==&lt;br /&gt;
*[[Minas Tirith]] ''(with [[Creators#balloo|balloo]], [[Creators#Kaddekes|Kaddekes]], and [[Creators#Nickman87|Nickman87]])''&lt;br /&gt;
&lt;br /&gt;
== DONG_FORTNITE ==&lt;br /&gt;
*[[MC:BM]] ''(with [[Creators#EpicFH|EpicFH]], [[Creators#FireBreathMan|FireBreathMan]], [[Creators#MCmorganplayz|MCmorganplayz]] and [[Creators#Standen05|Standen05]])''&lt;br /&gt;
&lt;br /&gt;
== Drahmee ==&lt;br /&gt;
*[[Lava Parkour]]&lt;br /&gt;
*[[Mob Parkour]] ''(with [[Creators#scionozion|scionozion]])''&lt;br /&gt;
&lt;br /&gt;
== duckle ==&lt;br /&gt;
*[[Bussolai]] ''(with [[Creators#Masts|Masts]])''&lt;br /&gt;
*[[Metroplex]] ''(with [[Creators#Masts|Masts]])''&lt;br /&gt;
*[[Sitting Duck]] ''(with [[Creators#Masts|Masts]])''&lt;br /&gt;
&lt;br /&gt;
== Dumbmutt ==&lt;br /&gt;
*[[E]] ''(with [[Creators#10IQ|10IQ]] and [[Creators#Jaabus|Jaabus]])''&lt;br /&gt;
*[[Anubis]] ''(with [[Creators#Logwormy|Logwormy]] and [[Creators#Sullus|Sullus]])''&lt;br /&gt;
*[[Neptune]] ''(with [[Creators#Logwormy|Logwormy]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Fairytales]] ''(with [[Creators#RainboWaffle|RainboWaffle]])''&lt;br /&gt;
*[[Clutterfunk]] ''(with [[Creators#JonBimblesticks|JonBimblesticks]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[E3]] ''(with [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Duat]] ''(with [[Creators#Sullus|Sullus]]'' and [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Zen]] ''(with [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Crimson Planet]]&lt;br /&gt;
*[[Wizard's Tower]]&lt;br /&gt;
*[[Koi]] ''(with [[Creators#AverageIPA|AverageIPA]] and [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Sheol]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[Final-E]] ''(with [[Creators#Jaabus|Jaabus]] and [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Bored]] ''(with [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Electrodynamix]] ''(with [[Creators#MarstaVidar|MarstaVidar]]'' and [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Ragnarok]] ''(with [[Creators#AverageIPA|AverageIPA]]'' and [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Yokai]] ''(with [[Creators#MarvelFamily|MarvelFamily]]'', [[Creators#Scylite_|Scylite_]]'' and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
*[[Theory of Everything]] ''(with [[Creators#fruitlukes|fruitlukes]]'', [[Creators#MarstaVidar|MarstaVidar]]'' and [[Creators#Solawr|Solawr]])''&lt;br /&gt;
*[[Rainbow Road]] ''(with [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
*[[Black Blizzard]] ''(with [[Creators#fruitlukes|fruitlukes]] and [[Creators#Solawr|Solawr]])''&lt;br /&gt;
&lt;br /&gt;
== eagg2112 ==&lt;br /&gt;
*[[Pistomatic]]&lt;br /&gt;
*[[Frosty City]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Fusion Parkour]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Space Mission]]&lt;br /&gt;
*[[Rainbow Madhouse]]&lt;br /&gt;
&lt;br /&gt;
==EarthToTrashCan==&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#zhar|zhar]], [[Creators#Rarbies|Rarbies]], and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
&lt;br /&gt;
== Edan456 ==&lt;br /&gt;
*[[Fortunes, Skulls, and Pumpkins]] (Carnivale) ''(with [[Creators#Fire|_Fire_]])''&lt;br /&gt;
&lt;br /&gt;
== elliotAgrees ==&lt;br /&gt;
*[[Mount Beanpole]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
&lt;br /&gt;
== emmdrews ==&lt;br /&gt;
*[[Trick or Treat]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#Visuumii|Visuumii]])''&lt;br /&gt;
*[[Don't Look Back]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#RelateableTeen|RelateableTeen]])''&lt;br /&gt;
&lt;br /&gt;
== EpicFH ==&lt;br /&gt;
*[[MC:BM]] ''(with [[Creators#DONG_FORTNITE|DONG_FORTNITE]], [[Creators#FireBreathMan|FireBreathMan]], [[Creators#MCmorganplayz|MCmorganplayz]] and [[Creators#Standen05|Standen05]])''&lt;br /&gt;
&lt;br /&gt;
== ezzaezza ==&lt;br /&gt;
*[[Crazy Cane]]&lt;br /&gt;
*[[Minr Zoo]] ''(with [[Creators#rebplane|rebplane]])''&lt;br /&gt;
*[[Whimsical]]&lt;br /&gt;
*[[Spectral]]&lt;br /&gt;
*[[Koi]] ''(with [[Creators#AverageIPA|AverageIPA]] and [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Fantasia]] ''(with [[Creators#_dx_|_dx_]])''&lt;br /&gt;
*[[Ragnarok]] ''(with [[Creators#AverageIPA|AverageIPA]] and [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
&lt;br /&gt;
== Felidae_ ==&lt;br /&gt;
*[[Nightly Glow]]&lt;br /&gt;
*[[Ace]] ''(with [[Creators#Shpeckly|Shpeckly]])''&lt;br /&gt;
*[[Space]]&lt;br /&gt;
*[[Arthur]]&lt;br /&gt;
*[[Hailstone]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Locus]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Citrus]]&lt;br /&gt;
*[[Lost Soul]] ''(with [[Creators#Chromonik|Chromonik]])''&lt;br /&gt;
*[[Overgrowth]] ''(with [[Creators#LendKaru|LendKaru]])''&lt;br /&gt;
*[[Adventure of the Wool Valley]] ''(with [[Creators#Jakube_|Jakube_]])''&lt;br /&gt;
*[[Panda Sanctuary]] ''(with [[Creators#auxdere|auxdere]], [[Creators#lostinmindspace|lostinmindspace]] and [[Creators#_CleanUpCrew_|_CleanUpCrew_]])''&lt;br /&gt;
*[[Silica]] ''(with [[Creators#Zhar|Zhar]])''&lt;br /&gt;
&lt;br /&gt;
== FireBreathMan ==&lt;br /&gt;
*[[MC:BM]] ''(with [[Creators#DONG_FORTNITE|DONG_FORTNITE]], [[Creators#EpicFH|EpicFH]], [[Creators#MCmorganplayz|MCmorganplayz]] and [[Creators#Standen05|Standen05]])''&lt;br /&gt;
&lt;br /&gt;
== FraiseFramboise ==&lt;br /&gt;
*[[Colorfall]]&lt;br /&gt;
*[[Management Mayhem]]&lt;br /&gt;
&lt;br /&gt;
== FrananaSplits ==&lt;br /&gt;
*[[Flipped]]&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Pocillopora]] ''(with [[Creators#Buckley06|Buckley06]] and [[Creators#TunaSurprise|TunaSurprise]])''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
&lt;br /&gt;
== fruitlukes ==&lt;br /&gt;
*[[Theory of Everything]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'', [[Creators#MarstaVidar|MarstaVidar]] and [[Creators#Solawr|Solawr]])''&lt;br /&gt;
*[[Black Blizzard]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Solawr|Solawr]])''&lt;br /&gt;
&lt;br /&gt;
== fuzzyhead45 ==&lt;br /&gt;
*[[The Artifact]] ''(with [[Creators#RobotzMan|RobotzMan]])''&lt;br /&gt;
&lt;br /&gt;
== gemuse ==&lt;br /&gt;
*[[Christmas Canyon]]&lt;br /&gt;
*[[Gemaze]]&lt;br /&gt;
*[[Warmth]]&lt;br /&gt;
*[[Tsuru]]&lt;br /&gt;
*[[always]]&lt;br /&gt;
*[[Zeitpfalz]] ''(with [[Creators#AK1089|AK1089]])''&lt;br /&gt;
&lt;br /&gt;
== git_merge ==&lt;br /&gt;
*[[Haunted Tower]] (Carnivale)&lt;br /&gt;
&lt;br /&gt;
== Gravebound ==&lt;br /&gt;
*[[Inaros]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[Kakashi]] ''(with [[Creators#Red_Eyed_Cat|Red_Eyed_Cat]])''&lt;br /&gt;
&lt;br /&gt;
== halex44 ==&lt;br /&gt;
*[[Wretched Earth]]&lt;br /&gt;
*[[Humongous Fungus]]&lt;br /&gt;
&lt;br /&gt;
== HatterTheMad ==&lt;br /&gt;
*[[Lava Maze]]&lt;br /&gt;
&lt;br /&gt;
== HC12345 ==&lt;br /&gt;
*[[Ninja Warrior Training Course]]&lt;br /&gt;
&lt;br /&gt;
== henniboy321 ==&lt;br /&gt;
*[[The Return]]&lt;br /&gt;
*[[Kraze Vil]]&lt;br /&gt;
*[[Vil Bo]]&lt;br /&gt;
*[[Roller Mirrors]] (Carnivale) ''(with [[Creators#rmanimal|rmanimal]])''&lt;br /&gt;
*[[Path of Choices]]&lt;br /&gt;
*[[Athenai]] ''(with [[Creators#Bananbulle|Bananbulle]])''&lt;br /&gt;
*[[Outpost]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[A Dwarven Playground]]&lt;br /&gt;
*[[Jump for Joy]]&lt;br /&gt;
&lt;br /&gt;
== Hoi_A ==&lt;br /&gt;
*[[The Beep Factory]] ''(with [[Creators#derNiklaas|derNiklaas]], [[Creators#marbou9|marbou9]], and [[Creators#ManWithRaft|ManWithRaft]])''&lt;br /&gt;
&lt;br /&gt;
== IAmRealIAmFake ==&lt;br /&gt;
*[[The Train]]&lt;br /&gt;
&lt;br /&gt;
== IanAnth66 ==&lt;br /&gt;
*[[World Tour]]&lt;br /&gt;
*[[Candyland]] ''(with [[Creators#benjymon|_benjymon_]])''&lt;br /&gt;
*[[Mob Parkour 2.0]]&lt;br /&gt;
*[[Cake Quake]] ''(with [[Creators#Neo3dc|Neo3dc]])''&lt;br /&gt;
*[[Corrupt]] ''(with [[Creators#pieceofcheese|pieceofcheese]] and [[Creators#benjymon|_benjymon_]])''&lt;br /&gt;
*[[World Two-ur]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Memories]] ''(with [[Creators#Pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[World Tour 3]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Eisengeist]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[The Magic Tower]]&lt;br /&gt;
*[[Framed]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
&lt;br /&gt;
== IBDKing ==&lt;br /&gt;
*[[Fourier Series]]&lt;br /&gt;
*[[Old West]]&lt;br /&gt;
&lt;br /&gt;
== ilikefishees_ ==&lt;br /&gt;
*[[Aztec]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
&lt;br /&gt;
== ilovenons ==&lt;br /&gt;
*[[CrossWorlds]] ''(with [[Creators#Staraval|Staraval]])''&lt;br /&gt;
&lt;br /&gt;
== Inexplicit ==&lt;br /&gt;
*[[Metal Harbor]]&lt;br /&gt;
&lt;br /&gt;
== itay51998 ==&lt;br /&gt;
*[[Snow Fort]]&lt;br /&gt;
&lt;br /&gt;
== Jaabus ==&lt;br /&gt;
*[[E]] ''(with [[Creators#10IQ|10IQ]] and [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Final-E]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
&lt;br /&gt;
== jake_osml ==&lt;br /&gt;
*[[Helicase]]&lt;br /&gt;
*[[Forensics]]&lt;br /&gt;
*[[Coastline]]&lt;br /&gt;
*[[help me out]]&lt;br /&gt;
&lt;br /&gt;
== Jakube_ ==&lt;br /&gt;
*[[Adventure of the Wool Valley]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
&lt;br /&gt;
== jasmine476 ==&lt;br /&gt;
*[[Atonement]]&lt;br /&gt;
*[[Liminal 1: Scorched and Shattered]]&lt;br /&gt;
*[[Liminal 2: A Dangerous Descent]]&lt;br /&gt;
&lt;br /&gt;
== Jigabot ==&lt;br /&gt;
*[[Jiga's Claymaze]]&lt;br /&gt;
&lt;br /&gt;
== jkjkelly1 ==&lt;br /&gt;
*[[Rubix Cube]]&lt;br /&gt;
*[[Jko-op]]&lt;br /&gt;
*[[New Year's Eve]] ''(with [[Creators#Mathwiz592|Mathwiz592]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Dropping 2]]&lt;br /&gt;
&lt;br /&gt;
== joeincoolland ==&lt;br /&gt;
*[[Mario Parkour]] ''(with [[Creators#nuffie1000|nuffie1000]])''&lt;br /&gt;
&lt;br /&gt;
== johnschoonover ==&lt;br /&gt;
*[[Deranged]]&lt;br /&gt;
&lt;br /&gt;
== JonBimblesticks ==&lt;br /&gt;
*[[Clutterfunk]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Magisterium: Ash]] ''(with [[Creators#pieterjan_1998|pieterjan_1998]])&lt;br /&gt;
*[[Spelunk]] ''(with [[Creators#Scyxer|Scyxer]])&lt;br /&gt;
&lt;br /&gt;
== jonallstar ==&lt;br /&gt;
*[[Paradox]] ''(with [[Creators#Soarer|Soarer]])''&lt;br /&gt;
&lt;br /&gt;
== Kaddekes ==&lt;br /&gt;
*[[Wolly Mammoth]]&lt;br /&gt;
*[[Sssnake]]&lt;br /&gt;
*[[Minas Tirith]] ''(with [[Creators#balloo|balloo]], [[Creators#Donaldini87|Donaldini87]], and [[Creators#Nickman87|Nickman87]])''&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Satyrs]]&lt;br /&gt;
*[[Bugs]]&lt;br /&gt;
*[[Demon]]&lt;br /&gt;
*[[End of World]]&lt;br /&gt;
*[[Troll Kingdom]]&lt;br /&gt;
*[[154]]&lt;br /&gt;
&lt;br /&gt;
== Kampfsocke2000 ==&lt;br /&gt;
*[[X-mas Parkour]]&lt;br /&gt;
*[[The Bad Ending]]&lt;br /&gt;
&lt;br /&gt;
== Kasias ==&lt;br /&gt;
*[[Chillers' Door Maze]] ''(with [[Creators#Chillers|Chillers]])''&lt;br /&gt;
&lt;br /&gt;
== kenad ==&lt;br /&gt;
*[[The Face]] ''(with [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Demonic]] ''(with [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[The Big Egyptian]] ''(with [[Creators#Ajdj123321|Ajdj123321]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Trapapalooza]] ''(with [[Creators#Ajdj123321|Ajdj123321]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Teddy's Xmas]] ''(with [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
&lt;br /&gt;
== KerrodPage ==&lt;br /&gt;
*[[Hell Parkour]] ''(with [[Creators#Soarer|Soarer]])''&lt;br /&gt;
&lt;br /&gt;
== KimbosIPA ==&lt;br /&gt;
*[[Playdoh Palace]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
&lt;br /&gt;
== kor0sense1 ==&lt;br /&gt;
*[[Bingus]] ''(with [[Creators#Viceinc|Viceinc]])''&lt;br /&gt;
*[[The Refinery]] ''(with [[Creators#Viceinc|Viceinc]], [[Creators#Vermilion_Stone|Vermilion_Stone]],  [[Creators#Rarbies|Rarbies]], and [[Creators#zhar|zhar]])''&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#Viceinc|Viceinc]], [[Creators#zhar|zhar]], [[Creators#Rarbies|Rarbies]], and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[Animism]] ''(with [[Creators#Viceinc|Viceinc]] and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[The Facility]] ''(with [[Creators#Viceinc|Viceinc]] and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
&lt;br /&gt;
== Kosmo93 ==&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
*[[Colorful Shape]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[Showtime]]&lt;br /&gt;
*[[Turning Point]]&lt;br /&gt;
*[[Knowledge]]&lt;br /&gt;
*[[Transmission]]&lt;br /&gt;
*[[Night Walk]]&lt;br /&gt;
*[[The Novice]] ''(with [[Creators#AppleAtEden|AppleAtEden]])''&lt;br /&gt;
*[[Santa Corp.]]&lt;br /&gt;
&lt;br /&gt;
== larsdepaauw1 ==&lt;br /&gt;
*[[Queen's Nest]]&lt;br /&gt;
*[[Queen's Nest 2]]&lt;br /&gt;
&lt;br /&gt;
== LendKaru ==&lt;br /&gt;
*[[Overgrowth]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[Verdant]]&lt;br /&gt;
*[[Lonesome]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Patience]]&lt;br /&gt;
*[[Dark Pact]] ''(with [[Creators#0l_|0l_]], [[Creators#luckylukecraft|luckylukecraft]], and [[Creators#TheForsakenFurby|TheForsakenFurby]])''&lt;br /&gt;
&lt;br /&gt;
== lilritchie ==&lt;br /&gt;
*[[Giant Minecraft]]&lt;br /&gt;
&lt;br /&gt;
== Logwormy ==&lt;br /&gt;
*[[Anubis]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Sullus|Sullus]])''&lt;br /&gt;
*[[Neptune]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Buzzin']]&lt;br /&gt;
*[[Quarry]]&lt;br /&gt;
*[[Sandcastles]] ''(with [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[Bismuth]]&lt;br /&gt;
&lt;br /&gt;
== lomour ==&lt;br /&gt;
*[[Mesa Canyon]]&lt;br /&gt;
*[[Walk In The Park]] ''(with [[Creators#MarstaVidar|MarstaVidar]] and [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
*[[Wormhole]]&lt;br /&gt;
*[[Paisley Prison]]&lt;br /&gt;
&lt;br /&gt;
== lostinmindspace ==&lt;br /&gt;
*[[Reflection]] ''(with [[Creators#Chromonik|Chromonik]])''&lt;br /&gt;
*[[Panda Sanctuary]] ''(with [[Creators#auxdere|auxdere]], [[Creators#Felidae_|Felidae_]] and [[Creators#_CleanUpCrew_|_CleanUpCrew_]])''&lt;br /&gt;
&lt;br /&gt;
== LTgre ==&lt;br /&gt;
*[[Tower Parkour]]&lt;br /&gt;
*[[Biome Parkour]] ''(with [[Creators#cocacoakley|cocacoakley]] and [[Creators#detroyer75|detroyer75]])''&lt;br /&gt;
&lt;br /&gt;
== luckylukecraft ==&lt;br /&gt;
*[[7 Days of Dreaming]]&lt;br /&gt;
*[[The Impossible Quiz]]&lt;br /&gt;
*[[The Turtlegrass Adventure]] ''(with [[Creators#AliBlossoms|AliBlossoms]] and [[Creators#Schylah|Schylah]])''&lt;br /&gt;
*[[Dark Pact]] ''(with [[Creators#0l_|0l_]], [[Creators#LendKaru|LendKaru]], and [[Creators#TheForsakenFurby|TheForsakenFurby]])''&lt;br /&gt;
&lt;br /&gt;
== magicdem0n11 ==&lt;br /&gt;
*[[Minion Rush]]&lt;br /&gt;
*[[The Story]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
&lt;br /&gt;
== ManWithRaft ==&lt;br /&gt;
*[[The Beep Factory]] ''(with [[Creators#derNiklaas|derNiklaas]], [[Creators#marbou9|marbou9]], and [[Creators#Hoi_A|Hoi_A]])''&lt;br /&gt;
&lt;br /&gt;
== marbou9 ==&lt;br /&gt;
*[[The Beep Factory]] ''(with [[Creators#derNiklaas|derNiklaas]], [[Creators#ManWithRaft|ManWithRaft]], and [[Creators#Hoi_A|Hoi_A]])''&lt;br /&gt;
&lt;br /&gt;
== marhjo ==&lt;br /&gt;
*[[Thrice]] ''(with [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
*[[Dodecad]] ''(with [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
&lt;br /&gt;
== Mario_Blue ==&lt;br /&gt;
*[[Trek]] ''(with [[Creators#rmanimal|rmanimal]])''&lt;br /&gt;
&lt;br /&gt;
== MarstaVidar ==&lt;br /&gt;
*[[Helve]] ''(with [[Creators#Bureine|Bureine]])''&lt;br /&gt;
*[[Funhouse]] (Carnivale)&lt;br /&gt;
*[[1010]] ''(with [[Creators#Bureine|Bureine]])''&lt;br /&gt;
*[[Walk In The Park]] ''(with [[Creators#lomour|lomour]] and [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
*[[Neptune]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Logwormy|Logwormy]])''&lt;br /&gt;
*[[Clutterfunk]] ''(with [[Creators#Dumbmutt|Dumbutt]] and [[Creators#JonBimblesticks|JonBimblesticks]])''&lt;br /&gt;
*[[E3]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Gravity|Glimmer]] (Gravity)&lt;br /&gt;
*[[Electrodynamix]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'' and [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Astral Upsurge]] ''(with [[Creators#Bureine|Bureine]])''&lt;br /&gt;
*[[Theory of Everything]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'', [[Creators#fruitlukes|fruitlukes]]'' and [[Creators#Solawr|Solawr]])''&lt;br /&gt;
*[[Innsmouth]] ''(with [[Creators#MarvelFamily|MarvelFamily]], [[Creators#Snake_Crumble|Snake_Crumble]] and [[Creators#Visuumii|Visuumii]])''&lt;br /&gt;
&lt;br /&gt;
== MarvelFamily ==&lt;br /&gt;
*[[Fallen City]]&lt;br /&gt;
*[[Blue Palace]]&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Yokai]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'', [[Creators#Scylite_|Scylite_]]'' and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Innsmouth]] ''(with [[Creators#MarstaVidar|MarstaVidar]], [[Creators#Snake_Crumble|Snake_Crumble]] and [[Creators#Visuumii|Visuumii]])''&lt;br /&gt;
*[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
== Masts ==&lt;br /&gt;
*[[Bussolai]] ''(with [[Creators#duckle|duckle]])''&lt;br /&gt;
*[[Metroplex]] ''(with [[Creators#duckle|duckle]])''&lt;br /&gt;
*[[Sitting Duck]] ''(with [[Creators#duckle|duckle]])''&lt;br /&gt;
&lt;br /&gt;
== Mathwiz592 ==&lt;br /&gt;
*[[Skylands]]&lt;br /&gt;
*[[New Year's Eve]] ''(with [[Creators#jkjkelly1|jkjkelly1]] and [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Chess Game]]&lt;br /&gt;
&lt;br /&gt;
== MCPDGamer ==&lt;br /&gt;
*[[Color Climb]]&lt;br /&gt;
*[[7x7]]&lt;br /&gt;
&lt;br /&gt;
== MCmorganplayz ==&lt;br /&gt;
*[[MC:BM]] ''(with [[Creators#DONG_FORTNITE|DONG_FORTNITE]], [[Creators#EpicFH|EpicFH]], [[Creators#FireBreathMan|FireBreathMan]] and [[Creators#Standen05|Standen05]])''&lt;br /&gt;
&lt;br /&gt;
== Megamonkey69696 ==&lt;br /&gt;
*[[Day &amp;amp; Night]]&lt;br /&gt;
&lt;br /&gt;
== MeisterXehanort ==&lt;br /&gt;
*[[Departure]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
&lt;br /&gt;
== Mercata ==&lt;br /&gt;
*[[Nightmare Fuel]]&lt;br /&gt;
*[[Gravity|Night Terrors]] (Gravity)&lt;br /&gt;
*[[Gravity|The Rabbit Hole]] (Gravity)&lt;br /&gt;
*[[Another Castle]] ''(with [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[1-1]] ''(with [[Creators#Bahnarli|Bahnarli]])''&lt;br /&gt;
*[[Ricco Harbor]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Off-Key Enigma]] ''(with [[Creators#rebplane|rebplane]])''&lt;br /&gt;
*[[A Good Egg]]&lt;br /&gt;
*[[Drop of a Hat]] ''(with [[Creators#rmanimal|rmanimal]])''&lt;br /&gt;
*[[The Egg of Glory]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Wake Up]] ''(with [[Creators#Bird_Obsession|Bird_Obsession]])''&lt;br /&gt;
*[[Super Minr Kart]] ''(with [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
*[[Mount Beanpole]] ''(with [[Creators#elliotAgrees|elliotAgrees]])''&lt;br /&gt;
*[[Back to Bonneton]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[The Mystery of the Missing Mario]] ''(with [[Creators#Shpeckly|Shpeckly]])''&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Booster’s Tower]]&lt;br /&gt;
*[[The Cliffs of Insanity]]&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Bowser's Airship]] ''(with [[Creators#TheGloryThief|TheGloryThief]])''&lt;br /&gt;
*[[Grim Boo's Trial]] ''(with [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
&lt;br /&gt;
== minty1111 ==&lt;br /&gt;
*[[Breaking Free]]&lt;br /&gt;
*[[Zarklin Ruins]]&lt;br /&gt;
*[[Minetech]]&lt;br /&gt;
*[[Evulsion]]&lt;br /&gt;
*[[Mint's Trials]]&lt;br /&gt;
*[[Minr Airlines]]&lt;br /&gt;
*[[Spooky Minr]] ''(with [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[Carnivale]] ''(with [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[Grave Ominous]] (Carnivale) ''(with [[Creators#Red_Eyed_Cat|Red_Eyed_Cat]])''&lt;br /&gt;
*[[Breaking Free 2]]&lt;br /&gt;
&lt;br /&gt;
== mod_ern ==&lt;br /&gt;
*[[Aeroship]]&lt;br /&gt;
&lt;br /&gt;
== Morgan_Ladimore ==&lt;br /&gt;
*[[Wool Endless]]&lt;br /&gt;
&lt;br /&gt;
== MOUTHWEST ==&lt;br /&gt;
*[[Aqueous]]&lt;br /&gt;
*[[Palmtree Panic]]&lt;br /&gt;
*[[Iron Door]]&lt;br /&gt;
*[[Block Party]] ''(with [[Creators#PacksofPages|PacksofPages]] and [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[Mushroom Valley]]&lt;br /&gt;
&lt;br /&gt;
== MrSnerp ==&lt;br /&gt;
*[[Rock Sport]]&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
*[[Project Sierra]] ''(with [[Creators#Corpeh|Corpeh]])''&lt;br /&gt;
&lt;br /&gt;
== Mr_Pocketz ==&lt;br /&gt;
*[[Pocketz Stadium]]&lt;br /&gt;
&lt;br /&gt;
== Mr_Destructo69 ==&lt;br /&gt;
*[[My 1st Survival]]&lt;br /&gt;
*[[Mr_D's Maze]]&lt;br /&gt;
&lt;br /&gt;
== MT_Hairy_Hindu ==&lt;br /&gt;
*[[The Descent]]&lt;br /&gt;
&lt;br /&gt;
== Neo3dc ==&lt;br /&gt;
*[[Asylum]]&lt;br /&gt;
*[[Cake Quake]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Collaberative]] ''(with [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
&lt;br /&gt;
== Nickman87 ==&lt;br /&gt;
*[[Minas Tirith]] ''(with [[Creators#balloo|balloo]], [[Creators#Donaldini87|Donaldini87]], and [[Creators#Kaddekes|Kaddekes]])''&lt;br /&gt;
&lt;br /&gt;
== Nicochico8 ==&lt;br /&gt;
*[[Arrival]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Time Lab]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Pqrky|Pqrky]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Nether Quest]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Moving Mazes]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Transmute]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok8|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Expedition Elf]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok8|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Bomb Squad]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#Dobby728|Dobby728]])''&lt;br /&gt;
&lt;br /&gt;
== NoSi ==&lt;br /&gt;
*[[The Void]]&lt;br /&gt;
*[[The Scorned Lands]] ''(with [[Creators#Bailey06|Bailey06]], [[Creators#creeperTNTman198|creeperTNTman198]] and [[Creators#TheHexer|TheHexer]])''&lt;br /&gt;
&lt;br /&gt;
== nuffie1000 ==&lt;br /&gt;
*[[Leaf Maze]]&lt;br /&gt;
*[[Mario Parkour]] ''(with [[Creators#joeincoolland|joeincoolland]])''&lt;br /&gt;
&lt;br /&gt;
== oceanpeace15 ==&lt;br /&gt;
*[[Treedom]]&lt;br /&gt;
&lt;br /&gt;
== PacksofPages ==&lt;br /&gt;
*[[Funkytown]]&lt;br /&gt;
*[[The Great Race I]]&lt;br /&gt;
*[[Demonic]] ''(with [[Creators#kenad|kenad]])''&lt;br /&gt;
*[[Minecorp]]&lt;br /&gt;
*[[The Face]] ''(with [[Creators#kenad|kenad]])''&lt;br /&gt;
*[[New Year's Eve]] ''(with [[Creators#jkjkelly1|jkjkelly1]] and [[Creators#Mathwiz592|Mathwiz592]])''&lt;br /&gt;
*[[Button Button]]&lt;br /&gt;
*[[CUBE-ERT]]&lt;br /&gt;
*[[Sanitarium]]&lt;br /&gt;
*[[Nightmare Button]]&lt;br /&gt;
*[[Mean Greenie]]&lt;br /&gt;
*[[Teddy's Xmas]] ''(with [[Creators#kenad|kenad]])''&lt;br /&gt;
*[[DOOM-ED]]&lt;br /&gt;
*[[The Great Race II]]&lt;br /&gt;
*[[The Big Egyptian]] ''(with [[Creators#Ajdj123321|Ajdj123321]] and [[Creators#kenad|kenad]])''&lt;br /&gt;
*[[Monkey Trumpets]]&lt;br /&gt;
*[[Solstice]]&lt;br /&gt;
*[[Block Party]] ''(with [[Creators#MOUTHWEST|yeroc424]] and [[Creators#Community_Projects|Minr]])''&lt;br /&gt;
*[[Trapapalooza]] ''(with [[Creators#Ajdj123321|Ajdj123321]] and [[Creators#kenad|kenad]])''&lt;br /&gt;
*[[Torsion]]&lt;br /&gt;
*[[The Congo]]&lt;br /&gt;
*[[Super Button]] ''(with [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
&lt;br /&gt;
== PFried1313 ==&lt;br /&gt;
*[[Evil Chicken]] (Carnivale)&lt;br /&gt;
&lt;br /&gt;
== pieterjan_1998 ==&lt;br /&gt;
*[[Magisterium: Ash]] ''(with [[Creators#JonBimblesticks|JonBimblesticks]])&lt;br /&gt;
&lt;br /&gt;
== pockleshetcheeto ==&lt;br /&gt;
*[[IKEAmaze]] ''(with [[Creators#Pixiface|Pixiface]])''&lt;br /&gt;
*[[Minr Golf]] ''(with [[Creators#AliBlossoms|AliBlossoms]] and [[Creators#swimmy1212|swimmy1212]])''&lt;br /&gt;
*[[World Domination]]&lt;br /&gt;
&lt;br /&gt;
== pieceofcheese ==&lt;br /&gt;
*[[Frosty City]] ''(with [[Creators#eagg2112|eagg2112]] and [[Creators#MOUTHWEST|yeroc424]])''&lt;br /&gt;
*[[Wooly Creeper]]&lt;br /&gt;
*[[Fusion Parkour]] ''(with [[Creators#eagg2112|eagg2112]])''&lt;br /&gt;
*[[Detention]]&lt;br /&gt;
*[[Atari]]&lt;br /&gt;
*[[Corrupt]] ''(with [[Creators#IanAnth66|IanAnth66]] and [[Creators#benjymon|_benjymon_]])''&lt;br /&gt;
*[[Freezerburn]]&lt;br /&gt;
*[[MYTH]]&lt;br /&gt;
*[[Tower Prowl]]&lt;br /&gt;
*[[Viemort]]&lt;br /&gt;
*[[World Two-ur]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Prismarine Green]]&lt;br /&gt;
*[[Mirrored]]&lt;br /&gt;
*[[Shroomville]] ''(with [[Creators#1900JPinoy|1900JPinoy]])''&lt;br /&gt;
*[[Spectrum]]&lt;br /&gt;
*[[Detention 2]]&lt;br /&gt;
*[[Night Light]]&lt;br /&gt;
*[[Memories]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Trial of the Beast]]&lt;br /&gt;
*[[Canvas]]&lt;br /&gt;
*[[World Tour 3]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Cosmic Core]]&lt;br /&gt;
*[[Eisengeist]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Where On Earth]]&lt;br /&gt;
*[[Framed]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Gravity|Cosmic Drop]] (Gravity)&lt;br /&gt;
*[[Ricco Harbor]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Super Minr Kart]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Persona]] ''(with [[Creators#Autre|Autre]])''&lt;br /&gt;
*[[Corridors of Time]]&lt;br /&gt;
&lt;br /&gt;
== Pixiface ==&lt;br /&gt;
*[[Birds of Paradise]]&lt;br /&gt;
*[[Pixi's Carnival Games]] (Carnivale)&lt;br /&gt;
*[[IKEAmaze]] ''(with [[Creators#pockleshetcheeto|pockleshetcheeto]])''&lt;br /&gt;
&lt;br /&gt;
== Pottermon ==&lt;br /&gt;
*[[Four Seasons]]&lt;br /&gt;
*[[Telepads]]&lt;br /&gt;
&lt;br /&gt;
== Powik ==&lt;br /&gt;
*[[The Core]]&lt;br /&gt;
*[[Clocktower]]&lt;br /&gt;
*[[Incendium]] ''(with [[Creators#Bird_Obsession|Bird_Obsession]])''&lt;br /&gt;
*[[Clocktower II]]&lt;br /&gt;
&lt;br /&gt;
== PureMajor ==&lt;br /&gt;
*[[Bushido]] ''(with [[Creators#Vullx|Vullx]])''&lt;br /&gt;
&lt;br /&gt;
== Pqrky ==&lt;br /&gt;
*[[Arrival]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
*[[Time Lab]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#SpawnedThisWay|SpawnedThisWay]])''&lt;br /&gt;
&lt;br /&gt;
== PurpleEscapade ==&lt;br /&gt;
*[[HELLter Skelter]] (Carnivale)&lt;br /&gt;
&lt;br /&gt;
== RainboWaffle ==&lt;br /&gt;
*[[Fairytales]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
&lt;br /&gt;
== Rarbies ==&lt;br /&gt;
*[[Arcane Canyon]]&lt;br /&gt;
*[[The Refinery]] ''(with [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#Vermilion_Stone|Vermilion_Stone]] and [[Creators#zhar|zhar]])''&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#zhar|zhar]], and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[Tropical Excursion]] ''(with [[Creators#andrewforreal|andrewforreal]] and [[Creators#Vullx|Vullx]])''&lt;br /&gt;
&lt;br /&gt;
== rebplane ==&lt;br /&gt;
*[[Wipeout]] ''(with [[Creators#agwR0CKS|agwR0CKS]])''&lt;br /&gt;
*[[The Crooked Forest]] ''(with [[Creators#Red_Eyed_Cat|Red_Eyed_Cat]])''&lt;br /&gt;
*[[The Pumpkin Lord]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
*[[Factory]]&lt;br /&gt;
*[[Minr Zoo]] ''(with [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Off-Key Enigma]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[If Nothing Then Nothing]]&lt;br /&gt;
*[[Adrift]] ''(with [[Creators#chayos|chayos]], [[Creators#Scylite_|Scylite_]] and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
&lt;br /&gt;
== Red_Eyed_Cat ==&lt;br /&gt;
*[[Shiny Red Apples]]&lt;br /&gt;
*[[Grave Ominous]] (Carnivale) ''(with [[Creators#minty1111|minty1111]])''&lt;br /&gt;
*[[The Crooked Forest]] ''(with [[Creators#rebplane|rebplane]])''&lt;br /&gt;
*[[Kakashi]] ''(with [[Creators#Gravebound|Gravebound]])''&lt;br /&gt;
*[[Azura]] ''(with [[Creators#TinyYanny|TinyYanny]])''&lt;br /&gt;
*[[Forrestia]]&lt;br /&gt;
&lt;br /&gt;
== RelateableTeen ==&lt;br /&gt;
*[[Don't Look Back]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#emmdrews|emmdrews]])''&lt;br /&gt;
&lt;br /&gt;
== rickyboy320 ==&lt;br /&gt;
*[[Lapis Plaza]] ''(with [[Creators#skyerzz|skyerzz]])''&lt;br /&gt;
*[['Napped]] ''(with [[Creators#skyerzz|skyerzz]])''&lt;br /&gt;
&lt;br /&gt;
== rmanimal ==&lt;br /&gt;
*[[Trek]] ''(with [[Creators#Mario_Blue|Mario_Blue]])''&lt;br /&gt;
*[[A Whittle Story]]&lt;br /&gt;
*[[Coil]]&lt;br /&gt;
*[[The Great Cake]]&lt;br /&gt;
*[[Miner's Millions]]&lt;br /&gt;
*[[Roller Mirrors]] (Carnivale) ''(with [[Creators#henniboy321|henniboy321]])''&lt;br /&gt;
*[[Orville’s Bucket]]&lt;br /&gt;
*[[Drop of a Hat]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Skullerful]]&lt;br /&gt;
*[[Skullerful|Skullerful - Ant Hill]]&lt;br /&gt;
*[[Skullerful|Skullerful - Bee Canyon]]&lt;br /&gt;
*[[Frogtopia]] ''(with [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
&lt;br /&gt;
== RobotzMan ==&lt;br /&gt;
*[[The Artifact]] ''(with [[Creators#fuzzyhead45|fuzzyhead45]])''&lt;br /&gt;
&lt;br /&gt;
== Rockin_Ravens ==&lt;br /&gt;
*[[Zurdite]]&lt;br /&gt;
&lt;br /&gt;
== RomanTheEvil ==&lt;br /&gt;
*[[Aquarium]]&lt;br /&gt;
*[[Sky Parkour]]&lt;br /&gt;
&lt;br /&gt;
== ryanou812 ==&lt;br /&gt;
*[[Oculus]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
&lt;br /&gt;
== SaamXI ==&lt;br /&gt;
*[[Miner's Nightmare]] ''(with [[Creators#ChileXI|ChileXI]] and [[Creators#SIkye|SIkye]])''&lt;br /&gt;
&lt;br /&gt;
== samurai_worf ==&lt;br /&gt;
*[[Blackbox]]&lt;br /&gt;
&lt;br /&gt;
== ScantHickory997 ==&lt;br /&gt;
*[[The Trials]]&lt;br /&gt;
&lt;br /&gt;
== Schylah ==&lt;br /&gt;
*[[The Turtlegrass Adventure]] ''(with [[Creators#AliBlossoms|AliBlossoms]] and [[Creators#luckylukecraft|luckylukecraft]])''&lt;br /&gt;
&lt;br /&gt;
== scionozion ==&lt;br /&gt;
*[[Skytop Labyrinth]] ''(with [[Creators#c_dric|c_dric]])''&lt;br /&gt;
*[[Old Level 2]]&lt;br /&gt;
*[[Mob Parkour]] ''(with [[Creators#Drahmee|Drahmee]])''&lt;br /&gt;
*[[Elusion]]&lt;br /&gt;
*[[Elusion: Remastered]] ''(with [[Creators#CreepaShadowz|CreepaShadowz]] and [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
&lt;br /&gt;
== scooter388 ==&lt;br /&gt;
*[[Fire &amp;amp; Ice Maze]]&lt;br /&gt;
&lt;br /&gt;
== scudz ==&lt;br /&gt;
*[[3D Maze]]&lt;br /&gt;
&lt;br /&gt;
== Scylite_ ==&lt;br /&gt;
*[[Aztec]] ''(with [[Creators#ilikefishees_|ilikefishees_]])''&lt;br /&gt;
*[[Air Haven]]&lt;br /&gt;
*[[Hailstone]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[Olympus]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Lab Rats]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Tundra]] ''(with [[Creators#Chief_Grief|Chief_Grief]] and [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Duality]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Haydon Falls]]&lt;br /&gt;
*[[Ethereal]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Yokai]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'', [[Creators#MarvelFamily|MarvelFamily]]'' and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Adrift]] ''(with [[Creators#chayos|chayos]], [[Creators#rebplane|rebplane]] and [[Creators#wavelyte|wavelyte]])''&lt;br /&gt;
&lt;br /&gt;
== Scyxer ==&lt;br /&gt;
*[[Oculus]] ''(with [[Creators#ryanou812|ryanou812]])''&lt;br /&gt;
*[[Knight's Journey]] ''(with [[Creators#ash202|ash202]])''&lt;br /&gt;
*[[Asylum Escape]] ''(with [[Creators#Chief_Grief|Chief_Grief]])''&lt;br /&gt;
*[[Oculus V2]] ''(with [[Creators#Sphere1|Sphere1]])''&lt;br /&gt;
*[[Spider's Web]] ''(with [[Creators#Chief_Grief|Chief_Grief]] and [[Creators#Sphere1|Sphere1]])''&lt;br /&gt;
*[[Oculus v3]]&lt;br /&gt;
*[[The Egg of Glory]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Project: Survival]]&lt;br /&gt;
*[[Project: Minecraft]]&lt;br /&gt;
*[[Project: Nether]]&lt;br /&gt;
*[[Project: Stronghold]]&lt;br /&gt;
*[[Project: End]]&lt;br /&gt;
*[[Electrodynamix]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Somnium]] ''(with [[Creators#Chief_Grief|Chief_Grief]])''&lt;br /&gt;
*[[Spelunk]] ''(with [[Creators#JonBimblesticks|JonBimblesticks]])&lt;br /&gt;
*[[Locus]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[Olympus]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Lab Rats]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Tundra]] ''(with [[Creators#Chief_Grief|Chief_Grief]] and [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Duality]] ''(with [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Palus]] ''(with [[Creators#Autre|Autre]])''&lt;br /&gt;
*[[Lonesome]]&lt;br /&gt;
*[[Inanis]]&lt;br /&gt;
&lt;br /&gt;
== SebBlocked ==&lt;br /&gt;
*[[Traffic]]&lt;br /&gt;
&lt;br /&gt;
== Shpeckly ==&lt;br /&gt;
*[[Dry Desert Trials]]&lt;br /&gt;
*[[Left Behind]]&lt;br /&gt;
*[[Farm]]&lt;br /&gt;
*[[The Fire Dragon's Dungeon]]&lt;br /&gt;
*[[The Queen's Courtyard]]&lt;br /&gt;
*[[Mystic Cavern]]&lt;br /&gt;
*[[Ace]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[Phanatos]]&lt;br /&gt;
*[[Cemetery]]&lt;br /&gt;
*[[Arrowhead]]&lt;br /&gt;
*[[Gravity|Depths]] (Gravity)&lt;br /&gt;
*[[The Mystery of the Missing Mario]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Fissure]]&lt;br /&gt;
&lt;br /&gt;
== SIkye ==&lt;br /&gt;
*[[Retro Valley]]&lt;br /&gt;
*[[Frostbite]]&lt;br /&gt;
*[[Miner's Nightmare]] ''(with [[Creators#ChileXI|ChileXI]] and [[Creators#SaamXI|SaamXI]])''&lt;br /&gt;
*[[Minr Camp]] ''(with [[Creators#AliBlossoms|AliBlossoms]])''&lt;br /&gt;
&lt;br /&gt;
== Silver8888 ==&lt;br /&gt;
*[[Shunned Keep]]&lt;br /&gt;
&lt;br /&gt;
== simon_r02 ==&lt;br /&gt;
*[[Simon's Funhouse]]&lt;br /&gt;
&lt;br /&gt;
== skyerzz ==&lt;br /&gt;
*[[Lapis Plaza]] ''(with [[Creators#rickyboy320|rickyboy320]])''&lt;br /&gt;
*[['Napped]] ''(with [[Creators#rickyboy320|rickyboy320]])''&lt;br /&gt;
*[[The Coke Can]]&lt;br /&gt;
&lt;br /&gt;
== SleeknFoxy ==&lt;br /&gt;
*[[CodSimulator20XX]]&lt;br /&gt;
&lt;br /&gt;
== Snake_Crumble ==&lt;br /&gt;
*[[Innsmouth]] ''(with [[Creators#MarstaVidar|MarstaVidar]], [[Creators#MarvelFamily|MarvelFamily]] and [[Creators#Visuumii|Visuumii]])''&lt;br /&gt;
&lt;br /&gt;
== Soarer ==&lt;br /&gt;
*[[Hell Parkour]] ''(with [[Creators#KerrodPage|KerrodPage]])''&lt;br /&gt;
*[[Soar's Doormaze]]&lt;br /&gt;
*[[Paradox]] ''(with [[Creators#jonallstar|jonallstar]])''&lt;br /&gt;
&lt;br /&gt;
== Solawr ==&lt;br /&gt;
*[[Shattered Archive]]&lt;br /&gt;
*[[Theory of Everything]] ''(with [[Creators#Dumbmutt|Dumbmutt]]'', [[Creators#fruitlukes|fruitlukes]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[Black Blizzard]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#fruitlukes|fruitlukes]])''&lt;br /&gt;
&lt;br /&gt;
== SomePunWithChloe ==&lt;br /&gt;
*[[Shapes!]]&lt;br /&gt;
*[[Gravity|High Tech Dig]] (Gravity)&lt;br /&gt;
&lt;br /&gt;
== SouFodao ==&lt;br /&gt;
*[[Train Traffic]] ''(with [[Creators#Viceinc|Viceinc]])''&lt;br /&gt;
&lt;br /&gt;
== SpawnedThisWay ==&lt;br /&gt;
*[[Arrival]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#Pqrky|Pqrky]])''&lt;br /&gt;
*[[Time Lab]] ''(with [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]], [[Creators#Nicochico8|Nicochico8]] and [[Creators#Pqrky|Pqrky]])''&lt;br /&gt;
*[[Nether Quest]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
*[[Moving Mazes]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby728]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
*[[Transmute]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby7288]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
*[[Expedition Elf]] ''(with [[Creators#AK1089|AK1089]], [[Creators#Daok28|Daok28]], [[Creators#Dobby728|Dobby7288]] and [[Creators#Nicochico8|Nicochico8]])''&lt;br /&gt;
&lt;br /&gt;
== Sphere1 ==&lt;br /&gt;
*[[Oculus V2]] ''(with [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Spider's Web]] ''(with [[Creators#Chief_Grief|Chief_Grief]] and [[Creators#Scyxer|Scyxer]])''&lt;br /&gt;
*[[Bedlam]]&lt;br /&gt;
&lt;br /&gt;
== spolendina ==&lt;br /&gt;
*[[The Recruit]]&lt;br /&gt;
*[[Viae]]&lt;br /&gt;
*[[Necropolis]]&lt;br /&gt;
*[[To Be Kind]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[In Rainbows]]&lt;br /&gt;
*[[The Pumpkin Lord]] ''(with [[Creators#rebplane|rebplane]])''&lt;br /&gt;
*[[Chaoskampf]]&lt;br /&gt;
*[[Gardenhead]]&lt;br /&gt;
*[[Eden]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[Dragon Soul: Maelstrom]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Blight]] ''(with [[Creators#Bailey06|Bailey06]])''&lt;br /&gt;
*[[Aether]] ''(with [[Creators#Sullus|Sullus]])''&lt;br /&gt;
&lt;br /&gt;
== Spontida10 ==&lt;br /&gt;
*[[Barn Mania]]&lt;br /&gt;
*[[Pirate Cave]]&lt;br /&gt;
&lt;br /&gt;
== Squidyerser ==&lt;br /&gt;
*[[Satellite]] ''(with [[Creators#chayos|chayos]])''&lt;br /&gt;
*[[Heartless]]&lt;br /&gt;
&lt;br /&gt;
== srentiln ==&lt;br /&gt;
*[[Sra]]&lt;br /&gt;
*[[Shri Tra Savern]]&lt;br /&gt;
*[[Vares Sert]]&lt;br /&gt;
&lt;br /&gt;
== Staraval ==&lt;br /&gt;
*[[CrossWorlds]] ''(with [[Creators#ilovenons|ilovenons]])''&lt;br /&gt;
&lt;br /&gt;
== swifferpharbz ==&lt;br /&gt;
*[[A Swift Adventure]]&lt;br /&gt;
&lt;br /&gt;
== Standen05 ==&lt;br /&gt;
*[[MC:BM]] ''(with [[Creators#DONG_FORTNITE|DONG_FORTNITE]], [[Creators#EpicFH|EpicFH]], [[Creators#FireBreathMan|FireBreathMan]] and [[Creators#MCmorganplayz|MCmorganplayz]])''&lt;br /&gt;
&lt;br /&gt;
== Sullus ==&lt;br /&gt;
*[[A Sinking Feeling]]&lt;br /&gt;
*[[Isle of Redstone]]&lt;br /&gt;
*[[Anubis]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Logwormy|Logwormy]])''&lt;br /&gt;
*[[Frozenishing]]&lt;br /&gt;
*[[Perspective]]&lt;br /&gt;
*[[Speedrun Trials]]&lt;br /&gt;
*[[Sea of Redstone]]&lt;br /&gt;
*[[Obfusco]]&lt;br /&gt;
*[[The 256 Drop]]&lt;br /&gt;
*[[Breakout]]&lt;br /&gt;
*[[Warped]]&lt;br /&gt;
*[[Perspective 2]]&lt;br /&gt;
*[[Wool Garden]]&lt;br /&gt;
*[[Space Race]]&lt;br /&gt;
*[[Hue of Redstone]]&lt;br /&gt;
*[[Recursion]]&lt;br /&gt;
*[[Duat]] ''(with [[Creators#Dumbmutt|Dumbutt]] and [[Creators#_Trains_|_Trains_]])''&lt;br /&gt;
*[[No Solution]]&lt;br /&gt;
*[[Mean Messages]]&lt;br /&gt;
*[[Warped 2]]&lt;br /&gt;
*[[Piece of Cake]]&lt;br /&gt;
*[[Ender Labs]]&lt;br /&gt;
*[[Dash]]&lt;br /&gt;
*[[Sea Patterns]]&lt;br /&gt;
*[[Happy Thoughts]]&lt;br /&gt;
*[[Perspective 3]]&lt;br /&gt;
*[[The Gwishin]]&lt;br /&gt;
*[[Dust to Dust]]&lt;br /&gt;
*[[Aether]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
*[[The Djinn]]&lt;br /&gt;
*[[Worlds Collide]]&lt;br /&gt;
*[[Mean Messages 2: Electric Boogaloo]]&lt;br /&gt;
*[[White Map]]&lt;br /&gt;
*[[Lost in the Mail]]&lt;br /&gt;
&lt;br /&gt;
== swimmy1212 ==&lt;br /&gt;
*[[Festival]]&lt;br /&gt;
*[[Minr Golf]] ''(with [[Creators#AliBlossoms|AliBlossoms]] and [[Creators#pockleshetcheeto|pockleshetcheeto]])''&lt;br /&gt;
*[[Amalgam]]&lt;br /&gt;
*[[Greene Mansion]]&lt;br /&gt;
*[[City Commute]]&lt;br /&gt;
&lt;br /&gt;
== Tetration ==&lt;br /&gt;
*[[The Minotaur's Labyrinth]] ''(with [[Creators#Bureine|Bureine]])''&lt;br /&gt;
*[[Tet's Dark Maze]] ''(with [[Creators#ZombieKiler|ZombieKiler]])''&lt;br /&gt;
&lt;br /&gt;
== TheGloryThief ==&lt;br /&gt;
*[[Rorrim]]&lt;br /&gt;
*[[Go!]]&lt;br /&gt;
*[[Hikari]]&lt;br /&gt;
*[[Bowser's Airship]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
&lt;br /&gt;
== TheHexer ==&lt;br /&gt;
*[[Retrograde]]&lt;br /&gt;
*[[The Hungry Tree]] (Carnivale)&lt;br /&gt;
*[[Walk In The Park]] ''(with [[Creators#lomour|lomour]] and [[Creators#MarstaVidar|MarstaVidar]])''&lt;br /&gt;
*[[The Scorned Lands]] ''(with [[Creators#Bailey06|Bailey06]], [[Creators#creeperTNTman198|creeperTNTman198]] and [[Creators#NoSi|NoSi]])''&lt;br /&gt;
*[[Thrice]] ''(with [[Creators#marhjo|marhjo]])''&lt;br /&gt;
*[[Dodecad]] ''(with [[Creators#marhjo|marhjo]])''&lt;br /&gt;
&lt;br /&gt;
== Thogin ==&lt;br /&gt;
*[[Saturn V]]&lt;br /&gt;
*[[The Pyramid]] ''(with [[Creators#Bilou1688|Bilou1688]])''&lt;br /&gt;
&lt;br /&gt;
== TIK_TAKZ ==&lt;br /&gt;
*[[Tetris Parkour]]&lt;br /&gt;
&lt;br /&gt;
== TinyYanny ==&lt;br /&gt;
*[[Azura]] ''(with [[Creators#Red_Eyed_Cat|Red_Eyed_Cat]])''&lt;br /&gt;
&lt;br /&gt;
== TunaSurprise ==&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Pocillopora]] ''(with [[Creators#Buckley06|Buckley06]] and [[Creators#FrananaSplits|FrananaSplits]])''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
*[[AXIOM]] ''(with [[Creators#Buckley06|Buckley06]])''&lt;br /&gt;
&lt;br /&gt;
== Vermilion_Stone ==&lt;br /&gt;
*[[Hollow]] ''(with [[Creators#Viceinc|Viceinc]])''&lt;br /&gt;
*[[The Refinery]] ''(with [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#Rarbies|Rarbies]], and [[Creators#zhar|zhar]])''&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#zhar|zhar]], and [[Creators#Rarbies|Rarbies]])''&lt;br /&gt;
*[[Animism]] ''(with [[Creators#Viceinc|Viceinc]] and [[Creators#kor0sense1|kor0sense1]])''&lt;br /&gt;
*[[The Facility]] ''(with [[Creators#Viceinc|Viceinc]] and [[Creators#kor0sense1|kor0sense1]])''&lt;br /&gt;
&lt;br /&gt;
== Viceinc ==&lt;br /&gt;
*[[Train Traffic]] ''(with [[Creators#SouFodao|SouFodao]])&lt;br /&gt;
*[[Bingus]] ''(with [[Creators#kor0sense1|kor0sense1]])''&lt;br /&gt;
*[[Hollow]] ''(with [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[The Refinery]] ''(with [[Creators#kor0sense1|kor0sense1]], [[Creators#Vermilion_Stone|Vermilion_Stone]],  [[Creators#Rarbies|Rarbies]], and [[Creators#zhar|zhar]])''&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#kor0sense1|kor0sense1]], [[Creators#zhar|zhar]], [[Creators#Rarbies|Rarbies]], and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[Animism]] ''(with [[Creators#kor0sense1|kor0sense1]] and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[The Facility]] ''(with [[Creators#Vermilion_Stone|Vermilion_Stone]] and [[Creators#kor0sense1|kor0sense1]])''&lt;br /&gt;
&lt;br /&gt;
== Visuumii ==&lt;br /&gt;
*[[The Chainweaver]] ''(with [[Creators#Bahnarli|Bahnarli]])''&lt;br /&gt;
*[[Innsmouth]] ''(with [[Creators#MarvelFamily|MarvelFamily]], [[Creators#MarstaVidar|MarstaVidar]] and [[Creators#Snake_Crumble|Snake_Crumble]])''&lt;br /&gt;
*[[Trick or Treat]] ''(with [[Creators#AK1089|AK1089]] and [[Creators#emmdrews|emmdrews]])''&lt;br /&gt;
&lt;br /&gt;
== void42 ==&lt;br /&gt;
*[[Mineco]]&lt;br /&gt;
&lt;br /&gt;
== Voodles3 ==&lt;br /&gt;
*[[Trapladder]]&lt;br /&gt;
&lt;br /&gt;
== Vullx ==&lt;br /&gt;
*[[Bushido]] ''(with [[Creators#PureMajor|PureMajor]])''&lt;br /&gt;
*[[Tropical Excursion]] ''(with [[Creators#andrewforreal|andrewforreal]] and [[Creators#Rarbies|Rarbies]])''&lt;br /&gt;
&lt;br /&gt;
== wavelyte ==&lt;br /&gt;
*[[Yokai]] ''(with [[Creators#Dumbmutt|Dumbmutt]], [[Creators#MarvelFamily|MarvelFamily]], and [[Creators#Scylite_|Scylite]])''&lt;br /&gt;
*[[Frozen in Time]]&lt;br /&gt;
*[[Rainbow Road]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Grim Boo's Trial]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Adrift]] ''(with [[Creators#chayos|chayos]], [[Creators#rebplane|rebplane]], and [[Creators#Scylite_|Scylite_]])''&lt;br /&gt;
*[[Frogtopia]] ''(with [[Creators#rmanimal|rmanimal]])''&lt;br /&gt;
&lt;br /&gt;
== X0_Wes ==&lt;br /&gt;
*[[Underwater Palace]]&lt;br /&gt;
&lt;br /&gt;
== xrm4 ==&lt;br /&gt;
*[[Xrm's Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== yot_yot5 ==&lt;br /&gt;
*[[P.I.T.M.O.N.]]&lt;br /&gt;
*[[Rapture]]&lt;br /&gt;
&lt;br /&gt;
== Zatharel ==&lt;br /&gt;
*[[Eternity]]&lt;br /&gt;
*[[The Story]] ''(with [[Creators#magicdem0n11|magicdem0n11]])''&lt;br /&gt;
*[[ANHUR]]&lt;br /&gt;
*[[The Gallery]]&lt;br /&gt;
*[[Divergence]]&lt;br /&gt;
*[[Hel]]&lt;br /&gt;
*[[Wool Town]]&lt;br /&gt;
*[[Village]]&lt;br /&gt;
*[[Gebul]]&lt;br /&gt;
*[[Valentine]]&lt;br /&gt;
*[[Tulip Among Grass]]&lt;br /&gt;
*[[Departure]] ''(with [[Creators#MeisterXehanort|MeisterXehanort]])''&lt;br /&gt;
*[[Storm]]&lt;br /&gt;
*[[Agni]]&lt;br /&gt;
*[[Serene]]&lt;br /&gt;
*[[Tulip Among Tulip]]&lt;br /&gt;
*[[Janus Labs]]&lt;br /&gt;
*[[Inaros]] ''(with [[Creators#Gravebound|Gravebound]])''&lt;br /&gt;
*[[Halls of Contrast]]&lt;br /&gt;
*[[Outpost]] ''(with [[Creators#henniboy321|henniboy321]])''&lt;br /&gt;
*[[To Be Kind]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
*[[Pandemonium]]&lt;br /&gt;
*[[Halls of Vibrance]]&lt;br /&gt;
*[[Tulip Tulip Tulip]]&lt;br /&gt;
*[[Eden]] ''(with [[Creators#spolendina|spolendina]])''&lt;br /&gt;
*[[Elusion: Remastered]] ''(with [[Creators#CreepaShadowz|CreepaShadowz]] and [[Creators#scionozion|scionozion]])''&lt;br /&gt;
*[[relikviya]] ''(with [[Creators#ZombieKiler|ZombieKiler]])''&lt;br /&gt;
*[[legacy plates]]&lt;br /&gt;
*[[Back to Bonneton]] ''(with [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[BLACK LODGE]]&lt;br /&gt;
*[[Polar Station]]&lt;br /&gt;
*[[Kino Horror]] ''(with The Midnight Society)''&lt;br /&gt;
*[[Kino Love]] ''(with The Midnight Society)''&lt;br /&gt;
&lt;br /&gt;
== zdemon98 ==&lt;br /&gt;
*[[9-Ball]]&lt;br /&gt;
*[[Redstone Ready]]&lt;br /&gt;
&lt;br /&gt;
== zhar ==&lt;br /&gt;
*[[Silica]] ''(with [[Creators#Felidae_|Felidae_]])''&lt;br /&gt;
*[[The Refinery]] ''(with [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#Vermilion_Stone|Vermilion_Stone]], and [[Creators#Rarbies|Rarbies]])''&lt;br /&gt;
*[[Affliction]] ''(with [[Creators#EarthToTrashCan|EarthToTrashCan]], [[Creators#Viceinc|Viceinc]], [[Creators#kor0sense1|kor0sense1]], [[Creators#Rarbies|Rarbies]], and [[Creators#Vermilion_Stone|Vermilion_Stone]])''&lt;br /&gt;
*[[Windswept]]&lt;br /&gt;
&lt;br /&gt;
== ZombieKiler ==&lt;br /&gt;
*[[Pearl]]&lt;br /&gt;
*[[Dusty Dunes]]&lt;br /&gt;
*[[ONAM]] (Carnivale)&lt;br /&gt;
*[[Submerged]]&lt;br /&gt;
*[[While Below]]&lt;br /&gt;
*[[Imperceptible]]&lt;br /&gt;
*[[relikviya]] ''(with [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
*[[Tet's Dark Maze]] ''(with [[Creators#Tetration|Tetration]])''&lt;br /&gt;
&lt;br /&gt;
== zomtato == &lt;br /&gt;
*[[Dimensions]]&lt;br /&gt;
&lt;br /&gt;
== _benjymon_ ==&lt;br /&gt;
*[[Candyland]] ''(with [[Creators#IanAnth66|IanAnth66]])''&lt;br /&gt;
*[[Corrupt]] ''(with [[Creators#IanAnth66|IanAnth66]] and [[Creators#pieceofcheese|pieceofcheese]])''&lt;br /&gt;
&lt;br /&gt;
== _CleanUpCrew_ ==&lt;br /&gt;
*[[Sprucelands]]&lt;br /&gt;
*[[Panda Sanctuary]] ''(with [[Creators#auxdere|auxdere]], [[Creators#Felidae_|Felidae_]] and [[Creators#lostinmindspace|lostinmindspace]])''&lt;br /&gt;
&lt;br /&gt;
== _dx_ ==&lt;br /&gt;
*[[Sanctuary]]&lt;br /&gt;
*[[Catacombs]]&lt;br /&gt;
*[[Abode]]&lt;br /&gt;
*[[Fantasia]] ''(with [[Creators#ezzaezza|ezzaezza]])''&lt;br /&gt;
*[[Twilight]] &lt;br /&gt;
*[[Essence]]&lt;br /&gt;
*[[Uluru]]&lt;br /&gt;
*[[Avantgarde]]&lt;br /&gt;
&lt;br /&gt;
== _Fire_ ==&lt;br /&gt;
*[[The Varied 11]]&lt;br /&gt;
*[[Fortunes, Skulls, and Pumpkins]] (Carnivale) ''(with [[Creators#Edan456|Edan456]])''&lt;br /&gt;
*[[Grid Hopper]]&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Deep Dive]]&lt;br /&gt;
&lt;br /&gt;
== _Trains_ ==&lt;br /&gt;
*[[Over the Rainbow]]&lt;br /&gt;
*[[Duat]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Sullus|Sullus]])''&lt;br /&gt;
*[[Zen]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[The Snowman]] ''(with [[Creators#ash202|ash202]])''&lt;br /&gt;
*[[Super Button]] ''(with [[Creators#PacksofPages|PacksofPages]])''&lt;br /&gt;
*[[Sky Runner]]&lt;br /&gt;
*[[Final-E]] ''(with [[Creators#Dumbmutt|Dumbmutt]] and [[Creators#Jaabus|Jaabus]])''&lt;br /&gt;
*[[Bored]] ''(with [[Creators#Dumbmutt|Dumbmutt]])''&lt;br /&gt;
*[[Sandcastles]] ''(with [[Creators#Logwormy|Logwormy]])''&lt;br /&gt;
*[[Sky Runner 2]]&lt;br /&gt;
*[[Runner's Post]] ''(with [[Creators#AverageIPA|AverageIPA]])''&lt;br /&gt;
*[[The Piano Room]]&lt;br /&gt;
&lt;br /&gt;
= Community Projects =&lt;br /&gt;
*[[Monster Mash]]&lt;br /&gt;
*[[Collaberative]] ''(led by [[Creators#Neo3dc|Neo3dc]])''&lt;br /&gt;
*[[Block Party]] ''(led by [[Creators#PacksofPages|PacksofPages]] and [[Creators#MOUTHWEST|yeroc424]])''&lt;br /&gt;
*[[Ghidora Manor]]&lt;br /&gt;
*[[Spooky Minr]] ''(led by [[Creators#minty1111|minty1111]])''&lt;br /&gt;
*[[Carnivale]] ''(led by [[Creators#minty1111|minty1111]])''&lt;br /&gt;
*[[Resource Parkour]]&lt;br /&gt;
*[[Gravity]] (''led by [[Creators#Autre|Autre]])''&lt;br /&gt;
*[[Another Castle]] ''(led by [[Creators#Mercata|Mercata]])''&lt;br /&gt;
*[[Kino Horror]] / [[Kino Love]] ''(created by The Midnight Society; [[Creators#Buckley06|Buckley06]], [[Creators#FrananaSplits|FrananaSplits]], [[Creators#MarvelFamily|MarvelFamily]], [[Creators#Mercata|Mercata]], [[Creators#TunaSurprise|TunaSurprise]], [[Creators#Scylite_|Scylite_]] and [[Creators#Zatharel|Zatharel]])''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Creators#Corpeh|Corpeh]]'s label as a creator is very unusual, because he has never been on Minr before. The reason he is credited as being a co-creator of Project Sierra is because [[Creators#MrSnerp|MrSnerp]] made the space shuttle as well as the base near it as a complete recreation of downloaded models from builds Corpeh put up on [https://www.planetminecraft.com/member/corpeh/ his Planet Minecraft profile]. MrSnerp made the mazes inside on his own.&lt;br /&gt;
**Similarly, Masts’ label is unique, as they were of the blue rank when their maps were published. This is due to them building with Duckle on a separate server, then having Duckle rebuild on the main server.&lt;br /&gt;
&lt;br /&gt;
*Minr being attributed to making a map is a common shorthand when referring to a large number of creators or a community project. There are some exceptions to this, such as creator groups with specific names (e.g. Teamatoes and The Midnight Society).&lt;br /&gt;
&lt;br /&gt;
*As of now, Super Minr Kart is the only instance of a map gaining a creator upon republishing. This is due to the map's revamp being joined by Mercata, ultimately leading it to be absorbed into Another Castle along with adding him as a creator.&lt;br /&gt;
&lt;br /&gt;
== Username Clarification ==&lt;br /&gt;
&lt;br /&gt;
*[[Creators#cocacoakley|cocacoakley]] was originally known as &amp;quot;chadcoakley&amp;quot; for years, until July 2017.&lt;br /&gt;
*[[Creators#Coory|Coory]] was originally known as &amp;quot;corygolfanatic&amp;quot; for years, until July 2016.&lt;br /&gt;
*[[Creators#Fire|_Fire_]] was originally known as &amp;quot;The_Fire_Ghoul&amp;quot; for years, until August 2019.&lt;br /&gt;
*[[Creators#git_merge|git_merge]] was originally known as &amp;quot;Thomaszee&amp;quot; for years, until November 2019.&lt;br /&gt;
*[[Creators#MeisterXehanort|MeisterXehanort]] was originally known as &amp;quot;freakworld&amp;quot; (and a few other names) for years, until February 2019.&lt;br /&gt;
*[[Creators#pockleshetcheeto|pockleshetcheeto]] was originally known as &amp;quot;picklesthecheeta&amp;quot; for years, until January 2019.&lt;br /&gt;
*[[Creators#SomePunWithChloe|SomePunWithChloe]] was originally known as &amp;quot;UltraOmiga&amp;quot; for months, until late 2020.&lt;br /&gt;
*[[Creators#spolendina|spolendina]] was originally known as &amp;quot;_sPolendina_&amp;quot; for years, until May 2020.&lt;br /&gt;
*[[Creators#AliBlossoms|AliBlossoms]] was originally known as &amp;quot;Ninja_Cat_&amp;quot; for years, until March 2021.&lt;br /&gt;
*[[Creators#Bird_Obsession|Bird_Obsession]] was originally known as &amp;quot;Big_Big_So_Big&amp;quot; for years, until March 2021.&lt;br /&gt;
*[[Creators#Sullus|Sullus]] was originally known as &amp;quot;Sulldas&amp;quot; for years, until November 2022.&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Avantgarde&amp;diff=10439</id>
		<title>Avantgarde</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Avantgarde&amp;diff=10439"/>
		<updated>2023-01-11T18:39:17Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: adding link to Abode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Avantgarde.png&lt;br /&gt;
| caption = A view of the minimalist buildings and lush nature that lines the city.&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = sanc2&lt;br /&gt;
| creators = [[Creators#_dx_|_dx_]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = December 10, 2022&lt;br /&gt;
| description = Avantgarde is a pure parkour map on zero.minr.org, worth 2 points. Use /c join sanc2 to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Avantgarde is a pure parkour map by _dx_. It rewards 2 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join sanc2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
After exploring Sanctuary, you find yourself travelling to the magical city of Avantgarde.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Exploring Avantgarde is split up into 4 sections; The Aviary, The Residences, The Markets, and The Heights. Each section gains a small bump in difficulty, and you may only progress exploring if you complete the above sections in consecutive order. The map ends on a final stretch, finishing on a hot air balloon just like in Sanctuary, ready for the next adventure.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Avantgarde keeps many aesthetic elements that are present in Sanctuary, however, provides much greater detail with interiors, and the structure of buildings are much more geometric in nature so as to provide a more futuristic feel. The buildings themselves are very minimal on the exterior, comprised of quartz, and just like Sanctuary there are people that are traversing the city to provide the area with more life.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in only one [[Challenges|challenge]]: Hexa.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Did you know? Avantgarde features many &amp;quot;Abodes&amp;quot; built by several members of the Greenie community on Minr - this is an homage to the hit map [[Abode|Abode]] which transformed the future of map-making on the server.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#_dx_|See all maps from _dx_]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category: Pure Parkour]] [[Category:Easy]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10425</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10425"/>
		<updated>2023-01-11T00:17:21Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /c join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of &amp;quot;earthen&amp;quot; walls made from brown mushroom and dripstone blocks, which are topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose their roots and some small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Large red and brown mushrooms are densely packed within the area with use their corresponding block primarily for exterior color. Additionally, red mushrooms have yellow froglights under their caps, and brown mushrooms are topped with partially-exposed copper stairs and slimes with a glow lichen cover. Smaller red and blue fungus dot the map floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have mushroom stem ceilings, dirt path floors, and jack-o'-lanterns. Other light sources are provided by the red mushrooms' froglights, the soul lanterns decorating interior corridor entryways, and glow lichen. Small amounts of daylight may cross through the canopy into the map.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
The following sections explain how to reach certain &amp;quot;secret&amp;quot; areas or analyze (preferably) optimal pathing; these sections will be collapsed by default for the sake of those who want to discover these on their own.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Flamango ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The southwest plateau (Y=94) provides multiple paths to reach the next main layer (roughly Y=102). Once here, there are a few ways to reach the top of the central spire; the easiest route to Flamango will be described. Within the interior of the spire, there is a dripleaf next to the small hole in the wall. Standing on this to fold it and allowing the leaf to pop back up (which can be sped up with a button behind the leaf) allows the player to crawl into a small side room. Climbing the dripleaves and climbing the exterior will bring the player to the top of the spire.&lt;br /&gt;
&lt;br /&gt;
From here, the player can fall onto the bamboo wall on the right next to the entrance to the hollow tree. If the player climbs up the tree from the inside, they can jump to the large red mushroom. With the use of two dripleaves, the player can reach a ledge that has a small corridor hidden behind the earthen wall they just passed. At the end of the corridor is Flamango and a flamingo. Interacting with Flamango's head will display a message to the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crossing the Highest Route ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The highest route also requires the player to reach the top of the central spire, which is described in the Reaching Flamango section above. Once here, the player will need to turn 135 degrees to their right to face the top of the red mushroom near their feet. With a running start, jumping off the red mushroom and landing on the brown mushroom pad of the plateau below will give enough height to reach the top of a smaller spire further to the south. From here, the player can head east and use dripleaves to reach vines attached to a large decorative vine clump dangling from a branch overhead.&lt;br /&gt;
&lt;br /&gt;
After ascending the vines to reach the top surface of the branch, there is a turn jump on the left that's needed to gain access to the interior of the tree. Falling down within the hollow tree section will not allow the player to recover their position, so they will have to start again from the spire top. If successful, the player will climb the interior vines and reach the large branch hanging over the center of the map; this is the highest point accessible in the map.&lt;br /&gt;
&lt;br /&gt;
The highest route allows almost all of the northern-most obstacles to be skipped. From the branch, the player can jump onto the bamboo wall that's on the central spire. Then, they can jump onto the brown mushroom to their northeast and just barely have enough height and distance to land on the top of the red mushroom on the overlook. The nearby tree branch allows access to the exit path of the northern-most cave, which puts the player only two meaningful jumps away from the end of the map.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speedrunning Guide ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
TODO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
* The map was designed to be beaten in just under one minute with a well-routed, but not-too-difficult path and a bit of practice.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10418</id>
		<title>Mushroom Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mushroom_Valley&amp;diff=10418"/>
		<updated>2023-01-09T23:36:44Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: Created page with &amp;quot;{{Infobox_Map | image = Mushroom Valley.png | caption = A partial overview of Mushroom Valley from above the starting corner. | points = 4 | location = FFA | mapcode = mwmv |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Mushroom Valley.png&lt;br /&gt;
| caption = A partial overview of Mushroom Valley from above the starting corner.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = mwmv&lt;br /&gt;
| creators = [[Creators#MOUTHWEST|MOUTHWEST]]&lt;br /&gt;
| foodtype = &lt;br /&gt;
| foodamount = &lt;br /&gt;
| publication = 2023 January 8&lt;br /&gt;
| description = Mushroom Valley is a pure parkour map on zero.minr.org, worth 4 points. Use /c join mwmv to join the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushroom Valley is a pure parkour map by MOUTHWEST. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join mwmv”.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The map has many diverging paths, some of which are marked explicitly and some of which are hidden. There is a main path that leads from the start to the end, passing through the large golden rings and winding around the majority of the map.&lt;br /&gt;
&lt;br /&gt;
Players can traverse the area by using the tops of large mushrooms, as the brown mushrooms have a large slime pad accessible at the top used for bouncing across large gaps. There are also plenty of vines in open areas, trees, and the cave rooms that need to be climbed to progress. Many paths contain dripleaves that force players to cross the area without stopping for too long.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
The map is captured within a large, rough bowl shape with ridges and spires scattered about. The area is primarily composed of &amp;quot;earthen&amp;quot; walls made from brown mushroom and dripstone blocks, which are topped by a checkerboard sheet of grass and moss. Large trees made of acacia wood expose their roots and some small branches (with dried kelp block leaves) before shooting high up beyond the thick canopy covering the map. Occasionally, other features like waterways and bamboo-and-azalea walls appear. There are pointed dripstones serving as stalagmites and stalactites in wetter areas, such as the caves. Uniquely, caves also tend to have jack-o'-lanterns. Smaller red and blue fungus dot the floor sparsely.&lt;br /&gt;
&lt;br /&gt;
Paths are decorated such that intended mechanics are made more apparent. At the beginning of the map, the ending ring, which looks identical to the starting ring, is visible by looking forward while crossing through the starting ring. The main path has a width of discoloration that distinguishes it from the standard patterns of the textures. In some instances where the main path is harder to follow, colored arrows appear on the ground or on nearby surfaces. Vine walls within caves and cave-like rooms have darker blocks behind the vines so that they stand out against the lighter glow lichen. The boundary of the map is marked with a perimeter of warped fungus, though the features and obstacles of the map appear to continue onwards toward the steep outside walls.&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in 0 [[Challenges|challenges]]:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after a scrapped level from the prototype builds of Sonic the Hedgehog 3, which would be reimplemented in the sequel game Sonic &amp;amp; Knuckles as Mushroom Hill Zone.&lt;br /&gt;
----&lt;br /&gt;
'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Novice]]&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Mushroom_Valley.png&amp;diff=10417</id>
		<title>File:Mushroom Valley.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Mushroom_Valley.png&amp;diff=10417"/>
		<updated>2023-01-09T22:58:45Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A partial overview of Mushroom Valley from the starting corner.&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=User:MOUTHWEST&amp;diff=10416</id>
		<title>User:MOUTHWEST</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=User:MOUTHWEST&amp;diff=10416"/>
		<updated>2023-01-09T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Formerly: yeroc424&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Joined Feb 2011&lt;br /&gt;
&amp;lt;br&amp;gt;Greened May 2011, August 2011&lt;br /&gt;
&amp;lt;br&amp;gt;Mod from (Unknown) 2012 to Summer(?) 2013&lt;br /&gt;
&amp;lt;br&amp;gt;Admin from 2013 to August 2020&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=User:MOUTHWEST&amp;diff=10413</id>
		<title>User:MOUTHWEST</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=User:MOUTHWEST&amp;diff=10413"/>
		<updated>2023-01-09T14:45:27Z</updated>

		<summary type="html">&lt;p&gt;MOUTHWEST: Created page with &amp;quot;Formerly: yeroc424  &amp;lt;br&amp;gt;Joined Feb 2011 &amp;lt;br&amp;gt;Greened May 2011, August 2011 &amp;lt;br&amp;gt;Mod from Late Summer 2012 to Summer(?) 2013 &amp;lt;br&amp;gt;Admin from Summer(?) to August 2020&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Formerly: yeroc424&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Joined Feb 2011&lt;br /&gt;
&amp;lt;br&amp;gt;Greened May 2011, August 2011&lt;br /&gt;
&amp;lt;br&amp;gt;Mod from Late Summer 2012 to Summer(?) 2013&lt;br /&gt;
&amp;lt;br&amp;gt;Admin from Summer(?) to August 2020&lt;/div&gt;</summary>
		<author><name>MOUTHWEST</name></author>
		
	</entry>
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