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	<id>https://wiki.minr.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hex</id>
	<title>MINR.ORG WIKI - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.minr.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hex"/>
	<link rel="alternate" type="text/html" href="https://wiki.minr.org/Special:Contributions/Hex"/>
	<updated>2026-04-03T18:04:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11237</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11237"/>
		<updated>2024-11-09T10:33:00Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* TL;DR? Use Our Modpack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= TL;DR? Use Our Modpack =&lt;br /&gt;
&lt;br /&gt;
If you wish to use a pre-assembled modpack and avoid dealing with the whitelist, check out our official modpack:&lt;br /&gt;
https://modrinth.com/modpack/minr&lt;br /&gt;
&lt;br /&gt;
All the mods in this pack are on our whitelist, and you can guarantee that when using this pack, you will be able to join the server. If you wish to understand our whitelist, what we allow, and why, you can read further on this page.&lt;br /&gt;
&lt;br /&gt;
= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11236</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11236"/>
		<updated>2024-11-09T10:32:46Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* TL;DR? Use Our Modpack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= TL;DR? Use Our Modpack =&lt;br /&gt;
&lt;br /&gt;
If you wish to use a pre-assembled modpack and avoid dealing with the whitelist, check out our official modpack:&lt;br /&gt;
https://modrinth.com/modpack/minr&lt;br /&gt;
&lt;br /&gt;
All the mods in this pack are on our whitelist, and you can guarantee that when using this pack, you will be able to join the server.&lt;br /&gt;
&lt;br /&gt;
If you wish to understand our whitelist, what we allow, and why, you can read further on this page.&lt;br /&gt;
&lt;br /&gt;
= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11235</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11235"/>
		<updated>2024-11-09T10:32:34Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Client-Side Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= TL;DR? Use Our Modpack =&lt;br /&gt;
&lt;br /&gt;
If you wish to use a pre-assembled modpack and avoid dealing with the whitelist, check out our official modpack:&lt;br /&gt;
https://modrinth.com/modpack/minr&lt;br /&gt;
All the mods in this pack are on our whitelist, and you can guarantee that when using this pack, you will be able to join the server.&lt;br /&gt;
&lt;br /&gt;
If you wish to understand our whitelist, what we allow, and why, you can read further on this page. &lt;br /&gt;
&lt;br /&gt;
= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11234</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11234"/>
		<updated>2024-11-09T10:30:39Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Client-Side Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
If you wish to use a pre-assembled modpack and avoid dealing with the whitelist, check out our official modpack:&lt;br /&gt;
https://modrinth.com/modpack/minr&lt;br /&gt;
All the mods in this pack are on our whitelist and you can guarantee that when using this pack you will be able to join the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11229</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11229"/>
		<updated>2024-11-07T01:18:12Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11226</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11226"/>
		<updated>2024-11-05T07:44:11Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/bobby Bobby]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api Text Placeholder API]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11225</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11225"/>
		<updated>2024-11-05T07:43:15Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/betterf3 Better F3]&lt;br /&gt;
* [https://modrinth.com/mod/bobby Bobby]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/capes Capes]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/euphoria-patches Euphoria Patches]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/gamma-utils Gamma Utils]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minecraftcapes MinecraftCapes]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/narrus-yeetus Narrus Yeetus]&lt;br /&gt;
* [https://modrinth.com/mod/no-telemetry No Telemetry]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/owo-lib oωo Lib]&lt;br /&gt;
* [https://modrinth.com/mod/particular Particular]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/wi-zoom WI Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11215</id>
		<title>Mod Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Mod_Whitelist&amp;diff=11215"/>
		<updated>2024-10-28T23:35:05Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Allowed Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Allowed Client-Side Mods =&lt;br /&gt;
&lt;br /&gt;
Minr uses a whitelist system to control which client-side modifications are allowed. This page lists the currently permitted client types and mods. Please note that this list may be out-of-date, as the whitelist is reviewed periodically. If you're having trouble joining the server, try disabling your mods or reaching out to us at [https://forums.minr.org/forums/the-helpdesk.45/ the Minr Forums Helpdesk].&lt;br /&gt;
&lt;br /&gt;
== Allowed Client Types ==&lt;br /&gt;
&lt;br /&gt;
The following client types are allowed on the server:&lt;br /&gt;
&lt;br /&gt;
# Vanilla&lt;br /&gt;
# Forge&lt;br /&gt;
# Fabric&lt;br /&gt;
# Quilt&lt;br /&gt;
# OptiFine&lt;br /&gt;
&lt;br /&gt;
Other clients, notably including Feather and Lunar, are '''not''' allowed on the server.&lt;br /&gt;
&lt;br /&gt;
== Allowed Mods ==&lt;br /&gt;
&lt;br /&gt;
Strictly, only mods which improve performance and alter aesthetics on the client side are allowed. The following mods are whitelisted:&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/mod/3dskinlayers 3d Skin Layers]&lt;br /&gt;
* [https://modrinth.com/mod/advancements-reloaded AdvancementInfo Reloaded]&lt;br /&gt;
* [https://modrinth.com/mod/appleskin AppleSkin]&lt;br /&gt;
* [https://modrinth.com/mod/architectury-api Architectury]&lt;br /&gt;
* [https://modrinth.com/mod/bobby Bobby]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-window Borderless Window]&lt;br /&gt;
* [https://modrinth.com/mod/borderless-fullscreen Borderless Fullscreen]&lt;br /&gt;
* [https://modrinth.com/mod/c2me-fabric Concurrent Chunk Management Engine]&lt;br /&gt;
* [https://modrinth.com/mod/chat-heads Chat Heads]&lt;br /&gt;
* [https://modrinth.com/mod/cloth-config Cloth Config API]&lt;br /&gt;
* [https://modrinth.com/mod/collective Collective]&lt;br /&gt;
* [https://modrinth.com/mod/continuity Continuity]&lt;br /&gt;
* [https://modrinth.com/mod/controlling Controlling]&lt;br /&gt;
* [https://modrinth.com/mod/craftify Craftify]&lt;br /&gt;
* [https://modrinth.com/mod/dynamic-fps Dynamic FPS]&lt;br /&gt;
* [https://modrinth.com/mod/ebe Enhanced Block Entities]&lt;br /&gt;
* [https://modrinth.com/mod/entityculling Entity Culling]&lt;br /&gt;
* [https://modrinth.com/mod/entity-model-features Entity Model Features]&lt;br /&gt;
* [https://modrinth.com/mod/entitytexturefeatures Entity Texture Features]&lt;br /&gt;
* [https://modrinth.com/mod/essential Essential]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-api Fabric API]&lt;br /&gt;
* [https://modrinth.com/mod/fabric-language-kotlin Fabric Language Kotlin]&lt;br /&gt;
* [https://modrinth.com/mod/ferrite-core FerriteCore]&lt;br /&gt;
* [https://modrinth.com/mod/full-brightness-toggle Full Brightness Toggle]&lt;br /&gt;
* [https://modrinth.com/mod/fullbright Fullbright]&lt;br /&gt;
* [https://modrinth.com/mod/hold-that-chunk Hold That Chunk]&lt;br /&gt;
* [https://modrinth.com/mod/immediatelyfast ImmediatelyFast]&lt;br /&gt;
* [https://modrinth.com/mod/indium Indium]&lt;br /&gt;
* [https://modrinth.com/mod/iris Iris Shaders]&lt;br /&gt;
* [https://modrinth.com/mod/jade Jade]&lt;br /&gt;
* [https://modrinth.com/mod/krypton Krypton]&lt;br /&gt;
* [https://modrinth.com/mod/libjf LibJF]&lt;br /&gt;
* [https://modrinth.com/mod/lithium Lithium]&lt;br /&gt;
* [https://modrinth.com/mod/logical-zoom Logical Zoom]&lt;br /&gt;
* [https://modrinth.com/mod/memoryleakfix Memory Leak Fix]&lt;br /&gt;
* [https://modrinth.com/mod/minihud MiniHUD]&lt;br /&gt;
* [https://modrinth.com/mod/modernfix ModernFix]&lt;br /&gt;
* [https://modrinth.com/mod/modmenu Mod Menu]&lt;br /&gt;
* [https://modrinth.com/mod/morechathistory More Chat History]&lt;br /&gt;
* [https://modrinth.com/mod/moreculling More Culling]&lt;br /&gt;
* [https://modrinth.com/mod/moremcmeta MoreMcmeta]&lt;br /&gt;
* [https://modrinth.com/mod/noisium Noisium]&lt;br /&gt;
* [https://modrinth.com/mod/noxesium Noxesium]&lt;br /&gt;
* [https://modrinth.com/mod/optigui OptiGUI]&lt;br /&gt;
* [https://modrinth.com/mod/puzzle Puzzle]&lt;br /&gt;
* [https://modrinth.com/mod/reeses-sodium-options Reese's Sodium Options]&lt;br /&gt;
* [https://modrinth.com/mod/renderdistancecycler Render Distance Cycler]&lt;br /&gt;
* [https://modrinth.com/mod/rrls Remove Reloading Screen]&lt;br /&gt;
* [https://modrinth.com/mod/respackopts Respackopts]&lt;br /&gt;
* [https://modrinth.com/mod/satin-api Satin]&lt;br /&gt;
* [https://modrinth.com/mod/sodium Sodium]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-dynamic-lights Sodium Dynamic Lights]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-extra Sodium Extra]&lt;br /&gt;
* [https://modrinth.com/mod/sodium-options-api Sodium Options API]&lt;br /&gt;
* [https://modrinth.com/mod/sprint-after-death Sprint After Death]&lt;br /&gt;
* [https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* [https://modrinth.com/mod/tilt-break/version/1.7fc Tilt Break]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-sprint-display Toggle Sprint Display]&lt;br /&gt;
* [https://modrinth.com/mod/toggle-toggle-sprint Toggle Toggle Sprint]&lt;br /&gt;
* [https://modrinth.com/mod/ukulib Ukulib]&lt;br /&gt;
* [https://modrinth.com/mod/vmp-fabric Very Many Players]&lt;br /&gt;
* [https://modrinth.com/mod/yacl YetAnotherConfigLib]&lt;br /&gt;
* [https://modrinth.com/mod/zoomify Zoomify]&lt;br /&gt;
&lt;br /&gt;
Mods may not enable features like moving the camera freely, world downloading, persistent block highlighting, or anything else which confers an unfair gameplay advantage over other players.&lt;br /&gt;
&lt;br /&gt;
If there's a mod you believe should be added to this list, create a staff request (Greenies only) or a forums thread, and we'll review it. Please provide a link to the mod and a brief description of why it should be whitelisted.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* Only the client types and mods listed above are allowed on the server.&lt;br /&gt;
* Any client type or mod not listed here is considered forbidden and may prevent you from joining the server.&lt;br /&gt;
* If you're unsure about a specific mod, please ask a staff member before attempting to use it on the server.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' Using mods not on this list may result in being unable to join the server. When in doubt, it's best to use a vanilla client or consult with server staff.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Main_Page&amp;diff=7122</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Main_Page&amp;diff=7122"/>
		<updated>2019-08-29T20:34:25Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
| title = &amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| titlemode = replace&lt;br /&gt;
| description = The official Minr wiki. Hosts information about the Minr community and Zero server.&lt;br /&gt;
| og:title = &amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| og:site_name = WIKI.MINR.ORG&lt;br /&gt;
| og:description = The official Minr wiki. Hosts information about the Minr community and Zero server.&lt;br /&gt;
| og:type = website&lt;br /&gt;
| og:url = fullurl:{{PAGENAME}}&lt;br /&gt;
| og:image = {{File:Minr logo.png|1200px}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-background-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-banner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Welcome to the official Minr Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainpage-content&amp;quot; class=&amp;quot;mainpage-cell-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell mainpage-cell-double&amp;quot;&amp;gt;&lt;br /&gt;
== Latest update: [https://forums.minr.org/threads/the-purple-comet-returns-purple-comet-4.3632/ The Purple Comet Returns! - Purple Comet 4] ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-featured-images&amp;quot;&amp;gt;[[File:Minr logo.png|x300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to the official Minr Wiki!&lt;br /&gt;
Consult the [[Frequently Asked Questions]] for wiki editing rules and guidelines. If you'd like to contribute to the wiki, see the [https://forums.minr.org/threads/tutorial-add-your-map-s-to-the-wiki-updated.3517/ Tutorial].&lt;br /&gt;
=== News ===&lt;br /&gt;
;{{News}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates &amp;amp; Events ==&lt;br /&gt;
&amp;lt;big&amp;gt;[[Updates|Upcoming Versions &amp;amp; History]]&amp;lt;/big&amp;gt;&lt;br /&gt;
:Current Server version: '''1.14.4'''&lt;br /&gt;
:Current Minr plugin version: '''10.3.4'''&lt;br /&gt;
=== Event Timers ===&lt;br /&gt;
{{Event timers}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
New to the server? Here are some pages for getting started with the minr.org infrastructure:&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Command List]]&lt;br /&gt;
* [[Tutorial]]&lt;br /&gt;
* [[Ranks]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Points]]&lt;br /&gt;
* [[Hardcore]]&lt;br /&gt;
* [[Map Types and Explanations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
== Concepts ==&lt;br /&gt;
&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[Times]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Global Ranking]]&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
* [[City Spawn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
== Social ==&lt;br /&gt;
* [[Forums]]&lt;br /&gt;
** [[Forum Events]]&lt;br /&gt;
** [[Forum Ranks]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
** [[Verification]]&lt;br /&gt;
** [[Discord Ranks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
== Maps ==&lt;br /&gt;
All maps are stored in a location that defines their accessibility and state.&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
**[[Minr Maps]]&lt;br /&gt;
**[[List of All Minr Maps]]&lt;br /&gt;
*[[FFA]]&lt;br /&gt;
*[[FFA+]]&lt;br /&gt;
*[[Hardcore]]&lt;br /&gt;
*[[Creators]]&lt;br /&gt;
*[[Board]]&lt;br /&gt;
*[[The Valley|Valley]]&lt;br /&gt;
*[[Prevalent Secrets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Zero]]&lt;br /&gt;
* [[Theta]]&lt;br /&gt;
* [[Delta]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Publishing_a_Map&amp;diff=6248</id>
		<title>Publishing a Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Publishing_a_Map&amp;diff=6248"/>
		<updated>2019-06-04T00:10:52Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Publishing a map ==&lt;br /&gt;
Those who have beaten hardcore have access to the outer world, and are free to construct their own creations. If the creator desires, their creation can be submitted for testing, and eventual publication into FFA.&lt;br /&gt;
&lt;br /&gt;
===Pre Submission===&lt;br /&gt;
Mapmakers can submit an unfinished map for feedback from Greens+ during *any* stage of its building process. Ask an admin  to place your map on the pre-submission board. A list of current administrators can be found here: https://forums.minr.org/members/?key=staff_members. &lt;br /&gt;
&lt;br /&gt;
===Submission===&lt;br /&gt;
Before submitting a map, you should have an admin set up all scripts, checkpoints and regions and you should play through your map in survival or adventure mode to ensure it is beatable and to check for errors such as map escapes, unstable mechanics and unbalanced gameplay. If you still need scripts, checkpoints or regions set up, please indicate this on the map submission form. The map submission for is how you formally submit a map, and you can find the map submission form by clicking: https://forums.minr.org/forums/map-submissions.60/post-thread  &lt;br /&gt;
If you have any questions, feel free to contact a board member. &lt;br /&gt;
&lt;br /&gt;
===The Board Process===&lt;br /&gt;
After submitting your map, it will pass through multiple stages. These may include:&lt;br /&gt;
*A. [SUBMITTED]: This is the default state and allows admins to set up checkpoints, signs, etc. &lt;br /&gt;
*B. [ON BOARD]: Greens+ can play your completed map at /warp board and post reviews. &lt;br /&gt;
*C. [DENIED]: This is reserved for special and infrequent cases. If your map is denied, it can be resubmitted if significant changes have been made as well as providing a changelog and a restart of the board process. Your map will most likely not receive this designation.&lt;br /&gt;
*D. [REWORKING]: There are significant changes that will need to be made to your map. These changes should take some time, and these will be indicated in the thread.&lt;br /&gt;
*E. [ALTERING]: There are some minor changes to make to your map. These will be indicated in the thread. &lt;br /&gt;
*F. [NOMINATED]: A board member considers your map ready for FFA, using either their own review or community feedback. &lt;br /&gt;
*G. [APPROVED]: Two board members consider your map to be ready for FFA, using their own reviews and/or community feedback. &lt;br /&gt;
*H. [PUBLISHED]: Your map is now in FFA and is playable by anyone on the server.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
Holiday themed maps should be submitted at least 2 weeks before the desired holiday in order to get testing done in time. If you are trying to meet a desired deadline, mention that in the submission.&lt;br /&gt;
This article is intended to be a surface-level overview of the map submission process. It does not mention some of the nuances and details of the board process. Full board protocol is currently located at: https://forums.minr.org/threads/new-board-protocol.2714/&lt;br /&gt;
&lt;br /&gt;
== Promoting maps ==&lt;br /&gt;
MINR often uses maps as part of promotional material. Unless you opt-out during submission, your map may be used to promote the server in videos or posts. If you do not want an existing map to be featured, please fill out the form, selecting '''''Map Status: Published''''' on the forum, and opting out when asked. This question specifically refers to Videos and off-site articles. MOTD messages and wiki pages may still be used regardless of the answer.&lt;br /&gt;
&lt;br /&gt;
== Content ownership ==&lt;br /&gt;
Ideally, all content of the server would be hand-built by greens on the server. In the event that someone wants to intecrate content that already exists onto the server, consider the following.&lt;br /&gt;
&lt;br /&gt;
1. Assets must be original content OR have the direct permission of the creator of assets being used. Permission should be submitted alongside the map-submission form. Existing builds/content should not be imported onto the server.&lt;br /&gt;
&lt;br /&gt;
2. If taking inspiration from sources, they should transform / add onto / enhance the existing work into something different enough to pass as original content rather than a copy. We want to avoid creating &amp;quot;asset flips&amp;quot;, where parkour or challenge mechanics are bolted onto prebuilt content.&lt;br /&gt;
&lt;br /&gt;
3. Existing parkour levels from map sites should not be copied onto the server. The rules above are specifically for people building maps / challenges into pre-built structures or assets.&lt;br /&gt;
&lt;br /&gt;
== Poor practices ==&lt;br /&gt;
There are some practices that the server frowns upon. Some of these by themselves can be excused, but if a map contains a majority of these, it is not likely to pass the review process. Many of these are left over from the days when the server was survival-only, and are less likely to occur with the addition of Theta. Practices that are considered undesirable include:&lt;br /&gt;
*Single block themed rooms&lt;br /&gt;
*Poor or no lighting&lt;br /&gt;
*Bad grammar or confusing storytelling&lt;br /&gt;
*Lack of direction for a player&lt;br /&gt;
*Maps that look like hollowed out cave systems&lt;br /&gt;
*Awkward, random, unneeded, stupid, or useless signs&lt;br /&gt;
*Basic survival builds (Dirt, planks, cobble, etc.)&lt;br /&gt;
*Cube rooms connected by tunnels.&lt;br /&gt;
*Floating block parkour (Specifically, single blocks; Sakura is a good example of properly implementing floating platforms)&lt;br /&gt;
&lt;br /&gt;
== Map setup ==&lt;br /&gt;
Staff, please see this forum post for the commands to setup a map:&lt;br /&gt;
https://forums.minr.org/threads/how-to-publish-a-map.2846/&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Block_Party&amp;diff=5084</id>
		<title>Block Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Block_Party&amp;diff=5084"/>
		<updated>2019-03-19T02:39:44Z</updated>

		<summary type="html">&lt;p&gt;Hex: Created page with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=154&amp;diff=5083</id>
		<title>154</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=154&amp;diff=5083"/>
		<updated>2019-03-19T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{Infobox_Map&lt;br /&gt;
| image = 154.png&lt;br /&gt;
| caption = An overhead of 154.&lt;br /&gt;
| points = 7&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = 154&lt;br /&gt;
| creators = Kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = 154 is a pure maze map on zero.minr.org and is worth 7 points upon completion. Use /c join 154 to join the map.&lt;br /&gt;
}}&lt;br /&gt;
154 is an unusual maze map by Kaddekes. It's a tricky challenge that requires players to think outside the box. The map rewards 7 [[Points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
The map begins with an overhead of the large maze below. Upon starting, the player is faced with 8 different sets of large corridors, each of which split into 4 different paths that all feed into the maze of smaller corridors that surround the area.&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
All of the walls are made up of a colorful mix of terracotta, topped with snow.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
This map is featured in three [[Challenge|challenges]]: Kadd's Krazies, Path of Heroes, and Hexa.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Old_HC&amp;diff=4744</id>
		<title>Old HC</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Old_HC&amp;diff=4744"/>
		<updated>2017-11-12T02:01:24Z</updated>

		<summary type="html">&lt;p&gt;Hex: Created page with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4743</id>
		<title>Spectrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4743"/>
		<updated>2017-11-11T03:05:08Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Spectrummap.png&lt;br /&gt;
| caption = One of the many layers of the maze.&lt;br /&gt;
| points = 3&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-spc&lt;br /&gt;
| creators = pieceofcheese&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Spectrum is a pure maze map on zero.minr.org and is worth 3 points upon completion. Use /c join Spectrum to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Spectrum is a pure maze map by pieceofcheese. Spectrum involves traversing multiple different multicolored layers of a maze to reach the exit. It awards 3 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze consists of multiple layers. Each layer is laid out in a grid formation, and you can only move to adjacent squares on the grid if their color matches the color of the square you are in. To access other layers, one must find squares marked with torches: normal torches signify the player can move up a layer, redstone torches signify the player can go down a layer, and a mix of both signifies that the player may either move up a layer or down a layer.&lt;br /&gt;
&lt;br /&gt;
This map uses a fixed palette of iron blocks, quartz, sea lanterns and stained glass. The stained glass may either be red, orange, yellow, lime, light blue or purple. The glass in the floor will change based on what color the square is, and the glass in the pillars on each floor will change every floor, starting at red on the bottom floor and ending at purple on the top floor.&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is in two [[Challenges|challenges]]: the Path of Heroes and the Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are two versions of this map available to play: a version that has beacons placed which permeate each floor and a version without beacons. The version with beacons is very laggy due to the inclusion of 200+ beacons. &lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Spectrummap.png&amp;diff=4742</id>
		<title>File:Spectrummap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Spectrummap.png&amp;diff=4742"/>
		<updated>2017-11-11T03:04:53Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4741</id>
		<title>Spectrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4741"/>
		<updated>2017-11-11T03:00:49Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Spectrum.png&lt;br /&gt;
| caption = One of the many layers of the maze.&lt;br /&gt;
| points = 3&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-spc&lt;br /&gt;
| creators = pieceofcheese&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Spectrum is a pure maze map on zero.minr.org and is worth 3 points upon completion. Use /c join Spectrum to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Spectrum is a pure maze map by pieceofcheese. Spectrum involves traversing multiple different multicolored layers of a maze to reach the exit. It awards 3 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze consists of multiple layers. Each layer is laid out in a grid formation, and you can only move to adjacent squares on the grid if their color matches the color of the square you are in. To access other layers, one must find squares marked with torches: normal torches signify the player can move up a layer, redstone torches signify the player can go down a layer, and a mix of both signifies that the player may either move up a layer or down a layer.&lt;br /&gt;
&lt;br /&gt;
This map uses a fixed palette of iron blocks, quartz, sea lanterns and stained glass. The stained glass may either be red, orange, yellow, lime, light blue or purple. The glass in the floor will change based on what color the square is, and the glass in the pillars on each floor will change every floor, starting at red on the bottom floor and ending at purple on the top floor.&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is in two [[Challenges|challenges]]: the Path of Heroes and the Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are two versions of this map available to play: a version that has beacons placed which permeate each floor and a version without beacons. The version with beacons is very laggy due to the inclusion of 200+ beacons. &lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4740</id>
		<title>Retrograde</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4740"/>
		<updated>2017-11-11T02:16:42Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Retrograde.png&lt;br /&gt;
| caption = A view of the second room of the map&lt;br /&gt;
| points = 5&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-rtg&lt;br /&gt;
| creators = TheHexer&lt;br /&gt;
| description = Retrograde is a pure parkour map on zero.minr.org and is worth 5 points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Retrograde is a pure parkour map by TheHexer. Retrograde contains multiple stages of hard parkour built around the mechanic of no-sprint parkour. It awards 5 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This map contains 6 distinct segments: a large room, made out of stone and cobblestone, a tall room, made out of clay, wool and obsidian, a water room made of iron blocks and lapis, a snow room, made of bricks, spruce logs, ice and snow, a sand room made out of sand and sandstone, and a wood room made out of red wool, spruce logs and oak wood. This map is centered around parkouring without sprinting. Because of this, a lot of the hard jumps are a lot smaller than one might be used to. To beat the map, one must be able to parkour slowly as well as they parkour quickly. It features all manner of block jumps, ladder jumps, fence jumps, water jumps and many more types of jumps, all unified by the fact that you must do them without sprint. &lt;br /&gt;
&lt;br /&gt;
This map uses multiple different palettes whose unifying theme is that they are all based on blocks that were available before Minecraft Version Beta 1.8, or the Adventure Update. This was when sprinting was introduced as a mechanic, and its look was used to bring the map closer to the mechanic it is based on. No block in the map existed in the game before Beta 1.8, and all the blocks in the map are used only in ways that would have been available before Beta 1.8 (I.E. slabs in the map are only on the bottom half of the block).&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map appears in two [[Challenge|challenges]]: Path of Heroes and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map contains a secret which involves walking down a winding hallway filled with hundreds of doors that one must open by pressing buttons. Once at the end of the tunnel, the player is awarded with a rendition of All Star by Smash Mouth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4738</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4738"/>
		<updated>2017-11-11T02:12:07Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snapshot of all of the holes&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze/guess map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. &lt;br /&gt;
&lt;br /&gt;
This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three [[Challenges|challenges]]: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]] [[category: Guess]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4737</id>
		<title>Spectrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Spectrum&amp;diff=4737"/>
		<updated>2017-11-11T02:06:26Z</updated>

		<summary type="html">&lt;p&gt;Hex: Created page with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chaos&amp;diff=4736</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chaos&amp;diff=4736"/>
		<updated>2017-11-11T01:33:38Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Chaos.png&lt;br /&gt;
| caption = The snapshot of the chaotic parkour branches&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-chao&lt;br /&gt;
| creators = kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chaos is a pure parkour map on zero.minr.org and is worth 4 points upon completion. Use /c join Chaos to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chaos is a pure parkour map by kaddekes that has you ascending chaotic branches that converge at a central point. It awards 4 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
The map starts my having the player drop into the mouth of a huge beast. As the player falls they get a message reading &amp;quot;I will devour you whole!&amp;quot;. The player then travels down a path which is open to the outside world. The main challenge of the map comes in a huge obsidian cylinder. Inside of it there are four wool branches: one orange, one blue, one green and one red. They reach up chaotically and randomly, and the player must follow a semi-linear path upwards to reach the floating island where they all converge. &lt;br /&gt;
&lt;br /&gt;
The map uses a lot of wool. as is common in a lot of kaddekes' maps. The map is very open, and as you ascend the obsidian gradually erodes and gives way to glowstone rings and floating glowstone particles. It aims to be more of a server structure than a contained build. &lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map appears in two [[Challenges|challenges]]: the Hard Parkour Pack and Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map was part of the infamous [[Hardcore|Hardcore version 4.0]] in which it was the first map in the Bright Path (along with [[Wolly Mammoth]]). It was the most commonly chosen path by players.&lt;br /&gt;
* Many of kaddekes's other maps can be seen from Chaos, including Wolly Mammoth, [[Bugs]], [[Sssnake]] and [[Demon]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA+]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Satyrs&amp;diff=4735</id>
		<title>Satyrs</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Satyrs&amp;diff=4735"/>
		<updated>2017-11-11T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Satyrs.png&lt;br /&gt;
| caption = One of the satyrs holding up the maze&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-Satr&lt;br /&gt;
| creators = kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Satyrs is a pure maze map on zero.minr.org and is worth 4 points upon completion. Use /c join Satyrs to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Satyrs is a pure maze map that has you traversing a three dimensional ice maze. It awards 4 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This map's main challenge comes in the form of a three dimensional ice maze. It is built in the shape of a rectangular prism, and it is entirely made out of ice blocks. The maze has you traversing multiple different layers by using stairs on the outer edges of the maps to access different layers in the maze. The player can very easily become disoriented within the maze, as the player can have a hard time controlling their movement on the ice. This is heightened by the lack of lighting within the maze itself and the overall dreary atmosphere. &lt;br /&gt;
&lt;br /&gt;
The map goes for a snowy theme, with most of it being comprised of ice and snow blocks.  The only lighting in the map comes in the form of lights sunken in the wall and a ring of fire surrounding the floor at the bottom of the map. The entire maze is seemingly held up by two giant statues of satyrs, a type of fantasy creature that traditionally has the body of a man and the legs of a goat. The satyrs in this map are very reminiscent of bipedal goats as opposed to the traditional chimera of creatures that is depicted in typical fantasy. &lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is only featured in one [[Challenge|challenge]]: Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map was featured in [[Hardcore|Hardcore version 4.0]] along with [[Snow Fort]] in the Path of Ice. A player had to do Satyrs consecutively with Snow Fort in order to beat the path. They were eventually pulled, as the Path of Ice was deemed to be too easy. They were replaced with [[Snowstorm]] and [[Demon]].&lt;br /&gt;
* The satyrs are exact mirrors of each other, even down to the fact that they are both off centre by the same amount in opposite directions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category:Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=ANHUR&amp;diff=4734</id>
		<title>ANHUR</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=ANHUR&amp;diff=4734"/>
		<updated>2017-11-11T01:31:50Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ANHUR.png&lt;br /&gt;
| caption = An aerial shot of ANHUR&lt;br /&gt;
| points = 3 (1 per level)&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-anh, FFA-c-anh2, FFA-c-anh3&lt;br /&gt;
| creators = Zatharel&lt;br /&gt;
| description = ANHUR is a three stage pure parkour map on zero.minr.org and is awards 1 point upon completion of each stage. Use /c join ANHUR to join the map.&lt;br /&gt;
}}&lt;br /&gt;
ANHUR is a pure parkour map by Zatharel. ANHUR contains three stages that has you parkouring through a volcanic realm. Each stage awards 1 [[Points|FFA Point]].&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
ANHUR is a pure parkour map that takes place in a volcanic environment, and is named after the Egyptian god of war, [https://en.wikipedia.org/wiki/Anhur Anhur]. The map does not provide food, but the player is granted permanent saturation within the map.&lt;br /&gt;
The majority of the map consists of traditional parkour above lava. The player must navigate the treacherous environment to reach crystal in the centre. ANHUR consists of three seperate and distinct levels. In the first, the player must navigate between and utilise sandstone towers to reach a cavern, which the second level takes place in. In the final level, the player navigates between the obsidian &amp;quot;spikes&amp;quot; to reach the floating symbol.&lt;br /&gt;
&lt;br /&gt;
The map has a distinct volcanic theme, with lava featured prominently both in the ground and in the air. The surroundings and caves feature a dark palette, while the central area is lighter in tone.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
ANHUR appears in three [[Challenge|challenges]]: Insane v3, The A-Team and Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
ANHUR has undergone multiple reworks throughout its existance.&lt;br /&gt;
&lt;br /&gt;
=== ANHUR (Version 1) ===&lt;br /&gt;
Somewhere during the school year, Zatharel read about a [[WorldEdit]] command that generates a &amp;quot;spike&amp;quot;, as he calls it. The command consists of a bunch of numbers that he (and the person who did the WorldEdit for him) have forgotten by now. Firstly, he wanted to use this as some sort of rising volcano map, so he got [[User:rickyboy320]] to use the command in a desert somewhere near Zatharel's general map area.&lt;br /&gt;
&lt;br /&gt;
After dropping the idea of a volcano because the spike was clearly too small for something like that, Zatharel decided to just make the most basic map he could. The original map took no more than 4 days, because it only contained some parkour on the spikes and a simple maze, made into 3 individual levels meant to have one set of points. The map was put in for review and the results weren't very good.&lt;br /&gt;
&lt;br /&gt;
=== ANHUR (Version 2) ===&lt;br /&gt;
For a while, Zatharel had no desire to try again with the map. Then, one day he made a small tower and got a basic idea for a map following the concept and aesthetics of the original ANHUR. [[User:skyerzz]] helped make the general design. Zatharel started to work on a basic parkour set and finished ANHUR about a week after.&lt;br /&gt;
&lt;br /&gt;
This time around, the feedback was quite positive and led to the map being accepted into FFA. &lt;br /&gt;
&lt;br /&gt;
===  ANHUR: Reborn (Version 3) ===&lt;br /&gt;
The map was not done yet, however. Zatharel has a tendency to rework his maps. ANHUR was reworked into a three level stage, as it is now. rickyboy320 helped him with the surrounding area, including the lava rings and the top towers on the spikes. Once the aesthetics and parkour were done, he wanted to create a second &amp;quot;level&amp;quot; of the map. The second level should have been a maze, but Zatharel never made it one.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* ANHUR does not feature any food at all, as this is provided by permanent saturation in the region.&lt;br /&gt;
* The current version of ANHUR is the map's third iteration. The first was denied entry to the FFA and the second only consisted of the first level that is present in the third iteration, as well as having similar aesthetics to the first iteration.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chaos&amp;diff=4733</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chaos&amp;diff=4733"/>
		<updated>2017-11-11T01:21:55Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Chaos.png&lt;br /&gt;
| caption = The snapshot of the chaotic parkour branches&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-chao&lt;br /&gt;
| creators = kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chaos is a pure parkour map on zero.minr.org and is worth 4 points upon completion. Use /c join Chaos to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chaos is a pure parkour map by kaddekes that has you ascending chaotic branches that converge at a central point. It awards 4 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
The map starts my having the player drop into the mouth of a huge beast. As the player falls they get a message reading &amp;quot;I will devour you whole!&amp;quot;. The player then travels down a path which is open to the outside world. The main challenge of the map comes in a huge obsidian cylinder. Inside of it there are four wool branches: one orange, one blue, one green and one red. They reach up chaotically and randomly, and the player must follow a semi-linear path upwards to reach the floating island where they all converge. The map uses a lot of wool. as is common in a lot of kaddekes' maps. The map is very open, and as you ascend the obsidian gradually erodes and gives way to glowstone rings and floating glowstone particles. It aims to be more of a server structure than a contained build. &lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map appears in two [[Challenges|challenges]]: the Hard Parkour Pack and Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map was part of the infamous [[Hardcore|Hardcore version 4.0]] in which it was the first map in the Bright Path (along with [[Wolly Mammoth]]). It was the most commonly chosen path by players.&lt;br /&gt;
* Many of kaddekes's other maps can be seen from Chaos, including Wolly Mammoth, [[Bugs]], [[Sssnake]] and [[Demon]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA+]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=The_Wheel&amp;diff=4732</id>
		<title>The Wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=The_Wheel&amp;diff=4732"/>
		<updated>2017-11-11T01:20:03Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = TheWheel.png&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-jpw&lt;br /&gt;
| creators = 1900JPinoy&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = The Wheel is a Pure Parkour map on zero.minr.org and is worth 4 points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
The Wheel is a Pure Parkour made by 1900JPinoy. It awards 4 points upon completion.&lt;br /&gt;
== General ==&lt;br /&gt;
A cowboy named Jose has destroyed the dam, causing massive flooding. You and a few other survivors need to escape the flood, and the only safe spot in town is on top of the Ferris Wheel using &amp;quot;The Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The map contains mostly normal parkour along &amp;quot;The Path&amp;quot; with basic block jumps. The two main deviations are the dropper at the first corner turn and ladder parkour on The Wheel.&lt;br /&gt;
&lt;br /&gt;
The map uses mostly oak wood and planks for the buildings and Ferris Wheel. The map is completely encased in glass, and is 1/4 filled with water. &lt;br /&gt;
=== Challenges ===&lt;br /&gt;
The Wheel appears in one [[Challenges|challenge]]: the Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*You can see JP's Pyramids and Planets if you look outside the map. Both are also made by 1900JPinoy.&lt;br /&gt;
*On top of the map is a fancy title of The Wheel.&lt;br /&gt;
*The Wheel has been an HC map.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4729</id>
		<title>Retrograde</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4729"/>
		<updated>2017-11-09T22:18:47Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Retrograde.png&lt;br /&gt;
| caption = A view of the second room of the map&lt;br /&gt;
| points = 5&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-rtg&lt;br /&gt;
| creators = TheHexer&lt;br /&gt;
| description = Retrograde is a pure parkour map on zero.minr.org and is worth 5 points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Retrograde is a pure parkour map by TheHexer. Retrograde contains multiple stages of hard parkour built around the mechanic of no-sprint parkour. &lt;br /&gt;
== General ==&lt;br /&gt;
This map contains 6 distinct segments: a large room, made out of stone and cobblestone, a tall room, made out of clay, wool and obsidian, a water room made of iron blocks and lapis, a snow room, made of bricks, spruce logs, ice and snow, a sand room made out of sand and sandstone, and a wood room made out of red wool, spruce logs and oak wood. This map is centered around parkouring without sprinting. Because of this, a lot of the hard jumps are a lot smaller than one might be used to. To beat the map, one must be able to parkour slowly as well as they parkour quickly. It features all manner of block jumps, ladder jumps, fence jumps, water jumps and many more types of jumps, all unified by the fact that you must do them without sprint. &lt;br /&gt;
&lt;br /&gt;
This map uses multiple different palettes whose unifying theme is that they are all based on blocks that were available before Minecraft Version Beta 1.8, or the Adventure Update. This was when sprinting was introduced as a mechanic, and its look was used to bring the map closer to the mechanic it is based on. No block in the map existed in the game before Beta 1.8, and all the blocks in the map are used only in ways that would have been available before Beta 1.8 (I.E. slabs in the map are only on the bottom half of the block).&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map appears in two [[Challenge|challenges]]: Path of Heroes and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map contains a secret which involves walking down a winding hallway filled with hundreds of doors that one must open by pressing buttons. Once at the end of the tunnel, the player is awarded with a rendition of All Star by Smash Mouth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Retrograde.png&amp;diff=4728</id>
		<title>File:Retrograde.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Retrograde.png&amp;diff=4728"/>
		<updated>2017-11-09T21:51:47Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4727</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4727"/>
		<updated>2017-11-09T21:47:30Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snapshot of all of the holes&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze/guess map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]] [[category: Guess]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4726</id>
		<title>Retrograde</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Retrograde&amp;diff=4726"/>
		<updated>2017-11-09T21:44:05Z</updated>

		<summary type="html">&lt;p&gt;Hex: Created page with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4725</id>
		<title>List of All Minr Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4725"/>
		<updated>2017-11-09T21:32:59Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* FFA Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all maps on Minr, categorized by their location and sorted alphabetically.&lt;br /&gt;
&lt;br /&gt;
== FFA Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA]]:&lt;br /&gt;
&lt;br /&gt;
[['Napped]]&lt;br /&gt;
&lt;br /&gt;
[[3D Maze]]&lt;br /&gt;
&lt;br /&gt;
[[9-Ball]]&lt;br /&gt;
&lt;br /&gt;
[[A Whittle Story]]&lt;br /&gt;
&lt;br /&gt;
[[Agni]]&lt;br /&gt;
&lt;br /&gt;
[[Albatross Park]]&lt;br /&gt;
&lt;br /&gt;
[[ANHUR]]&lt;br /&gt;
&lt;br /&gt;
[[Apoco]]&lt;br /&gt;
&lt;br /&gt;
[[Asylum]]&lt;br /&gt;
&lt;br /&gt;
[[Atari]]&lt;br /&gt;
&lt;br /&gt;
[[Barn Mania]]&lt;br /&gt;
&lt;br /&gt;
[[Blitz]]&lt;br /&gt;
&lt;br /&gt;
[[Blockville]]&lt;br /&gt;
&lt;br /&gt;
[[Brother's Therapy]]&lt;br /&gt;
&lt;br /&gt;
[[Button Button]]&lt;br /&gt;
&lt;br /&gt;
[[Cake Quake]]&lt;br /&gt;
&lt;br /&gt;
[[Candyland]]&lt;br /&gt;
&lt;br /&gt;
[[Chess Game]]&lt;br /&gt;
&lt;br /&gt;
[[CodSimulator20XX]]&lt;br /&gt;
&lt;br /&gt;
[[Coil]]&lt;br /&gt;
&lt;br /&gt;
[[Collaberative]]&lt;br /&gt;
&lt;br /&gt;
[[Corrupt]]&lt;br /&gt;
&lt;br /&gt;
[[Creeper Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Danger Zone]]&lt;br /&gt;
&lt;br /&gt;
[[Day And Night]]&lt;br /&gt;
&lt;br /&gt;
[[Demon]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic]]&lt;br /&gt;
&lt;br /&gt;
[[Departure]]&lt;br /&gt;
&lt;br /&gt;
[[Deranged]]&lt;br /&gt;
&lt;br /&gt;
[[Detention]]&lt;br /&gt;
&lt;br /&gt;
[[Detention 2]]&lt;br /&gt;
&lt;br /&gt;
[[Distortion]]&lt;br /&gt;
&lt;br /&gt;
[[Divergence]]&lt;br /&gt;
&lt;br /&gt;
[[Doodle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Dropping 2]]&lt;br /&gt;
&lt;br /&gt;
[[Dusty Dunes]]&lt;br /&gt;
&lt;br /&gt;
[[Emerald Of Time]]&lt;br /&gt;
&lt;br /&gt;
[[End of World]]&lt;br /&gt;
&lt;br /&gt;
[[Eternity]]&lt;br /&gt;
&lt;br /&gt;
[[Fire &amp;amp; Ice Maze]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ Quiz]]&lt;br /&gt;
&lt;br /&gt;
[[Four Seasons]]&lt;br /&gt;
&lt;br /&gt;
[[Freezerburn]]&lt;br /&gt;
&lt;br /&gt;
[[Frosty City]]&lt;br /&gt;
&lt;br /&gt;
[[Fusion Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Gebul]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Minecraft]]&lt;br /&gt;
&lt;br /&gt;
[[Gideon's Place]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Infinity]]&lt;br /&gt;
&lt;br /&gt;
[[Hel]]&lt;br /&gt;
&lt;br /&gt;
[[Hell2Heaven]]&lt;br /&gt;
&lt;br /&gt;
[[Holes]]&lt;br /&gt;
&lt;br /&gt;
[[Humongous Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[Janus]]&lt;br /&gt;
&lt;br /&gt;
[[Jko-op]]&lt;br /&gt;
&lt;br /&gt;
[[Joe's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[JP's Pyramids]]&lt;br /&gt;
&lt;br /&gt;
[[Kave Quest]]&lt;br /&gt;
&lt;br /&gt;
[[Kmaze]]&lt;br /&gt;
&lt;br /&gt;
[[Kraze Vil]]&lt;br /&gt;
&lt;br /&gt;
[[Lapis Plaza]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Leaf Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Mario Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Mean Greenie]]&lt;br /&gt;
&lt;br /&gt;
[[Memories]]&lt;br /&gt;
&lt;br /&gt;
[[Mesa Canyon]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Harbor]]&lt;br /&gt;
&lt;br /&gt;
[[Mineco]]&lt;br /&gt;
&lt;br /&gt;
[[MineTech]]&lt;br /&gt;
&lt;br /&gt;
[[Minion Rush]]&lt;br /&gt;
&lt;br /&gt;
[[Minr Airlines]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Monkey Trumpets]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Mash]]&lt;br /&gt;
&lt;br /&gt;
[[Mr_D's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[My 1st Survival]]&lt;br /&gt;
&lt;br /&gt;
[[New Year's Eve]]&lt;br /&gt;
&lt;br /&gt;
[[Night Light]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Button]]&lt;br /&gt;
&lt;br /&gt;
[[Old Level 2]]&lt;br /&gt;
&lt;br /&gt;
[[Original Lv 1]]&lt;br /&gt;
&lt;br /&gt;
[[Pandemonium]]&lt;br /&gt;
&lt;br /&gt;
[[Paradox]]&lt;br /&gt;
&lt;br /&gt;
[[Park School]]&lt;br /&gt;
&lt;br /&gt;
[[Pearl]]&lt;br /&gt;
&lt;br /&gt;
[[Pharaoh's Tomb]]&lt;br /&gt;
&lt;br /&gt;
[[Pirate Cave]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Pixel Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Planets]]&lt;br /&gt;
&lt;br /&gt;
[[Prismarine Green]]&lt;br /&gt;
&lt;br /&gt;
[[Prison Break]]&lt;br /&gt;
&lt;br /&gt;
[[Pyramid in the Middle of Nowhere]]&lt;br /&gt;
&lt;br /&gt;
[[Queen's Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Quick Time]]&lt;br /&gt;
&lt;br /&gt;
[[Retrograde]]&lt;br /&gt;
&lt;br /&gt;
[[River Run]]&lt;br /&gt;
&lt;br /&gt;
[[Rock Sport]]&lt;br /&gt;
&lt;br /&gt;
[[Rubix Cube]]&lt;br /&gt;
&lt;br /&gt;
[[RUSH]]&lt;br /&gt;
&lt;br /&gt;
[[Satyrs]]&lt;br /&gt;
&lt;br /&gt;
[[Serene]]&lt;br /&gt;
&lt;br /&gt;
[[Shiny Red Apples]]&lt;br /&gt;
&lt;br /&gt;
[[Shroomville]]&lt;br /&gt;
&lt;br /&gt;
[[Shunned Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Simon's Funhouse]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Castle]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Skylands]]&lt;br /&gt;
&lt;br /&gt;
[[Slowpoke Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Snow Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Soar's Doormaze]]&lt;br /&gt;
&lt;br /&gt;
[[Space Mission]]&lt;br /&gt;
&lt;br /&gt;
[[Spectrum]]&lt;br /&gt;
&lt;br /&gt;
[[Spooky Minr]]&lt;br /&gt;
&lt;br /&gt;
[[Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Tarzan]]&lt;br /&gt;
&lt;br /&gt;
[[Teddy's Xmas]]&lt;br /&gt;
&lt;br /&gt;
[[Tetris Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[The Bad Ending]]&lt;br /&gt;
&lt;br /&gt;
[[The Descent]]&lt;br /&gt;
&lt;br /&gt;
[[The Face]]&lt;br /&gt;
&lt;br /&gt;
[[The Gallery]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Cake]]&lt;br /&gt;
&lt;br /&gt;
[[The Management]]&lt;br /&gt;
&lt;br /&gt;
[[The Nether Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Portal]]&lt;br /&gt;
&lt;br /&gt;
[[The Recruit]]&lt;br /&gt;
&lt;br /&gt;
[[The Royal Theft]]&lt;br /&gt;
&lt;br /&gt;
[[The Story]]&lt;br /&gt;
&lt;br /&gt;
[[The Test]]&lt;br /&gt;
&lt;br /&gt;
[[The Wheel]]&lt;br /&gt;
&lt;br /&gt;
[[Torsion]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Prowl]]&lt;br /&gt;
&lt;br /&gt;
[[Traffic]]&lt;br /&gt;
&lt;br /&gt;
[[Trapapalooza]]&lt;br /&gt;
&lt;br /&gt;
[[Trek]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Grass]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Tulip]]&lt;br /&gt;
&lt;br /&gt;
[[Valentine]]&lt;br /&gt;
&lt;br /&gt;
[[Vares Sert]]&lt;br /&gt;
&lt;br /&gt;
[[Vil Bo]]&lt;br /&gt;
&lt;br /&gt;
[[Village]]&lt;br /&gt;
&lt;br /&gt;
[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Fun]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Tide]]&lt;br /&gt;
&lt;br /&gt;
[[Wipeout]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Endless]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[Wooly Creeper]]&lt;br /&gt;
&lt;br /&gt;
[[Wretched Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Xmas Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Xrm's Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Zara's Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
== FFA+ Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA+]]:&lt;br /&gt;
&lt;br /&gt;
[[154]]&lt;br /&gt;
&lt;br /&gt;
[[Aquarium]]&lt;br /&gt;
&lt;br /&gt;
[[Aqueous]]&lt;br /&gt;
&lt;br /&gt;
[[Biome Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Block Party]]&lt;br /&gt;
&lt;br /&gt;
[[Breaking Free]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Chillers' Door Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Construction]]&lt;br /&gt;
&lt;br /&gt;
[[DOOM-ED]]&lt;br /&gt;
&lt;br /&gt;
[[Funkytown]]&lt;br /&gt;
&lt;br /&gt;
[[Ghidora Manor]]&lt;br /&gt;
&lt;br /&gt;
[[Hell Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Door]]&lt;br /&gt;
&lt;br /&gt;
[[Minas Tirith]]&lt;br /&gt;
&lt;br /&gt;
[[MineCorp]]&lt;br /&gt;
&lt;br /&gt;
[[Mint's Trials]]&lt;br /&gt;
&lt;br /&gt;
[[Mirrored]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[MYTH]]&lt;br /&gt;
&lt;br /&gt;
[[Old HC]]&lt;br /&gt;
&lt;br /&gt;
[[Palmtree Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Pocketz Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[Project Sierra]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Mario]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Sonic]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Tapper]]&lt;br /&gt;
&lt;br /&gt;
[[Sanitarium]]&lt;br /&gt;
&lt;br /&gt;
[[Shri Tra Savern]]&lt;br /&gt;
&lt;br /&gt;
[[Snowstorm]]&lt;br /&gt;
&lt;br /&gt;
[[Solstice]]&lt;br /&gt;
&lt;br /&gt;
[[Sra]]&lt;br /&gt;
&lt;br /&gt;
[[Telepads]]&lt;br /&gt;
&lt;br /&gt;
[[The Big Egyptian]]&lt;br /&gt;
&lt;br /&gt;
[[The Coke Can]]&lt;br /&gt;
&lt;br /&gt;
[[The Congo]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race I]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race II]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race III]]`&lt;br /&gt;
&lt;br /&gt;
[[Treedom]]&lt;br /&gt;
&lt;br /&gt;
[[Troll Kingdom]]&lt;br /&gt;
&lt;br /&gt;
[[UNDO]]&lt;br /&gt;
&lt;br /&gt;
[[Wolly Mammoth]]&lt;br /&gt;
&lt;br /&gt;
[[World Tour]]&lt;br /&gt;
&lt;br /&gt;
[[World Two-Ur]]&lt;br /&gt;
&lt;br /&gt;
== Hardcore Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[Hardcore]]:&lt;br /&gt;
&lt;br /&gt;
[[4 Corners Dojo]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[CUBE-ert]]&lt;br /&gt;
&lt;br /&gt;
[[Evulsion]]&lt;br /&gt;
&lt;br /&gt;
[[Invictus]]&lt;br /&gt;
&lt;br /&gt;
[[Jiga's Claymaze]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Sssnake]]&lt;br /&gt;
&lt;br /&gt;
[[Spider's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Return]]&lt;br /&gt;
&lt;br /&gt;
[[Viemort]]&lt;br /&gt;
&lt;br /&gt;
[[Zarklin Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Lost Maps ==&lt;br /&gt;
Below is a list of all maps that have been lost/deconstructed or are located in [[The Valley]]:&lt;br /&gt;
&lt;br /&gt;
[[AJ's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Andrevo's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Black &amp;amp; White]]&lt;br /&gt;
&lt;br /&gt;
[[Burglary]]&lt;br /&gt;
&lt;br /&gt;
[[Block Bubbles]]&lt;br /&gt;
&lt;br /&gt;
[[Castle Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Chutes and Ladders]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[COIN]]&lt;br /&gt;
&lt;br /&gt;
[[Dark City]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Don't press the button]]&lt;br /&gt;
&lt;br /&gt;
[[Easy Point]]&lt;br /&gt;
&lt;br /&gt;
[[Element Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Elusion]]&lt;br /&gt;
&lt;br /&gt;
[[Epic Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Job Crisis]]&lt;br /&gt;
&lt;br /&gt;
[[Mental]]&lt;br /&gt;
&lt;br /&gt;
[[Minecart Madness]]&lt;br /&gt;
&lt;br /&gt;
[[Mission1]]&lt;br /&gt;
&lt;br /&gt;
[[Pane Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[PB &amp;amp; J]]&lt;br /&gt;
&lt;br /&gt;
[[Qataception]]&lt;br /&gt;
&lt;br /&gt;
[[Rainbow Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Rise]]&lt;br /&gt;
&lt;br /&gt;
[[S &amp;amp; J's Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sarcasm Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Simple Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sinkhole]]&lt;br /&gt;
&lt;br /&gt;
[[The Tunnel]]&lt;br /&gt;
&lt;br /&gt;
[[Under Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden Plank]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Maps==&lt;br /&gt;
Below are maps that don't fit into any other categories seamlessly.&lt;br /&gt;
&lt;br /&gt;
[[Mimic]]&lt;br /&gt;
&lt;br /&gt;
[[Old Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town Retro]]&lt;br /&gt;
&lt;br /&gt;
[[Ultra Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Old J's Jumpcourse]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4724</id>
		<title>List of All Minr Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4724"/>
		<updated>2017-11-09T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all maps on Minr, categorized by their location and sorted alphabetically.&lt;br /&gt;
&lt;br /&gt;
== FFA Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA]]:&lt;br /&gt;
&lt;br /&gt;
[['Napped]]&lt;br /&gt;
&lt;br /&gt;
[[3D Maze]]&lt;br /&gt;
&lt;br /&gt;
[[9-Ball]]&lt;br /&gt;
&lt;br /&gt;
[[A Whittle Story]]&lt;br /&gt;
&lt;br /&gt;
[[Agni]]&lt;br /&gt;
&lt;br /&gt;
[[Albatross Park]]&lt;br /&gt;
&lt;br /&gt;
[[ANHUR]]&lt;br /&gt;
&lt;br /&gt;
[[Apoco]]&lt;br /&gt;
&lt;br /&gt;
[[Asylum]]&lt;br /&gt;
&lt;br /&gt;
[[Atari]]&lt;br /&gt;
&lt;br /&gt;
[[Barn Mania]]&lt;br /&gt;
&lt;br /&gt;
[[Blitz]]&lt;br /&gt;
&lt;br /&gt;
[[Blockville]]&lt;br /&gt;
&lt;br /&gt;
[[Brother's Therapy]]&lt;br /&gt;
&lt;br /&gt;
[[Button Button]]&lt;br /&gt;
&lt;br /&gt;
[[Cake Quake]]&lt;br /&gt;
&lt;br /&gt;
[[Candyland]]&lt;br /&gt;
&lt;br /&gt;
[[Chess Game]]&lt;br /&gt;
&lt;br /&gt;
[[CodSimulator20XX]]&lt;br /&gt;
&lt;br /&gt;
[[Coil]]&lt;br /&gt;
&lt;br /&gt;
[[Collaberative]]&lt;br /&gt;
&lt;br /&gt;
[[Corrupt]]&lt;br /&gt;
&lt;br /&gt;
[[Creeper Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Danger Zone]]&lt;br /&gt;
&lt;br /&gt;
[[Day And Night]]&lt;br /&gt;
&lt;br /&gt;
[[Demon]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic]]&lt;br /&gt;
&lt;br /&gt;
[[Departure]]&lt;br /&gt;
&lt;br /&gt;
[[Deranged]]&lt;br /&gt;
&lt;br /&gt;
[[Detention]]&lt;br /&gt;
&lt;br /&gt;
[[Detention 2]]&lt;br /&gt;
&lt;br /&gt;
[[Distortion]]&lt;br /&gt;
&lt;br /&gt;
[[Divergence]]&lt;br /&gt;
&lt;br /&gt;
[[Doodle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Dropping 2]]&lt;br /&gt;
&lt;br /&gt;
[[Dusty Dunes]]&lt;br /&gt;
&lt;br /&gt;
[[Emerald Of Time]]&lt;br /&gt;
&lt;br /&gt;
[[End of World]]&lt;br /&gt;
&lt;br /&gt;
[[Eternity]]&lt;br /&gt;
&lt;br /&gt;
[[Fire &amp;amp; Ice Maze]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ Quiz]]&lt;br /&gt;
&lt;br /&gt;
[[Four Seasons]]&lt;br /&gt;
&lt;br /&gt;
[[Freezerburn]]&lt;br /&gt;
&lt;br /&gt;
[[Frosty City]]&lt;br /&gt;
&lt;br /&gt;
[[Fusion Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Gebul]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Minecraft]]&lt;br /&gt;
&lt;br /&gt;
[[Gideon's Place]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Infinity]]&lt;br /&gt;
&lt;br /&gt;
[[Hel]]&lt;br /&gt;
&lt;br /&gt;
[[Hell2Heaven]]&lt;br /&gt;
&lt;br /&gt;
[[Holes]]&lt;br /&gt;
&lt;br /&gt;
[[Humongous Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[Janus]]&lt;br /&gt;
&lt;br /&gt;
[[Jko-op]]&lt;br /&gt;
&lt;br /&gt;
[[Joe's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[JP's Pyramids]]&lt;br /&gt;
&lt;br /&gt;
[[Kave Quest]]&lt;br /&gt;
&lt;br /&gt;
[[Kmaze]]&lt;br /&gt;
&lt;br /&gt;
[[Kraze Vil]]&lt;br /&gt;
&lt;br /&gt;
[[Lapis Plaza]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Leaf Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Mario Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Mean Greenie]]&lt;br /&gt;
&lt;br /&gt;
[[Memories]]&lt;br /&gt;
&lt;br /&gt;
[[Mesa Canyon]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Harbor]]&lt;br /&gt;
&lt;br /&gt;
[[Mineco]]&lt;br /&gt;
&lt;br /&gt;
[[MineTech]]&lt;br /&gt;
&lt;br /&gt;
[[Minion Rush]]&lt;br /&gt;
&lt;br /&gt;
[[Minr Airlines]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Monkey Trumpets]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Mash]]&lt;br /&gt;
&lt;br /&gt;
[[Mr_D's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[My 1st Survival]]&lt;br /&gt;
&lt;br /&gt;
[[New Year's Eve]]&lt;br /&gt;
&lt;br /&gt;
[[Night Light]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Button]]&lt;br /&gt;
&lt;br /&gt;
[[Old Level 2]]&lt;br /&gt;
&lt;br /&gt;
[[Original Lv 1]]&lt;br /&gt;
&lt;br /&gt;
[[Pandemonium]]&lt;br /&gt;
&lt;br /&gt;
[[Paradox]]&lt;br /&gt;
&lt;br /&gt;
[[Park School]]&lt;br /&gt;
&lt;br /&gt;
[[Pearl]]&lt;br /&gt;
&lt;br /&gt;
[[Pharaoh's Tomb]]&lt;br /&gt;
&lt;br /&gt;
[[Pirate Cave]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Pixel Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Planets]]&lt;br /&gt;
&lt;br /&gt;
[[Prismarine Green]]&lt;br /&gt;
&lt;br /&gt;
[[Prison Break]]&lt;br /&gt;
&lt;br /&gt;
[[Pyramid in the Middle of Nowhere]]&lt;br /&gt;
&lt;br /&gt;
[[Queen's Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Quick Time]]&lt;br /&gt;
&lt;br /&gt;
[[River Run]]&lt;br /&gt;
&lt;br /&gt;
[[Rock Sport]]&lt;br /&gt;
&lt;br /&gt;
[[Rubix Cube]]&lt;br /&gt;
&lt;br /&gt;
[[RUSH]]&lt;br /&gt;
&lt;br /&gt;
[[Satyrs]]&lt;br /&gt;
&lt;br /&gt;
[[Serene]]&lt;br /&gt;
&lt;br /&gt;
[[Shiny Red Apples]]&lt;br /&gt;
&lt;br /&gt;
[[Shroomville]]&lt;br /&gt;
&lt;br /&gt;
[[Shunned Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Simon's Funhouse]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Castle]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Skylands]]&lt;br /&gt;
&lt;br /&gt;
[[Slowpoke Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Snow Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Soar's Doormaze]]&lt;br /&gt;
&lt;br /&gt;
[[Space Mission]]&lt;br /&gt;
&lt;br /&gt;
[[Spectrum]]&lt;br /&gt;
&lt;br /&gt;
[[Spooky Minr]]&lt;br /&gt;
&lt;br /&gt;
[[Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Tarzan]]&lt;br /&gt;
&lt;br /&gt;
[[Teddy's Xmas]]&lt;br /&gt;
&lt;br /&gt;
[[Tetris Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[The Bad Ending]]&lt;br /&gt;
&lt;br /&gt;
[[The Descent]]&lt;br /&gt;
&lt;br /&gt;
[[The Face]]&lt;br /&gt;
&lt;br /&gt;
[[The Gallery]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Cake]]&lt;br /&gt;
&lt;br /&gt;
[[The Management]]&lt;br /&gt;
&lt;br /&gt;
[[The Nether Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Portal]]&lt;br /&gt;
&lt;br /&gt;
[[The Recruit]]&lt;br /&gt;
&lt;br /&gt;
[[The Royal Theft]]&lt;br /&gt;
&lt;br /&gt;
[[The Story]]&lt;br /&gt;
&lt;br /&gt;
[[The Test]]&lt;br /&gt;
&lt;br /&gt;
[[The Wheel]]&lt;br /&gt;
&lt;br /&gt;
[[Torsion]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Prowl]]&lt;br /&gt;
&lt;br /&gt;
[[Traffic]]&lt;br /&gt;
&lt;br /&gt;
[[Trapapalooza]]&lt;br /&gt;
&lt;br /&gt;
[[Trek]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Grass]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Tulip]]&lt;br /&gt;
&lt;br /&gt;
[[Valentine]]&lt;br /&gt;
&lt;br /&gt;
[[Vares Sert]]&lt;br /&gt;
&lt;br /&gt;
[[Vil Bo]]&lt;br /&gt;
&lt;br /&gt;
[[Village]]&lt;br /&gt;
&lt;br /&gt;
[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Fun]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Tide]]&lt;br /&gt;
&lt;br /&gt;
[[Wipeout]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Endless]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[Wooly Creeper]]&lt;br /&gt;
&lt;br /&gt;
[[Wretched Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Xmas Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Xrm's Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Zara's Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
== FFA+ Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA+]]:&lt;br /&gt;
&lt;br /&gt;
[[154]]&lt;br /&gt;
&lt;br /&gt;
[[Aquarium]]&lt;br /&gt;
&lt;br /&gt;
[[Aqueous]]&lt;br /&gt;
&lt;br /&gt;
[[Biome Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Block Party]]&lt;br /&gt;
&lt;br /&gt;
[[Breaking Free]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Chillers' Door Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Construction]]&lt;br /&gt;
&lt;br /&gt;
[[DOOM-ED]]&lt;br /&gt;
&lt;br /&gt;
[[Funkytown]]&lt;br /&gt;
&lt;br /&gt;
[[Ghidora Manor]]&lt;br /&gt;
&lt;br /&gt;
[[Hell Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Door]]&lt;br /&gt;
&lt;br /&gt;
[[Minas Tirith]]&lt;br /&gt;
&lt;br /&gt;
[[MineCorp]]&lt;br /&gt;
&lt;br /&gt;
[[Mint's Trials]]&lt;br /&gt;
&lt;br /&gt;
[[Mirrored]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[MYTH]]&lt;br /&gt;
&lt;br /&gt;
[[Old HC]]&lt;br /&gt;
&lt;br /&gt;
[[Palmtree Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Pocketz Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[Project Sierra]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Mario]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Sonic]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Tapper]]&lt;br /&gt;
&lt;br /&gt;
[[Sanitarium]]&lt;br /&gt;
&lt;br /&gt;
[[Shri Tra Savern]]&lt;br /&gt;
&lt;br /&gt;
[[Snowstorm]]&lt;br /&gt;
&lt;br /&gt;
[[Solstice]]&lt;br /&gt;
&lt;br /&gt;
[[Sra]]&lt;br /&gt;
&lt;br /&gt;
[[Telepads]]&lt;br /&gt;
&lt;br /&gt;
[[The Big Egyptian]]&lt;br /&gt;
&lt;br /&gt;
[[The Coke Can]]&lt;br /&gt;
&lt;br /&gt;
[[The Congo]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race I]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race II]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race III]]`&lt;br /&gt;
&lt;br /&gt;
[[Treedom]]&lt;br /&gt;
&lt;br /&gt;
[[Troll Kingdom]]&lt;br /&gt;
&lt;br /&gt;
[[UNDO]]&lt;br /&gt;
&lt;br /&gt;
[[Wolly Mammoth]]&lt;br /&gt;
&lt;br /&gt;
[[World Tour]]&lt;br /&gt;
&lt;br /&gt;
[[World Two-Ur]]&lt;br /&gt;
&lt;br /&gt;
== Hardcore Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[Hardcore]]:&lt;br /&gt;
&lt;br /&gt;
[[4 Corners Dojo]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[CUBE-ert]]&lt;br /&gt;
&lt;br /&gt;
[[Evulsion]]&lt;br /&gt;
&lt;br /&gt;
[[Invictus]]&lt;br /&gt;
&lt;br /&gt;
[[Jiga's Claymaze]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Sssnake]]&lt;br /&gt;
&lt;br /&gt;
[[Spider's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Return]]&lt;br /&gt;
&lt;br /&gt;
[[Viemort]]&lt;br /&gt;
&lt;br /&gt;
[[Zarklin Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Lost Maps ==&lt;br /&gt;
Below is a list of all maps that have been lost/deconstructed or are located in [[The Valley]]:&lt;br /&gt;
&lt;br /&gt;
[[AJ's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Andrevo's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Black &amp;amp; White]]&lt;br /&gt;
&lt;br /&gt;
[[Burglary]]&lt;br /&gt;
&lt;br /&gt;
[[Block Bubbles]]&lt;br /&gt;
&lt;br /&gt;
[[Castle Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Chutes and Ladders]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[COIN]]&lt;br /&gt;
&lt;br /&gt;
[[Dark City]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Don't press the button]]&lt;br /&gt;
&lt;br /&gt;
[[Easy Point]]&lt;br /&gt;
&lt;br /&gt;
[[Element Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Elusion]]&lt;br /&gt;
&lt;br /&gt;
[[Epic Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Job Crisis]]&lt;br /&gt;
&lt;br /&gt;
[[Mental]]&lt;br /&gt;
&lt;br /&gt;
[[Minecart Madness]]&lt;br /&gt;
&lt;br /&gt;
[[Mission1]]&lt;br /&gt;
&lt;br /&gt;
[[Pane Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[PB &amp;amp; J]]&lt;br /&gt;
&lt;br /&gt;
[[Qataception]]&lt;br /&gt;
&lt;br /&gt;
[[Rainbow Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Rise]]&lt;br /&gt;
&lt;br /&gt;
[[S &amp;amp; J's Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sarcasm Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Simple Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sinkhole]]&lt;br /&gt;
&lt;br /&gt;
[[The Tunnel]]&lt;br /&gt;
&lt;br /&gt;
[[Under Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden Plank]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Maps==&lt;br /&gt;
Below are maps that don't fit into any other categories seamlessly.&lt;br /&gt;
&lt;br /&gt;
[[Mimic]]&lt;br /&gt;
&lt;br /&gt;
[[Old Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town Retro]]&lt;br /&gt;
&lt;br /&gt;
[[Ultra Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Old J's Jumpcourse]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Challenges&amp;diff=4723</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Challenges&amp;diff=4723"/>
		<updated>2017-11-09T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Current Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A challenge is a set of maps that usually must be completed under special conditions. The player is awarded [[Points#Challenge Points|Challenge Points]] upon completion or progress through a challenge. Common special conditions include ''Limited Lives'' and ''No Checkpoints''.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
''Main Article: [[Command List#Challenge]]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Challenges can be join, quit and interacted with /challenge (/ch).&lt;br /&gt;
&lt;br /&gt;
== Current Challenges ==&lt;br /&gt;
Currently 23 Challenges exist on ''Zero'', including the Daily Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mobiletable mobilecenter&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Maps&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Tag&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenges&amp;quot; colspan=&amp;quot;5&amp;quot;| Standard Challenges&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| -Insert Quarter-&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Rubix Cube]], [[Candyland]], [[Chess Game]], [[Atari]], [[Metal Harbor]], [[Palmtree Panic - Bad Future]], [[Mario Parkour]], [[Retro Runner Pacman]], [[Retro Runner Mario]], [[Retro Runner Tapper]], [[Retro Runner Sonic]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| quarter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Leaf Maze]], [[The Gallery]], [[Blitz]], [[Fire &amp;amp; Ice Maze]], [[Storm]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| beginner2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Mineco]], [[Kave Quest]], [[Winter Tide]], [[MineTech]], [[Dusty Dunes]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| beginner&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Blue Oceans&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[DOOM-ED]], [[Dusty Dunes]], [[Kave Quest]], [[Mineco]], [[Minr Airlines]], [[My First Survival]], [[Old Level 2]], [[Blitz]], [[Fire &amp;amp; Ice Maze]], [[Leaf Maze]], [[Tulip Among Grass]], [[Tulip Among Tulip]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 12 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| blue&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Colors of the Rainbow&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Storm]], [[Halls of Infinity]], [[Prismarine Green]], [[PITMON]], [[Mesa Canyon]], [[Shiny Red Apples]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| colors&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| DOOR!&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chillers' Door Maze]], [[Soar's Doormaze]], [[Iron Door]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 15 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| door&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Flamingo Fury&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Block Party]], [[Palmtree Panic]], [[Iron Door]], [[Ghirdora Manor]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| flamingo&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hard Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chaos]], [[Prismarine Green]], [[World Two-ur]], [[Aqueous]], [[Rock Sport]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hard&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Intermediate Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[RUSH]], [[A Whittle Story]], [[Metal Harbor]], [[Construction]], [[Hel]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| intermediate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Insane v3&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dusty Dunes]], [[Wool Town]], [[RUSH]], [[Vil Bo]], [[Trek]], [[MYTH]], [[CodSimulator20XX]], [[The Portal]], [[Aqueous]], [[Agni]], [[Planets]], [[Candyland]], [[Telepads]], [[The Great Cake]], [[Monkey Trumpets]], [[Slowpoke Maze]], [[Wipeout]], [[Lapis Plaza]], [[MineTech]], [[Albatross Park]], [[ANHUR]], [[Ninja Warrior Training Course]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50,000 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| insane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Kadd's Krazies&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Troll Kingdom]], [[154]], [[Demon]], [[Satyrs]], [[Chaos]], [[Wolly Mammoth]], [[Minas Tirith]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 35 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| kaddekes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Original Hardcore&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Old HC]] ''([[Original Lv 1]], [[Lava Parkour]], [[Old Mob Parkour]], [[Chillers' Door Maze]], [[Jiga's Clay Maze]])''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&amp;lt;br&amp;gt;No Food&amp;lt;br&amp;gt;No Regeneration&amp;lt;br&amp;gt;No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| oldhc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Puzzle Competition Trials (2017)&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Festival]], [[Carpe Diem]], [[Birds of Paradise]], [[Miner's Millions]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzlecomp&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Rivers Run Red&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Agni]], [[Aquarium]], [[Aqueous]], [[Cake Quake]], [[CodSimulator20XX]], [[FAQ Quiz]], [[Minas Tirith]], [[MYTH]], [[Old HC]], [[Planets]], [[Shri Tra Savern]], [[Sra]], [[The Portal]], [[Trek]], [[Vares Sert]], [[World Two-Ur]], [[Miner's Millions]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 101 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| red&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Snacky Salad&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[The Coke Can]], [[Candyland]], [[Cake Quake]], [[The Great Cake]], [[Shiny Red Apples]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| salad&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Sweet Starvation&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Cake Quake]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Food&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 15 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| sweet&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;|The A-Team&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Agni]], [[Aqueous]], [[Aquarium]], [[Atari]], [[Apoco]], [[Asylum]], [[A Whittle Story]], [[Albatross Park]], [[ANHUR]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| Lives: 4&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 90 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| ateam&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| The Amazing Race&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[The Great Race I]], [[The Great Race II]], [[The Great Race III]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot; | No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 35 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | tar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Two-Tower Treachery&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[Tower Prowl]], [[Tower Parkour]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot; | No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | towers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Walking Wanderers&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Telepads]], [[Tower Prowl]], [[Torsion]], [[Snowstorm]], [[Wolly Mammoth]], [[Shri Tra Savern]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 65 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wanderer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Welcome to Hell&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Planets]], [[Cake Quake]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hell&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Wul Warriors&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Wool Town: Retro]], [[Wool Town]], [[Wooly Creeper]], [[Wool Warriors]], [[Wolly Mammoth]], [[Wool Endless]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wul&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenges&amp;quot; colspan=&amp;quot;5&amp;quot;| Special Challenges&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Daily&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | ''Randomised every 24 hours, contains two to five maps''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| ''Based on the sum of the difficulties of the maps included, 2-25 C-Points''&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| daily###&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hexa Challenge&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| ''Every publicly accessible map on the server, sorted by difficulty then alphabetically.&amp;lt;br&amp;gt;A list can be found [https://docs.google.com/spreadsheets/d/1FQdQRJ8MZf1VmbbaEUxbnu-NSGBQsp-lV-nA4n-dHK8/view#gid=1990073621 here].''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| Lives: 66&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 666 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hexa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For some odd reason, anything in the Challenge command that requires a challenge name is case-senstive, so hexa works but Hexa doesn't.&lt;br /&gt;
* There are two different ways to join the Daily challenge (/ch daily join &amp;amp; /ch join daily###) and see the maps in it (/ch daily info &amp;amp; /ch info daily###). This reasons the /ch daily sub-command to most likely be a workaround so player didn't have to remember the daily number.&lt;br /&gt;
* Only one player has legitimately beaten the Welcome to Hell challenge: SleeknFoxy.&lt;br /&gt;
* rebplane is the user with the furthest distance in the Hexa Challenge, who reached Stage 180. Consequently, she also has the most C-Points on ''Zero'' with 16,549 C-Points currently.&lt;br /&gt;
* The first ever Daily Challenge included an uncompleted map called The Labs (by Zatharel and minty1111) due to a bug. The map has been abandoned.&lt;br /&gt;
* Recently published maps are only included in the Hexa Challenge when the server restarts.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Challenges&amp;diff=4722</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Challenges&amp;diff=4722"/>
		<updated>2017-11-09T21:25:41Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Current Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A challenge is a set of maps that usually must be completed under special conditions. The player is awarded [[Points#Challenge Points|Challenge Points]] upon completion or progress through a challenge. Common special conditions include ''Limited Lives'' and ''No Checkpoints''.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
''Main Article: [[Command List#Challenge]]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Challenges can be join, quit and interacted with /challenge (/ch).&lt;br /&gt;
&lt;br /&gt;
== Current Challenges ==&lt;br /&gt;
Currently 23 Challenges exist on ''Zero'', including the Daily Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mobiletable mobilecenter&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Maps&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Tag&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenges&amp;quot; colspan=&amp;quot;5&amp;quot;| Standard Challenges&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| -Insert Quarter-&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Rubix Cube]], [[Candyland]], [[Chess Game]], [[Atari]], [[Metal Harbor]], [[Palmtree Panic - Bad Future]], [[Mario Parkour]], [[Retro Runner Pacman]], [[Retro Runner Mario]], [[Retro Runner Tapper]], [[Retro Runner Sonic]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| quarter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Maze Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Leaf Maze]], [[The Gallery]], [[Blitz]], [[Fire &amp;amp; Ice Maze]], [[Storm]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| beginner2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Beginner Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Mineco]], [[Kave Quest]], [[Winter Tide]], [[MineTech]], [[Dusty Dunes]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| beginner&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Blue Oceans&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[DOOM-ED]], [[Dusty Dunes]], [[Kave Quest]], [[Mineco]], [[Minr Airlines]], [[My First Survival]], [[Old Level 2]], [[Blitz]], [[Fire &amp;amp; Ice Maze]], [[Leaf Maze]], [[Tulip Among Grass]], [[Tulip Among Tulip]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 12 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| blue&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Colors of the Rainbow&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Storm]], [[Halls of Infinity]], [[Prismarine Green]], [[PITMON]], [[Mesa Canyon]], [[Shiny Red Apples]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| colors&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| DOOR!&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chillers' Door Maze]], [[Soar's Doormaze]], [[Iron Door]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 15 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| door&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Flamingo Fury&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Block Party]], [[Palmtree Panic]], [[Iron Door]], [[Ghirdora Manor]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| flamingo&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hard Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Chaos]], [[Prismarine Green]], [[World Two-ur]], [[Aqueous]], [[Rock Sport]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hard&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Intermediate Parkour Pack&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[RUSH]], [[A Whittle Story]], [[Metal Harbor]], [[Construction]], [[Hel]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| intermediate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Insane v3&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Dusty Dunes]], [[Wool Town]], [[RUSH]], [[Vil Bo]], [[Trek]], [[MYTH]], [[CodSimulator20XX]], [[The Portal]], [[Aqueous]], [[Agni]], [[Planets]], [[Candyland]], [[Telepads]], [[The Great Cake]], [[Monkey Trumpets]], [[Slowpoke Maze]], [[Wipeout]], [[Lapis Plaza]], [[MineTech]], [[Albatross Park]], [[ANHUR]], [[Ninja Warrior Training Course]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50,000 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| insane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Kadd's Krazies&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Troll Kingdom]], [[154]], [[Demon]], [[Satyrs]], [[Chaos]], [[Wolly Mammoth]], [[Minas Tirith]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 35 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| kaddekes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Original Hardcore&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Old HC]] ''([[Original Lv 1]], [[Lava Parkour]], [[Old Mob Parkour]], [[Chillers' Door Maze]], [[Jiga's Clay Maze]])''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&amp;lt;br&amp;gt;No Food&amp;lt;br&amp;gt;No Regeneration&amp;lt;br&amp;gt;No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 10 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| oldhc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Puzzle Competition Trials (2017)&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Festival]], [[Carpe Diem]], [[Birds of Paradise]], [[Miner's Millions]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| puzzlecomp&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Rivers Run Red&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Agni]], [[Aquarium]], [[Aqueous]], [[Cake Quake]], [[CodSimulator20XX]], [[FAQ Quiz]], [[Minas Tirith]], [[MYTH]], [[Old HC]], [[Planets]], [[Shri Tra Savern]], [[Sra]], [[The Portal]], [[Trek]], [[Vares Sert]], [[World Two-Ur]], [[Miner's Millions]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 101 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| red&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Snacky Salad&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[The Coke Can]], [[Candyland]], [[Cake Quake]], [[The Great Cake]], [[Shiny Red Apples]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 30 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| salad&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Sweet Starvation&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Cake Quake]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Food&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 15 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| sweet&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;|The A-Team&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Agni]], [[Aqueous]], [[Aquarium]], [[Atari]], [[Apoco]], [[Asylum]], [[A Whittle Story]], [[Albatross Park]], [[ANHUR]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| Lives: 4&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 90 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| ateam&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| The Amazing Race&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[The Great Race I]], [[The Great Race II]], [[The Great Race III]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot; | No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 35 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | tar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Two-Tower Treachery&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | [[Tower Prowl]], [[Tower Parkour]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot; | No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot; | 25 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot; | towers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Walking Wanderers&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Telepads]], [[Tower Prowl]], [[Torsion]], [[Snowstorm]], [[Wolly Mammoth]], [[Shri Tra Savern]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Sprint&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 65 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wanderer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Welcome to Hell&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Planets]], [[Cake Quake]], [[Aqueous]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| No Checkpoints&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 50 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hell&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Wul Warriors&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| [[Wool Town: Retro]], [[Wool Town]], [[Wooly Creeper]], [[Wool Warriors]], [[Wolly Mammoth]], [[Wool Endless]]&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 20 C-Points&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| wul&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenges&amp;quot; colspan=&amp;quot;5&amp;quot;| Special Challenges&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Daily&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot; | ''Randomised every 24 hours, contains two to five maps''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| None&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| ''Based on the sum of the difficulties of the maps included, 2-25 C-Points''&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| daily###&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; data-th=&amp;quot;Challenge&amp;quot;| Hexa Challenge&lt;br /&gt;
| data-th=&amp;quot;Maps&amp;quot;| ''Every publicly accessible map on the server, sorted by difficulty then alphabetically.&amp;lt;br&amp;gt;A list can be found [https://docs.google.com/spreadsheets/d/1FQdQRJ8MZf1VmbbaEUxbnu-NSGBQsp-lV-nA4n-dHK8/view#gid=1990073621 here].''&lt;br /&gt;
| data-th=&amp;quot;Conditions&amp;quot;| Lives: 66&lt;br /&gt;
| data-th=&amp;quot;Reward&amp;quot;| 666 C-Points + C-Points equal to the stage number completed&lt;br /&gt;
| data-th=&amp;quot;Tag&amp;quot;| hexa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For some odd reason, anything in the Challenge command that requires a challenge name is case-senstive, so hexa works but Hexa doesn't.&lt;br /&gt;
* There are two different ways to join the Daily challenge (/ch daily join &amp;amp; /ch join daily###) and see the maps in it (/ch daily info &amp;amp; /ch info daily###). This reasons the /ch daily sub-command to most likely be a workaround so player didn't have to remember the daily number.&lt;br /&gt;
* Only one player has legitimately beaten the Welcome to Hell challenge: SleeknFoxy.&lt;br /&gt;
* rebplane is the user with the furthest distance in the Hexa Challenge, who reached Stage 180. Consequently, she also has the most C-Points on ''Zero'' with 16,549 C-Points currently.&lt;br /&gt;
* The first ever Daily Challenge included an uncompleted map called The Labs (by Zatharel and minty1111) due to a bug. The map has been abandoned.&lt;br /&gt;
* Recently published maps are only included in the Hexa Challenge when the server restarts.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4721</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4721"/>
		<updated>2017-11-09T21:24:37Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* The Bottom Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
FFA stands for Free For All. It is an area where most of the maps on the server are. Currently, the theme is an airship flying above a lava-filled area, facing a ban hammer. All the maps are located in the sections below the main deck.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
This page only refers to the individual areas of FFA. For the definitions of the types of maps in each room, see [[Map Elements (Types)]].&lt;br /&gt;
=== Pure Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure parkour]] map category. Pure parkours can be streamed and recorded freely.&lt;br /&gt;
=== Mixed Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed parkour]] map category, meaning the maps may include mazes, puzzles or other challenge types. Mixed parkours can be streamed and recorded freely.&lt;br /&gt;
=== Pure Mazes ===&lt;br /&gt;
The Pure Maze room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure maze]] map category. Pure mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
=== Mixed Mazes ===&lt;br /&gt;
The Mixed Maze room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed maze]] map category, meaning the maps may include parkours, puzzles or other challenge types. Mixed mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Puzzles &amp;amp; Searches ===&lt;br /&gt;
The Puzzles &amp;amp; Searches room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[puzzle]] or [[search] map category. They may include additional challenge types. Puzzles and searches can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Adventure Maps === &lt;br /&gt;
The Adventure Maps room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[adventure map]] map category. Adventure Maps can NOT be streamed or recorded. Doing so is a bannable offense and will not be tolerated. &lt;br /&gt;
=== The Bottom Floor ===&lt;br /&gt;
The Bottom Floor, formerly referred to as the &amp;quot;Multiplayer Games and Events Hub&amp;quot; is the closed off room at the bottom of the airship. It was closed off in 2017 due to its low usage. The room may be re-purposed for something else in the future, but for now it is closed off.&lt;br /&gt;
&lt;br /&gt;
== Additional Features == &lt;br /&gt;
Below are additional features of the FFA airship that don't fit into the Areas category. &lt;br /&gt;
=== Map of The Week ===&lt;br /&gt;
Map of The Week is a small board on the middle-right side of the airship deck where a random map is featured every week. &lt;br /&gt;
=== New Maps ===&lt;br /&gt;
The New Maps board is located on farther right side of the airship's deck. It features the latest maps added that have passed through review and have made it into FFA.&lt;br /&gt;
=== Challenge Board ===&lt;br /&gt;
The Challenge Board is located on the right side of the airship's deck. It features information on the [[Daily Challenge]], the [[Weekly Challenge]], and the [[Hexa Challenge]] as well as signs to join them.&lt;br /&gt;
&lt;br /&gt;
== FFA+ ==&lt;br /&gt;
FFA+ is another area with maps meant to give spotlight to maps which are of exceptional quality and as such should be given better treatment than other maps in FFA. The maps in FFA+ maps are voted for every so often by Greens+ in ballots.&lt;br /&gt;
=== Ballots ===&lt;br /&gt;
FFA+ ballots are hosted every so often, usually by a server [[Admin]]. The ballot consists of two phases: nomination and voting. &lt;br /&gt;
&lt;br /&gt;
During the nomination phase, ballot participants suggest a maximum of 5 maps to be entered into FFA+. Any map can be nominated, but a participant cannot nominate their own map, or a map that they've worked on significantly. Exceptions may be made for [[Community Maps]] as they are usually made by over 5 people at a time. Other participants may agree with the nominations, but not disagree as that's reserved for voting. Maps that have at least 2 nominations go onto the next phase, which is voting.&lt;br /&gt;
&lt;br /&gt;
During voting, participants vote either Yes, Neutral or No for whether a maps nominated should enter the FFA+ area. Participants cannot vote Yes or No on their own maps and are instead encouraged to vote Neutral. Maps that receive over a certain percentage of positive votes (usually around 60%-80%) will exit FFA and enter the FFA+ area.&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
The Board is an area for greens+ to submit their maps and review other people's maps. Its predecessor and the opposite of FFA+ is The Valley , which is covered in the next section. Below is an explanation of the map review process. &lt;br /&gt;
=== Review Process ===&lt;br /&gt;
Firstly, maps are submitted on the forums for tracking purposes. This post includes checkpoint coordinates, the map name, its authors and similar.&lt;br /&gt;
&lt;br /&gt;
Next, an [[Op]] places the map on The Board and sets the tag on the forum post to &amp;quot;On Board&amp;quot;. At this point, all green+ players have the ability to leave reviews and comment on the map. This also opens up the map to reviews from members of The Board. The Board is composed of those players that are devoted to reviewing maps and have a good grasp on what standards maps need to meet to get into FFA. Once a board member reviews the map, one of three things happens:&lt;br /&gt;
* If the board member thinks that the map is ready, they apply the prefix &amp;quot;Nominated&amp;quot;. At this point, another board member needs to review the map. If they also agree that the map is ready for publishing, they apply the prefix &amp;quot;Published&amp;quot; and it becomes published as a full map on the server.&lt;br /&gt;
* If the board member sees that there are some definite areas for improvement and changes the prefix to &amp;quot;Altering&amp;quot;. When this happens, greens are still allowed to review the map, but the map creator is also allowed to make any major changes that need to happen. If the map creator changes the map to an acceptable standard, they change the prefix to &amp;quot;Nominated&amp;quot; and will require another board member to agree so that the map can be published. &lt;br /&gt;
* If the board member thinks that the map will require substantial changes to make it acceptable, they apply the prefix &amp;quot;Declined&amp;quot; and the creator must work on the map more to have its status changed back to &amp;quot;On Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Valley ==&lt;br /&gt;
The Valley was an area where unfinished/rejected maps were put and where maps under review used to be temporarily. It was removed with the introduction of the new checkpoint system because of the existence of The Board and the fact that no one played the rejected maps.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4720</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4720"/>
		<updated>2017-11-09T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Challenge Boards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
FFA stands for Free For All. It is an area where most of the maps on the server are. Currently, the theme is an airship flying above a lava-filled area, facing a ban hammer. All the maps are located in the sections below the main deck.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
This page only refers to the individual areas of FFA. For the definitions of the types of maps in each room, see [[Map Elements (Types)]].&lt;br /&gt;
=== Pure Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure parkour]] map category. Pure parkours can be streamed and recorded freely.&lt;br /&gt;
=== Mixed Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed parkour]] map category, meaning the maps may include mazes, puzzles or other challenge types. Mixed parkours can be streamed and recorded freely.&lt;br /&gt;
=== Pure Mazes ===&lt;br /&gt;
The Pure Maze room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure maze]] map category. Pure mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
=== Mixed Mazes ===&lt;br /&gt;
The Mixed Maze room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed maze]] map category, meaning the maps may include parkours, puzzles or other challenge types. Mixed mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Puzzles &amp;amp; Searches ===&lt;br /&gt;
The Puzzles &amp;amp; Searches room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[puzzle]] or [[search] map category. They may include additional challenge types. Puzzles and searches can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Adventure Maps === &lt;br /&gt;
The Adventure Maps room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[adventure map]] map category. Adventure Maps can NOT be streamed or recorded. Doing so is a bannable offense and will not be tolerated. &lt;br /&gt;
=== The Bottom Floor ===&lt;br /&gt;
The Bottom Floor, formerly referred to as the &amp;quot;Multiplayer Games and Events Hub&amp;quot; is the closed off room at the bottom of the airship. It was closed off in 2017 due to it's low usage. The room may be re-purposed for something else in the future, but for now it is closed off.&lt;br /&gt;
&lt;br /&gt;
== Additional Features == &lt;br /&gt;
Below are additional features of the FFA airship that don't fit into the Areas category. &lt;br /&gt;
=== Map of The Week ===&lt;br /&gt;
Map of The Week is a small board on the middle-right side of the airship deck where a random map is featured every week. &lt;br /&gt;
=== New Maps ===&lt;br /&gt;
The New Maps board is located on farther right side of the airship's deck. It features the latest maps added that have passed through review and have made it into FFA.&lt;br /&gt;
=== Challenge Board ===&lt;br /&gt;
The Challenge Board is located on the right side of the airship's deck. It features information on the [[Daily Challenge]], the [[Weekly Challenge]], and the [[Hexa Challenge]] as well as signs to join them.&lt;br /&gt;
&lt;br /&gt;
== FFA+ ==&lt;br /&gt;
FFA+ is another area with maps meant to give spotlight to maps which are of exceptional quality and as such should be given better treatment than other maps in FFA. The maps in FFA+ maps are voted for every so often by Greens+ in ballots.&lt;br /&gt;
=== Ballots ===&lt;br /&gt;
FFA+ ballots are hosted every so often, usually by a server [[Admin]]. The ballot consists of two phases: nomination and voting. &lt;br /&gt;
&lt;br /&gt;
During the nomination phase, ballot participants suggest a maximum of 5 maps to be entered into FFA+. Any map can be nominated, but a participant cannot nominate their own map, or a map that they've worked on significantly. Exceptions may be made for [[Community Maps]] as they are usually made by over 5 people at a time. Other participants may agree with the nominations, but not disagree as that's reserved for voting. Maps that have at least 2 nominations go onto the next phase, which is voting.&lt;br /&gt;
&lt;br /&gt;
During voting, participants vote either Yes, Neutral or No for whether a maps nominated should enter the FFA+ area. Participants cannot vote Yes or No on their own maps and are instead encouraged to vote Neutral. Maps that receive over a certain percentage of positive votes (usually around 60%-80%) will exit FFA and enter the FFA+ area.&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
The Board is an area for greens+ to submit their maps and review other people's maps. Its predecessor and the opposite of FFA+ is The Valley , which is covered in the next section. Below is an explanation of the map review process. &lt;br /&gt;
=== Review Process ===&lt;br /&gt;
Firstly, maps are submitted on the forums for tracking purposes. This post includes checkpoint coordinates, the map name, its authors and similar.&lt;br /&gt;
&lt;br /&gt;
Next, an [[Op]] places the map on The Board and sets the tag on the forum post to &amp;quot;On Board&amp;quot;. At this point, all green+ players have the ability to leave reviews and comment on the map. This also opens up the map to reviews from members of The Board. The Board is composed of those players that are devoted to reviewing maps and have a good grasp on what standards maps need to meet to get into FFA. Once a board member reviews the map, one of three things happens:&lt;br /&gt;
* If the board member thinks that the map is ready, they apply the prefix &amp;quot;Nominated&amp;quot;. At this point, another board member needs to review the map. If they also agree that the map is ready for publishing, they apply the prefix &amp;quot;Published&amp;quot; and it becomes published as a full map on the server.&lt;br /&gt;
* If the board member sees that there are some definite areas for improvement and changes the prefix to &amp;quot;Altering&amp;quot;. When this happens, greens are still allowed to review the map, but the map creator is also allowed to make any major changes that need to happen. If the map creator changes the map to an acceptable standard, they change the prefix to &amp;quot;Nominated&amp;quot; and will require another board member to agree so that the map can be published. &lt;br /&gt;
* If the board member thinks that the map will require substantial changes to make it acceptable, they apply the prefix &amp;quot;Declined&amp;quot; and the creator must work on the map more to have its status changed back to &amp;quot;On Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Valley ==&lt;br /&gt;
The Valley was an area where unfinished/rejected maps were put and where maps under review used to be temporarily. It was removed with the introduction of the new checkpoint system because of the existence of The Board and the fact that no one played the rejected maps.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4719</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Free_For_All&amp;diff=4719"/>
		<updated>2017-11-09T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Review Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
FFA stands for Free For All. It is an area where most of the maps on the server are. Currently, the theme is an airship flying above a lava-filled area, facing a ban hammer. All the maps are located in the sections below the main deck.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
This page only refers to the individual areas of FFA. For the definitions of the types of maps in each room, see [[Map Elements (Types)]].&lt;br /&gt;
=== Pure Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure parkour]] map category. Pure parkours can be streamed and recorded freely.&lt;br /&gt;
=== Mixed Parkour ===&lt;br /&gt;
The Pure Parkour room is located on the left side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed parkour]] map category, meaning the maps may include mazes, puzzles or other challenge types. Mixed parkours can be streamed and recorded freely.&lt;br /&gt;
=== Pure Mazes ===&lt;br /&gt;
The Pure Maze room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[pure maze]] map category. Pure mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
=== Mixed Mazes ===&lt;br /&gt;
The Mixed Maze room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[mixed maze]] map category, meaning the maps may include parkours, puzzles or other challenge types. Mixed mazes can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Puzzles &amp;amp; Searches ===&lt;br /&gt;
The Puzzles &amp;amp; Searches room is located on the right side of the first floor of the airship. It contains maps of various difficulties that fit into the [[puzzle]] or [[search] map category. They may include additional challenge types. Puzzles and searches can NOT be streamed and recorded. Doing so is a bannable offense and will not be tolerated.&lt;br /&gt;
=== Adventure Maps === &lt;br /&gt;
The Adventure Maps room is located on the right side of the second floor of the airship. It contains maps of various difficulties that fit into the [[adventure map]] map category. Adventure Maps can NOT be streamed or recorded. Doing so is a bannable offense and will not be tolerated. &lt;br /&gt;
=== The Bottom Floor ===&lt;br /&gt;
The Bottom Floor, formerly referred to as the &amp;quot;Multiplayer Games and Events Hub&amp;quot; is the closed off room at the bottom of the airship. It was closed off in 2017 due to it's low usage. The room may be re-purposed for something else in the future, but for now it is closed off.&lt;br /&gt;
&lt;br /&gt;
== Additional Features == &lt;br /&gt;
Below are additional features of the FFA airship that don't fit into the Areas category. &lt;br /&gt;
=== Map of The Week ===&lt;br /&gt;
Map of The Week is a small board on the middle-right side of the airship deck where a random map is featured every week. &lt;br /&gt;
=== New Maps ===&lt;br /&gt;
The New Maps board is located on farther right side of the airship's deck. It features the latest maps added that have passed through review and have made it into FFA.&lt;br /&gt;
=== Challenge Boards ===&lt;br /&gt;
The Challenge Board is located on the right side of the airship's deck. It features information on the [[Daily Challenges]] as well as a sign to join them.&lt;br /&gt;
&lt;br /&gt;
== FFA+ ==&lt;br /&gt;
FFA+ is another area with maps meant to give spotlight to maps which are of exceptional quality and as such should be given better treatment than other maps in FFA. The maps in FFA+ maps are voted for every so often by Greens+ in ballots.&lt;br /&gt;
=== Ballots ===&lt;br /&gt;
FFA+ ballots are hosted every so often, usually by a server [[Admin]]. The ballot consists of two phases: nomination and voting. &lt;br /&gt;
&lt;br /&gt;
During the nomination phase, ballot participants suggest a maximum of 5 maps to be entered into FFA+. Any map can be nominated, but a participant cannot nominate their own map, or a map that they've worked on significantly. Exceptions may be made for [[Community Maps]] as they are usually made by over 5 people at a time. Other participants may agree with the nominations, but not disagree as that's reserved for voting. Maps that have at least 2 nominations go onto the next phase, which is voting.&lt;br /&gt;
&lt;br /&gt;
During voting, participants vote either Yes, Neutral or No for whether a maps nominated should enter the FFA+ area. Participants cannot vote Yes or No on their own maps and are instead encouraged to vote Neutral. Maps that receive over a certain percentage of positive votes (usually around 60%-80%) will exit FFA and enter the FFA+ area.&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
The Board is an area for greens+ to submit their maps and review other people's maps. Its predecessor and the opposite of FFA+ is The Valley , which is covered in the next section. Below is an explanation of the map review process. &lt;br /&gt;
=== Review Process ===&lt;br /&gt;
Firstly, maps are submitted on the forums for tracking purposes. This post includes checkpoint coordinates, the map name, its authors and similar.&lt;br /&gt;
&lt;br /&gt;
Next, an [[Op]] places the map on The Board and sets the tag on the forum post to &amp;quot;On Board&amp;quot;. At this point, all green+ players have the ability to leave reviews and comment on the map. This also opens up the map to reviews from members of The Board. The Board is composed of those players that are devoted to reviewing maps and have a good grasp on what standards maps need to meet to get into FFA. Once a board member reviews the map, one of three things happens:&lt;br /&gt;
* If the board member thinks that the map is ready, they apply the prefix &amp;quot;Nominated&amp;quot;. At this point, another board member needs to review the map. If they also agree that the map is ready for publishing, they apply the prefix &amp;quot;Published&amp;quot; and it becomes published as a full map on the server.&lt;br /&gt;
* If the board member sees that there are some definite areas for improvement and changes the prefix to &amp;quot;Altering&amp;quot;. When this happens, greens are still allowed to review the map, but the map creator is also allowed to make any major changes that need to happen. If the map creator changes the map to an acceptable standard, they change the prefix to &amp;quot;Nominated&amp;quot; and will require another board member to agree so that the map can be published. &lt;br /&gt;
* If the board member thinks that the map will require substantial changes to make it acceptable, they apply the prefix &amp;quot;Declined&amp;quot; and the creator must work on the map more to have its status changed back to &amp;quot;On Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Valley ==&lt;br /&gt;
The Valley was an area where unfinished/rejected maps were put and where maps under review used to be temporarily. It was removed with the introduction of the new checkpoint system because of the existence of The Board and the fact that no one played the rejected maps.&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Chaos.png&amp;diff=4688</id>
		<title>File:Chaos.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Chaos.png&amp;diff=4688"/>
		<updated>2017-08-18T04:54:53Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chaos&amp;diff=4687</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chaos&amp;diff=4687"/>
		<updated>2017-08-18T04:54:29Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Chaos.png&lt;br /&gt;
| caption = The snapshot of the chaotic parkour branches&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-chao&lt;br /&gt;
| creators = kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chaos is a pure parkour map on zero.minr.org and is worth 4 points upon completion. Use /c join Chaos to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chaos is a pure parkour map by kaddekes that has you ascending chaotic branches that converge at a central point. It awards 4 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
The map starts my having the player drop into the mouth of a huge beast. As the player falls they get a message reading &amp;quot;I will devour you whole!&amp;quot;. The player then travels down a path which is open to the outside world. The main challenge of the map comes in a huge obsidian cylinder. Inside of it there are four wool branches: one orange, one blue, one green and one red. They reach up chaotically and randomly, and the player must follow a semi-linear path upwards to reach the floating island where they all converge. The map uses a lot of wool. as is common in a lot of kaddekes' maps. The map is very open, and as you ascend the obsidian gradually erodes and gives way to glowstone rings and floating glowstone particles. It aims to be more of a server structure than a contained build. &lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map appears in two challenges: Hard Parkour Pack and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map was part of the infamous [[Hardcore|Hardcore version 4.0]] in which it was the first map in the Bright Path (along with [[Wolly Mammoth]]). It was the most commonly chosen path by players.&lt;br /&gt;
* Many of kaddekes's other maps can be seen from Chaos, including Wolly Mammoth, [[Bugs]], [[Sssnake]] and [[Demon]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA+]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chaos&amp;diff=4686</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chaos&amp;diff=4686"/>
		<updated>2017-08-18T02:32:08Z</updated>

		<summary type="html">&lt;p&gt;Hex: Replaced content with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4685</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4685"/>
		<updated>2017-08-16T10:27:36Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze/guess map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]] [[category: Guess]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4684</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4684"/>
		<updated>2017-08-16T09:31:25Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4683</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4683"/>
		<updated>2017-08-16T09:29:29Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a mixed guess map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=File:Ckd.png&amp;diff=4680</id>
		<title>File:Ckd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=File:Ckd.png&amp;diff=4680"/>
		<updated>2017-08-16T05:23:02Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4679</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4679"/>
		<updated>2017-08-16T05:22:36Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4678</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4678"/>
		<updated>2017-08-16T05:22:03Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4677</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4677"/>
		<updated>2017-08-16T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is part of three challenges: DOOR!, Original Hardcore (through Old HC) and Hexa Challenge.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters&lt;br /&gt;
* The defunct Minefield map is built into the bottom of the structure that this map is built into.&lt;br /&gt;
* There's a huge pixel art of Pikachu on the side.&lt;br /&gt;
* This map was part of one of the first HC versions (see [[Old HC]]).&lt;br /&gt;
* There is a walkway around the second part  of the map that lets people on the outside view players attempting the map.&lt;br /&gt;
* The exit has a barrier window that lets you see into Chillers' testing area. &lt;br /&gt;
* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.&lt;br /&gt;
[[Category: Map]] [[Category: FFA+]] [[Category: Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4676</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4676"/>
		<updated>2017-08-16T01:45:39Z</updated>

		<summary type="html">&lt;p&gt;Hex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ckd.png&lt;br /&gt;
| caption = A snaphot of all of the doors&lt;br /&gt;
| points = 2&lt;br /&gt;
| location = FFA+&lt;br /&gt;
| mapcode = FFA-c-ckd&lt;br /&gt;
| creators = Chillers, Kasias&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Chillers' Door Maze is a pure maze map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4675</id>
		<title>Chillers' Door Maze</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Chillers%27_Door_Maze&amp;diff=4675"/>
		<updated>2017-08-16T01:29:46Z</updated>

		<summary type="html">&lt;p&gt;Hex: Created page with &amp;quot;{{subst:maps}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image =&lt;br /&gt;
| caption = Caption.&lt;br /&gt;
| points = 1&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-xxx&lt;br /&gt;
| creators = One, Two&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = (mapname) is a (maptype) map on zero.minr.org and is worth (pointvalue) points upon completion. Use /c join (Map) to join the map.&lt;br /&gt;
}}&lt;br /&gt;
(add here summary of map with map type, creator, brief description and amount of points granted)&lt;br /&gt;
== General ==&lt;br /&gt;
(description of story, remove if no story)&lt;br /&gt;
&lt;br /&gt;
(description of parkour/maze/puzzle elements with being careful to not give anything away that might make solving something easier)&lt;br /&gt;
&lt;br /&gt;
(description of theme of map, blocks used and atmosphere)&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
(list challenges associated with map)&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(any interesting trivia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA/FFA+/HC/Valley)]] [[Category: (Parkour/Maze/Puzzle)(add more if more categories are applicable)]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4674</id>
		<title>List of All Minr Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=List_of_All_Minr_Maps&amp;diff=4674"/>
		<updated>2017-08-16T01:28:09Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* FFA+ Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all maps on Minr, categorized by their location and sorted alphabetically.&lt;br /&gt;
&lt;br /&gt;
== FFA Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA]]:&lt;br /&gt;
&lt;br /&gt;
[['Napped]]&lt;br /&gt;
&lt;br /&gt;
[[3D Maze]]&lt;br /&gt;
&lt;br /&gt;
[[9-Ball]]&lt;br /&gt;
&lt;br /&gt;
[[A Whittle Story]]&lt;br /&gt;
&lt;br /&gt;
[[Agni]]&lt;br /&gt;
&lt;br /&gt;
[[Albatross Park]]&lt;br /&gt;
&lt;br /&gt;
[[ANHUR]]&lt;br /&gt;
&lt;br /&gt;
[[Apoco]]&lt;br /&gt;
&lt;br /&gt;
[[Asylum]]&lt;br /&gt;
&lt;br /&gt;
[[Atari]]&lt;br /&gt;
&lt;br /&gt;
[[Barn Mania]]&lt;br /&gt;
&lt;br /&gt;
[[Blitz]]&lt;br /&gt;
&lt;br /&gt;
[[Blockville]]&lt;br /&gt;
&lt;br /&gt;
[[Brother's Therapy]]&lt;br /&gt;
&lt;br /&gt;
[[Button Button]]&lt;br /&gt;
&lt;br /&gt;
[[Cake Quake]]&lt;br /&gt;
&lt;br /&gt;
[[Candyland]]&lt;br /&gt;
&lt;br /&gt;
[[Chess Game]]&lt;br /&gt;
&lt;br /&gt;
[[CodSimulator20XX]]&lt;br /&gt;
&lt;br /&gt;
[[Coil]]&lt;br /&gt;
&lt;br /&gt;
[[Collaberative]]&lt;br /&gt;
&lt;br /&gt;
[[Corrupt]]&lt;br /&gt;
&lt;br /&gt;
[[Creeper Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Danger Zone]]&lt;br /&gt;
&lt;br /&gt;
[[Day And Night]]&lt;br /&gt;
&lt;br /&gt;
[[Demon]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic]]&lt;br /&gt;
&lt;br /&gt;
[[Departure]]&lt;br /&gt;
&lt;br /&gt;
[[Deranged]]&lt;br /&gt;
&lt;br /&gt;
[[Detention]]&lt;br /&gt;
&lt;br /&gt;
[[Detention 2]]&lt;br /&gt;
&lt;br /&gt;
[[Distortion]]&lt;br /&gt;
&lt;br /&gt;
[[Divergence]]&lt;br /&gt;
&lt;br /&gt;
[[Doodle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Dropping 2]]&lt;br /&gt;
&lt;br /&gt;
[[Dusty Dunes]]&lt;br /&gt;
&lt;br /&gt;
[[Emerald Of Time]]&lt;br /&gt;
&lt;br /&gt;
[[End of World]]&lt;br /&gt;
&lt;br /&gt;
[[Eternity]]&lt;br /&gt;
&lt;br /&gt;
[[Fire &amp;amp; Ice Maze]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ Quiz]]&lt;br /&gt;
&lt;br /&gt;
[[Four Seasons]]&lt;br /&gt;
&lt;br /&gt;
[[Freezerburn]]&lt;br /&gt;
&lt;br /&gt;
[[Frosty City]]&lt;br /&gt;
&lt;br /&gt;
[[Fusion Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Gebul]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Minecraft]]&lt;br /&gt;
&lt;br /&gt;
[[Gideon's Place]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Infinity]]&lt;br /&gt;
&lt;br /&gt;
[[Hel]]&lt;br /&gt;
&lt;br /&gt;
[[Hell2Heaven]]&lt;br /&gt;
&lt;br /&gt;
[[Holes]]&lt;br /&gt;
&lt;br /&gt;
[[Humongous Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[Janus]]&lt;br /&gt;
&lt;br /&gt;
[[Jko-op]]&lt;br /&gt;
&lt;br /&gt;
[[Joe's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[JP's Pyramids]]&lt;br /&gt;
&lt;br /&gt;
[[Kave Quest]]&lt;br /&gt;
&lt;br /&gt;
[[Kmaze]]&lt;br /&gt;
&lt;br /&gt;
[[Kraze Vil]]&lt;br /&gt;
&lt;br /&gt;
[[Lapis Plaza]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Leaf Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Mario Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Mean Greenie]]&lt;br /&gt;
&lt;br /&gt;
[[Memories]]&lt;br /&gt;
&lt;br /&gt;
[[Mesa Canyon]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Harbor]]&lt;br /&gt;
&lt;br /&gt;
[[Mineco]]&lt;br /&gt;
&lt;br /&gt;
[[MineTech]]&lt;br /&gt;
&lt;br /&gt;
[[Minion Rush]]&lt;br /&gt;
&lt;br /&gt;
[[Minr Airlines]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Monkey Trumpets]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Mash]]&lt;br /&gt;
&lt;br /&gt;
[[Mr_D's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[My 1st Survival]]&lt;br /&gt;
&lt;br /&gt;
[[New Year's Eve]]&lt;br /&gt;
&lt;br /&gt;
[[Night Light]]&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Button]]&lt;br /&gt;
&lt;br /&gt;
[[Old Level 2]]&lt;br /&gt;
&lt;br /&gt;
[[Original Lv 1]]&lt;br /&gt;
&lt;br /&gt;
[[Pandemonium]]&lt;br /&gt;
&lt;br /&gt;
[[Paradox]]&lt;br /&gt;
&lt;br /&gt;
[[Park School]]&lt;br /&gt;
&lt;br /&gt;
[[Pearl]]&lt;br /&gt;
&lt;br /&gt;
[[Pharaoh's Tomb]]&lt;br /&gt;
&lt;br /&gt;
[[Pirate Cave]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic]]&lt;br /&gt;
&lt;br /&gt;
[[Pistomatic 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Pixel Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Planets]]&lt;br /&gt;
&lt;br /&gt;
[[Prismarine Green]]&lt;br /&gt;
&lt;br /&gt;
[[Prison Break]]&lt;br /&gt;
&lt;br /&gt;
[[Pyramid in the Middle of Nowhere]]&lt;br /&gt;
&lt;br /&gt;
[[Queen's Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Quick Time]]&lt;br /&gt;
&lt;br /&gt;
[[River Run]]&lt;br /&gt;
&lt;br /&gt;
[[Rock Sport]]&lt;br /&gt;
&lt;br /&gt;
[[Rubix Cube]]&lt;br /&gt;
&lt;br /&gt;
[[RUSH]]&lt;br /&gt;
&lt;br /&gt;
[[Satyrs]]&lt;br /&gt;
&lt;br /&gt;
[[Serene]]&lt;br /&gt;
&lt;br /&gt;
[[Shiny Red Apples]]&lt;br /&gt;
&lt;br /&gt;
[[Shroomville]]&lt;br /&gt;
&lt;br /&gt;
[[Shunned Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Simon's Funhouse]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Castle]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Skylands]]&lt;br /&gt;
&lt;br /&gt;
[[Slowpoke Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Snow Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Soar's Doormaze]]&lt;br /&gt;
&lt;br /&gt;
[[Space Mission]]&lt;br /&gt;
&lt;br /&gt;
[[Spectrum]]&lt;br /&gt;
&lt;br /&gt;
[[Spooky Minr]]&lt;br /&gt;
&lt;br /&gt;
[[Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Tarzan]]&lt;br /&gt;
&lt;br /&gt;
[[Teddy's Xmas]]&lt;br /&gt;
&lt;br /&gt;
[[Tetris Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[The Bad Ending]]&lt;br /&gt;
&lt;br /&gt;
[[The Descent]]&lt;br /&gt;
&lt;br /&gt;
[[The Face]]&lt;br /&gt;
&lt;br /&gt;
[[The Gallery]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Cake]]&lt;br /&gt;
&lt;br /&gt;
[[The Management]]&lt;br /&gt;
&lt;br /&gt;
[[The Nether Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Portal]]&lt;br /&gt;
&lt;br /&gt;
[[The Recruit]]&lt;br /&gt;
&lt;br /&gt;
[[The Royal Theft]]&lt;br /&gt;
&lt;br /&gt;
[[The Story]]&lt;br /&gt;
&lt;br /&gt;
[[The Test]]&lt;br /&gt;
&lt;br /&gt;
[[The Wheel]]&lt;br /&gt;
&lt;br /&gt;
[[Torsion]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Tower Prowl]]&lt;br /&gt;
&lt;br /&gt;
[[Traffic]]&lt;br /&gt;
&lt;br /&gt;
[[Trapapalooza]]&lt;br /&gt;
&lt;br /&gt;
[[Trek]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Grass]]&lt;br /&gt;
&lt;br /&gt;
[[Tulip Among Tulip]]&lt;br /&gt;
&lt;br /&gt;
[[Valentine]]&lt;br /&gt;
&lt;br /&gt;
[[Vares Sert]]&lt;br /&gt;
&lt;br /&gt;
[[Vil Bo]]&lt;br /&gt;
&lt;br /&gt;
[[Village]]&lt;br /&gt;
&lt;br /&gt;
[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Fun]]&lt;br /&gt;
&lt;br /&gt;
[[Winter Tide]]&lt;br /&gt;
&lt;br /&gt;
[[Wipeout]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Endless]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[Wooly Creeper]]&lt;br /&gt;
&lt;br /&gt;
[[Wretched Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Xmas Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Xrm's Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Zara's Dark Maze]]&lt;br /&gt;
&lt;br /&gt;
== FFA+ Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[FFA+]]:&lt;br /&gt;
&lt;br /&gt;
[[154]]&lt;br /&gt;
&lt;br /&gt;
[[Aquarium]]&lt;br /&gt;
&lt;br /&gt;
[[Aqueous]]&lt;br /&gt;
&lt;br /&gt;
[[Biome Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Block Party]]&lt;br /&gt;
&lt;br /&gt;
[[Breaking Free]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Chillers' Door Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Construction]]&lt;br /&gt;
&lt;br /&gt;
[[DOOM-ED]]&lt;br /&gt;
&lt;br /&gt;
[[Funkytown]]&lt;br /&gt;
&lt;br /&gt;
[[Ghidora Manor]]&lt;br /&gt;
&lt;br /&gt;
[[Hell Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Door]]&lt;br /&gt;
&lt;br /&gt;
[[Minas Tirith]]&lt;br /&gt;
&lt;br /&gt;
[[MineCorp]]&lt;br /&gt;
&lt;br /&gt;
[[Mint's Trials]]&lt;br /&gt;
&lt;br /&gt;
[[Mirrored]]&lt;br /&gt;
&lt;br /&gt;
[[Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[MYTH]]&lt;br /&gt;
&lt;br /&gt;
[[Old HC]]&lt;br /&gt;
&lt;br /&gt;
[[Palmtree Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Pocketz Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[Project Sierra]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Mario]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Sonic]]&lt;br /&gt;
&lt;br /&gt;
[[Retro Runner Tapper]]&lt;br /&gt;
&lt;br /&gt;
[[Sanitarium]]&lt;br /&gt;
&lt;br /&gt;
[[Shri Tra Savern]]&lt;br /&gt;
&lt;br /&gt;
[[Snowstorm]]&lt;br /&gt;
&lt;br /&gt;
[[Solstice]]&lt;br /&gt;
&lt;br /&gt;
[[Sra]]&lt;br /&gt;
&lt;br /&gt;
[[Telepads]]&lt;br /&gt;
&lt;br /&gt;
[[The Big Egyptian]]&lt;br /&gt;
&lt;br /&gt;
[[The Coke Can]]&lt;br /&gt;
&lt;br /&gt;
[[The Congo]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race I]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race II]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Race III]]`&lt;br /&gt;
&lt;br /&gt;
[[Treedom]]&lt;br /&gt;
&lt;br /&gt;
[[Troll Kingdom]]&lt;br /&gt;
&lt;br /&gt;
[[UNDO]]&lt;br /&gt;
&lt;br /&gt;
[[Wolly Mammoth]]&lt;br /&gt;
&lt;br /&gt;
[[World Tour]]&lt;br /&gt;
&lt;br /&gt;
[[World Two-Ur]]&lt;br /&gt;
&lt;br /&gt;
== Hardcore Maps ==&lt;br /&gt;
Below is a list of all maps currently in [[Hardcore]]:&lt;br /&gt;
&lt;br /&gt;
[[4 Corners Dojo]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[CUBE-ert]]&lt;br /&gt;
&lt;br /&gt;
[[Evulsion]]&lt;br /&gt;
&lt;br /&gt;
[[Invictus]]&lt;br /&gt;
&lt;br /&gt;
[[Jiga's Claymaze]]&lt;br /&gt;
&lt;br /&gt;
[[Lava Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Sssnake]]&lt;br /&gt;
&lt;br /&gt;
[[Spider's Lab]]&lt;br /&gt;
&lt;br /&gt;
[[The Return]]&lt;br /&gt;
&lt;br /&gt;
[[Viemort]]&lt;br /&gt;
&lt;br /&gt;
[[Zarklin Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Board Maps ==&lt;br /&gt;
Below is a list of all maps currently on [[The Board]] or being altered post-Board:&lt;br /&gt;
&lt;br /&gt;
[[A New Exhibit]]&lt;br /&gt;
&lt;br /&gt;
[[Aliens]]&lt;br /&gt;
&lt;br /&gt;
[[ANGER]]&lt;br /&gt;
&lt;br /&gt;
[[Birds Of Paradise]]&lt;br /&gt;
&lt;br /&gt;
[[Carpe Diem]]&lt;br /&gt;
&lt;br /&gt;
[[Code Breaker]]&lt;br /&gt;
&lt;br /&gt;
[[Dope's Lair]]&lt;br /&gt;
&lt;br /&gt;
[[Dormant Furnace]]&lt;br /&gt;
&lt;br /&gt;
[[Festival]]&lt;br /&gt;
&lt;br /&gt;
[[Four Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Imperceptible]]&lt;br /&gt;
&lt;br /&gt;
[[Inaros]]&lt;br /&gt;
&lt;br /&gt;
[[Inverted]]&lt;br /&gt;
&lt;br /&gt;
[[J's Jumpcourse 2.0]]&lt;br /&gt;
&lt;br /&gt;
[[Jeopardy]]&lt;br /&gt;
&lt;br /&gt;
[[LOST]]&lt;br /&gt;
&lt;br /&gt;
[[Minr E]]&lt;br /&gt;
&lt;br /&gt;
[[Momentum]]&lt;br /&gt;
&lt;br /&gt;
[[PERCEPTION]]&lt;br /&gt;
&lt;br /&gt;
[[Puzzles of Light]]&lt;br /&gt;
&lt;br /&gt;
[[Quiz Me Quick]]&lt;br /&gt;
&lt;br /&gt;
[[Read a Book]]&lt;br /&gt;
&lt;br /&gt;
[[Synergy]]&lt;br /&gt;
&lt;br /&gt;
[[The Elements]]&lt;br /&gt;
&lt;br /&gt;
[[The Gate]]&lt;br /&gt;
&lt;br /&gt;
[[The Lone Pyramid]]&lt;br /&gt;
&lt;br /&gt;
[[The Prestige]]&lt;br /&gt;
&lt;br /&gt;
[[The Varied 11]]&lt;br /&gt;
&lt;br /&gt;
[[Vaie]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Madness]]&lt;br /&gt;
&lt;br /&gt;
[[Wormhole]]&lt;br /&gt;
&lt;br /&gt;
[[Zurdite]]&lt;br /&gt;
&lt;br /&gt;
== Lost Maps ==&lt;br /&gt;
Below is a list of all maps that have been lost/deconstructed or are located in [[The Valley]]:&lt;br /&gt;
&lt;br /&gt;
[[AJ's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Andrevo's Maze]]&lt;br /&gt;
&lt;br /&gt;
[[Black &amp;amp; White]]&lt;br /&gt;
&lt;br /&gt;
[[Burglary]]&lt;br /&gt;
&lt;br /&gt;
[[Block Bubbles]]&lt;br /&gt;
&lt;br /&gt;
[[Castle Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Chutes and Ladders]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[COIN]]&lt;br /&gt;
&lt;br /&gt;
[[Dark City]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Don't press the button]]&lt;br /&gt;
&lt;br /&gt;
[[Easy Point]]&lt;br /&gt;
&lt;br /&gt;
[[Element Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Elusion]]&lt;br /&gt;
&lt;br /&gt;
[[Epic Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Job Crisis]]&lt;br /&gt;
&lt;br /&gt;
[[Mental]]&lt;br /&gt;
&lt;br /&gt;
[[Minecart Madness]]&lt;br /&gt;
&lt;br /&gt;
[[Mission1]]&lt;br /&gt;
&lt;br /&gt;
[[Pane Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[PB &amp;amp; J]]&lt;br /&gt;
&lt;br /&gt;
[[Qataception]]&lt;br /&gt;
&lt;br /&gt;
[[Rainbow Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Rise]]&lt;br /&gt;
&lt;br /&gt;
[[S &amp;amp; J's Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sarcasm Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Simple Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Sinkhole]]&lt;br /&gt;
&lt;br /&gt;
[[The Tunnel]]&lt;br /&gt;
&lt;br /&gt;
[[Under Earth]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden Plank]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Maps==&lt;br /&gt;
Below are maps that don't fit into any other categories seamlessly&lt;br /&gt;
&lt;br /&gt;
[[Mimic]]&lt;br /&gt;
&lt;br /&gt;
[[Old Mob Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Pacman]]&lt;br /&gt;
&lt;br /&gt;
[[Wool Town Retro]]&lt;br /&gt;
&lt;br /&gt;
[[Ultra Parkour]]&lt;br /&gt;
&lt;br /&gt;
[[Old J's Jumpcourse]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=Satyrs&amp;diff=4670</id>
		<title>Satyrs</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=Satyrs&amp;diff=4670"/>
		<updated>2017-08-15T09:07:39Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = Satyrs.png&lt;br /&gt;
| caption = One of the satyrs holding up the maze&lt;br /&gt;
| points = 4&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-Satr&lt;br /&gt;
| creators = kaddekes&lt;br /&gt;
| foodtype = Cooked Salmon&lt;br /&gt;
| foodamount = 64&lt;br /&gt;
| description = Satyrs is a pure maze map on zero.minr.org and is worth 4 points upon completion. Use /c join Satyrs to join the map.&lt;br /&gt;
}}&lt;br /&gt;
Satyrs is a pure maze map that has you traversing a three dimensional ice maze. It awards 4 [[points|FFA Points]].&lt;br /&gt;
== General ==&lt;br /&gt;
This map's main challenge comes in the form of a three dimensional ice maze. It is built in the shape of a rectangular prism, and it is entirely made out of ice blocks. The maze has you traversing multiple different layers by using stairs on the outer edges of the maps to access different layers in the maze. The player can very easily become disoriented within the maze, as the player can have a hard time controlling their movement on the ice. This is heightened by the lack of lighting within the maze itself and the overall dreary atmosphere. The map goes for a snowy theme, with most of it being comprised of ice and snow blocks.  The only lighting in the map comes in the form of lights sunken in the wall and a ring of fire surrounding the floor at the bottom of the map. The entire maze is seemingly held up by two giant statues of satyrs, a type of fantasy creature that traditionally has the body of a man and the legs of a goat. The satyrs in this map are very reminiscent of bipedal goats as opposed to the traditional chimera of creatures that is depicted in typical fantasy. &lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
This map is only featured in one [[Challenge|challenge]]: Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This map was featured in [[Hardcore|Hardcore version 4.0]] along with [[Snow Fort]] in the Path of Ice. A player had to do Satyrs consecutively with Snow Fort in order to beat the path. They were eventually pulled, as the Path of Ice was deemed to be too easy. They were replaced with [[Snowstorm]] and [[Demon]].&lt;br /&gt;
* The satyrs are exact mirrors of each other, even down to the fact that they are both off centre by the same amount in opposite directions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: (FFA]] [[Category:Maze]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.minr.org/index.php?title=ANHUR&amp;diff=4669</id>
		<title>ANHUR</title>
		<link rel="alternate" type="text/html" href="https://wiki.minr.org/index.php?title=ANHUR&amp;diff=4669"/>
		<updated>2017-08-15T09:07:02Z</updated>

		<summary type="html">&lt;p&gt;Hex: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Map&lt;br /&gt;
| image = ANHUR.png&lt;br /&gt;
| caption = An aerial shot of ANHUR&lt;br /&gt;
| points = 3 (1 per level)&lt;br /&gt;
| location = FFA&lt;br /&gt;
| mapcode = FFA-c-anh, FFA-c-anh2, FFA-c-anh3&lt;br /&gt;
| creators = Zatharel&lt;br /&gt;
| description = ANHUR is a three stage pure parkour map on zero.minr.org and is awards 1 point upon completion of each stage. Use /c join ANHUR to join the map.&lt;br /&gt;
}}&lt;br /&gt;
ANHUR by Zatharel is a pure parkour map with three stages that has you parkouring through a volcanic realm. Each stage awards 1 [[Points|FFA Point]].&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
ANHUR is a pure parkour map that takes place in a volcanic environment, and is named after the Egyptian god of war, [https://en.wikipedia.org/wiki/Anhur Anhur]. The map does not provide food, but the player is granted permanent saturation within the map.&lt;br /&gt;
The majority of the map consists of traditional parkour above lava. The player must navigate the treacherous environment to reach crystal in the centre. ANHUR consists of three seperate and distinct levels. In the first, the player must navigate between and utilise sandstone towers to reach a cavern, which the second level takes place in. In the final level, the player navigates between the obsidian &amp;quot;spikes&amp;quot; to reach the floating symbol.&lt;br /&gt;
The map has a distinct volcanic theme, with lava featured prominently both in the ground and in the air. The surroundings and caves feature a dark palette, while the central area is lighter in tone.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
ANHUR appears in three [[Challenge|challenges]], Insane v3, The A-Team and Hexa Challenge.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Somewhere during the school year, Zatharel read about a [[WorldEdit]] command that generates a &amp;quot;spike&amp;quot;, as he call it. The command consists of a bunch of numbers that he (and the person who did the WorldEdit for him) have forgotten by now. Firstly, he wanted to use this as some sort of rising volcano map, so he got [[User:rickyboy320]] to use the command in a desert somewhere near my general map area.&lt;br /&gt;
&lt;br /&gt;
After dropping the idea of a volcano because the spike was clearly too small for something like that, Zatharel decided to just make the most basic map he could. The original map took me no more than 4 days, because he did was just add add parkour to the spikes and make a maze that the player could beat by hugging the right wall. Right after that the map was put in review and the results weren't very good.&lt;br /&gt;
&lt;br /&gt;
For a while, Zatharel had no desire to try again with the map. Then, one day he made a small tower and got a basic idea for a map following the concept and aesthetics of the original ANHUR but improved. So about a few days after that he got [[User:skyerzz]] to help me make the general design using his mighty WorldEdit and Zatharel started to work on a basic parkour set and finished it about a week after.&lt;br /&gt;
&lt;br /&gt;
After that, rickyboy320 helped him with the surrounding area including the lava rings and the top towers on the spikes. Once he was almost done with aesthetics and parkour he wanted to create a second &amp;quot;level&amp;quot; of the map which should have been a maze. Zath never really bothered making that maze since he has always been bad with those.&lt;br /&gt;
&lt;br /&gt;
The map name originates from Anhur, the god of war in early Egyptian mythology.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* ANHUR does not feature any food at all, as this is provided by permanent saturation in the region.&lt;br /&gt;
* The current version of ANHUR is the map's third iteration. The first was denied entry to the FFA and the second only consisted of the first level that is present in the third iteration, as well as having similar aesthetics to the first iteration.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map]] [[Category: FFA]] [[Category: Parkour]]&lt;/div&gt;</summary>
		<author><name>Hex</name></author>
		
	</entry>
</feed>